initial mesh and physics support
This commit is contained in:
parent
6fcb3dbff4
commit
12153ffbea
@ -17,12 +17,14 @@ include_directories (${GREMLIN_SOURCE_DIR}/libs/glfw/include)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/spark/include)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/enet/include)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/bullet)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/trimeshloader/include)
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find_package(OpenGL)
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add_subdirectory (libs/enet)
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add_subdirectory (libs/pugixml)
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add_subdirectory (libs/bullet)
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add_subdirectory (libs/trimeshloader)
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add_subdirectory (src/common)
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add_subdirectory (src/server)
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7
libs/trimeshloader/CMakeLists.txt
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7
libs/trimeshloader/CMakeLists.txt
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@ -0,0 +1,7 @@
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include_directories (include)
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add_library (trimeshloader
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src/tl3ds
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src/tlobj
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src/trimeshloader
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)
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36
libs/trimeshloader/Changelog.txt
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36
libs/trimeshloader/Changelog.txt
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@ -0,0 +1,36 @@
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*** RELEASE 0.0.12
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2007/05/28 - Cirdan
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* again bug fixes in obj code
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*** RELEASE 0.0.11
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2007/05/28 - Cirdan
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* relative indices
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* bug fix in new obj code
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*** RELEASE 0.0.10
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2007/05/28 - Cirdan
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* use a faster lookup method in obj code
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2007/04/24 - Cirdan
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* fixed a memory leak in tlLoad3DS/tlLoadObj functions
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* added flexible vertex formats for high level loading
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2007/04/17 - Cirdan
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* renamed tlTrimeshFrom[3ds|Obj]State to tlCreateTrimeshFrom[3ds|Obj]State
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* changed license from MIT to zlib
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2007/04/17 - Cirdan
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* replaced "0" with NULL
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2007/04/16 - Cirdan
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* added tl3dsCheckFileExtension and tlObjCheckFileExtension functions.
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1252
libs/trimeshloader/Doxyfile
Normal file
1252
libs/trimeshloader/Doxyfile
Normal file
File diff suppressed because it is too large
Load Diff
21
libs/trimeshloader/Readme.txt
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21
libs/trimeshloader/Readme.txt
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@ -0,0 +1,21 @@
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Authors
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-------
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Gero Müller <gero.mueller@cloo.de>
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Contributions
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-------------
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Paolo Manna (many good ideas and feedback)
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Website
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-------
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http://trimeshloader.sourceforge.net
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Versioning
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----------
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[Major].[Minor].[Patchlevel] e.g. 1.0.1
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Where all releases with the same Major revision need to be API compatible.
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135
libs/trimeshloader/include/tl3ds.h
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135
libs/trimeshloader/include/tl3ds.h
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@ -0,0 +1,135 @@
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/*
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* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TRIMESH_LOADER_3DS_H
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#define TRIMESH_LOADER_3DS_H
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/**
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@file tl3ds.h
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@brief Trimeshloader 3DS parser public header file
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef TRIMESH_LOADER_EXPORT
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#define TRIMESH_LOADER_API
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#else
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#define TRIMESH_LOADER_API extern
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#endif
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/** @defgroup low_level_3ds_api Trimeshloader low level 3DS API
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* @{
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*/
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/** Structure describing the parsing state. the user has no direkt access to it. */
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typedef struct tl3dsState tl3dsState;
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/** Create a new parsing state.
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* \return A new parsing state, which needs to be deleted after parsing. NULL on error.
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*/
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TRIMESH_LOADER_API tl3dsState *tl3dsCreateState();
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/** Reset the parsing state
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* \param state pointer to an previously created state.
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*/
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TRIMESH_LOADER_API int tl3dsResetState( tl3dsState *state );
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/** Destroy a previously created state.
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* \param state pointer to an previously created state.
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*/
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TRIMESH_LOADER_API void tl3dsDestroyState( tl3dsState *state );
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/** Parse a chunk of data.
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* \param state a previously created state.
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* \param buffer pointer to the chunk of data to be parsed
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* \param length number of bytes to be parsed
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* \param last indicator if this is the last chunk. 1 = yes, 0 = no.
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* \return Returns 0 on success, 1 on error.
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*/
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TRIMESH_LOADER_API int tl3dsParse(
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tl3dsState *state,
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const char *buffer,
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unsigned int length,
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int last );
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/* data access */
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TRIMESH_LOADER_API unsigned int tl3dsObjectCount( tl3dsState *state );
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TRIMESH_LOADER_API const char *tl3dsObjectName(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tl3dsObjectFaceCount(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tl3dsObjectFaceIndex(
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tl3dsState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tl3dsVertexCount( tl3dsState *state );
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TRIMESH_LOADER_API int tl3dsGetVertexDouble(
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tl3dsState *state,
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unsigned int index,
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double *x, double *y, double *z,
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double *tu, double *tv,
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double *nx, double *ny, double *nz );
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TRIMESH_LOADER_API int tl3dsGetVertex(
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tl3dsState *state,
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unsigned int index,
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float *x, float *y, float *z,
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float *tu, float *tv,
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float *nx, float *ny, float *nz );
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TRIMESH_LOADER_API unsigned int tl3dsFaceCount(
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tl3dsState *state );
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TRIMESH_LOADER_API int tl3dsGetFaceInt(
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tl3dsState *state,
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unsigned int index,
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unsigned int *a,
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unsigned int *b,
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unsigned int *c );
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TRIMESH_LOADER_API int tl3dsGetFace(
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tl3dsState *state,
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unsigned int index,
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unsigned short *a,
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unsigned short *b,
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unsigned short *c );
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TRIMESH_LOADER_API int tl3dsCheckFileExtension( const char *filename );
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/**
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* @}
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*/
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#ifdef __cplusplus
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}
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#endif
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#endif
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120
libs/trimeshloader/include/tlobj.h
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120
libs/trimeshloader/include/tlobj.h
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/*
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* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TRIMESH_LOADER_OBJ_H
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#define TRIMESH_LOADER_OBJ_H
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/**
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@file tlobj.h
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@brief Trimeshloader OBJ parser public header file
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef TRIMESH_LOADER_EXPORT
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#define TRIMESH_LOADER_API
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#else
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#define TRIMESH_LOADER_API extern
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#endif
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/** @defgroup low_level_obj_api Trimeshloader low level OBJ API
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* @{
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*/
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typedef struct tlObjState tlObjState;
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/* state handling */
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TRIMESH_LOADER_API tlObjState *tlObjCreateState();
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TRIMESH_LOADER_API int tlObjResetState( tlObjState *state );
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TRIMESH_LOADER_API void tlObjDestroyState( tlObjState *state );
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/* parsing */
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TRIMESH_LOADER_API int tlObjParse(
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tlObjState *state,
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const char *buffer,
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unsigned int length,
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int last );
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/* data access */
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TRIMESH_LOADER_API unsigned int tlObjObjectCount( tlObjState *state );
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TRIMESH_LOADER_API const char *tlObjObjectName(
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tlObjState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tlObjObjectFaceCount(
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tlObjState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tlObjObjectFaceIndex(
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tlObjState *state,
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unsigned int object );
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TRIMESH_LOADER_API unsigned int tlObjVertexCount( tlObjState *state );
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TRIMESH_LOADER_API int tlObjGetVertexDouble(
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tlObjState *state,
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unsigned int index,
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double *x, double *y, double *z,
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double *tu, double *tv,
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double *nx, double *ny, double *nz );
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TRIMESH_LOADER_API int tlObjGetVertex(
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tlObjState *state,
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unsigned int index,
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float *x, float *y, float *z,
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float *tu, float *tv,
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float *nx, float *ny, float *nz );
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TRIMESH_LOADER_API unsigned int tlObjFaceCount(
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tlObjState *state );
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TRIMESH_LOADER_API int tlObjGetFaceInt(
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tlObjState *state,
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unsigned int index,
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unsigned int *a,
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unsigned int *b,
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unsigned int *c );
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TRIMESH_LOADER_API int tlObjGetFace(
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tlObjState *state,
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unsigned int index,
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unsigned short *a,
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unsigned short *b,
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unsigned short *c );
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TRIMESH_LOADER_API int tlObjCheckFileExtension( const char *filename );
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/**
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* @}
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*/
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#ifdef __cplusplus
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}
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#endif
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#endif
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159
libs/trimeshloader/include/trimeshloader.h
Normal file
159
libs/trimeshloader/include/trimeshloader.h
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@ -0,0 +1,159 @@
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/*
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* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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*/
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/** \mainpage trimeshloader-0.1
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* \section project_page Project Page
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* \url http://sourceforge.net/projects/trimeshloader
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* \section website Website with tutorials
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* \url http://trimeshloader.sourceforge.net
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*/
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/**
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@file trimeshloader.h
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@brief Trimeshloader public header file
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*/
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#ifndef TRIMESH_LOADER_H
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#define TRIMESH_LOADER_H
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#include "tlobj.h"
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#include "tl3ds.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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|
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#ifndef TRIMESH_LOADER_EXPORT
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#define TRIMESH_LOADER_API
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#else
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#define TRIMESH_LOADER_API extern
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#endif
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/** @defgroup high_level_api Trimeshloader high level API
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* @{
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*/
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/** Structure describing an Object (or SubMesh, Batch) */
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typedef struct tlObject
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{
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/** Name of the Object */
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char *name;
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/** First face in the index list */
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unsigned int face_index;
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||||
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/** Face count */
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unsigned int face_count;
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} tlObject;
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||||
/** Used as format flag in loading functions: load the position of the vertex */
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||||
#define TL_FVF_XYZ 1
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||||
/** Used as format flag in loading functions: load the texturecoordinate of the vertex */
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#define TL_FVF_UV 2
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||||
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||||
/** Used as format flag in loading functions: load the normal of the vertex */
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||||
#define TL_FVF_NORMAL 4
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||||
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||||
/** Structure describing an Trimesh (index triangle list) containing objects, vertices (point, texture coordinate and normal) and triangle indices */
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typedef struct tlTrimesh
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||||
{
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||||
/** pointer to the vertex data */
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||||
float *vertices;
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||||
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||||
/** number of vertices */
|
||||
unsigned int vertex_count;
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||||
|
||||
/** format of the vertices */
|
||||
unsigned int vertex_format;
|
||||
|
||||
/** size/stride of each vertex, in bytes */
|
||||
unsigned int vertex_size;
|
||||
|
||||
/** pointer to the face (triangle) indices (3 unsigned shorts) */
|
||||
unsigned short *faces;
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||||
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||||
/** number of faces */
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unsigned int face_count;
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||||
|
||||
/** list of objects in this trimesh */
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||||
tlObject *objects;
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||||
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/** number of objects */
|
||||
unsigned int object_count;
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||||
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||||
} tlTrimesh;
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||||
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||||
|
||||
/** Load an 3DS file in an tlTrimesh structure
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||||
* \param filename Pointer to NULL-terminated string containing the filename
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||||
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
|
||||
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
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||||
*/
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TRIMESH_LOADER_API tlTrimesh *tlLoad3DS( const char*filename, unsigned int vertex_format );
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/** Load an OBJ file in an tlTrimesh structure
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* \param filename Pointer to NULL-terminated string containing the filename
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||||
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
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||||
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
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||||
*/
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TRIMESH_LOADER_API tlTrimesh *tlLoadOBJ( const char*filename, unsigned int vertex_format );
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/** Create an a tlTrimesh structure from a tlObjState
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* \param state Pointer to state after parsing.
|
||||
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
|
||||
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
|
||||
*/
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TRIMESH_LOADER_API tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format );
|
||||
|
||||
/** Create an a tlTrimesh structure from a tl3dsState
|
||||
* \param state Pointer to state after parsing.
|
||||
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
|
||||
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
|
||||
*/
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||||
TRIMESH_LOADER_API tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format );
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||||
|
||||
/** Load an 3DS or OBJ file in an tlTrimesh structure. Automatic extension parsing is done.
|
||||
* \param filename Pointer to NULL-terminated string containing the filename
|
||||
* \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL
|
||||
* \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error.
|
||||
*/
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||||
TRIMESH_LOADER_API tlTrimesh *tlLoadTrimesh( const char*filename, unsigned int vertex_format );
|
||||
|
||||
/** Delete an previously loaded tlTrimesh object
|
||||
* \param trimesh Previously loaded tlTrimesh object
|
||||
*/
|
||||
TRIMESH_LOADER_API void tlDeleteTrimesh( tlTrimesh *trimesh );
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /*TRIMESHLOADER_H_*/
|
909
libs/trimeshloader/src/tl3ds.c
Normal file
909
libs/trimeshloader/src/tl3ds.c
Normal file
@ -0,0 +1,909 @@
|
||||
/*
|
||||
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
|
||||
#include "tl3ds.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
typedef enum tl3dsParsingState
|
||||
{
|
||||
TDS_STATE_READ_CHUNK_ID,
|
||||
TDS_STATE_READ_CHUNK_LENGTH,
|
||||
TDS_STATE_READ_OBJECT_NAME,
|
||||
TDS_STATE_SKIP_CHUNK,
|
||||
TDS_STATE_READ_POINT_COUNT,
|
||||
TDS_STATE_READ_POINTS,
|
||||
TDS_STATE_READ_TEXCOORD_COUNT,
|
||||
TDS_STATE_READ_TEXCOORDS,
|
||||
TDS_STATE_READ_FACE_COUNT,
|
||||
TDS_STATE_READ_FACES,
|
||||
TDS_STATE_DONE
|
||||
} tl3dsParsingState;
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
typedef struct tl3dsObject
|
||||
{
|
||||
char *name;
|
||||
unsigned int index, count;
|
||||
} tl3dsObject;
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
struct tl3dsState
|
||||
{
|
||||
unsigned short chunk_id;
|
||||
unsigned int chunk_length;
|
||||
|
||||
char *buffer;
|
||||
unsigned int buffer_size;
|
||||
unsigned int buffer_length;
|
||||
|
||||
unsigned int counter;
|
||||
unsigned int item_count;
|
||||
|
||||
tl3dsParsingState parsing_state;
|
||||
|
||||
float *point_buffer;
|
||||
unsigned int point_buffer_size;
|
||||
unsigned int point_count;
|
||||
|
||||
float *texcoord_buffer;
|
||||
unsigned int texcoord_buffer_size;
|
||||
unsigned int texcoord_count;
|
||||
|
||||
unsigned short *face_buffer;
|
||||
unsigned int face_buffer_size;
|
||||
unsigned int face_count;
|
||||
|
||||
tl3dsObject **object_buffer;
|
||||
unsigned int object_count;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static unsigned int tds_le()
|
||||
{
|
||||
const char endian[8] = { 1, 0, 0, 0, 0, 0, 0, 0 };
|
||||
unsigned int i = *((unsigned int *)endian);
|
||||
|
||||
/* LE uint64: i = 1 */
|
||||
/* LE uint32: i = 1 */
|
||||
/* LE uint16: i = 1 */
|
||||
|
||||
/* BE uint32: i > 1 */
|
||||
/* BE uint32: i > 1 */
|
||||
/* BE uint16: i > 1 */
|
||||
|
||||
if( i == 1 )
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static float tds_read_le_float( const char *ptr )
|
||||
{
|
||||
float f = 0;
|
||||
char *fptr = (char *)&f;
|
||||
|
||||
if( tds_le() )
|
||||
{
|
||||
fptr[0] = ptr[0];
|
||||
fptr[1] = ptr[1];
|
||||
fptr[2] = ptr[2];
|
||||
fptr[3] = ptr[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
fptr[0] = ptr[3];
|
||||
fptr[1] = ptr[2];
|
||||
fptr[2] = ptr[1];
|
||||
fptr[3] = ptr[0];
|
||||
}
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static unsigned short tds_read_le_ushort( const char *ptr )
|
||||
{
|
||||
unsigned short s = 0;
|
||||
char *sptr = (char *)&s;
|
||||
|
||||
if( tds_le() )
|
||||
{
|
||||
sptr[0] = ptr[0];
|
||||
sptr[1] = ptr[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
sptr[0] = ptr[1];
|
||||
sptr[1] = ptr[0];
|
||||
}
|
||||
|
||||
return s;
|
||||
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static unsigned int tds_read_le_uint( const char *ptr )
|
||||
{
|
||||
unsigned int i = 0;
|
||||
char *iptr = (char *)&i;
|
||||
|
||||
if( tds_le() )
|
||||
{
|
||||
iptr[0] = ptr[0];
|
||||
iptr[1] = ptr[1];
|
||||
iptr[2] = ptr[2];
|
||||
iptr[3] = ptr[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
iptr[0] = ptr[3];
|
||||
iptr[1] = ptr[2];
|
||||
iptr[2] = ptr[1];
|
||||
iptr[3] = ptr[0];
|
||||
}
|
||||
|
||||
return i;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static int tds_buffer_reserve( tl3dsState *state, unsigned int size )
|
||||
{
|
||||
unsigned int new_size = 1;
|
||||
char *new_buffer = 0;
|
||||
|
||||
if( state == NULL )
|
||||
return 1;
|
||||
|
||||
if( state->buffer_size >= size )
|
||||
return 0;
|
||||
|
||||
while( new_size < size )
|
||||
new_size = new_size * 2;
|
||||
|
||||
new_buffer = (char *)realloc( state->buffer, new_size );
|
||||
if( new_buffer )
|
||||
{
|
||||
state->buffer = new_buffer;
|
||||
state->buffer_size = new_size;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_buffer_add( tl3dsState *state, char c )
|
||||
{
|
||||
if( tds_buffer_reserve( state, state->buffer_length + 1 ) != 0 )
|
||||
return;
|
||||
|
||||
state->buffer[ state->buffer_length ] = c;
|
||||
state->buffer_length++;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static int tds_object_buffer_add(
|
||||
tl3dsState *state,
|
||||
const char *name,
|
||||
unsigned int name_length )
|
||||
{
|
||||
tl3dsObject **new_object_buffer = 0;
|
||||
unsigned int new_object_count = state->object_count + 1;
|
||||
|
||||
new_object_buffer = (tl3dsObject **)realloc(
|
||||
state->object_buffer,
|
||||
sizeof(tl3dsObject *) * new_object_count );
|
||||
|
||||
if( new_object_buffer )
|
||||
{
|
||||
/* create the new object */
|
||||
tl3dsObject *new_object = (tl3dsObject *)malloc( sizeof(tl3dsObject) );
|
||||
memset( new_object, 0, sizeof(tl3dsObject) );
|
||||
|
||||
/* copy the name */
|
||||
new_object->name = (char *)malloc( name_length );
|
||||
memcpy( new_object->name, name, name_length );
|
||||
|
||||
/* add the new object */
|
||||
new_object_buffer[ new_object_count - 1 ] = new_object;
|
||||
|
||||
/* update state */
|
||||
state->object_buffer = new_object_buffer;
|
||||
state->object_count = new_object_count;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_point_buffer_grow( tl3dsState *state, unsigned int count )
|
||||
{
|
||||
unsigned int new_size = (state->point_count + count ) * 3 * sizeof(float);
|
||||
|
||||
float *new_buffer = realloc( state->point_buffer, new_size );
|
||||
if( new_buffer )
|
||||
{
|
||||
state->point_buffer = new_buffer;
|
||||
state->point_buffer_size = new_size;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_point_buffer_add( tl3dsState *state, float x, float y, float z )
|
||||
{
|
||||
unsigned int new_size = (state->point_count + 1 ) * 3 * sizeof(float);
|
||||
|
||||
if( state->point_buffer_size < new_size )
|
||||
return;
|
||||
|
||||
state->point_buffer[state->point_count * 3] = x;
|
||||
state->point_buffer[state->point_count * 3 + 1] = y;
|
||||
state->point_buffer[state->point_count * 3 + 2] = z;
|
||||
state->point_count++;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_texcoord_buffer_grow( tl3dsState *state, unsigned int count )
|
||||
{
|
||||
unsigned int new_size = (state->texcoord_count + count ) * 2 * sizeof(float);
|
||||
float *new_buffer = realloc( state->texcoord_buffer, new_size );
|
||||
|
||||
if( new_buffer )
|
||||
{
|
||||
state->texcoord_buffer = new_buffer;
|
||||
state->texcoord_buffer_size = new_size;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_texcoord_buffer_add( tl3dsState *state, float u, float v )
|
||||
{
|
||||
unsigned int new_size = (state->texcoord_count + 1 ) * 2 * sizeof(float);
|
||||
|
||||
if( state->texcoord_buffer_size < new_size )
|
||||
return;
|
||||
|
||||
state->texcoord_buffer[state->texcoord_count * 2] = u;
|
||||
state->texcoord_buffer[state->texcoord_count * 2 + 1] = v;
|
||||
state->texcoord_count++;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_face_buffer_grow( tl3dsState *state, unsigned int count )
|
||||
{
|
||||
unsigned int new_size
|
||||
= (state->face_count + count ) * 3 * sizeof(unsigned short);
|
||||
|
||||
unsigned short *new_buffer = realloc( state->face_buffer, new_size );
|
||||
if( new_buffer )
|
||||
{
|
||||
state->face_buffer = new_buffer;
|
||||
state->face_buffer_size = new_size;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
static void tds_face_buffer_add(
|
||||
tl3dsState *state,
|
||||
unsigned short a,
|
||||
unsigned short b,
|
||||
unsigned short c )
|
||||
{
|
||||
unsigned int new_size
|
||||
= (state->face_count + 1 ) * 3 * sizeof(unsigned short);
|
||||
|
||||
if( state->face_buffer_size < new_size )
|
||||
return;
|
||||
|
||||
state->face_buffer[state->face_count * 3] = a;
|
||||
state->face_buffer[state->face_count * 3 + 1] = b;
|
||||
state->face_buffer[state->face_count * 3 + 2] = c;
|
||||
state->face_count++;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
tl3dsState *tl3dsCreateState()
|
||||
{
|
||||
tl3dsState *state = malloc( sizeof(tl3dsState) );
|
||||
|
||||
if( state )
|
||||
{
|
||||
memset( state, 0, sizeof(tl3dsState) );
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsResetState( tl3dsState *state )
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
if( state->buffer )
|
||||
free( state->buffer );
|
||||
|
||||
if( state->object_buffer )
|
||||
{
|
||||
for( i = 0; i < state->object_count; i++ )
|
||||
{
|
||||
tl3dsObject *obj = state->object_buffer[i];
|
||||
if( obj == 0 )
|
||||
continue;
|
||||
|
||||
if( obj->name )
|
||||
free( obj->name );
|
||||
|
||||
free( obj );
|
||||
}
|
||||
|
||||
free( state->object_buffer );
|
||||
}
|
||||
|
||||
if( state->point_buffer )
|
||||
free( state->point_buffer );
|
||||
|
||||
if( state->texcoord_buffer )
|
||||
free( state->texcoord_buffer );
|
||||
|
||||
if( state->face_buffer )
|
||||
free( state->face_buffer );
|
||||
|
||||
memset( state, 0, sizeof(tl3dsState) );
|
||||
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
void tl3dsDestroyState( tl3dsState *state )
|
||||
{
|
||||
if( state )
|
||||
{
|
||||
tl3dsResetState( state );
|
||||
free( state );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsParse(
|
||||
tl3dsState *state,
|
||||
const char *buffer,
|
||||
unsigned int length,
|
||||
int last )
|
||||
{
|
||||
unsigned int i = 0;
|
||||
|
||||
if( state == NULL )
|
||||
return 1;
|
||||
|
||||
while( i < length )
|
||||
{
|
||||
char c = buffer[i];
|
||||
|
||||
switch( state->parsing_state )
|
||||
{
|
||||
case TDS_STATE_READ_CHUNK_ID:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 2 )
|
||||
{
|
||||
state->chunk_id = tds_read_le_ushort( state->buffer );
|
||||
state->buffer_length = 0;
|
||||
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_LENGTH;
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_CHUNK_LENGTH:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 4 )
|
||||
{
|
||||
state->chunk_length = tds_read_le_uint( state->buffer );
|
||||
state->buffer_length = 0;
|
||||
|
||||
switch( state->chunk_id )
|
||||
{
|
||||
case 0x4d4d: /* MAIN CHUNK */
|
||||
case 0x4100: /* TRI_OBJECT */
|
||||
case 0x3d3d: /* 3D EDITOR CHUNK */
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
break;
|
||||
|
||||
case 0x4000: /* OBJECT */
|
||||
state->parsing_state = TDS_STATE_READ_OBJECT_NAME;
|
||||
break;
|
||||
|
||||
case 0x4110: /* POINT_ARRAY */
|
||||
state->parsing_state = TDS_STATE_READ_POINT_COUNT;
|
||||
break;
|
||||
|
||||
case 0x4120: /* FACE_ARRAY */
|
||||
state->parsing_state = TDS_STATE_READ_FACE_COUNT;
|
||||
break;
|
||||
|
||||
case 0x4140: /* TEX_ARRAY */
|
||||
state->parsing_state = TDS_STATE_READ_TEXCOORD_COUNT;
|
||||
break;
|
||||
|
||||
default:
|
||||
state->parsing_state = TDS_STATE_SKIP_CHUNK;
|
||||
state->counter = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_OBJECT_NAME:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( c == 0 )
|
||||
{
|
||||
tds_object_buffer_add(
|
||||
state,
|
||||
state->buffer,
|
||||
state->buffer_length );
|
||||
|
||||
/* continue with chunks */
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
state->buffer_length = 0;
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_POINT_COUNT:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 2 )
|
||||
{
|
||||
state->item_count = tds_read_le_ushort( state->buffer );
|
||||
tds_point_buffer_grow( state, state->item_count );
|
||||
|
||||
state->parsing_state = TDS_STATE_READ_POINTS;
|
||||
state->buffer_length = 0;
|
||||
state->counter = 0;
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_POINTS:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 12 )
|
||||
{
|
||||
tds_point_buffer_add(
|
||||
state,
|
||||
tds_read_le_float( state->buffer ),
|
||||
tds_read_le_float( state->buffer + 4 ),
|
||||
tds_read_le_float( state->buffer + 8 ) );
|
||||
|
||||
state->counter++;
|
||||
state->buffer_length = 0;
|
||||
|
||||
if( state->counter >= state->item_count )
|
||||
{
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
state->buffer_length = 0;
|
||||
}
|
||||
}
|
||||
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_TEXCOORD_COUNT:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 2 )
|
||||
{
|
||||
state->item_count = tds_read_le_ushort( state->buffer );
|
||||
tds_texcoord_buffer_grow( state, state->item_count );
|
||||
|
||||
state->parsing_state = TDS_STATE_READ_TEXCOORDS;
|
||||
state->buffer_length = 0;
|
||||
state->counter = 0;
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_TEXCOORDS:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 8 )
|
||||
{
|
||||
tds_texcoord_buffer_add(
|
||||
state,
|
||||
tds_read_le_float( state->buffer ),
|
||||
tds_read_le_float( state->buffer + 4 ) );
|
||||
|
||||
state->counter++;
|
||||
state->buffer_length = 0;
|
||||
|
||||
if( state->counter >= state->item_count )
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
}
|
||||
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_FACE_COUNT:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 2 )
|
||||
{
|
||||
state->item_count = tds_read_le_ushort( state->buffer );
|
||||
tds_face_buffer_grow( state, state->item_count );
|
||||
|
||||
state->object_buffer[state->object_count-1]->count
|
||||
= state->item_count;
|
||||
|
||||
if( state->object_count > 1 )
|
||||
state->object_buffer[state->object_count - 1]->index
|
||||
= state->object_buffer[state->object_count-2]->index
|
||||
+ state->object_buffer[state->object_count-2]->count;
|
||||
|
||||
|
||||
state->parsing_state = TDS_STATE_READ_FACES;
|
||||
state->buffer_length = 0;
|
||||
state->counter = 0;
|
||||
}
|
||||
++i;
|
||||
|
||||
break;
|
||||
|
||||
case TDS_STATE_READ_FACES:
|
||||
tds_buffer_add( state, c );
|
||||
|
||||
if( state->buffer_length == 8 )
|
||||
{
|
||||
tds_face_buffer_add(
|
||||
state,
|
||||
tds_read_le_ushort( state->buffer ),
|
||||
tds_read_le_ushort( state->buffer + 2),
|
||||
tds_read_le_ushort( state->buffer + 4 ) );
|
||||
|
||||
state->counter++;
|
||||
state->buffer_length = 0;
|
||||
|
||||
if( state->counter >= state->item_count )
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
}
|
||||
|
||||
++i;
|
||||
break;
|
||||
|
||||
case TDS_STATE_SKIP_CHUNK:
|
||||
++i;
|
||||
++state->counter;
|
||||
if( state->counter >= state->chunk_length )
|
||||
state->parsing_state = TDS_STATE_READ_CHUNK_ID;
|
||||
break;
|
||||
|
||||
default:
|
||||
++i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( last )
|
||||
state->parsing_state = TDS_STATE_DONE;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
unsigned int tl3dsObjectCount( tl3dsState *state )
|
||||
{
|
||||
if( state == NULL )
|
||||
return 0;
|
||||
|
||||
if( state->parsing_state != TDS_STATE_DONE )
|
||||
return 0;
|
||||
|
||||
return state->object_count;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
const char *tl3dsObjectName( tl3dsState *state, unsigned int object )
|
||||
{
|
||||
if( state == NULL )
|
||||
return NULL;
|
||||
|
||||
if( state->parsing_state != TDS_STATE_DONE )
|
||||
return NULL;
|
||||
|
||||
if( object >= state->object_count )
|
||||
return NULL;
|
||||
|
||||
return state->object_buffer[object]->name;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
unsigned int tl3dsObjectFaceCount( tl3dsState *state, unsigned int object )
|
||||
{
|
||||
|
||||
if( state == NULL )
|
||||
return 0;
|
||||
|
||||
if( state->parsing_state != TDS_STATE_DONE )
|
||||
return 0;
|
||||
|
||||
if( object >= state->object_count )
|
||||
return 0;
|
||||
|
||||
return state->object_buffer[object]->count;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
unsigned int tl3dsObjectFaceIndex( tl3dsState *state, unsigned int object )
|
||||
{
|
||||
|
||||
if( state == NULL )
|
||||
return 0;
|
||||
|
||||
if( state->parsing_state != TDS_STATE_DONE )
|
||||
return 0;
|
||||
|
||||
if( object >= state->object_count )
|
||||
return 0;
|
||||
|
||||
return state->object_buffer[object]->index;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
unsigned int tl3dsVertexCount( tl3dsState *state )
|
||||
{
|
||||
if( state == NULL )
|
||||
return 0;
|
||||
|
||||
if( state->parsing_state != TDS_STATE_DONE )
|
||||
return 0;
|
||||
|
||||
return state->point_count;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsGetVertexDouble(
|
||||
tl3dsState *state,
|
||||
unsigned int index,
|
||||
double *x, double *y, double *z,
|
||||
double *tu, double *tv,
|
||||
double *nx, double *ny, double *nz )
|
||||
{
|
||||
if( state == NULL )
|
||||
return 1;
|
||||
|
||||
if( index >= state->point_count )
|
||||
return 1;
|
||||
|
||||
if( state->point_buffer && index < state->point_count )
|
||||
{
|
||||
if( x )
|
||||
*x = (float)state->point_buffer[ index * 3 ];
|
||||
|
||||
if( y )
|
||||
*y = (float)state->point_buffer[ index * 3 + 1];
|
||||
|
||||
if( z )
|
||||
*z = (float)state->point_buffer[ index * 3 + 2];
|
||||
}
|
||||
|
||||
if( state->texcoord_buffer && index < state->texcoord_count )
|
||||
{
|
||||
if( tu )
|
||||
*tu = (float)state->texcoord_buffer[ index * 2 ];
|
||||
|
||||
if( tv )
|
||||
*tv = (float)state->texcoord_buffer[ index * 2 + 1];
|
||||
}
|
||||
|
||||
if( nx )
|
||||
*nx = 0;
|
||||
|
||||
if( ny )
|
||||
*ny = 0;
|
||||
|
||||
if( nz )
|
||||
*nz = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsGetVertex(
|
||||
tl3dsState *state,
|
||||
unsigned int index,
|
||||
float *x, float *y, float *z,
|
||||
float *tu, float *tv,
|
||||
float *nx, float *ny, float *nz )
|
||||
{
|
||||
if( state == NULL )
|
||||
return 1;
|
||||
|
||||
if( index >= state->point_count )
|
||||
return 1;
|
||||
|
||||
if( state->point_buffer && index < state->point_count )
|
||||
{
|
||||
if( x )
|
||||
*x = (float)state->point_buffer[ index * 3 ];
|
||||
|
||||
if( y )
|
||||
*y = (float)state->point_buffer[ index * 3 + 1];
|
||||
|
||||
if( z )
|
||||
*z = (float)state->point_buffer[ index * 3 + 2];
|
||||
}
|
||||
|
||||
if( state->texcoord_buffer && index < state->texcoord_count )
|
||||
{
|
||||
if( tu )
|
||||
*tu = (float)state->texcoord_buffer[ index * 2 ];
|
||||
|
||||
if( tv )
|
||||
*tv = (float)state->texcoord_buffer[ index * 2 + 1];
|
||||
}
|
||||
|
||||
if( nx )
|
||||
*nx = 0;
|
||||
|
||||
if( ny )
|
||||
*ny = 0;
|
||||
|
||||
if( nz )
|
||||
*nz = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
unsigned int tl3dsFaceCount( tl3dsState *state )
|
||||
{
|
||||
if( state == NULL )
|
||||
return 0;
|
||||
|
||||
return state->face_count;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsGetFaceInt(
|
||||
tl3dsState *state,
|
||||
unsigned int index,
|
||||
unsigned int *a,
|
||||
unsigned int *b,
|
||||
unsigned int *c )
|
||||
{
|
||||
unsigned int face = 0;
|
||||
|
||||
if( state == NULL )
|
||||
return 1;
|
||||
|
||||
if( state->face_buffer && face <= state->face_count )
|
||||
{
|
||||
if( a )
|
||||
*a = state->face_buffer[ index * 3 ];
|
||||
|
||||
if( b )
|
||||
*b = state->face_buffer[ index * 3 + 1 ];
|
||||
|
||||
if( c )
|
||||
*c = state->face_buffer[ index * 3 + 2 ];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsGetFace(
|
||||
tl3dsState *state,
|
||||
unsigned int index,
|
||||
unsigned short *a,
|
||||
unsigned short *b,
|
||||
unsigned short *c )
|
||||
{
|
||||
unsigned int face = 0;
|
||||
|
||||
if( state == NULL )
|
||||
return 1;
|
||||
|
||||
if( state->face_buffer && face <= state->face_count )
|
||||
{
|
||||
if( a )
|
||||
*a = state->face_buffer[ index * 3 ];
|
||||
|
||||
if( b )
|
||||
*b = state->face_buffer[ index * 3 + 1 ];
|
||||
|
||||
if( c )
|
||||
*c = state->face_buffer[ index * 3 + 2 ];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
int tl3dsCheckFileExtension( const char *filename )
|
||||
{
|
||||
const char *ext = 0, *tmp = filename;
|
||||
|
||||
if( filename == NULL )
|
||||
return 1;
|
||||
|
||||
while( *tmp != 0 )
|
||||
{
|
||||
if( *tmp == '.' )
|
||||
ext = tmp + 1;
|
||||
|
||||
tmp++;
|
||||
}
|
||||
|
||||
/* no extension found */
|
||||
if( ext == 0 )
|
||||
return 1;
|
||||
|
||||
if( (ext[0] == '3')
|
||||
&& (ext[1] == 'd' || ext[1] == 'D')
|
||||
&& (ext[2] == 's' || ext[2] == 'S')
|
||||
&& (ext[3] == 0) )
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
1125
libs/trimeshloader/src/tlobj.c
Normal file
1125
libs/trimeshloader/src/tlobj.c
Normal file
File diff suppressed because it is too large
Load Diff
280
libs/trimeshloader/src/trimeshloader.c
Normal file
280
libs/trimeshloader/src/trimeshloader.c
Normal file
@ -0,0 +1,280 @@
|
||||
/*
|
||||
* Copyright (c) 2007 Gero Mueller <gero.mueller@cloo.de>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
|
||||
#include "trimeshloader.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format )
|
||||
{
|
||||
tlTrimesh *trimesh = NULL;
|
||||
unsigned int i = 0, index = 0;
|
||||
float *x = NULL, *y = NULL, *z = NULL;
|
||||
float *u = NULL, *v = NULL;
|
||||
float *nx = NULL, *ny = NULL, *nz = NULL;
|
||||
|
||||
if( state == NULL )
|
||||
return NULL;
|
||||
|
||||
trimesh = malloc( sizeof(tlTrimesh) );
|
||||
|
||||
trimesh->object_count = tl3dsObjectCount( state );
|
||||
trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count );
|
||||
for( i = 0; i < trimesh->object_count; i++ )
|
||||
{
|
||||
unsigned int length = strlen( tl3dsObjectName( state, i ) ) + 1;
|
||||
trimesh->objects[i].name = malloc( length );
|
||||
memcpy( trimesh->objects[i].name, tl3dsObjectName( state, i ), length );
|
||||
trimesh->objects[i].face_index = tl3dsObjectFaceIndex( state, i );
|
||||
trimesh->objects[i].face_count = tl3dsObjectFaceCount( state, i );
|
||||
}
|
||||
|
||||
trimesh->face_count = tl3dsFaceCount( state );
|
||||
trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 );
|
||||
for( i = 0; i < trimesh->face_count; i++ )
|
||||
{
|
||||
unsigned int offset = i * 3;
|
||||
tl3dsGetFace( state, i,
|
||||
&trimesh->faces[offset],
|
||||
&trimesh->faces[offset + 1],
|
||||
&trimesh->faces[offset + 2] );
|
||||
}
|
||||
|
||||
trimesh->vertex_count = tl3dsVertexCount( state );
|
||||
trimesh->vertex_format = vertex_format;
|
||||
trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0;
|
||||
trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0;
|
||||
trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0;
|
||||
trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size );
|
||||
index = 0;
|
||||
for( i = 0; i < trimesh->vertex_count; i++ )
|
||||
{
|
||||
if( vertex_format & TL_FVF_XYZ )
|
||||
{
|
||||
x = &trimesh->vertices[index++];
|
||||
y = &trimesh->vertices[index++];
|
||||
z = &trimesh->vertices[index++];
|
||||
}
|
||||
|
||||
if( vertex_format & TL_FVF_UV )
|
||||
{
|
||||
u = &trimesh->vertices[index++];
|
||||
v = &trimesh->vertices[index++];
|
||||
}
|
||||
|
||||
if( vertex_format & TL_FVF_NORMAL )
|
||||
{
|
||||
nx = &trimesh->vertices[index++];
|
||||
ny = &trimesh->vertices[index++];
|
||||
nz = &trimesh->vertices[index++];
|
||||
}
|
||||
|
||||
tl3dsGetVertex( state, i, x, y, z, u, v, nx, ny, nz );
|
||||
}
|
||||
|
||||
return trimesh;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
tlTrimesh *tlLoad3DS( const char *filename, unsigned int vertex_format )
|
||||
{
|
||||
FILE *f = 0;
|
||||
tlTrimesh *trimesh = NULL;
|
||||
|
||||
if( filename == NULL )
|
||||
return NULL;
|
||||
|
||||
f = fopen( filename, "r" );
|
||||
if( f )
|
||||
{
|
||||
tl3dsState *state = NULL;
|
||||
|
||||
state = tl3dsCreateState();
|
||||
if( state )
|
||||
{
|
||||
char buffer[1024];
|
||||
unsigned int size = 0;
|
||||
|
||||
while( !feof( f ) )
|
||||
{
|
||||
size = (unsigned int) fread( buffer, 1, sizeof(buffer), f );
|
||||
tl3dsParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 );
|
||||
}
|
||||
|
||||
trimesh = tlCreateTrimeshFrom3dsState( state, vertex_format );
|
||||
|
||||
tl3dsDestroyState( state );
|
||||
}
|
||||
|
||||
fclose( f );
|
||||
}
|
||||
|
||||
return trimesh;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format )
|
||||
{
|
||||
tlTrimesh *trimesh = NULL;
|
||||
unsigned int i = 0, index = 0;
|
||||
float *x = NULL, *y = NULL, *z = NULL;
|
||||
float *u = NULL, *v = NULL;
|
||||
float *nx = NULL, *ny = NULL, *nz = NULL;
|
||||
|
||||
if( state == NULL )
|
||||
return NULL;
|
||||
|
||||
trimesh = malloc( sizeof(tlTrimesh) );
|
||||
|
||||
|
||||
trimesh->object_count = tlObjObjectCount( state );
|
||||
trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count );
|
||||
for( i = 0; i < trimesh->object_count; i++ )
|
||||
{
|
||||
unsigned int length = strlen( tlObjObjectName( state, i ) ) + 1;
|
||||
trimesh->objects[i].name = malloc( length );
|
||||
memcpy( trimesh->objects[i].name, tlObjObjectName( state, i ), length );
|
||||
trimesh->objects[i].face_index = tlObjObjectFaceIndex( state, i );
|
||||
trimesh->objects[i].face_count = tlObjObjectFaceCount( state, i );
|
||||
}
|
||||
|
||||
trimesh->face_count = tlObjFaceCount( state );
|
||||
trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 );
|
||||
for( i = 0; i < trimesh->face_count; i++ )
|
||||
{
|
||||
unsigned int offset = i * 3;
|
||||
tlObjGetFace( state, i,
|
||||
&trimesh->faces[offset],
|
||||
&trimesh->faces[offset + 1],
|
||||
&trimesh->faces[offset + 2] );
|
||||
}
|
||||
|
||||
trimesh->vertex_count = tlObjVertexCount( state );
|
||||
trimesh->vertex_format = vertex_format;
|
||||
trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0;
|
||||
trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0;
|
||||
trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0;
|
||||
trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size );
|
||||
index = 0;
|
||||
for( i = 0; i < trimesh->vertex_count; i++ )
|
||||
{
|
||||
if( vertex_format & TL_FVF_XYZ )
|
||||
{
|
||||
x = &trimesh->vertices[index++];
|
||||
y = &trimesh->vertices[index++];
|
||||
z = &trimesh->vertices[index++];
|
||||
}
|
||||
|
||||
if( vertex_format & TL_FVF_UV )
|
||||
{
|
||||
u = &trimesh->vertices[index++];
|
||||
v = &trimesh->vertices[index++];
|
||||
}
|
||||
|
||||
if( vertex_format & TL_FVF_NORMAL )
|
||||
{
|
||||
nx = &trimesh->vertices[index++];
|
||||
ny = &trimesh->vertices[index++];
|
||||
nz = &trimesh->vertices[index++];
|
||||
}
|
||||
|
||||
tlObjGetVertex( state, i, x, y, z, u, v, nx, ny, nz );
|
||||
}
|
||||
|
||||
return trimesh;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
tlTrimesh *tlLoadOBJ( const char *filename, unsigned int vertex_format )
|
||||
{
|
||||
FILE *f = 0;
|
||||
tlTrimesh *trimesh = NULL;
|
||||
|
||||
if( filename == NULL )
|
||||
return NULL;
|
||||
|
||||
f = fopen( filename, "r" );
|
||||
if( f )
|
||||
{
|
||||
tlObjState *state = NULL;
|
||||
|
||||
state = tlObjCreateState();
|
||||
if( state )
|
||||
{
|
||||
char buffer[1024];
|
||||
unsigned int size = 0;
|
||||
|
||||
while( !feof( f ) )
|
||||
{
|
||||
size = (unsigned int) fread( buffer, 1, sizeof(buffer), f );
|
||||
tlObjParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 );
|
||||
}
|
||||
|
||||
trimesh = tlCreateTrimeshFromObjState( state, vertex_format );
|
||||
|
||||
tlObjDestroyState( state );
|
||||
}
|
||||
|
||||
fclose( f );
|
||||
}
|
||||
|
||||
return trimesh;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
tlTrimesh *tlLoadTrimesh( const char* filename, unsigned int vertex_format )
|
||||
{
|
||||
tlTrimesh *trimesh = NULL;
|
||||
|
||||
if( tl3dsCheckFileExtension( filename ) == 0 )
|
||||
trimesh = tlLoad3DS( filename, vertex_format );
|
||||
else if( tlObjCheckFileExtension( filename ) == 0 )
|
||||
trimesh = tlLoadOBJ( filename, vertex_format );
|
||||
|
||||
return trimesh;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
void tlDeleteTrimesh( tlTrimesh *trimesh )
|
||||
{
|
||||
unsigned int i = 0;
|
||||
|
||||
if( trimesh == NULL )
|
||||
return;
|
||||
|
||||
for( i = 0; i < trimesh->object_count; i++ )
|
||||
free( trimesh->objects[i].name );
|
||||
|
||||
free( trimesh->objects );
|
||||
free( trimesh->faces );
|
||||
free( trimesh->vertices );
|
||||
free( trimesh );
|
||||
}
|
@ -71,15 +71,30 @@ void draw_team(Team *team) {
|
||||
gluSphere(quadratic, 50.f, 32, 32);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void draw_player(player_t *player) {
|
||||
GLuint wallTex = 0;
|
||||
void Client::drawPlayer(player_t *player) {
|
||||
if (player->status == 0)
|
||||
return;
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, player->team->color);
|
||||
glMatrixMode( GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslated(player->x, player->y, player->z);
|
||||
gluSphere(quadratic, 10.f, 32, 32);
|
||||
glEnableClientState( GL_VERTEX_ARRAY);
|
||||
glEnableClientState( GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState( GL_NORMAL_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, game.shipMesh->vertex_size,
|
||||
game.shipMesh->vertices);
|
||||
glTexCoordPointer(2, GL_FLOAT, game.shipMesh->vertex_size,
|
||||
game.shipMesh->vertices + 3);
|
||||
glNormalPointer(GL_FLOAT, game.shipMesh->vertex_size,
|
||||
game.shipMesh->vertices + 5);
|
||||
for (size_t i = 0; i < game.shipMesh->object_count; i++) {
|
||||
glDrawElements(GL_TRIANGLES, game.shipMesh->objects[i].face_count * 3,
|
||||
GL_UNSIGNED_SHORT,
|
||||
&game.shipMesh->faces[game.shipMesh->objects[i].face_index]);
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
@ -152,9 +167,7 @@ void setup_explosion() {
|
||||
textures[4]);
|
||||
}
|
||||
|
||||
GLuint wallTex = 0;
|
||||
|
||||
void draw_box() {
|
||||
void Client::drawLevel() {
|
||||
|
||||
if (wallTex == 0) {
|
||||
glGenTextures(1, &wallTex);
|
||||
@ -180,13 +193,14 @@ void draw_box() {
|
||||
//glDisable( GL_DEPTH_TEST);
|
||||
// glEnable( GL_LIGHTING);
|
||||
// glDisable( GL_BLEND);
|
||||
glColor4f(1, 1, 1, 1);
|
||||
glMatrixMode( GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
#if 0
|
||||
glTranslated(2000.0, 0.0, 0.0);
|
||||
//glScaled(5000.0f, 5000.0f, 5000.0f);
|
||||
float s = 3000.0f, t = 10.0f;
|
||||
// Just in case we set all vertices to white.
|
||||
glColor4f(1, 1, 1, 1);
|
||||
|
||||
// Render the front quad
|
||||
glBegin( GL_QUADS);
|
||||
@ -278,6 +292,24 @@ void draw_box() {
|
||||
glTexCoord2f(t, 0);
|
||||
glVertex3f(s, -s, -s);
|
||||
glEnd();
|
||||
#else
|
||||
glEnableClientState( GL_VERTEX_ARRAY);
|
||||
glEnableClientState( GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState( GL_NORMAL_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, game.levelMesh->vertex_size,
|
||||
game.levelMesh->vertices);
|
||||
glTexCoordPointer(2, GL_FLOAT, game.levelMesh->vertex_size,
|
||||
game.levelMesh->vertices + 3);
|
||||
glNormalPointer(GL_FLOAT, game.levelMesh->vertex_size,
|
||||
game.levelMesh->vertices + 5);
|
||||
for (size_t i = 0; i < game.levelMesh->object_count; i++) {
|
||||
glDrawElements(GL_TRIANGLES, game.levelMesh->objects[i].face_count * 3,
|
||||
GL_UNSIGNED_SHORT,
|
||||
&game.levelMesh->faces[game.levelMesh->objects[i].face_index]);
|
||||
}
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#endif
|
||||
|
||||
// Restore enable bits and matrix
|
||||
glPopAttrib();
|
||||
@ -450,7 +482,7 @@ void Client::update() {
|
||||
draw_team(&game.teams[i]);
|
||||
|
||||
for (size_t i = 0; i < GAME_PLAYER_COUNT; i++)
|
||||
draw_player(&game.player[i]);
|
||||
drawPlayer(&game.player[i]);
|
||||
|
||||
for (size_t i = 0; i < GAME_BOMB_COUNT; i++)
|
||||
draw_bomb(&game.bomb[i]);
|
||||
@ -458,7 +490,7 @@ void Client::update() {
|
||||
for (size_t i = 0; i < GAME_POINT_COUNT; i++)
|
||||
draw_point(&game.point[i]);
|
||||
|
||||
draw_box();
|
||||
drawLevel();
|
||||
|
||||
glDisable(GL_LIGHT0);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
@ -33,6 +33,9 @@ private:
|
||||
void loadConsoleFont();
|
||||
|
||||
void onExplosion(double x, double y, double z);
|
||||
|
||||
void drawLevel();
|
||||
void drawPlayer(player_t *player);
|
||||
};
|
||||
|
||||
#endif /* CLIENT_H_ */
|
||||
|
@ -9,11 +9,11 @@ add_library( common
|
||||
)
|
||||
|
||||
add_dependencies( common
|
||||
enet pugixml bullet
|
||||
enet pugixml bullet trimeshloader
|
||||
)
|
||||
|
||||
target_link_libraries(common
|
||||
enet pugixml bullet
|
||||
enet pugixml bullet trimeshloader
|
||||
)
|
||||
|
||||
if (WIN32)
|
||||
|
@ -4,6 +4,24 @@
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
|
||||
Game::Game() :
|
||||
collisionConfiguration(new btDefaultCollisionConfiguration()), dispatcher(
|
||||
new btCollisionDispatcher(collisionConfiguration.get())),
|
||||
overlappingPairCache(new btDbvtBroadphase), solver(
|
||||
new btSequentialImpulseConstraintSolver), dynamicsWorld(
|
||||
new btDiscreteDynamicsWorld(dispatcher.get(),
|
||||
overlappingPairCache.get(), solver.get(),
|
||||
collisionConfiguration.get())), levelMesh(0) {
|
||||
|
||||
}
|
||||
|
||||
Game::~Game() {
|
||||
tlDeleteTrimesh(levelMesh);
|
||||
tlDeleteTrimesh(shipMesh);
|
||||
}
|
||||
|
||||
double rand2() {
|
||||
float u = (float) rand() / (float) RAND_MAX;
|
||||
return 2.0 * (u - 0.5);
|
||||
@ -76,9 +94,61 @@ void setup_bomb(bomb_t *bomb) {
|
||||
bomb->z = 0.0;
|
||||
}
|
||||
|
||||
void Game::setupLevel() {
|
||||
dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
|
||||
levelMesh = tlLoadTrimesh("data/level.obj", TL_FVF_XYZ | TL_FVF_UV
|
||||
| TL_FVF_NORMAL);
|
||||
|
||||
btIndexedMesh im;
|
||||
im.m_numTriangles = levelMesh->face_count;
|
||||
im.m_triangleIndexBase = (unsigned char *) levelMesh->faces;
|
||||
im.m_triangleIndexStride = sizeof(unsigned short) * 3;
|
||||
|
||||
im.m_numVertices = levelMesh->vertex_count;
|
||||
im.m_vertexBase = (unsigned char *) levelMesh->vertices;
|
||||
im.m_vertexStride = levelMesh->vertex_size;
|
||||
|
||||
levelVertexArray.reset(new btTriangleIndexVertexArray);
|
||||
levelVertexArray->addIndexedMesh(im, PHY_SHORT);
|
||||
|
||||
btBvhTriangleMeshShape *_levelShape = new btBvhTriangleMeshShape(
|
||||
levelVertexArray.get(), true);
|
||||
levelShape.reset(_levelShape);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(0, 0, _levelShape,
|
||||
localInertia);
|
||||
levelBody.reset(new btRigidBody(rbInfo));
|
||||
dynamicsWorld->addRigidBody(levelBody.get());
|
||||
|
||||
// load ship
|
||||
shipMesh = tlLoadTrimesh("data/ship.obj", TL_FVF_XYZ | TL_FVF_UV
|
||||
| TL_FVF_NORMAL);
|
||||
|
||||
btIndexedMesh sim;
|
||||
sim.m_numTriangles = shipMesh->face_count;
|
||||
sim.m_triangleIndexBase = (unsigned char *) shipMesh->faces;
|
||||
sim.m_triangleIndexStride = sizeof(unsigned short) * 3;
|
||||
|
||||
sim.m_numVertices = shipMesh->vertex_count;
|
||||
sim.m_vertexBase = (unsigned char *) shipMesh->vertices;
|
||||
sim.m_vertexStride = shipMesh->vertex_size;
|
||||
|
||||
shipVertexArray.reset(new btTriangleIndexVertexArray);
|
||||
shipVertexArray->addIndexedMesh(im, PHY_SHORT);
|
||||
|
||||
btBvhTriangleMeshShape *_shipShape = new btBvhTriangleMeshShape(
|
||||
shipVertexArray.get(), true);
|
||||
shipShape.reset(_shipShape);
|
||||
|
||||
}
|
||||
|
||||
void Game::setup() {
|
||||
size_t i;
|
||||
|
||||
setupLevel();
|
||||
|
||||
teams.resize(2);
|
||||
for (i = 0; i < teams.size(); i++)
|
||||
setup_team(&teams[i], i);
|
||||
@ -129,6 +199,22 @@ player_t *Game::spawn_player(Team *team) {
|
||||
player->status = 1;
|
||||
player->id = max_player_id++;
|
||||
reset_player(player);
|
||||
|
||||
if (player->body.get() == 0) {
|
||||
/// Create Dynamic Objects
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(player->x, player->y, player->z));
|
||||
btScalar mass(1.f);
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
shipShape->calculateLocalInertia(mass, localInertia);
|
||||
player->state.reset(new btDefaultMotionState());
|
||||
player->state->setWorldTransform(startTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,
|
||||
player->state.get(), shipShape.get(), localInertia);
|
||||
player->body.reset(new btRigidBody(rbInfo));
|
||||
dynamicsWorld->addRigidBody(player->body.get());
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
@ -154,15 +240,20 @@ void Game::update_players(double dt) {
|
||||
player_t *p = &player[i];
|
||||
if (p->status == 0)
|
||||
return;
|
||||
if (p->vx > 1000.0)
|
||||
p->vx = 1000.0;
|
||||
if (p->vy > 1000.0)
|
||||
p->vy = 1000.0;
|
||||
if (p->vz > 1000.0)
|
||||
p->vz = 1000.0;
|
||||
p->x += p->vx * dt;
|
||||
p->y += p->vy * dt;
|
||||
p->z += p->vz * dt;
|
||||
// if (p->vx > 1000.0)
|
||||
// p->vx = 1000.0;
|
||||
// if (p->vy > 1000.0)
|
||||
// p->vy = 1000.0;
|
||||
// if (p->vz > 1000.0)
|
||||
// p->vz = 1000.0;
|
||||
// p->x += p->vx * dt;
|
||||
// p->y += p->vy * dt;
|
||||
// p->z += p->vz * dt;
|
||||
btTransform wt;
|
||||
p->state->getWorldTransform(wt);
|
||||
p->x = wt.getOrigin().x();
|
||||
p->y = wt.getOrigin().y();
|
||||
p->z = wt.getOrigin().z();
|
||||
|
||||
double distance2 = pow(p->x - p->team->x, 2)
|
||||
+ pow(p->y - p->team->y, 2) + pow(p->z - p->team->z, 2);
|
||||
@ -296,6 +387,8 @@ void Game::update_points(double dt) {
|
||||
}
|
||||
|
||||
void Game::update(double dt) {
|
||||
dynamicsWorld->stepSimulation(dt,10);
|
||||
|
||||
const double delta = 1. / 120.;
|
||||
updateTime += dt;
|
||||
while (updateTime > delta) {
|
||||
|
@ -3,8 +3,21 @@
|
||||
|
||||
#include "common.h"
|
||||
#include "sigslot.h"
|
||||
#include "trimeshloader.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
// bullet forward declatations
|
||||
class btDefaultCollisionConfiguration;
|
||||
class btCollisionDispatcher;
|
||||
class btBroadphaseInterface;
|
||||
class btSequentialImpulseConstraintSolver;
|
||||
class btDiscreteDynamicsWorld;
|
||||
class btCollisionShape;
|
||||
class btTriangleIndexVertexArray;
|
||||
class btRigidBody;
|
||||
class btMotionState;
|
||||
|
||||
typedef struct Team Team;
|
||||
typedef struct player_t player_t;
|
||||
@ -22,6 +35,8 @@ struct player_t {
|
||||
double vx, vy, vz;
|
||||
Team *team;
|
||||
uint16_t points;
|
||||
std::auto_ptr<btMotionState> state;
|
||||
std::auto_ptr<btRigidBody> body;
|
||||
};
|
||||
|
||||
struct bomb_t {
|
||||
@ -47,6 +62,9 @@ public:
|
||||
|
||||
class Game {
|
||||
public:
|
||||
Game();
|
||||
~Game();
|
||||
|
||||
std::vector<Team> teams;
|
||||
player_t player[GAME_PLAYER_COUNT];
|
||||
bomb_t bomb[GAME_BOMB_COUNT];
|
||||
@ -76,6 +94,25 @@ public:
|
||||
void explode_bomb(bomb_t *bomb);
|
||||
void update_point(point_t *point);
|
||||
size_t active_team_players(Team *team);
|
||||
|
||||
tlTrimesh *levelMesh;
|
||||
tlTrimesh *shipMesh;
|
||||
|
||||
private:
|
||||
void setupLevel();
|
||||
|
||||
const std::auto_ptr<btDefaultCollisionConfiguration> collisionConfiguration;
|
||||
const std::auto_ptr<btCollisionDispatcher> dispatcher;
|
||||
const std::auto_ptr<btBroadphaseInterface> overlappingPairCache;
|
||||
const std::auto_ptr<btSequentialImpulseConstraintSolver> solver;
|
||||
const std::auto_ptr<btDiscreteDynamicsWorld> dynamicsWorld;
|
||||
std::auto_ptr<btTriangleIndexVertexArray> levelVertexArray;
|
||||
std::auto_ptr<btCollisionShape> levelShape;
|
||||
std::auto_ptr<btRigidBody> levelBody;
|
||||
|
||||
std::auto_ptr<btTriangleIndexVertexArray> shipVertexArray;
|
||||
std::auto_ptr<btCollisionShape> shipShape;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user