diff --git a/CMakeLists.txt b/CMakeLists.txt index 1d22e47..9260989 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -17,12 +17,14 @@ include_directories (${GREMLIN_SOURCE_DIR}/libs/glfw/include) include_directories (${GREMLIN_SOURCE_DIR}/libs/spark/include) include_directories (${GREMLIN_SOURCE_DIR}/libs/enet/include) include_directories (${GREMLIN_SOURCE_DIR}/libs/bullet) +include_directories (${GREMLIN_SOURCE_DIR}/libs/trimeshloader/include) find_package(OpenGL) add_subdirectory (libs/enet) add_subdirectory (libs/pugixml) add_subdirectory (libs/bullet) +add_subdirectory (libs/trimeshloader) add_subdirectory (src/common) add_subdirectory (src/server) diff --git a/libs/trimeshloader/CMakeLists.txt b/libs/trimeshloader/CMakeLists.txt new file mode 100644 index 0000000..c651d5c --- /dev/null +++ b/libs/trimeshloader/CMakeLists.txt @@ -0,0 +1,7 @@ +include_directories (include) + +add_library (trimeshloader + src/tl3ds + src/tlobj + src/trimeshloader +) \ No newline at end of file diff --git a/libs/trimeshloader/Changelog.txt b/libs/trimeshloader/Changelog.txt new file mode 100644 index 0000000..64fd3c2 --- /dev/null +++ b/libs/trimeshloader/Changelog.txt @@ -0,0 +1,36 @@ +*** RELEASE 0.0.12 + +2007/05/28 - Cirdan + + * again bug fixes in obj code + +*** RELEASE 0.0.11 + +2007/05/28 - Cirdan + + * relative indices + * bug fix in new obj code + +*** RELEASE 0.0.10 + +2007/05/28 - Cirdan + + * use a faster lookup method in obj code + +2007/04/24 - Cirdan + + * fixed a memory leak in tlLoad3DS/tlLoadObj functions + * added flexible vertex formats for high level loading + +2007/04/17 - Cirdan + + * renamed tlTrimeshFrom[3ds|Obj]State to tlCreateTrimeshFrom[3ds|Obj]State + * changed license from MIT to zlib + +2007/04/17 - Cirdan + + * replaced "0" with NULL + +2007/04/16 - Cirdan + + * added tl3dsCheckFileExtension and tlObjCheckFileExtension functions. diff --git a/libs/trimeshloader/Doxyfile b/libs/trimeshloader/Doxyfile new file mode 100644 index 0000000..64fe4fb --- /dev/null +++ b/libs/trimeshloader/Doxyfile @@ -0,0 +1,1252 @@ +# Doxyfile 1.5.1 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = trimeshloader + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, +# Italian, Japanese, Japanese-en (Japanese with English messages), Korean, +# Korean-en, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, +# Serbian, Slovak, Slovene, Spanish, Swedish, and Ukrainian. + +OUTPUT_LANGUAGE = English + +# This tag can be used to specify the encoding used in the generated output. +# The encoding is not always determined by the language that is chosen, +# but also whether or not the output is meant for Windows or non-Windows users. +# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES +# forces the Windows encoding (this is the default for the Windows binary), +# whereas setting the tag to NO uses a Unix-style encoding (the default for +# all platforms other than Windows). + +USE_WINDOWS_ENCODING = NO + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = YES + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like the Qt-style comments (thus requiring an +# explicit @brief command for a brief description. + +JAVADOC_AUTOBRIEF = YES + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the DETAILS_AT_TOP tag is set to YES then Doxygen +# will output the detailed description near the top, like JavaDoc. +# If set to NO, the detailed description appears after the member +# documentation. + +DETAILS_AT_TOP = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for Java. +# For instance, namespaces will be presented as packages, qualified scopes +# will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want to +# include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = NO + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = NO + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = YES + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = NO + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from the +# version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = src include + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py + +FILE_PATTERNS = + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = NO + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or +# directories that are symbolic links (a Unix filesystem feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES (the default) +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES (the default) +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. Otherwise they will link to the documentstion. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = NO + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compressed HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = NO + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 4 + +# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be +# generated containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, +# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are +# probably better off using the HTML help feature. + +GENERATE_TREEVIEW = NO + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = YES + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = NO + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = NO + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = NO + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = NO + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all function-like macros that are alone +# on a line, have an all uppercase name, and do not end with a semicolon. Such +# function macros are typically used for boiler-plate code, and will confuse +# the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. +# Optionally an initial location of the external documentation +# can be added for each tagfile. The format of a tag file without +# this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths or +# URLs. If a location is present for each tag, the installdox tool +# does not have to be run to correct the links. +# Note that each tag file must have a unique name +# (where the name does NOT include the path) +# If a tag file is not located in the directory in which doxygen +# is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option is superseded by the HAVE_DOT option below. This is only a +# fallback. It is recommended to install and use dot, since it yields more +# powerful graphs. + +CLASS_DIAGRAMS = YES + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = NO + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# the CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = NO + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will +# generate a call dependency graph for every global function or class method. +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable call graphs for selected +# functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then doxygen will +# generate a caller dependency graph for every global function or class method. +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable caller graphs for selected +# functions only using the \callergraph command. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are png, jpg, or gif +# If left blank png will be used. + +DOT_IMAGE_FORMAT = png + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width +# (in pixels) of the graphs generated by dot. If a graph becomes larger than +# this value, doxygen will try to truncate the graph, so that it fits within +# the specified constraint. Beware that most browsers cannot cope with very +# large images. + +MAX_DOT_GRAPH_WIDTH = 1024 + +# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height +# (in pixels) of the graphs generated by dot. If a graph becomes larger than +# this value, doxygen will try to truncate the graph, so that it fits within +# the specified constraint. Beware that most browsers cannot cope with very +# large images. + +MAX_DOT_GRAPH_HEIGHT = 1024 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that a graph may be further truncated if the graph's +# image dimensions are not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH +# and MAX_DOT_GRAPH_HEIGHT). If 0 is used for the depth value (the default), +# the graph is not depth-constrained. + +MAX_DOT_GRAPH_DEPTH = 0 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, which results in a white background. +# Warning: Depending on the platform used, enabling this option may lead to +# badly anti-aliased labels on the edges of a graph (i.e. they become hard to +# read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to the search engine +#--------------------------------------------------------------------------- + +# The SEARCHENGINE tag specifies whether or not a search engine should be +# used. If set to NO the values of all tags below this one will be ignored. + +SEARCHENGINE = NO diff --git a/libs/trimeshloader/Readme.txt b/libs/trimeshloader/Readme.txt new file mode 100644 index 0000000..a384f09 --- /dev/null +++ b/libs/trimeshloader/Readme.txt @@ -0,0 +1,21 @@ +Authors +------- + + Gero Müller + +Contributions +------------- + + Paolo Manna (many good ideas and feedback) + +Website +------- + + http://trimeshloader.sourceforge.net + +Versioning +---------- + + [Major].[Minor].[Patchlevel] e.g. 1.0.1 + + Where all releases with the same Major revision need to be API compatible. \ No newline at end of file diff --git a/libs/trimeshloader/include/tl3ds.h b/libs/trimeshloader/include/tl3ds.h new file mode 100644 index 0000000..a880713 --- /dev/null +++ b/libs/trimeshloader/include/tl3ds.h @@ -0,0 +1,135 @@ +/* + * Copyright (c) 2007 Gero Mueller + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +#ifndef TRIMESH_LOADER_3DS_H +#define TRIMESH_LOADER_3DS_H + +/** + @file tl3ds.h + @brief Trimeshloader 3DS parser public header file +*/ + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef TRIMESH_LOADER_EXPORT + #define TRIMESH_LOADER_API +#else + #define TRIMESH_LOADER_API extern +#endif + +/** @defgroup low_level_3ds_api Trimeshloader low level 3DS API + * @{ + */ + +/** Structure describing the parsing state. the user has no direkt access to it. */ +typedef struct tl3dsState tl3dsState; + +/** Create a new parsing state. + * \return A new parsing state, which needs to be deleted after parsing. NULL on error. + */ +TRIMESH_LOADER_API tl3dsState *tl3dsCreateState(); + +/** Reset the parsing state + * \param state pointer to an previously created state. + */ +TRIMESH_LOADER_API int tl3dsResetState( tl3dsState *state ); + +/** Destroy a previously created state. + * \param state pointer to an previously created state. + */ +TRIMESH_LOADER_API void tl3dsDestroyState( tl3dsState *state ); + +/** Parse a chunk of data. + * \param state a previously created state. + * \param buffer pointer to the chunk of data to be parsed + * \param length number of bytes to be parsed + * \param last indicator if this is the last chunk. 1 = yes, 0 = no. + * \return Returns 0 on success, 1 on error. + */ +TRIMESH_LOADER_API int tl3dsParse( + tl3dsState *state, + const char *buffer, + unsigned int length, + int last ); + +/* data access */ +TRIMESH_LOADER_API unsigned int tl3dsObjectCount( tl3dsState *state ); + +TRIMESH_LOADER_API const char *tl3dsObjectName( + tl3dsState *state, + unsigned int object ); + +TRIMESH_LOADER_API unsigned int tl3dsObjectFaceCount( + tl3dsState *state, + unsigned int object ); + +TRIMESH_LOADER_API unsigned int tl3dsObjectFaceIndex( + tl3dsState *state, + unsigned int object ); + +TRIMESH_LOADER_API unsigned int tl3dsVertexCount( tl3dsState *state ); + +TRIMESH_LOADER_API int tl3dsGetVertexDouble( + tl3dsState *state, + unsigned int index, + double *x, double *y, double *z, + double *tu, double *tv, + double *nx, double *ny, double *nz ); + +TRIMESH_LOADER_API int tl3dsGetVertex( + tl3dsState *state, + unsigned int index, + float *x, float *y, float *z, + float *tu, float *tv, + float *nx, float *ny, float *nz ); + +TRIMESH_LOADER_API unsigned int tl3dsFaceCount( + tl3dsState *state ); + +TRIMESH_LOADER_API int tl3dsGetFaceInt( + tl3dsState *state, + unsigned int index, + unsigned int *a, + unsigned int *b, + unsigned int *c ); + +TRIMESH_LOADER_API int tl3dsGetFace( + tl3dsState *state, + unsigned int index, + unsigned short *a, + unsigned short *b, + unsigned short *c ); + +TRIMESH_LOADER_API int tl3dsCheckFileExtension( const char *filename ); + +/** + * @} + */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/trimeshloader/include/tlobj.h b/libs/trimeshloader/include/tlobj.h new file mode 100644 index 0000000..40d2ac7 --- /dev/null +++ b/libs/trimeshloader/include/tlobj.h @@ -0,0 +1,120 @@ +/* + * Copyright (c) 2007 Gero Mueller + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +#ifndef TRIMESH_LOADER_OBJ_H +#define TRIMESH_LOADER_OBJ_H + +/** + @file tlobj.h + @brief Trimeshloader OBJ parser public header file +*/ + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef TRIMESH_LOADER_EXPORT + #define TRIMESH_LOADER_API +#else + #define TRIMESH_LOADER_API extern +#endif + +/** @defgroup low_level_obj_api Trimeshloader low level OBJ API + * @{ + */ + +typedef struct tlObjState tlObjState; + +/* state handling */ +TRIMESH_LOADER_API tlObjState *tlObjCreateState(); + +TRIMESH_LOADER_API int tlObjResetState( tlObjState *state ); + +TRIMESH_LOADER_API void tlObjDestroyState( tlObjState *state ); + +/* parsing */ +TRIMESH_LOADER_API int tlObjParse( + tlObjState *state, + const char *buffer, + unsigned int length, + int last ); + +/* data access */ +TRIMESH_LOADER_API unsigned int tlObjObjectCount( tlObjState *state ); + +TRIMESH_LOADER_API const char *tlObjObjectName( + tlObjState *state, + unsigned int object ); + +TRIMESH_LOADER_API unsigned int tlObjObjectFaceCount( + tlObjState *state, + unsigned int object ); + +TRIMESH_LOADER_API unsigned int tlObjObjectFaceIndex( + tlObjState *state, + unsigned int object ); + +TRIMESH_LOADER_API unsigned int tlObjVertexCount( tlObjState *state ); + +TRIMESH_LOADER_API int tlObjGetVertexDouble( + tlObjState *state, + unsigned int index, + double *x, double *y, double *z, + double *tu, double *tv, + double *nx, double *ny, double *nz ); + +TRIMESH_LOADER_API int tlObjGetVertex( + tlObjState *state, + unsigned int index, + float *x, float *y, float *z, + float *tu, float *tv, + float *nx, float *ny, float *nz ); + +TRIMESH_LOADER_API unsigned int tlObjFaceCount( + tlObjState *state ); + +TRIMESH_LOADER_API int tlObjGetFaceInt( + tlObjState *state, + unsigned int index, + unsigned int *a, + unsigned int *b, + unsigned int *c ); + +TRIMESH_LOADER_API int tlObjGetFace( + tlObjState *state, + unsigned int index, + unsigned short *a, + unsigned short *b, + unsigned short *c ); + +TRIMESH_LOADER_API int tlObjCheckFileExtension( const char *filename ); + +/** + * @} + */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/trimeshloader/include/trimeshloader.h b/libs/trimeshloader/include/trimeshloader.h new file mode 100644 index 0000000..79154cf --- /dev/null +++ b/libs/trimeshloader/include/trimeshloader.h @@ -0,0 +1,159 @@ +/* + * Copyright (c) 2007 Gero Mueller + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +/** \mainpage trimeshloader-0.1 + * \section project_page Project Page + * \url http://sourceforge.net/projects/trimeshloader + * \section website Website with tutorials + * \url http://trimeshloader.sourceforge.net + */ + +/** + @file trimeshloader.h + @brief Trimeshloader public header file +*/ + +#ifndef TRIMESH_LOADER_H +#define TRIMESH_LOADER_H + +#include "tlobj.h" +#include "tl3ds.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef TRIMESH_LOADER_EXPORT + #define TRIMESH_LOADER_API +#else + #define TRIMESH_LOADER_API extern +#endif + + +/** @defgroup high_level_api Trimeshloader high level API + * @{ + */ + +/** Structure describing an Object (or SubMesh, Batch) */ +typedef struct tlObject +{ + /** Name of the Object */ + char *name; + + /** First face in the index list */ + unsigned int face_index; + + /** Face count */ + unsigned int face_count; + +} tlObject; + +/** Used as format flag in loading functions: load the position of the vertex */ +#define TL_FVF_XYZ 1 + +/** Used as format flag in loading functions: load the texturecoordinate of the vertex */ +#define TL_FVF_UV 2 + +/** Used as format flag in loading functions: load the normal of the vertex */ +#define TL_FVF_NORMAL 4 + +/** Structure describing an Trimesh (index triangle list) containing objects, vertices (point, texture coordinate and normal) and triangle indices */ +typedef struct tlTrimesh +{ + /** pointer to the vertex data */ + float *vertices; + + /** number of vertices */ + unsigned int vertex_count; + + /** format of the vertices */ + unsigned int vertex_format; + + /** size/stride of each vertex, in bytes */ + unsigned int vertex_size; + + /** pointer to the face (triangle) indices (3 unsigned shorts) */ + unsigned short *faces; + + /** number of faces */ + unsigned int face_count; + + /** list of objects in this trimesh */ + tlObject *objects; + + /** number of objects */ + unsigned int object_count; + +} tlTrimesh; + + +/** Load an 3DS file in an tlTrimesh structure + * \param filename Pointer to NULL-terminated string containing the filename + * \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL + * \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error. + */ +TRIMESH_LOADER_API tlTrimesh *tlLoad3DS( const char*filename, unsigned int vertex_format ); + + +/** Load an OBJ file in an tlTrimesh structure + * \param filename Pointer to NULL-terminated string containing the filename + * \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL + * \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error. + */ +TRIMESH_LOADER_API tlTrimesh *tlLoadOBJ( const char*filename, unsigned int vertex_format ); + +/** Create an a tlTrimesh structure from a tlObjState + * \param state Pointer to state after parsing. + * \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL + * \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error. + */ +TRIMESH_LOADER_API tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format ); + +/** Create an a tlTrimesh structure from a tl3dsState + * \param state Pointer to state after parsing. + * \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL + * \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error. + */ +TRIMESH_LOADER_API tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format ); + +/** Load an 3DS or OBJ file in an tlTrimesh structure. Automatic extension parsing is done. + * \param filename Pointer to NULL-terminated string containing the filename + * \param vertex_format Defines the vertex format. any format combination of TL_FVF_XYZ, TL_FVF_UV, TL_FVF_NORMAL + * \return Returns a new tlTrimesh object, which needs to be deleted with tlDeleteTrimesh. NULL on error. + */ +TRIMESH_LOADER_API tlTrimesh *tlLoadTrimesh( const char*filename, unsigned int vertex_format ); + +/** Delete an previously loaded tlTrimesh object + * \param trimesh Previously loaded tlTrimesh object + */ +TRIMESH_LOADER_API void tlDeleteTrimesh( tlTrimesh *trimesh ); + +/** + * @} + */ + +#ifdef __cplusplus +} +#endif + +#endif /*TRIMESHLOADER_H_*/ diff --git a/libs/trimeshloader/src/tl3ds.c b/libs/trimeshloader/src/tl3ds.c new file mode 100644 index 0000000..620d407 --- /dev/null +++ b/libs/trimeshloader/src/tl3ds.c @@ -0,0 +1,909 @@ +/* + * Copyright (c) 2007 Gero Mueller + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +#include "tl3ds.h" + +#include +#include + +/*----------------------------------------------------------------------------*/ +typedef enum tl3dsParsingState +{ + TDS_STATE_READ_CHUNK_ID, + TDS_STATE_READ_CHUNK_LENGTH, + TDS_STATE_READ_OBJECT_NAME, + TDS_STATE_SKIP_CHUNK, + TDS_STATE_READ_POINT_COUNT, + TDS_STATE_READ_POINTS, + TDS_STATE_READ_TEXCOORD_COUNT, + TDS_STATE_READ_TEXCOORDS, + TDS_STATE_READ_FACE_COUNT, + TDS_STATE_READ_FACES, + TDS_STATE_DONE +} tl3dsParsingState; + + +/*----------------------------------------------------------------------------*/ +typedef struct tl3dsObject +{ + char *name; + unsigned int index, count; +} tl3dsObject; + + +/*----------------------------------------------------------------------------*/ +struct tl3dsState +{ + unsigned short chunk_id; + unsigned int chunk_length; + + char *buffer; + unsigned int buffer_size; + unsigned int buffer_length; + + unsigned int counter; + unsigned int item_count; + + tl3dsParsingState parsing_state; + + float *point_buffer; + unsigned int point_buffer_size; + unsigned int point_count; + + float *texcoord_buffer; + unsigned int texcoord_buffer_size; + unsigned int texcoord_count; + + unsigned short *face_buffer; + unsigned int face_buffer_size; + unsigned int face_count; + + tl3dsObject **object_buffer; + unsigned int object_count; + +}; + + + +/*----------------------------------------------------------------------------*/ +static unsigned int tds_le() +{ + const char endian[8] = { 1, 0, 0, 0, 0, 0, 0, 0 }; + unsigned int i = *((unsigned int *)endian); + + /* LE uint64: i = 1 */ + /* LE uint32: i = 1 */ + /* LE uint16: i = 1 */ + + /* BE uint32: i > 1 */ + /* BE uint32: i > 1 */ + /* BE uint16: i > 1 */ + + if( i == 1 ) + return 1; + else + return 0; +} + +/*----------------------------------------------------------------------------*/ +static float tds_read_le_float( const char *ptr ) +{ + float f = 0; + char *fptr = (char *)&f; + + if( tds_le() ) + { + fptr[0] = ptr[0]; + fptr[1] = ptr[1]; + fptr[2] = ptr[2]; + fptr[3] = ptr[3]; + } + else + { + fptr[0] = ptr[3]; + fptr[1] = ptr[2]; + fptr[2] = ptr[1]; + fptr[3] = ptr[0]; + } + + return f; +} + + +/*----------------------------------------------------------------------------*/ +static unsigned short tds_read_le_ushort( const char *ptr ) +{ + unsigned short s = 0; + char *sptr = (char *)&s; + + if( tds_le() ) + { + sptr[0] = ptr[0]; + sptr[1] = ptr[1]; + } + else + { + sptr[0] = ptr[1]; + sptr[1] = ptr[0]; + } + + return s; + +} + +/*----------------------------------------------------------------------------*/ +static unsigned int tds_read_le_uint( const char *ptr ) +{ + unsigned int i = 0; + char *iptr = (char *)&i; + + if( tds_le() ) + { + iptr[0] = ptr[0]; + iptr[1] = ptr[1]; + iptr[2] = ptr[2]; + iptr[3] = ptr[3]; + } + else + { + iptr[0] = ptr[3]; + iptr[1] = ptr[2]; + iptr[2] = ptr[1]; + iptr[3] = ptr[0]; + } + + return i; + +} + + +/*----------------------------------------------------------------------------*/ +static int tds_buffer_reserve( tl3dsState *state, unsigned int size ) +{ + unsigned int new_size = 1; + char *new_buffer = 0; + + if( state == NULL ) + return 1; + + if( state->buffer_size >= size ) + return 0; + + while( new_size < size ) + new_size = new_size * 2; + + new_buffer = (char *)realloc( state->buffer, new_size ); + if( new_buffer ) + { + state->buffer = new_buffer; + state->buffer_size = new_size; + } + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +static void tds_buffer_add( tl3dsState *state, char c ) +{ + if( tds_buffer_reserve( state, state->buffer_length + 1 ) != 0 ) + return; + + state->buffer[ state->buffer_length ] = c; + state->buffer_length++; +} + + +/*----------------------------------------------------------------------------*/ +static int tds_object_buffer_add( + tl3dsState *state, + const char *name, + unsigned int name_length ) +{ + tl3dsObject **new_object_buffer = 0; + unsigned int new_object_count = state->object_count + 1; + + new_object_buffer = (tl3dsObject **)realloc( + state->object_buffer, + sizeof(tl3dsObject *) * new_object_count ); + + if( new_object_buffer ) + { + /* create the new object */ + tl3dsObject *new_object = (tl3dsObject *)malloc( sizeof(tl3dsObject) ); + memset( new_object, 0, sizeof(tl3dsObject) ); + + /* copy the name */ + new_object->name = (char *)malloc( name_length ); + memcpy( new_object->name, name, name_length ); + + /* add the new object */ + new_object_buffer[ new_object_count - 1 ] = new_object; + + /* update state */ + state->object_buffer = new_object_buffer; + state->object_count = new_object_count; + + return 0; + } + + return 1; +} + + +/*----------------------------------------------------------------------------*/ +static void tds_point_buffer_grow( tl3dsState *state, unsigned int count ) +{ + unsigned int new_size = (state->point_count + count ) * 3 * sizeof(float); + + float *new_buffer = realloc( state->point_buffer, new_size ); + if( new_buffer ) + { + state->point_buffer = new_buffer; + state->point_buffer_size = new_size; + } +} + + +/*----------------------------------------------------------------------------*/ +static void tds_point_buffer_add( tl3dsState *state, float x, float y, float z ) +{ + unsigned int new_size = (state->point_count + 1 ) * 3 * sizeof(float); + + if( state->point_buffer_size < new_size ) + return; + + state->point_buffer[state->point_count * 3] = x; + state->point_buffer[state->point_count * 3 + 1] = y; + state->point_buffer[state->point_count * 3 + 2] = z; + state->point_count++; +} + + +/*----------------------------------------------------------------------------*/ +static void tds_texcoord_buffer_grow( tl3dsState *state, unsigned int count ) +{ + unsigned int new_size = (state->texcoord_count + count ) * 2 * sizeof(float); + float *new_buffer = realloc( state->texcoord_buffer, new_size ); + + if( new_buffer ) + { + state->texcoord_buffer = new_buffer; + state->texcoord_buffer_size = new_size; + } +} + + +/*----------------------------------------------------------------------------*/ +static void tds_texcoord_buffer_add( tl3dsState *state, float u, float v ) +{ + unsigned int new_size = (state->texcoord_count + 1 ) * 2 * sizeof(float); + + if( state->texcoord_buffer_size < new_size ) + return; + + state->texcoord_buffer[state->texcoord_count * 2] = u; + state->texcoord_buffer[state->texcoord_count * 2 + 1] = v; + state->texcoord_count++; +} + + +/*----------------------------------------------------------------------------*/ +static void tds_face_buffer_grow( tl3dsState *state, unsigned int count ) +{ + unsigned int new_size + = (state->face_count + count ) * 3 * sizeof(unsigned short); + + unsigned short *new_buffer = realloc( state->face_buffer, new_size ); + if( new_buffer ) + { + state->face_buffer = new_buffer; + state->face_buffer_size = new_size; + } +} + + +/*----------------------------------------------------------------------------*/ +static void tds_face_buffer_add( + tl3dsState *state, + unsigned short a, + unsigned short b, + unsigned short c ) +{ + unsigned int new_size + = (state->face_count + 1 ) * 3 * sizeof(unsigned short); + + if( state->face_buffer_size < new_size ) + return; + + state->face_buffer[state->face_count * 3] = a; + state->face_buffer[state->face_count * 3 + 1] = b; + state->face_buffer[state->face_count * 3 + 2] = c; + state->face_count++; +} + + +/*----------------------------------------------------------------------------*/ +tl3dsState *tl3dsCreateState() +{ + tl3dsState *state = malloc( sizeof(tl3dsState) ); + + if( state ) + { + memset( state, 0, sizeof(tl3dsState) ); + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + } + + return state; +} + + +/*----------------------------------------------------------------------------*/ +int tl3dsResetState( tl3dsState *state ) +{ + unsigned int i; + + if( state->buffer ) + free( state->buffer ); + + if( state->object_buffer ) + { + for( i = 0; i < state->object_count; i++ ) + { + tl3dsObject *obj = state->object_buffer[i]; + if( obj == 0 ) + continue; + + if( obj->name ) + free( obj->name ); + + free( obj ); + } + + free( state->object_buffer ); + } + + if( state->point_buffer ) + free( state->point_buffer ); + + if( state->texcoord_buffer ) + free( state->texcoord_buffer ); + + if( state->face_buffer ) + free( state->face_buffer ); + + memset( state, 0, sizeof(tl3dsState) ); + + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +void tl3dsDestroyState( tl3dsState *state ) +{ + if( state ) + { + tl3dsResetState( state ); + free( state ); + } +} + + +/*----------------------------------------------------------------------------*/ +int tl3dsParse( + tl3dsState *state, + const char *buffer, + unsigned int length, + int last ) +{ + unsigned int i = 0; + + if( state == NULL ) + return 1; + + while( i < length ) + { + char c = buffer[i]; + + switch( state->parsing_state ) + { + case TDS_STATE_READ_CHUNK_ID: + tds_buffer_add( state, c ); + + if( state->buffer_length == 2 ) + { + state->chunk_id = tds_read_le_ushort( state->buffer ); + state->buffer_length = 0; + + state->parsing_state = TDS_STATE_READ_CHUNK_LENGTH; + } + ++i; + break; + + case TDS_STATE_READ_CHUNK_LENGTH: + tds_buffer_add( state, c ); + + if( state->buffer_length == 4 ) + { + state->chunk_length = tds_read_le_uint( state->buffer ); + state->buffer_length = 0; + + switch( state->chunk_id ) + { + case 0x4d4d: /* MAIN CHUNK */ + case 0x4100: /* TRI_OBJECT */ + case 0x3d3d: /* 3D EDITOR CHUNK */ + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + break; + + case 0x4000: /* OBJECT */ + state->parsing_state = TDS_STATE_READ_OBJECT_NAME; + break; + + case 0x4110: /* POINT_ARRAY */ + state->parsing_state = TDS_STATE_READ_POINT_COUNT; + break; + + case 0x4120: /* FACE_ARRAY */ + state->parsing_state = TDS_STATE_READ_FACE_COUNT; + break; + + case 0x4140: /* TEX_ARRAY */ + state->parsing_state = TDS_STATE_READ_TEXCOORD_COUNT; + break; + + default: + state->parsing_state = TDS_STATE_SKIP_CHUNK; + state->counter = 6; + break; + } + } + ++i; + break; + + case TDS_STATE_READ_OBJECT_NAME: + tds_buffer_add( state, c ); + + if( c == 0 ) + { + tds_object_buffer_add( + state, + state->buffer, + state->buffer_length ); + + /* continue with chunks */ + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + state->buffer_length = 0; + } + ++i; + break; + + case TDS_STATE_READ_POINT_COUNT: + tds_buffer_add( state, c ); + + if( state->buffer_length == 2 ) + { + state->item_count = tds_read_le_ushort( state->buffer ); + tds_point_buffer_grow( state, state->item_count ); + + state->parsing_state = TDS_STATE_READ_POINTS; + state->buffer_length = 0; + state->counter = 0; + } + ++i; + break; + + case TDS_STATE_READ_POINTS: + tds_buffer_add( state, c ); + + if( state->buffer_length == 12 ) + { + tds_point_buffer_add( + state, + tds_read_le_float( state->buffer ), + tds_read_le_float( state->buffer + 4 ), + tds_read_le_float( state->buffer + 8 ) ); + + state->counter++; + state->buffer_length = 0; + + if( state->counter >= state->item_count ) + { + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + state->buffer_length = 0; + } + } + + ++i; + break; + + case TDS_STATE_READ_TEXCOORD_COUNT: + tds_buffer_add( state, c ); + + if( state->buffer_length == 2 ) + { + state->item_count = tds_read_le_ushort( state->buffer ); + tds_texcoord_buffer_grow( state, state->item_count ); + + state->parsing_state = TDS_STATE_READ_TEXCOORDS; + state->buffer_length = 0; + state->counter = 0; + } + ++i; + break; + + case TDS_STATE_READ_TEXCOORDS: + tds_buffer_add( state, c ); + + if( state->buffer_length == 8 ) + { + tds_texcoord_buffer_add( + state, + tds_read_le_float( state->buffer ), + tds_read_le_float( state->buffer + 4 ) ); + + state->counter++; + state->buffer_length = 0; + + if( state->counter >= state->item_count ) + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + } + + ++i; + break; + + case TDS_STATE_READ_FACE_COUNT: + tds_buffer_add( state, c ); + + if( state->buffer_length == 2 ) + { + state->item_count = tds_read_le_ushort( state->buffer ); + tds_face_buffer_grow( state, state->item_count ); + + state->object_buffer[state->object_count-1]->count + = state->item_count; + + if( state->object_count > 1 ) + state->object_buffer[state->object_count - 1]->index + = state->object_buffer[state->object_count-2]->index + + state->object_buffer[state->object_count-2]->count; + + + state->parsing_state = TDS_STATE_READ_FACES; + state->buffer_length = 0; + state->counter = 0; + } + ++i; + + break; + + case TDS_STATE_READ_FACES: + tds_buffer_add( state, c ); + + if( state->buffer_length == 8 ) + { + tds_face_buffer_add( + state, + tds_read_le_ushort( state->buffer ), + tds_read_le_ushort( state->buffer + 2), + tds_read_le_ushort( state->buffer + 4 ) ); + + state->counter++; + state->buffer_length = 0; + + if( state->counter >= state->item_count ) + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + } + + ++i; + break; + + case TDS_STATE_SKIP_CHUNK: + ++i; + ++state->counter; + if( state->counter >= state->chunk_length ) + state->parsing_state = TDS_STATE_READ_CHUNK_ID; + break; + + default: + ++i; + break; + } + } + + if( last ) + state->parsing_state = TDS_STATE_DONE; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tl3dsObjectCount( tl3dsState *state ) +{ + if( state == NULL ) + return 0; + + if( state->parsing_state != TDS_STATE_DONE ) + return 0; + + return state->object_count; +} + + +/*----------------------------------------------------------------------------*/ +const char *tl3dsObjectName( tl3dsState *state, unsigned int object ) +{ + if( state == NULL ) + return NULL; + + if( state->parsing_state != TDS_STATE_DONE ) + return NULL; + + if( object >= state->object_count ) + return NULL; + + return state->object_buffer[object]->name; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tl3dsObjectFaceCount( tl3dsState *state, unsigned int object ) +{ + + if( state == NULL ) + return 0; + + if( state->parsing_state != TDS_STATE_DONE ) + return 0; + + if( object >= state->object_count ) + return 0; + + return state->object_buffer[object]->count; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tl3dsObjectFaceIndex( tl3dsState *state, unsigned int object ) +{ + + if( state == NULL ) + return 0; + + if( state->parsing_state != TDS_STATE_DONE ) + return 0; + + if( object >= state->object_count ) + return 0; + + return state->object_buffer[object]->index; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tl3dsVertexCount( tl3dsState *state ) +{ + if( state == NULL ) + return 0; + + if( state->parsing_state != TDS_STATE_DONE ) + return 0; + + return state->point_count; +} + + +/*----------------------------------------------------------------------------*/ +int tl3dsGetVertexDouble( + tl3dsState *state, + unsigned int index, + double *x, double *y, double *z, + double *tu, double *tv, + double *nx, double *ny, double *nz ) +{ + if( state == NULL ) + return 1; + + if( index >= state->point_count ) + return 1; + + if( state->point_buffer && index < state->point_count ) + { + if( x ) + *x = (float)state->point_buffer[ index * 3 ]; + + if( y ) + *y = (float)state->point_buffer[ index * 3 + 1]; + + if( z ) + *z = (float)state->point_buffer[ index * 3 + 2]; + } + + if( state->texcoord_buffer && index < state->texcoord_count ) + { + if( tu ) + *tu = (float)state->texcoord_buffer[ index * 2 ]; + + if( tv ) + *tv = (float)state->texcoord_buffer[ index * 2 + 1]; + } + + if( nx ) + *nx = 0; + + if( ny ) + *ny = 0; + + if( nz ) + *nz = 0; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +int tl3dsGetVertex( + tl3dsState *state, + unsigned int index, + float *x, float *y, float *z, + float *tu, float *tv, + float *nx, float *ny, float *nz ) +{ + if( state == NULL ) + return 1; + + if( index >= state->point_count ) + return 1; + + if( state->point_buffer && index < state->point_count ) + { + if( x ) + *x = (float)state->point_buffer[ index * 3 ]; + + if( y ) + *y = (float)state->point_buffer[ index * 3 + 1]; + + if( z ) + *z = (float)state->point_buffer[ index * 3 + 2]; + } + + if( state->texcoord_buffer && index < state->texcoord_count ) + { + if( tu ) + *tu = (float)state->texcoord_buffer[ index * 2 ]; + + if( tv ) + *tv = (float)state->texcoord_buffer[ index * 2 + 1]; + } + + if( nx ) + *nx = 0; + + if( ny ) + *ny = 0; + + if( nz ) + *nz = 0; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tl3dsFaceCount( tl3dsState *state ) +{ + if( state == NULL ) + return 0; + + return state->face_count; +} + + +/*----------------------------------------------------------------------------*/ +int tl3dsGetFaceInt( + tl3dsState *state, + unsigned int index, + unsigned int *a, + unsigned int *b, + unsigned int *c ) +{ + unsigned int face = 0; + + if( state == NULL ) + return 1; + + if( state->face_buffer && face <= state->face_count ) + { + if( a ) + *a = state->face_buffer[ index * 3 ]; + + if( b ) + *b = state->face_buffer[ index * 3 + 1 ]; + + if( c ) + *c = state->face_buffer[ index * 3 + 2 ]; + } + + return 0; +} + +/*----------------------------------------------------------------------------*/ +int tl3dsGetFace( + tl3dsState *state, + unsigned int index, + unsigned short *a, + unsigned short *b, + unsigned short *c ) +{ + unsigned int face = 0; + + if( state == NULL ) + return 1; + + if( state->face_buffer && face <= state->face_count ) + { + if( a ) + *a = state->face_buffer[ index * 3 ]; + + if( b ) + *b = state->face_buffer[ index * 3 + 1 ]; + + if( c ) + *c = state->face_buffer[ index * 3 + 2 ]; + } + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +int tl3dsCheckFileExtension( const char *filename ) +{ + const char *ext = 0, *tmp = filename; + + if( filename == NULL ) + return 1; + + while( *tmp != 0 ) + { + if( *tmp == '.' ) + ext = tmp + 1; + + tmp++; + } + + /* no extension found */ + if( ext == 0 ) + return 1; + + if( (ext[0] == '3') + && (ext[1] == 'd' || ext[1] == 'D') + && (ext[2] == 's' || ext[2] == 'S') + && (ext[3] == 0) ) + return 0; + + return 1; +} diff --git a/libs/trimeshloader/src/tlobj.c b/libs/trimeshloader/src/tlobj.c new file mode 100644 index 0000000..0140730 --- /dev/null +++ b/libs/trimeshloader/src/tlobj.c @@ -0,0 +1,1125 @@ +/* + * Copyright (c) 2007 Gero Mueller + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +#include "tlobj.h" + +#include +#include + +/*----------------------------------------------------------------------------*/ +typedef enum tlObjParsingState +{ + OBJ_STATE_SEARCH_COMMAND, + OBJ_STATE_PARSE_COMMAND, + OBJ_STATE_SEARCH_PARAMETER, + OBJ_STATE_PARSE_PARAMETER, + OBJ_STATE_SKIP_COMMENT, + OBJ_STATE_DONE +} tlObjParsingState; + + +/*----------------------------------------------------------------------------*/ +typedef struct tlObjObject +{ + char *name; + unsigned int index, count; +} tlObjObject; + +/*----------------------------------------------------------------------------*/ +typedef struct vertex_map_item +{ + int v; + unsigned int vt; + unsigned int vn; + unsigned int index; +} obj_vertex_map_item; + +/*----------------------------------------------------------------------------*/ +struct tlObjState +{ + tlObjObject **object_buffer; + unsigned int object_buffer_size; + unsigned int object_count; + + double *point_buffer; + unsigned int point_buffer_size; + unsigned int point_count; + + double *texcoord_buffer; + unsigned int texcoord_buffer_size; + unsigned int texcoord_count; + + double *normal_buffer; + unsigned int normal_buffer_size; + unsigned int normal_count; + + unsigned int *face_buffer; + unsigned int face_buffer_size; + unsigned int face_count; + + obj_vertex_map_item *vertex_map_buffer; + unsigned int vertex_map_buffer_size; + unsigned int vertex_map_count; + + tlObjParsingState parsing_state; + tlObjParsingState previous_parsing_state; + + char *command_buffer; + unsigned int command_buffer_size; + unsigned int command_buffer_length; + + char *parameter_buffer; + unsigned int parameter_buffer_size; + unsigned int parameter_buffer_length; + +}; + + +/*----------------------------------------------------------------------------*/ +static int obj_is_whitespace( char c ) +{ + if( c == ' ' ) + return 1; + + if( c == '\n' ) + return 1; + + if( c == '\t' ) + return 1; + + if( c == '\r' ) + return 1; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +static int obj_state_add_point( + tlObjState *state, + double x, + double y, + double z ) +{ + unsigned int needed_size = (state->point_count + 1) * 3 * sizeof(double); + + if( needed_size > state->point_buffer_size ) + { + unsigned int new_size = 128; + double *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->point_buffer, new_size ); + if( new_buffer == 0 ) + return 1; + + state->point_buffer = new_buffer; + state->point_buffer_size = new_size; + } + + state->point_buffer[state->point_count*3] = x; + state->point_buffer[state->point_count*3+1] = y; + state->point_buffer[state->point_count*3+2] = z; + state->point_count++; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +static int obj_state_add_normal( + tlObjState *state, + double x, + double y, + double z ) +{ + unsigned int needed_size = (state->normal_count + 1) * 3 * sizeof(double); + + if( needed_size > state->normal_buffer_size ) + { + unsigned int new_size = 128; + double *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->normal_buffer, new_size ); + if( new_buffer == NULL ) + return 1; + + state->normal_buffer = new_buffer; + state->normal_buffer_size = new_size; + } + + state->normal_buffer[state->normal_count*3] = x; + state->normal_buffer[state->normal_count*3+1] = y; + state->normal_buffer[state->normal_count*3+2] = z; + state->normal_count++; + + return 0; +} + +/*----------------------------------------------------------------------------*/ +static int obj_state_add_texcoord( tlObjState *state, double u, double v ) +{ + unsigned int needed_size = (state->texcoord_count + 1) * 3 * sizeof(double); + + if( needed_size > state->texcoord_buffer_size ) + { + unsigned int new_size = 128; + double *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->texcoord_buffer, new_size ); + if( new_buffer == NULL ) + return 1; + + state->texcoord_buffer = new_buffer; + state->texcoord_buffer_size = new_size; + } + + state->texcoord_buffer[state->texcoord_count*3] = u; + state->texcoord_buffer[state->texcoord_count*3+1] = v; + state->texcoord_count++; + + return 0; +} + +/*----------------------------------------------------------------------------*/ +static int obj_vertex_map_item_cmp( obj_vertex_map_item *a, obj_vertex_map_item *b ) +{ + if( a->v > b->v ) + return 1; + else if( a->v < b->v ) + return -1; + + if( a->vt > b->vt ) + return 1; + else if( a->vt < b->vt ) + return -1; + + if( a->vn > b->vn ) + return 1; + else if( a->vn < b->vn ) + return -1; + + return 0; +} + +/*----------------------------------------------------------------------------*/ +static int obj_state_map_vertex_find( + tlObjState *state, + unsigned int v, + unsigned int vt, + unsigned int vn, + unsigned int *index ) +{ + /* try to find an exiting one */ + if( state->vertex_map_count > 0 ) + { + obj_vertex_map_item a = { v, vt, vn, 0 }; + int left = 0; + int center = 1; + int right = state->vertex_map_count - 1; + + while( left <= right ) + { + int cmp; + center = (left + right) / 2; + + cmp = obj_vertex_map_item_cmp( &state->vertex_map_buffer[center], &a ); + if( cmp == 0 ) + { + *index = state->vertex_map_buffer[center].index; + return 1; + } + else if( cmp > 0 ) + right = center - 1; + else + left = center + 1; + } + } + + return 0; +} + +/*----------------------------------------------------------------------------*/ +static unsigned int obj_state_map_vertex_insert( + tlObjState *state, + unsigned int v, + unsigned int vt, + unsigned int vn ) +{ + unsigned int i = 0; + unsigned int left = 0; + obj_vertex_map_item a = {v, vt, vn, 0 }; + + /* bring us close */ + if( state->vertex_map_count > 8 ) + { + unsigned int right = state->vertex_map_count - 1; + + while( (right - left) > 4 ) + { + i = left + ((right - left) / 2); + + if( obj_vertex_map_item_cmp( &state->vertex_map_buffer[i], &a ) >= 0 ) + right = i - 1; + else + left = i + 1; + } + } + + /* find first greater */ + for( i = left; i < state->vertex_map_count; i++ ) + { + if( obj_vertex_map_item_cmp( &state->vertex_map_buffer[i], &a ) >= 0 ) + break; + } + + /* move the rest */ + if( i < state->vertex_map_count ) + { + memmove( + &state->vertex_map_buffer[i+1], + &state->vertex_map_buffer[i], + sizeof(obj_vertex_map_item) * (state->vertex_map_count-i) ); + } + + /* insert new vertex */ + state->vertex_map_buffer[i].v = v; + state->vertex_map_buffer[i].vt = vt; + state->vertex_map_buffer[i].vn = vn; + state->vertex_map_buffer[i].index = state->vertex_map_count; + + state->vertex_map_count++; + + return state->vertex_map_count - 1; +} + +/*----------------------------------------------------------------------------*/ +static void obj_state_map_vertex_increase( tlObjState *state ) +{ + /* check if there is enough room for another element */ + unsigned int needed_size = (state->vertex_map_count + 1) * sizeof(obj_vertex_map_item); + + if( needed_size > state->vertex_map_buffer_size ) + { + unsigned int new_size = 128; + obj_vertex_map_item *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->vertex_map_buffer, new_size ); + + state->vertex_map_buffer = new_buffer; + state->vertex_map_buffer_size = new_size; + } +} + +/*----------------------------------------------------------------------------*/ +static unsigned int obj_state_map_vertex( + tlObjState *state, + unsigned int v, + unsigned int vt, + unsigned int vn ) +{ + unsigned int index; + + if( obj_state_map_vertex_find( state, v, vt, vn, &index ) ) + return index; + + obj_state_map_vertex_increase( state ); + + return obj_state_map_vertex_insert( state, v, vt, vn ); +} + +/*----------------------------------------------------------------------------*/ +void obj_quicksort_vertex_map( obj_vertex_map_item *map, int left, int right ) +{ + if( right > left ) + { + int i = left; + int j = right; + int pivot = (right+left)/2; + obj_vertex_map_item tmp; + + while( i <= j) + { + while( map[i].index < pivot ) i++; + while( map[j].index > pivot ) j--; + if( i <= j ) + { + tmp = map[i]; + map[i] = map[j]; + map[j] = tmp; + i++; j--; + } + } + + if( left < j ) + obj_quicksort_vertex_map( map, left, j ); + + if( i < right ) + obj_quicksort_vertex_map( map, i, right ); + } +} + +/*----------------------------------------------------------------------------*/ +static int obj_state_add_face( + tlObjState *state, + unsigned int a, + unsigned int b, + unsigned int c ) +{ + unsigned int needed_size + = (state->face_count + 1) * 3 * sizeof(unsigned int); + + if( needed_size > state->face_buffer_size ) + { + unsigned int new_size = 128; + unsigned int *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->face_buffer, new_size ); + if( new_buffer == NULL ) + return 1; + + state->face_buffer = new_buffer; + state->face_buffer_size = new_size; + } + + state->face_buffer[state->face_count*3] = a; + state->face_buffer[state->face_count*3+1] = b; + state->face_buffer[state->face_count*3+2] = c; + + state->face_count++; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +static int obj_state_add_object( + tlObjState *state, + const char *name, + unsigned int name_size ) +{ + unsigned int needed_size + = (state->object_count + 1) * sizeof(tlObjObject *); + tlObjObject *obj = 0; + + if( state == NULL ) + return 1; + + if( needed_size > state->object_buffer_size ) + { + unsigned int new_size = 128; + tlObjObject **new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->object_buffer, new_size ); + if( new_buffer == NULL ) + return 1; + + state->object_buffer = new_buffer; + state->object_buffer_size = new_size; + } + + obj = malloc( sizeof(tlObjObject) ); + obj->index = state->face_count; + obj->name = malloc( name_size ); + memcpy( obj->name, name, name_size ); + state->object_buffer[ state->object_count ] = obj; + state->object_count++; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +static void obj_process_command( tlObjState *state ) +{ + if( state == NULL ) + return; + + if( strcmp( state->command_buffer, "o" ) == 0 ) + { + /* safe face count */ + if( state->object_count > 0 ) + { + tlObjObject *obj = state->object_buffer[ state->object_count - 1 ]; + obj->count = state->face_count - obj->index; + } + + obj_state_add_object( + state, + state->parameter_buffer, + state->parameter_buffer_length ); + } + else if( strcmp( state->command_buffer, "v" ) == 0 ) + { + double x, y, z; + char *ptr = state->parameter_buffer; + x = strtod( ptr, &ptr ); + y = strtod( ptr, &ptr ); + z = strtod( ptr, &ptr ); + + obj_state_add_point( state, x, y, z ); + } + else if( strcmp( state->command_buffer, "vn" ) == 0 ) + { + double x, y, z; + char *ptr = state->parameter_buffer; + x = strtod( ptr, &ptr ); + y = strtod( ptr, &ptr ); + z = strtod( ptr, &ptr ); + + obj_state_add_normal( state, x, y, z ); + } + else if( strcmp( state->command_buffer, "vt" ) == 0 ) + { + double u, v; + char *ptr = state->parameter_buffer; + u = strtod( ptr, &ptr ); + v = strtod( ptr, &ptr ); + + obj_state_add_texcoord( state, u, v ); + } + else if( strcmp( state->command_buffer, "f" ) == 0 ) + { + unsigned int count = 0; + int buffer[3]; + char *ptr = state->parameter_buffer; + + while( *ptr != 0 ) + { + int v = 0, vn = 0, vt = 0; + + /* parse vertex index */ + v = strtol( ptr, &ptr, 10 ); + + /* parse texcoord index */ + if( *ptr == '/' ) + { + ptr++; + vt = strtol( ptr, &ptr, 10 ); + } + + /* parse normal index */ + if( *ptr == '/' ) + { + ptr++; + vn = strtol( ptr, &ptr, 10 ); + } + + /* skip spaces */ + while( *ptr == ' ' ) + ptr++; + + count++; + + if( v < 0 ) + v += state->point_count + 1; + + if( vt < 0 ) + vt += state->texcoord_count + 1; + + if( vn < 0 ) + vn += state->normal_count + 1; + + /* make tris from fan */ + if( count < 4 ) + { + buffer[count-1] = obj_state_map_vertex( state, v, vt, vn ); + } + else + { + buffer[1] = buffer[2]; + buffer[2] = obj_state_map_vertex( state, v, vt, vn ); + } + + if( count > 2 ) + { + obj_state_add_face( state, buffer[0], buffer[1], buffer[2] ); + } + + } + } +} + + +/*----------------------------------------------------------------------------*/ +static int obj_command_buffer_add( tlObjState *state, char c ) +{ + unsigned int needed_size = state->command_buffer_length + 1; + + if( needed_size > state->command_buffer_size ) + { + unsigned int new_size = 128; + char *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->command_buffer, new_size ); + if( new_buffer == NULL ) + return 1; + + state->command_buffer = new_buffer; + state->command_buffer_size = new_size; + } + + state->command_buffer[ state->command_buffer_length ] = c; + state->command_buffer_length++; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +static int obj_parameter_buffer_add( tlObjState *state, char c ) +{ + unsigned int needed_size = state->parameter_buffer_length + 1; + + if( needed_size > state->parameter_buffer_size ) + { + unsigned int new_size = 128; + char *new_buffer; + + while( new_size < needed_size ) + new_size = new_size * 2; + + new_buffer = realloc( state->parameter_buffer, new_size ); + if( new_buffer == NULL ) + return 1; + + state->parameter_buffer = new_buffer; + state->parameter_buffer_size = new_size; + } + + state->parameter_buffer[ state->parameter_buffer_length ] = c; + state->parameter_buffer_length++; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +tlObjState *tlObjCreateState() +{ + tlObjState *state = malloc( sizeof(tlObjState) ); + + if( state ) + { + memset( state, 0, sizeof(tlObjState) ); + state->parsing_state = OBJ_STATE_SEARCH_COMMAND; + state->previous_parsing_state = OBJ_STATE_SEARCH_COMMAND; + } + + return state; +} + + +/*----------------------------------------------------------------------------*/ +int tlObjResetState( tlObjState *state ) +{ + unsigned int i = 0; + + for( i = 0; iobject_count; i++ ) + { + tlObjObject *obj = state->object_buffer[i]; + if( obj == NULL ) + continue; + + if( obj->name ) + free( obj->name ); + obj->name = NULL; + + free( obj ); + } + + if( state->object_buffer ) + free( state->object_buffer ); + + if( state->point_buffer ) + free( state->point_buffer ); + + if( state->face_buffer ) + free( state->face_buffer ); + + if( state->vertex_map_buffer ) + free( state->vertex_map_buffer ); + + if( state->normal_buffer ) + free( state->normal_buffer ); + + if( state->texcoord_buffer ) + free( state->texcoord_buffer ); + + if( state->command_buffer ) + free( state->command_buffer ); + + if( state->parameter_buffer ) + free( state->parameter_buffer ); + + memset( state, 0, sizeof(tlObjState) ); + + state->parsing_state = OBJ_STATE_SEARCH_COMMAND; + state->previous_parsing_state = OBJ_STATE_SEARCH_COMMAND; + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +void tlObjDestroyState( tlObjState *state ) +{ + if( state ) + { + tlObjResetState( state ); + free( state ); + } +} + + +/*----------------------------------------------------------------------------*/ +int tlObjParse( + tlObjState *state, + const char *bytes, + unsigned int size, + int last ) +{ + unsigned int i = 0; + + if( state == NULL ) + return 1; + + while( i < size ) + { + char c = bytes[i]; + + if( c == '#' ) + { + state->previous_parsing_state = state->parsing_state; + state->parsing_state = OBJ_STATE_SKIP_COMMENT; + i++; + continue; + } + + if( state->parsing_state == OBJ_STATE_SKIP_COMMENT ) + { + if( c == '\n' ) + state->parsing_state = state->previous_parsing_state; + i++; + continue; + } + + switch( state->parsing_state ) + { + case OBJ_STATE_SEARCH_COMMAND: + if( obj_is_whitespace( c ) ) + i++; + else + state->parsing_state = OBJ_STATE_PARSE_COMMAND; + + break; + + case OBJ_STATE_PARSE_COMMAND: + if( obj_is_whitespace( c ) ) + { + state->parsing_state = OBJ_STATE_SEARCH_PARAMETER; + obj_command_buffer_add( state, 0 ); + continue; + } + + obj_command_buffer_add( state, c ); + + i++; + + break; + + case OBJ_STATE_SEARCH_PARAMETER: + /* handle missing paramter */ + if( c == '\n' ) + { + state->parsing_state = OBJ_STATE_PARSE_PARAMETER; + continue; + } + + if( obj_is_whitespace( c ) ) + i++; + else + state->parsing_state = OBJ_STATE_PARSE_PARAMETER; + + break; + + case OBJ_STATE_PARSE_PARAMETER: + if( c == '\n' ) + { + /* trim */ + while( obj_is_whitespace( state->parameter_buffer[ state->parameter_buffer_length-1 ] ) ) + state->parameter_buffer_length--; + obj_parameter_buffer_add( state, 0 ); + + obj_process_command( state ); + + state->parameter_buffer_length = 0; + state->command_buffer_length = 0; + state->parsing_state = OBJ_STATE_SEARCH_COMMAND; + } + else + { + obj_parameter_buffer_add( state, c ); + i++; + } + + break; + + default: + i++; + break; + } + } + + if( last != 0 ) + { + tlObjObject *object = NULL; + + /* make sure we have at least one object */ + if( state->object_count == 0 ) + { + obj_state_add_object( state, "n/a", 4 ); + state->object_buffer[ state->object_count - 1 ]->index = 0; + } + + object = state->object_buffer[ state->object_count - 1 ]; + object->count = state->face_count - object->index; + } + + if( last ) + { + /* sort map, so face access is correct */ + obj_quicksort_vertex_map( state->vertex_map_buffer, 0, state->vertex_map_count - 1 ); + state->parsing_state = OBJ_STATE_DONE; + } + + return 0; +} + +/*----------------------------------------------------------------------------*/ +unsigned int tlObjObjectCount( tlObjState *state ) +{ + if( state == NULL ) + return 0; + + if( state->parsing_state != OBJ_STATE_DONE ) + return 0; + + return state->object_count; +} + + +/*----------------------------------------------------------------------------*/ +const char *tlObjObjectName( tlObjState *state, unsigned int object ) +{ + if( state == NULL ) + return NULL; + + if( state->parsing_state != OBJ_STATE_DONE ) + return NULL; + + if( object >= state->object_count ) + return NULL; + + return state->object_buffer[object]->name; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tlObjObjectFaceCount( tlObjState *state, unsigned int object ) +{ + if( state == NULL ) + return 0; + + if( state->parsing_state != OBJ_STATE_DONE ) + return 0; + + if( object >= state->object_count ) + return 0; + + return state->object_buffer[object]->count; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tlObjObjectFaceIndex( tlObjState *state, unsigned int object ) +{ + + if( state == NULL ) + return 0; + + if( state->parsing_state != OBJ_STATE_DONE ) + return 0; + + if( object >= state->object_count ) + return 0; + + return state->object_buffer[object]->index; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tlObjVertexCount( tlObjState *state ) +{ + if( state == NULL ) + return 0; + + if( state->parsing_state != OBJ_STATE_DONE ) + return 0; + + return state->vertex_map_count; +} + + +/*----------------------------------------------------------------------------*/ +int tlObjGetVertexDouble( + tlObjState *state, + unsigned int index, + double *x, double *y, double *z, + double *tu, double *tv, + double *nx, double *ny, double *nz ) +{ + unsigned int v = 0, vt = 0, vn = 0; + + if( state == NULL ) + return 1; + + if( index >= state->vertex_map_count ) + return 1; + + v = state->vertex_map_buffer[index].v - 1; + vt = state->vertex_map_buffer[index].vt - 1; + vn = state->vertex_map_buffer[index].vn - 1; + + if( state->point_buffer && v < state->point_count ) + { + if( x ) + *x = state->point_buffer[ v * 3 ]; + + if( y ) + *y = state->point_buffer[ v * 3 + 1]; + + if( z ) + *z = state->point_buffer[ v * 3 + 2]; + } + + if( state->texcoord_buffer && vt < state->texcoord_count ) + { + if( tu ) + *tu = state->texcoord_buffer[ vt * 3 ]; + + if( tv ) + *tv = state->texcoord_buffer[ vt * 3 + 1]; + } + + if( state->normal_buffer && vn < state->normal_count ) + { + if( nx ) + *nx = state->normal_buffer[ vn * 3 ]; + + if( ny ) + *ny = state->normal_buffer[ vn * 3 + 1]; + + if( nz ) + *nz = state->normal_buffer[ vn * 3 + 2]; + } + + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +int tlObjGetVertex( + tlObjState *state, + unsigned int index, + float *x, float *y, float *z, + float *tu, float *tv, + float *nx, float *ny, float *nz ) +{ + unsigned int v = 0, vt = 0, vn = 0; + + if( state == NULL ) + return 1; + + if( index >= state->vertex_map_count ) + return 1; + + v = state->vertex_map_buffer[index].v - 1; + vt = state->vertex_map_buffer[index].vt - 1; + vn = state->vertex_map_buffer[index].vn - 1; + + if( state->point_buffer && v < state->point_count ) + { + if( x ) + *x = (float)state->point_buffer[ v * 3 ]; + + if( y ) + *y = (float)state->point_buffer[ v * 3 + 1]; + + if( z ) + *z = (float)state->point_buffer[ v * 3 + 2]; + } + + if( state->texcoord_buffer && vt < state->texcoord_count ) + { + if( tu ) + *tu = (float)state->texcoord_buffer[ vt * 3 ]; + + if( tv ) + *tv = (float)state->texcoord_buffer[ vt * 3 + 1]; + } + + if( state->normal_buffer && vn < state->normal_count ) + { + if( nx ) + *nx = (float)state->normal_buffer[ vn * 3 ]; + + if( ny ) + *ny = (float)state->normal_buffer[ vn * 3 + 1]; + + if( nz ) + *nz = (float)state->normal_buffer[ vn * 3 + 2]; + } + + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +unsigned int tlObjFaceCount( tlObjState *state ) +{ + if( state == NULL ) + return 0; + + return state->face_count; +} + + +/*----------------------------------------------------------------------------*/ +int tlObjGetFaceInt( + tlObjState *state, + unsigned int index, + unsigned int *a, + unsigned int *b, + unsigned int *c ) +{ + unsigned int face = 0; + + if( state == NULL ) + return 1; + + if( state->face_buffer && face <= state->face_count ) + { + if( a ) + *a = state->face_buffer[ index * 3 ]; + + if( b ) + *b = state->face_buffer[ index * 3 + 1 ]; + + if( c ) + *c = state->face_buffer[ index * 3 + 2 ]; + } + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +int tlObjGetFace( + tlObjState *state, + unsigned int index, + unsigned short *a, + unsigned short *b, + unsigned short *c ) +{ + unsigned int face = 0; + + if( state == NULL ) + return 1; + + if( state->face_buffer && face <= state->face_count ) + { + if( a ) + *a = state->face_buffer[ index * 3 ]; + + if( b ) + *b = state->face_buffer[ index * 3 + 1 ]; + + if( c ) + *c = state->face_buffer[ index * 3 + 2 ]; + } + + return 0; +} + + +/*----------------------------------------------------------------------------*/ +int tlObjCheckFileExtension( const char *filename ) +{ + const char *ext = 0, *tmp = filename; + + if( filename == NULL ) + return 1; + + while( *tmp != 0 ) + { + if( *tmp == '.' ) + ext = tmp + 1; + + tmp++; + } + + /* no extension found */ + if( ext == 0 ) + return 1; + + if( (ext[0] == 'o' || ext[0] == 'O') + && (ext[1] == 'b' || ext[1] == 'B') + && (ext[2] == 'j' || ext[2] == 'J') + && (ext[3] == 0) ) + return 0; + + return 1; +} diff --git a/libs/trimeshloader/src/trimeshloader.c b/libs/trimeshloader/src/trimeshloader.c new file mode 100644 index 0000000..caf9fe4 --- /dev/null +++ b/libs/trimeshloader/src/trimeshloader.c @@ -0,0 +1,280 @@ +/* + * Copyright (c) 2007 Gero Mueller + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +#include "trimeshloader.h" + +#include +#include +#include + +/*----------------------------------------------------------------------------*/ +tlTrimesh *tlCreateTrimeshFrom3dsState( tl3dsState *state, unsigned int vertex_format ) +{ + tlTrimesh *trimesh = NULL; + unsigned int i = 0, index = 0; + float *x = NULL, *y = NULL, *z = NULL; + float *u = NULL, *v = NULL; + float *nx = NULL, *ny = NULL, *nz = NULL; + + if( state == NULL ) + return NULL; + + trimesh = malloc( sizeof(tlTrimesh) ); + + trimesh->object_count = tl3dsObjectCount( state ); + trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count ); + for( i = 0; i < trimesh->object_count; i++ ) + { + unsigned int length = strlen( tl3dsObjectName( state, i ) ) + 1; + trimesh->objects[i].name = malloc( length ); + memcpy( trimesh->objects[i].name, tl3dsObjectName( state, i ), length ); + trimesh->objects[i].face_index = tl3dsObjectFaceIndex( state, i ); + trimesh->objects[i].face_count = tl3dsObjectFaceCount( state, i ); + } + + trimesh->face_count = tl3dsFaceCount( state ); + trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 ); + for( i = 0; i < trimesh->face_count; i++ ) + { + unsigned int offset = i * 3; + tl3dsGetFace( state, i, + &trimesh->faces[offset], + &trimesh->faces[offset + 1], + &trimesh->faces[offset + 2] ); + } + + trimesh->vertex_count = tl3dsVertexCount( state ); + trimesh->vertex_format = vertex_format; + trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0; + trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0; + trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0; + trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size ); + index = 0; + for( i = 0; i < trimesh->vertex_count; i++ ) + { + if( vertex_format & TL_FVF_XYZ ) + { + x = &trimesh->vertices[index++]; + y = &trimesh->vertices[index++]; + z = &trimesh->vertices[index++]; + } + + if( vertex_format & TL_FVF_UV ) + { + u = &trimesh->vertices[index++]; + v = &trimesh->vertices[index++]; + } + + if( vertex_format & TL_FVF_NORMAL ) + { + nx = &trimesh->vertices[index++]; + ny = &trimesh->vertices[index++]; + nz = &trimesh->vertices[index++]; + } + + tl3dsGetVertex( state, i, x, y, z, u, v, nx, ny, nz ); + } + + return trimesh; +} + + +/*----------------------------------------------------------------------------*/ +tlTrimesh *tlLoad3DS( const char *filename, unsigned int vertex_format ) +{ + FILE *f = 0; + tlTrimesh *trimesh = NULL; + + if( filename == NULL ) + return NULL; + + f = fopen( filename, "r" ); + if( f ) + { + tl3dsState *state = NULL; + + state = tl3dsCreateState(); + if( state ) + { + char buffer[1024]; + unsigned int size = 0; + + while( !feof( f ) ) + { + size = (unsigned int) fread( buffer, 1, sizeof(buffer), f ); + tl3dsParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 ); + } + + trimesh = tlCreateTrimeshFrom3dsState( state, vertex_format ); + + tl3dsDestroyState( state ); + } + + fclose( f ); + } + + return trimesh; +} + + +/*----------------------------------------------------------------------------*/ +tlTrimesh *tlCreateTrimeshFromObjState( tlObjState *state, unsigned int vertex_format ) +{ + tlTrimesh *trimesh = NULL; + unsigned int i = 0, index = 0; + float *x = NULL, *y = NULL, *z = NULL; + float *u = NULL, *v = NULL; + float *nx = NULL, *ny = NULL, *nz = NULL; + + if( state == NULL ) + return NULL; + + trimesh = malloc( sizeof(tlTrimesh) ); + + + trimesh->object_count = tlObjObjectCount( state ); + trimesh->objects = malloc( sizeof(tlObject) * trimesh->object_count ); + for( i = 0; i < trimesh->object_count; i++ ) + { + unsigned int length = strlen( tlObjObjectName( state, i ) ) + 1; + trimesh->objects[i].name = malloc( length ); + memcpy( trimesh->objects[i].name, tlObjObjectName( state, i ), length ); + trimesh->objects[i].face_index = tlObjObjectFaceIndex( state, i ); + trimesh->objects[i].face_count = tlObjObjectFaceCount( state, i ); + } + + trimesh->face_count = tlObjFaceCount( state ); + trimesh->faces = malloc( sizeof(unsigned short) * trimesh->face_count * 3 ); + for( i = 0; i < trimesh->face_count; i++ ) + { + unsigned int offset = i * 3; + tlObjGetFace( state, i, + &trimesh->faces[offset], + &trimesh->faces[offset + 1], + &trimesh->faces[offset + 2] ); + } + + trimesh->vertex_count = tlObjVertexCount( state ); + trimesh->vertex_format = vertex_format; + trimesh->vertex_size = vertex_format & TL_FVF_XYZ ? 3 * sizeof(float) : 0; + trimesh->vertex_size += vertex_format & TL_FVF_UV ? 2 * sizeof(float) : 0; + trimesh->vertex_size += vertex_format & TL_FVF_NORMAL ? 3 * sizeof(float) : 0; + trimesh->vertices = malloc( trimesh->vertex_count * trimesh->vertex_size ); + index = 0; + for( i = 0; i < trimesh->vertex_count; i++ ) + { + if( vertex_format & TL_FVF_XYZ ) + { + x = &trimesh->vertices[index++]; + y = &trimesh->vertices[index++]; + z = &trimesh->vertices[index++]; + } + + if( vertex_format & TL_FVF_UV ) + { + u = &trimesh->vertices[index++]; + v = &trimesh->vertices[index++]; + } + + if( vertex_format & TL_FVF_NORMAL ) + { + nx = &trimesh->vertices[index++]; + ny = &trimesh->vertices[index++]; + nz = &trimesh->vertices[index++]; + } + + tlObjGetVertex( state, i, x, y, z, u, v, nx, ny, nz ); + } + + return trimesh; +} + + +/*----------------------------------------------------------------------------*/ +tlTrimesh *tlLoadOBJ( const char *filename, unsigned int vertex_format ) +{ + FILE *f = 0; + tlTrimesh *trimesh = NULL; + + if( filename == NULL ) + return NULL; + + f = fopen( filename, "r" ); + if( f ) + { + tlObjState *state = NULL; + + state = tlObjCreateState(); + if( state ) + { + char buffer[1024]; + unsigned int size = 0; + + while( !feof( f ) ) + { + size = (unsigned int) fread( buffer, 1, sizeof(buffer), f ); + tlObjParse( state, buffer, size, size < sizeof(buffer) ? 1 : 0 ); + } + + trimesh = tlCreateTrimeshFromObjState( state, vertex_format ); + + tlObjDestroyState( state ); + } + + fclose( f ); + } + + return trimesh; +} + + +/*----------------------------------------------------------------------------*/ +tlTrimesh *tlLoadTrimesh( const char* filename, unsigned int vertex_format ) +{ + tlTrimesh *trimesh = NULL; + + if( tl3dsCheckFileExtension( filename ) == 0 ) + trimesh = tlLoad3DS( filename, vertex_format ); + else if( tlObjCheckFileExtension( filename ) == 0 ) + trimesh = tlLoadOBJ( filename, vertex_format ); + + return trimesh; +} + + +/*----------------------------------------------------------------------------*/ +void tlDeleteTrimesh( tlTrimesh *trimesh ) +{ + unsigned int i = 0; + + if( trimesh == NULL ) + return; + + for( i = 0; i < trimesh->object_count; i++ ) + free( trimesh->objects[i].name ); + + free( trimesh->objects ); + free( trimesh->faces ); + free( trimesh->vertices ); + free( trimesh ); +} diff --git a/src/client/Client.cpp b/src/client/Client.cpp index 540c784..9869ca5 100644 --- a/src/client/Client.cpp +++ b/src/client/Client.cpp @@ -71,15 +71,30 @@ void draw_team(Team *team) { gluSphere(quadratic, 50.f, 32, 32); glPopMatrix(); } - -void draw_player(player_t *player) { +GLuint wallTex = 0; +void Client::drawPlayer(player_t *player) { if (player->status == 0) return; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, player->team->color); glMatrixMode( GL_MODELVIEW); glPushMatrix(); glTranslated(player->x, player->y, player->z); - gluSphere(quadratic, 10.f, 32, 32); + glEnableClientState( GL_VERTEX_ARRAY); + glEnableClientState( GL_TEXTURE_COORD_ARRAY); + glEnableClientState( GL_NORMAL_ARRAY); + glVertexPointer(3, GL_FLOAT, game.shipMesh->vertex_size, + game.shipMesh->vertices); + glTexCoordPointer(2, GL_FLOAT, game.shipMesh->vertex_size, + game.shipMesh->vertices + 3); + glNormalPointer(GL_FLOAT, game.shipMesh->vertex_size, + game.shipMesh->vertices + 5); + for (size_t i = 0; i < game.shipMesh->object_count; i++) { + glDrawElements(GL_TRIANGLES, game.shipMesh->objects[i].face_count * 3, + GL_UNSIGNED_SHORT, + &game.shipMesh->faces[game.shipMesh->objects[i].face_index]); + } + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); glPopMatrix(); } @@ -152,9 +167,7 @@ void setup_explosion() { textures[4]); } -GLuint wallTex = 0; - -void draw_box() { +void Client::drawLevel() { if (wallTex == 0) { glGenTextures(1, &wallTex); @@ -180,13 +193,14 @@ void draw_box() { //glDisable( GL_DEPTH_TEST); // glEnable( GL_LIGHTING); // glDisable( GL_BLEND); + glColor4f(1, 1, 1, 1); glMatrixMode( GL_MODELVIEW); glPushMatrix(); +#if 0 glTranslated(2000.0, 0.0, 0.0); //glScaled(5000.0f, 5000.0f, 5000.0f); float s = 3000.0f, t = 10.0f; // Just in case we set all vertices to white. - glColor4f(1, 1, 1, 1); // Render the front quad glBegin( GL_QUADS); @@ -278,6 +292,24 @@ void draw_box() { glTexCoord2f(t, 0); glVertex3f(s, -s, -s); glEnd(); +#else + glEnableClientState( GL_VERTEX_ARRAY); + glEnableClientState( GL_TEXTURE_COORD_ARRAY); + glEnableClientState( GL_NORMAL_ARRAY); + glVertexPointer(3, GL_FLOAT, game.levelMesh->vertex_size, + game.levelMesh->vertices); + glTexCoordPointer(2, GL_FLOAT, game.levelMesh->vertex_size, + game.levelMesh->vertices + 3); + glNormalPointer(GL_FLOAT, game.levelMesh->vertex_size, + game.levelMesh->vertices + 5); + for (size_t i = 0; i < game.levelMesh->object_count; i++) { + glDrawElements(GL_TRIANGLES, game.levelMesh->objects[i].face_count * 3, + GL_UNSIGNED_SHORT, + &game.levelMesh->faces[game.levelMesh->objects[i].face_index]); + } + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); +#endif // Restore enable bits and matrix glPopAttrib(); @@ -450,7 +482,7 @@ void Client::update() { draw_team(&game.teams[i]); for (size_t i = 0; i < GAME_PLAYER_COUNT; i++) - draw_player(&game.player[i]); + drawPlayer(&game.player[i]); for (size_t i = 0; i < GAME_BOMB_COUNT; i++) draw_bomb(&game.bomb[i]); @@ -458,7 +490,7 @@ void Client::update() { for (size_t i = 0; i < GAME_POINT_COUNT; i++) draw_point(&game.point[i]); - draw_box(); + drawLevel(); glDisable(GL_LIGHT0); glDisable(GL_LIGHTING); diff --git a/src/client/Client.h b/src/client/Client.h index b4686a4..28f06e8 100644 --- a/src/client/Client.h +++ b/src/client/Client.h @@ -33,6 +33,9 @@ private: void loadConsoleFont(); void onExplosion(double x, double y, double z); + + void drawLevel(); + void drawPlayer(player_t *player); }; #endif /* CLIENT_H_ */ diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index d922ee0..8510bef 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -9,11 +9,11 @@ add_library( common ) add_dependencies( common - enet pugixml bullet + enet pugixml bullet trimeshloader ) target_link_libraries(common - enet pugixml bullet + enet pugixml bullet trimeshloader ) if (WIN32) diff --git a/src/common/Game.cpp b/src/common/Game.cpp index d6d9889..1c2e3b2 100644 --- a/src/common/Game.cpp +++ b/src/common/Game.cpp @@ -4,6 +4,24 @@ #include #include +#include "btBulletDynamicsCommon.h" + +Game::Game() : + collisionConfiguration(new btDefaultCollisionConfiguration()), dispatcher( + new btCollisionDispatcher(collisionConfiguration.get())), + overlappingPairCache(new btDbvtBroadphase), solver( + new btSequentialImpulseConstraintSolver), dynamicsWorld( + new btDiscreteDynamicsWorld(dispatcher.get(), + overlappingPairCache.get(), solver.get(), + collisionConfiguration.get())), levelMesh(0) { + +} + +Game::~Game() { + tlDeleteTrimesh(levelMesh); + tlDeleteTrimesh(shipMesh); +} + double rand2() { float u = (float) rand() / (float) RAND_MAX; return 2.0 * (u - 0.5); @@ -76,9 +94,61 @@ void setup_bomb(bomb_t *bomb) { bomb->z = 0.0; } +void Game::setupLevel() { + dynamicsWorld->setGravity(btVector3(0,-10,0)); + + levelMesh = tlLoadTrimesh("data/level.obj", TL_FVF_XYZ | TL_FVF_UV + | TL_FVF_NORMAL); + + btIndexedMesh im; + im.m_numTriangles = levelMesh->face_count; + im.m_triangleIndexBase = (unsigned char *) levelMesh->faces; + im.m_triangleIndexStride = sizeof(unsigned short) * 3; + + im.m_numVertices = levelMesh->vertex_count; + im.m_vertexBase = (unsigned char *) levelMesh->vertices; + im.m_vertexStride = levelMesh->vertex_size; + + levelVertexArray.reset(new btTriangleIndexVertexArray); + levelVertexArray->addIndexedMesh(im, PHY_SHORT); + + btBvhTriangleMeshShape *_levelShape = new btBvhTriangleMeshShape( + levelVertexArray.get(), true); + levelShape.reset(_levelShape); + + btVector3 localInertia(0, 0, 0); + btRigidBody::btRigidBodyConstructionInfo rbInfo(0, 0, _levelShape, + localInertia); + levelBody.reset(new btRigidBody(rbInfo)); + dynamicsWorld->addRigidBody(levelBody.get()); + + // load ship + shipMesh = tlLoadTrimesh("data/ship.obj", TL_FVF_XYZ | TL_FVF_UV + | TL_FVF_NORMAL); + + btIndexedMesh sim; + sim.m_numTriangles = shipMesh->face_count; + sim.m_triangleIndexBase = (unsigned char *) shipMesh->faces; + sim.m_triangleIndexStride = sizeof(unsigned short) * 3; + + sim.m_numVertices = shipMesh->vertex_count; + sim.m_vertexBase = (unsigned char *) shipMesh->vertices; + sim.m_vertexStride = shipMesh->vertex_size; + + shipVertexArray.reset(new btTriangleIndexVertexArray); + shipVertexArray->addIndexedMesh(im, PHY_SHORT); + + btBvhTriangleMeshShape *_shipShape = new btBvhTriangleMeshShape( + shipVertexArray.get(), true); + shipShape.reset(_shipShape); + +} + void Game::setup() { size_t i; + setupLevel(); + teams.resize(2); for (i = 0; i < teams.size(); i++) setup_team(&teams[i], i); @@ -129,6 +199,22 @@ player_t *Game::spawn_player(Team *team) { player->status = 1; player->id = max_player_id++; reset_player(player); + + if (player->body.get() == 0) { + /// Create Dynamic Objects + btTransform startTransform; + startTransform.setIdentity(); + startTransform.setOrigin(btVector3(player->x, player->y, player->z)); + btScalar mass(1.f); + btVector3 localInertia(0, 0, 0); + shipShape->calculateLocalInertia(mass, localInertia); + player->state.reset(new btDefaultMotionState()); + player->state->setWorldTransform(startTransform); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, + player->state.get(), shipShape.get(), localInertia); + player->body.reset(new btRigidBody(rbInfo)); + dynamicsWorld->addRigidBody(player->body.get()); + } return player; } @@ -154,15 +240,20 @@ void Game::update_players(double dt) { player_t *p = &player[i]; if (p->status == 0) return; - if (p->vx > 1000.0) - p->vx = 1000.0; - if (p->vy > 1000.0) - p->vy = 1000.0; - if (p->vz > 1000.0) - p->vz = 1000.0; - p->x += p->vx * dt; - p->y += p->vy * dt; - p->z += p->vz * dt; +// if (p->vx > 1000.0) +// p->vx = 1000.0; +// if (p->vy > 1000.0) +// p->vy = 1000.0; +// if (p->vz > 1000.0) +// p->vz = 1000.0; +// p->x += p->vx * dt; +// p->y += p->vy * dt; +// p->z += p->vz * dt; + btTransform wt; + p->state->getWorldTransform(wt); + p->x = wt.getOrigin().x(); + p->y = wt.getOrigin().y(); + p->z = wt.getOrigin().z(); double distance2 = pow(p->x - p->team->x, 2) + pow(p->y - p->team->y, 2) + pow(p->z - p->team->z, 2); @@ -296,6 +387,8 @@ void Game::update_points(double dt) { } void Game::update(double dt) { + dynamicsWorld->stepSimulation(dt,10); + const double delta = 1. / 120.; updateTime += dt; while (updateTime > delta) { diff --git a/src/common/Game.h b/src/common/Game.h index 6e5b22d..7c4b139 100644 --- a/src/common/Game.h +++ b/src/common/Game.h @@ -3,8 +3,21 @@ #include "common.h" #include "sigslot.h" +#include "trimeshloader.h" #include +#include + +// bullet forward declatations +class btDefaultCollisionConfiguration; +class btCollisionDispatcher; +class btBroadphaseInterface; +class btSequentialImpulseConstraintSolver; +class btDiscreteDynamicsWorld; +class btCollisionShape; +class btTriangleIndexVertexArray; +class btRigidBody; +class btMotionState; typedef struct Team Team; typedef struct player_t player_t; @@ -22,6 +35,8 @@ struct player_t { double vx, vy, vz; Team *team; uint16_t points; + std::auto_ptr state; + std::auto_ptr body; }; struct bomb_t { @@ -47,6 +62,9 @@ public: class Game { public: + Game(); + ~Game(); + std::vector teams; player_t player[GAME_PLAYER_COUNT]; bomb_t bomb[GAME_BOMB_COUNT]; @@ -76,6 +94,25 @@ public: void explode_bomb(bomb_t *bomb); void update_point(point_t *point); size_t active_team_players(Team *team); + + tlTrimesh *levelMesh; + tlTrimesh *shipMesh; + +private: + void setupLevel(); + + const std::auto_ptr collisionConfiguration; + const std::auto_ptr dispatcher; + const std::auto_ptr overlappingPairCache; + const std::auto_ptr solver; + const std::auto_ptr dynamicsWorld; + std::auto_ptr levelVertexArray; + std::auto_ptr levelShape; + std::auto_ptr levelBody; + + std::auto_ptr shipVertexArray; + std::auto_ptr shipShape; + }; #endif