gremlin/src/common/game.h

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#ifndef GREMLIN_GAME_H
#define GREMLIN_GAME_H
#include "common.h"
typedef struct team_t team_t;
typedef struct player_t player_t;
typedef struct game_t game_t;
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#define GAME_TEAM_COUNT 2
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#define GAME_PLAYER_COUNT 64
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#define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 5)
#define GAME_POINT_COUNT 50
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struct player_t {
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uint16_t id;
uint16_t status;
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double x, y, z;
double rx, ry, rz, rw;
double vx, vy, vz;
team_t *team;
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uint16_t points;
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};
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struct bomb_t {
uint8_t status;
double x, y, z;
double vx, vy, vz;
double ttl;
};
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struct point_t {
uint8_t status;
double x, y, z;
};
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struct team_t {
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uint16_t id;
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double x, y, z;
float color[4];
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uint16_t points;
uint16_t wins;
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};
struct game_t {
team_t team[GAME_TEAM_COUNT];
player_t player[GAME_PLAYER_COUNT];
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bomb_t bomb[GAME_BOMB_COUNT];
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point_t point[GAME_POINT_COUNT];
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int16_t max_player_id;
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int master;
double updateTime;
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player_t *local_player;
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void(*explosion_callback)(double x, double y, double z, void *data);
void *explosion_callback_data;
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};
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extern void game_setup(game_t *game);
extern void game_reset(game_t *game);
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extern team_t *game_team_with_least_players(game_t *game);
extern player_t *game_spawn_player(game_t *game, team_t *team);
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extern player_t *game_spawn_player_id(game_t *game, team_t *team, uint16_t id);
extern team_t *game_team(game_t *game, uint16_t id);
extern player_t *game_player(game_t *game, uint16_t id);
extern bomb_t *game_bomb(game_t *game, uint16_t index);
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extern void game_update_players(game_t *game, double dt);
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extern bomb_t *game_spawn_bomb(game_t *game);
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extern point_t *game_spawn_point(game_t *game);
extern void game_update_bombs(game_t *game, double dt);
extern void game_update_points(game_t *game, double dt);
extern void game_update(game_t *game, double dt);
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extern void game_setup_explosion_callback(game_t *game,
void(*explosion_callback)(double x, double y, double z, void *data),
void *data);
extern void game_set_master(game_t *game, int master);
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#endif