refactored
This commit is contained in:
parent
e08d376864
commit
8e80efe3a2
@ -1,7 +1,12 @@
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cmake_minimum_required (VERSION 2.6)
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project (GREMLIN C CXX)
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add_subdirectory (libs/glfw)
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INCLUDE (CheckIncludeFiles)
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CHECK_INCLUDE_FILES ("GL/gl.h" ENABLE_VIDEO)
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if (ENABLE_VIDEO)
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add_subdirectory (libs/glfw)
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add_subdirectory (libs/spark)
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endif(ENABLE_VIDEO)
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add_subdirectory (libs/enet)
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add_subdirectory (libs/spark)
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add_subdirectory (src)
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@ -1,10 +1,15 @@
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# find external software
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find_package(OpenGL)
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if (ENABLE_VIDEO)
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# find external software
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find_package(OpenGL)
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# set includes
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include_directories (${GREMLIN_SOURCE_DIR}/libs/glfw/include)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/spark/include)
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SET(VIDEO_SOURCES Explosion oglfont)
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endif(ENABLE_VIDEO)
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# set includes
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include_directories (${GREMLIN_SOURCE_DIR}/libs/glfw/include)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/enet/include)
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include_directories (${GREMLIN_SOURCE_DIR}/libs/spark/include)
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include_directories (${GREMLIN_SOURCE_DIR}/src)
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@ -12,13 +17,13 @@ include_directories (${GREMLIN_SOURCE_DIR}/src)
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add_executable( gremlin
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main
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game
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Explosion
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oglfont
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Time
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network
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${VIDEO_SOURCES}
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)
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# set dependencies
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add_dependencies( gremlin
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glfw enet spark
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enet
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)
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if (WIN32)
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@ -26,10 +31,28 @@ if (WIN32)
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endif(WIN32)
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if(UNIX)
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set(PLATFORM_LIBRARIES GL X11 Xrandr pthread asound)
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set(PLATFORM_LIBRARIES pthread)
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endif(UNIX)
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target_link_libraries(gremlin
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glfw enet spark ${OPENGL_LIBRARY} ${PLATFORM_LIBRARIES}
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enet ${PLATFORM_LIBRARIES}
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)
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if (ENABLE_VIDEO)
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# set dependencies
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add_dependencies( gremlin
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glfw spark
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)
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add_definitions(-DENABLE_VIDEO)
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if(UNIX)
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target_link_libraries(gremlin
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GL GLU X11 Xrandr
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)
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endif(UNIX)
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target_link_libraries(gremlin
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glfw spark
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)
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endif(ENABLE_VIDEO)
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128
src/Time.cpp
Normal file
128
src/Time.cpp
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@ -0,0 +1,128 @@
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/*
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* Timer.cpp
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*
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* Created on: 12.01.2011
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* Author: gmueller
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*/
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#include "Time.h"
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#ifdef _WIN32
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#define MEAN_AND_LEAN
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#include <windows.h>
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static int _hasPerformanceCounter;
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static unsigned int _t0_32;
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static __int64 _t0_64;
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static double _resolution = 0.0;
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static bool _initialized = false;
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static void _init() {
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__int64 freq;
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// Check if we have a performance counter
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if( QueryPerformanceFrequency( (LARGE_INTEGER *)&freq ) )
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{
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// Performance counter is available => use it!
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_hasPerformanceCounter = GL_TRUE;
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// Counter resolution is 1 / counter frequency
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_resolution = 1.0 / (double)freq;
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// Set start time for timer
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QueryPerformanceCounter( (LARGE_INTEGER *)&__t0_64 );
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}
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else
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{
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// No performace counter available => use the tick counter
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_hasPerformanceCounter = 0;
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// Counter resolution is 1 ms
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_resolution = 0.001;
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// Set start time for timer
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_t0_32 = timeGetTime();
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}
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}
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double PerformanceTimer::get() {
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if (_initialized == false)
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_init();
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double t;
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__int64 t_64;
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if( _hasPerformanceCounter ) {
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QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );
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t = (double)(t_64 - _t0_64);
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}
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else
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{
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t = (double)(timeGetTime() - _t0_32);
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}
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// Calculate the current time in seconds
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return t * _resolution;
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}
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void PerformanceTimer::set(double t) {
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if (_initialized == false)
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_init();
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__int64 t_64;
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if( _hasPerformanceCounter )
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{
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QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );
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_t0_64 = t_64 - (__int64)(t/_resolution);
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}
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else
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{
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_t0_32 = timeGetTime() - (int)(t*1000.0);
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}
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}
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#else
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#include <sys/time.h>
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static double _resolution = 0.0;
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static long long _t0 = 0;
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static bool _initialized = false;
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static void _init() {
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// "Resolution" is 1 us
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_resolution = 1e-6;
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// Set start-time for timer
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struct timeval tv;
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gettimeofday(&tv, 0);
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_t0 = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec;
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_initialized = true;
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}
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double PerformanceTimer::get() {
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if (_initialized == false)
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_init();
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struct timeval tv;
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gettimeofday(&tv, 0);
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long long t = (long long) tv.tv_sec * (long long) 1000000
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+ (long long) tv.tv_usec;
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return (double) (t - _t0) * _resolution;
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}
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void PerformanceTimer::set(double t) {
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if (_initialized == false)
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_init();
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long long t1;
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struct timeval tv;
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gettimeofday(&tv, 0);
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t1 = (long long) tv.tv_sec * (long long) 1000000 + (long long) tv.tv_usec;
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// Calulate new starting time
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_t0 = t1 - (long long) (t / _resolution);
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}
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#endif // else _WIN32
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17
src/Time.h
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17
src/Time.h
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@ -0,0 +1,17 @@
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/*
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* Timer.h
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*
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* Created on: 12.01.2011
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* Author: gmueller
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*/
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#ifndef TIME_H_
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#define TIME_H_
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class PerformanceTimer {
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public:
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static double get();
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static void set(double);
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};
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#endif /* TIME_H_ */
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12
src/game.cpp
12
src/game.cpp
@ -206,8 +206,9 @@ void _explode_bomb(game_t *game, bomb_t *bomb) {
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continue;
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double distance2 = pow(player->x - bomb->x, 2) + pow(player->y
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- bomb->y, 2) + pow(player->z - bomb->z, 2);
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if (distance2 < pow(150 , 2)) {
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game->explosion_callback(player->x, player->y, player->z);
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if (distance2 < pow(150, 2)) {
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if (game->explosion_callback)
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game->explosion_callback(player->x, player->y, player->z);
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player->x = player->team->x + 100;
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player->y = player->team->y;
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player->z = player->team->z;
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@ -258,10 +259,13 @@ void game_update_bombs(game_t *game, double dt) {
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if (bomb->ttl < 0) {
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if (bomb->status == 1) {
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game->explosion_callback(bomb->x, bomb->y, bomb->z);
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if (game->explosion_callback)
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game->explosion_callback(bomb->x, bomb->y, bomb->z);
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bomb->status = 2;
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} else if (bomb->ttl < -0.2) {
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_explode_bomb(game, bomb);
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if (game->master) {
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_explode_bomb(game, bomb);
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}
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bomb->status = 0;
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}
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}
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@ -50,6 +50,7 @@ struct game_t {
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int16_t max_player_id;
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int master;
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double updateTime;
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player_t *local_player;
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void(*explosion_callback)(double x, double y, double z);
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};
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495
src/main.cpp
495
src/main.cpp
@ -4,19 +4,18 @@
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#include <string.h>
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#include <sstream>
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#include <enet/enet.h>
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#include <GL/glfw.h>
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#include <enet/enet.h>
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#include "common.h"
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#include "game.h"
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#include "Explosion.h"
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#include "Schedule.h"
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#include "oglfont.h"
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#include "Time.h"
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#include "network.h"
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GLUquadricObj *quadratic;
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ENetHost *host;
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ENetPeer *client_peer;
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player_t *local_player;
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Explosion explosion;
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void key_callback(int key, int state) {
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@ -38,11 +37,6 @@ void setup_light() {
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}
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void setup_opengl() {
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// Initialise GLFW
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if (!glfwInit()) {
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fprintf(stderr, "Failed to initialize GLFW\n");
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exit(EXIT_FAILURE);
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}
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// Open OpenGL window
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if (!glfwOpenWindow(640, 480, 0, 0, 0, 0, 0, 0, GLFW_WINDOW)) {
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@ -114,378 +108,6 @@ void draw_point(point_t *point) {
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glPopMatrix();
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}
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void setup_network(const char *remote) {
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if (enet_initialize() != 0) {
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fprintf(stderr, "An error occurred while initializing ENet.\n");
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exit(EXIT_FAILURE);
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}
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if (remote == NULL) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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address.port = 1234;
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host = enet_host_create(&address, 32, 2, 0, 0);
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if (host == NULL) {
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fprintf(stderr,
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"An error occurred while trying to create an ENet server host.\n");
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exit(EXIT_FAILURE);
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}
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} else {
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ENetAddress address;
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ENetEvent event;
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host = enet_host_create(NULL, 1, 2, 57600 / 8, 14400 / 8);
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if (host == NULL) {
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fprintf(stderr,
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"An error occurred while trying to create an ENet client host.\n");
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exit(EXIT_FAILURE);
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}
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enet_address_set_host(&address, remote);
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address.port = 1234;
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/* Initiate the connection, allocating the two channels 0 and 1. */
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client_peer = enet_host_connect(host, &address, 2, 0);
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if (client_peer == NULL) {
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fprintf(stderr,
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"No available peers for initiating an ENet connection.\n");
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exit(EXIT_FAILURE);
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}
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/* Wait up to 5 seconds for the connection attempt to succeed. */
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if (enet_host_service(host, &event, 5000) > 0 && event.type
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== ENET_EVENT_TYPE_CONNECT) {
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puts("Connection succeeded.");
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} else {
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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/* had run out without any significant event. */
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enet_peer_reset(client_peer);
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fprintf(stderr, "Connection to %s failed.", remote);
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}
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}
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}
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#define MESSAGE_PLAYER_SPAWN 0
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#define MESSAGE_PLAYER_KILL 1
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#define MESSAGE_ACCEPT 2
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#define MESSAGE_PLAYER_UPDATE 3
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#define MESSAGE_PLAYER_ACCELERATE 4
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#define MESSAGE_BOMB_DROP 5
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#define MESSAGE_BOMB_UPDATE 6
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#define MESSAGE_POINT_UPDATE 7
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#define MESSAGE_TEAM_UPDATE 8
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typedef struct message_t {
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uint16_t msg_id;
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} message_t;
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typedef struct player_spawn_message_t {
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uint16_t msg_id;
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uint8_t team_id;
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uint16_t player_id;
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} player_spawn_message_t;
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typedef struct player_kill_message_t {
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uint16_t msg_id;
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uint16_t player_id;
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} player_kill_message_t;
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typedef struct accept_message_t {
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uint16_t msg_id;
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uint16_t player_id;
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} accept_message_t;
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typedef struct player_update_message_t {
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uint16_t msg_id;
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uint16_t player_id;
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unsigned int session;
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double x, y, z;
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double vx, vy, vz;
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uint16_t points;
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} player_update_message_t;
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typedef struct player_accelerate_message_t {
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uint16_t msg_id;
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uint16_t player_id;
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double x, y, z;
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} player_accelerate_message_t;
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typedef struct bomb_drop_meesage_t {
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uint16_t msg_id;
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double x, y, z;
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double vx, vy, vz;
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double ttl;
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} bomb_drop_meesage_t;
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typedef struct bomb_update_meesage_t {
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uint16_t msg_id;
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uint16_t bomb_index;
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double x, y, z;
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double vx, vy, vz;
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double ttl;
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} bomb_update_meesage_t;
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typedef struct point_update_mesage_t {
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uint16_t msg_id;
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uint16_t point_index;
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uint8_t status;
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double x, y, z;
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} point_update_meesage_t;
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struct team_update_message_t {
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uint16_t msg_id;
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uint16_t team_id;
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uint16_t points;
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uint16_t wins;
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};
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void send_player_updates(game_t *game) {
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size_t i;
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for (i = 0; i < GAME_PLAYER_COUNT; i++) {
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if (game->player[i].status == 0)
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continue;
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player_update_message_t msg;
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msg.msg_id = MESSAGE_PLAYER_UPDATE;
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msg.player_id = game->player[i].id;
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msg.x = game->player[i].x;
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msg.y = game->player[i].y;
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msg.z = game->player[i].z;
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msg.vx = game->player[i].vx;
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msg.vy = game->player[i].vy;
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msg.vz = game->player[i].vz;
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msg.points = game->player[i].points;
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ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
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enet_host_broadcast(host, 0, packet);
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}
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for (i = 0; i < GAME_TEAM_COUNT; i++) {
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team_update_message_t msg;
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msg.msg_id = MESSAGE_TEAM_UPDATE;
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msg.team_id = game->team[i].id;
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msg.points = game->team[i].points;
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msg.wins = game->team[i].wins;
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ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
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enet_host_broadcast(host, 0, packet);
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}
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}
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void dispatch_message(enet_uint8 *data, size_t length, game_t *game) {
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message_t *msg = (message_t *) data;
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switch (msg->msg_id) {
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case MESSAGE_PLAYER_SPAWN: {
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player_spawn_message_t *sm = (player_spawn_message_t *) data;
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team_t *team = game_team(game, sm->team_id);
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player_t *player = game_spawn_player_id(game, team, sm->player_id);
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break;
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}
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case MESSAGE_PLAYER_KILL: {
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player_kill_message_t *sm = (player_kill_message_t *) data;
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player_t *player = game_player(game, sm->player_id);
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player->status = 0;
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player->team = 0;
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break;
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}
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case MESSAGE_ACCEPT: {
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accept_message_t *am = (accept_message_t *) data;
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local_player = game_player(game, am->player_id);
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printf("Spwan as %d.%d\n", local_player->team->id, local_player->id);
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break;
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}
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case MESSAGE_PLAYER_UPDATE: {
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player_update_message_t *um = (player_update_message_t *) data;
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player_t *player = game_player(game, um->player_id);
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player->x = um->x + um->vx * 0.0001;
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player->y = um->y + um->vy * 0.0001;
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player->z = um->z + um->vz * 0.0001;
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player->vx = um->vx;
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player->vy = um->vy;
|
||||
player->vz = um->vz;
|
||||
player->points = um->points;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_POINT_UPDATE: {
|
||||
point_update_mesage_t *msg = (point_update_mesage_t *) data;
|
||||
point_t *p = &game->point[msg->point_index];
|
||||
p->status = msg->status;
|
||||
p->x = msg->x;
|
||||
p->y = msg->y;
|
||||
p->z = msg->z;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_PLAYER_ACCELERATE: {
|
||||
player_accelerate_message_t *um = (player_accelerate_message_t *) data;
|
||||
player_t *player = game_player(game, um->player_id);
|
||||
player->vx += um->x;
|
||||
player->vy += um->y;
|
||||
player->vz += um->z;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_BOMB_DROP: {
|
||||
bomb_drop_meesage_t *m = (bomb_drop_meesage_t *) data;
|
||||
bomb_t *bomb = game_spawn_bomb(game);
|
||||
if (bomb == NULL)
|
||||
return;
|
||||
bomb->x = m->x + m->vx * 0.0001;
|
||||
bomb->y = m->y + m->vy * 0.0001;
|
||||
bomb->z = m->z + m->vz * 0.0001;
|
||||
bomb->vx = m->vx;
|
||||
bomb->vy = m->vy;
|
||||
bomb->vz = m->vz;
|
||||
bomb->ttl = m->ttl;
|
||||
if (client_peer == NULL) {
|
||||
ENetPacket * packet = enet_packet_create(data, length,
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MESSAGE_TEAM_UPDATE: {
|
||||
team_update_message_t *m = (team_update_message_t *) data;
|
||||
team_t *team = game_team(game, m->team_id);
|
||||
if (team == NULL)
|
||||
return;
|
||||
team->points = m->points;
|
||||
team->wins = m->wins;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
void service_network(game_t *game) {
|
||||
ENetEvent event;
|
||||
|
||||
/* Wait up to 1000 milliseconds for an event. */
|
||||
while (enet_host_service(host, &event, 0) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
printf("A new client connected from %x:%u.\n",
|
||||
event.peer->address.host, event.peer->address.port);
|
||||
{
|
||||
// bring new client up to date
|
||||
size_t i;
|
||||
for (i = 0; i < GAME_PLAYER_COUNT; i++) {
|
||||
if (game->player[i].status == 0)
|
||||
continue;
|
||||
// send player spawn message
|
||||
player_spawn_message_t spwan_msg;
|
||||
spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
|
||||
spwan_msg.team_id = game->player[i].team->id;
|
||||
spwan_msg.player_id = game->player[i].id;
|
||||
ENetPacket * packet = enet_packet_create(&spwan_msg,
|
||||
sizeof(spwan_msg), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
|
||||
for (i = 0; i < GAME_POINT_COUNT; i++) {
|
||||
if (game->point[i].status == 0)
|
||||
continue;
|
||||
point_update_mesage_t msg;
|
||||
msg.msg_id = MESSAGE_POINT_UPDATE;
|
||||
msg.point_index = i;
|
||||
msg.status = game->point[i].status;
|
||||
msg.x = game->point[i].x;
|
||||
msg.y = game->point[i].y;
|
||||
msg.z = game->point[i].z;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
|
||||
team_t *team = game_team_with_least_players(game);
|
||||
player_t *player = game_spawn_player(game, team);
|
||||
printf("Spwan as %d.%d\n", team->id, player->id);
|
||||
event.peer->data = player;
|
||||
|
||||
// send player spawn message
|
||||
player_spawn_message_t spwan_msg;
|
||||
spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
|
||||
spwan_msg.team_id = team->id;
|
||||
spwan_msg.player_id = player->id;
|
||||
ENetPacket * packet = enet_packet_create(&spwan_msg,
|
||||
sizeof(spwan_msg), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
|
||||
// send team and player
|
||||
accept_message_t msg;
|
||||
msg.msg_id = MESSAGE_ACCEPT;
|
||||
msg.player_id = player->id;
|
||||
packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
|
||||
// send state
|
||||
}
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_RECEIVE: {
|
||||
dispatch_message(event.packet->data, event.packet->dataLength, game);
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
}
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
printf("%s disconected.\n", event.peer -> data);
|
||||
{
|
||||
/* Reset the peer's client information. */
|
||||
player_t *player = (player_t *) event.peer->data;
|
||||
player->status = 0;
|
||||
player->team = 0;
|
||||
|
||||
// send player spawn message
|
||||
player_kill_message_t msg;
|
||||
msg.msg_id = MESSAGE_PLAYER_KILL;
|
||||
msg.player_id = player->id;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
event.peer->data = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void accelerate(game_t *game, double x, double y, double z) {
|
||||
if (local_player == 0)
|
||||
return;
|
||||
player_accelerate_message_t msg;
|
||||
msg.msg_id = MESSAGE_PLAYER_ACCELERATE;
|
||||
msg.player_id = local_player->id;
|
||||
msg.x = x;
|
||||
msg.y = y;
|
||||
msg.z = z;
|
||||
if (client_peer) {
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(client_peer, 0, packet);
|
||||
} else {
|
||||
dispatch_message((uint8_t*) &msg, sizeof(msg), game);
|
||||
}
|
||||
}
|
||||
|
||||
void drop_bomb(game_t *game, double rx, double ry, double rz, double ttl) {
|
||||
bomb_drop_meesage_t msg;
|
||||
msg.msg_id = MESSAGE_BOMB_DROP;
|
||||
msg.x = local_player->x + rx * 20;
|
||||
msg.y = local_player->y + ry * 20;
|
||||
msg.z = local_player->z + rz * 20;
|
||||
msg.vx = local_player->vx + rx * 100;
|
||||
msg.vy = local_player->vy + ry * 100;
|
||||
msg.vz = local_player->vz + rz * 100;
|
||||
msg.ttl = ttl;
|
||||
if (client_peer) {
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(client_peer, 0, packet);
|
||||
} else {
|
||||
dispatch_message((uint8_t*) &msg, sizeof(msg), game);
|
||||
}
|
||||
}
|
||||
|
||||
void setup_explosion() {
|
||||
|
||||
// Loads particle texture
|
||||
@ -685,10 +307,36 @@ private:
|
||||
oglf_font_t font;
|
||||
|
||||
void prepareFrame(double rx, double ry, double rz);
|
||||
|
||||
void accelerate(double x, double y, double z);
|
||||
void drop_bomb(double rx, double ry, double rz, double ttl);
|
||||
void loadConsoleFont();
|
||||
};
|
||||
|
||||
void Application::accelerate(double x, double y, double z) {
|
||||
if (game.local_player == 0)
|
||||
return;
|
||||
player_accelerate_message_t msg;
|
||||
msg.msg_id = MESSAGE_PLAYER_ACCELERATE;
|
||||
msg.player_id = game.local_player->id;
|
||||
msg.x = x;
|
||||
msg.y = y;
|
||||
msg.z = z;
|
||||
send_message((uint8_t*) &msg, sizeof(msg), &game);
|
||||
}
|
||||
|
||||
void Application::drop_bomb(double rx, double ry, double rz, double ttl) {
|
||||
bomb_drop_meesage_t msg;
|
||||
msg.msg_id = MESSAGE_BOMB_DROP;
|
||||
msg.x = game.local_player->x + rx * 20;
|
||||
msg.y = game.local_player->y + ry * 20;
|
||||
msg.z = game.local_player->z + rz * 20;
|
||||
msg.vx = game.local_player->vx + rx * 100;
|
||||
msg.vy = game.local_player->vy + ry * 100;
|
||||
msg.vz = game.local_player->vz + rz * 100;
|
||||
msg.ttl = ttl;
|
||||
send_message((uint8_t*) &msg, sizeof(msg), &game);
|
||||
}
|
||||
|
||||
void Application::loadConsoleFont() {
|
||||
GLuint font_id = 0;
|
||||
|
||||
@ -735,35 +383,48 @@ void Application::initialize(int argc, char ** argv) {
|
||||
server = 0;
|
||||
double time, last_player_update;
|
||||
|
||||
std::string arg1;
|
||||
if (argc > 1) {
|
||||
arg1 = argv[1];
|
||||
if (arg1 == "server") {
|
||||
server = 1;
|
||||
} else {
|
||||
server = 0;
|
||||
}
|
||||
} else {
|
||||
server = 0;
|
||||
arg1 = "forge.camijo.de";
|
||||
}
|
||||
|
||||
// Initialise GLFW
|
||||
if (!glfwInit()) {
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
game_setup(&game, server, explosion_callback);
|
||||
|
||||
setup_opengl();
|
||||
setup_explosion();
|
||||
quadratic = gluNewQuadric();
|
||||
gluQuadricNormals(quadratic, GLU_SMOOTH);
|
||||
gluQuadricTexture(quadratic, GL_TRUE);
|
||||
|
||||
if (argc > 1) {
|
||||
server = 0;
|
||||
} else {
|
||||
server = 1;
|
||||
}
|
||||
|
||||
game_setup(&game, server, explosion_callback);
|
||||
setup_opengl();
|
||||
setup_explosion();
|
||||
|
||||
if (server) {
|
||||
setup_network(NULL);
|
||||
team_t *team = game_team(&game, 0);
|
||||
local_player = game_spawn_player(&game, team);
|
||||
game.local_player = game_spawn_player(&game, team);
|
||||
} else {
|
||||
setup_network(argv[1]);
|
||||
setup_network(arg1.c_str());
|
||||
}
|
||||
|
||||
size_t i;
|
||||
running = GL_TRUE;
|
||||
last_time = glfwGetTime();
|
||||
last_time = PerformanceTimer::get();
|
||||
last_player_update = last_time;
|
||||
last_bomb = last_time - 5.;
|
||||
glfwGetMousePos(&last_x, &last_y);
|
||||
|
||||
glfwGetMousePos(&last_x, &last_y);
|
||||
accelerate_schudule.setExact(true);
|
||||
accelerate_schudule.setInterval(0.05);
|
||||
|
||||
@ -776,8 +437,9 @@ void Application::initialize(int argc, char ** argv) {
|
||||
void Application::update() {
|
||||
|
||||
// Get time and mouse position
|
||||
double time = glfwGetTime();
|
||||
double time = PerformanceTimer::get();
|
||||
double dt = time - last_time;
|
||||
|
||||
int x, y;
|
||||
glfwGetMousePos(&x, &y);
|
||||
if (glfwGetMouseButton(GLFW_MOUSE_BUTTON_2) == GLFW_PRESS) {
|
||||
@ -791,13 +453,11 @@ void Application::update() {
|
||||
last_x = x;
|
||||
last_y = y;
|
||||
|
||||
game_update(&game, dt);
|
||||
|
||||
service_network(&game);
|
||||
game_update(&game, dt);
|
||||
if (server && player_update_schudule.next(time)) {
|
||||
send_player_updates(&game);
|
||||
}
|
||||
|
||||
double rx = cos(phi) * cos(theta);
|
||||
double ry = sin(theta);
|
||||
double rz = sin(phi) * cos(theta);
|
||||
@ -805,34 +465,33 @@ void Application::update() {
|
||||
double t = accelerate_schudule.getInterval();
|
||||
double v = 50.0 * t;
|
||||
if (glfwGetKey('W')) {
|
||||
accelerate(&game, rx * v, ry * v, rz * v);
|
||||
accelerate(rx * v, ry * v, rz * v);
|
||||
} else if (glfwGetKey('S')) {
|
||||
accelerate(&game, rx * -v, ry * -v, rz * -v);
|
||||
accelerate(rx * -v, ry * -v, rz * -v);
|
||||
}
|
||||
|
||||
if (glfwGetKey('A')) {
|
||||
accelerate(&game, rz * v, 0, -rx * v);
|
||||
accelerate(rz * v, 0, -rx * v);
|
||||
} else if (glfwGetKey('D')) {
|
||||
accelerate(&game, -rz * v, 0, rx * v);
|
||||
accelerate(-rz * v, 0, rx * v);
|
||||
}
|
||||
|
||||
if (glfwGetKey(GLFW_KEY_SPACE)) {
|
||||
accelerate(&game, local_player->vx * -0.1, local_player->vy * -0.1,
|
||||
local_player->vz * -0.1);
|
||||
accelerate(game.local_player->vx * -0.1, game.local_player->vy
|
||||
* -0.1, game.local_player->vz * -0.1);
|
||||
}
|
||||
}
|
||||
if (glfwGetKey(GLFW_KEY_LCTRL)) {
|
||||
if (time - last_bomb > 1.0) {
|
||||
last_bomb = time;
|
||||
drop_bomb(&game, rx, ry, rz, 5.0);
|
||||
drop_bomb(rx, ry, rz, 5.0);
|
||||
}
|
||||
}
|
||||
//service_network(&game);
|
||||
|
||||
if (local_player) {
|
||||
camX = local_player->x;
|
||||
camY = local_player->y;
|
||||
camZ = local_player->z;
|
||||
if (game.local_player) {
|
||||
camX = game.local_player->x;
|
||||
camY = game.local_player->y;
|
||||
camZ = game.local_player->z;
|
||||
} else {
|
||||
camX = 1000.0;
|
||||
camY = 1000.0;
|
||||
@ -865,15 +524,15 @@ void Application::update() {
|
||||
explosion.update(dt * 1000.0, camX, camY, camZ);
|
||||
explosion.render();
|
||||
oglf_begin(&font, width, height);
|
||||
if (local_player) {
|
||||
if (game.local_player) {
|
||||
std::stringstream sstr;
|
||||
sstr << "Points: " << local_player->points;
|
||||
sstr << "Points: " << game.local_player->points;
|
||||
oglf_print(&font, 10, 10, sstr.str().c_str());
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < GAME_TEAM_COUNT; i++) {
|
||||
std::stringstream sstr;
|
||||
if (local_player && &game.team[i] == local_player->team) {
|
||||
if (game.local_player && &game.team[i] == game.local_player->team) {
|
||||
sstr << "Team " << i << " (yours) : " << game.team[i].points;
|
||||
} else {
|
||||
sstr << "Team " << i << " (other) : " << game.team[i].points;
|
||||
@ -885,7 +544,6 @@ void Application::update() {
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers();
|
||||
|
||||
// Check if the ESC key was pressed or the window was closed
|
||||
running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
|
||||
|
||||
@ -896,10 +554,9 @@ void Application::update() {
|
||||
void Application::shutdown() {
|
||||
|
||||
gluDeleteQuadric(quadratic);
|
||||
|
||||
enet_host_destroy(host);
|
||||
enet_deinitialize();
|
||||
oglf_destroy(&font);
|
||||
|
||||
shutdown_network();
|
||||
// Close OpenGL window and terminate GLFW
|
||||
glfwTerminate();
|
||||
}
|
||||
|
300
src/network.cpp
Normal file
300
src/network.cpp
Normal file
@ -0,0 +1,300 @@
|
||||
/*
|
||||
* network.cpp
|
||||
*
|
||||
* Created on: 12.01.2011
|
||||
* Author: gmueller
|
||||
*/
|
||||
|
||||
#include "network.h"
|
||||
|
||||
#include <enet/enet.h>
|
||||
#include <stdio.h>
|
||||
|
||||
ENetHost *host = 0;
|
||||
ENetPeer *client_peer = 0;
|
||||
|
||||
void setup_network(const char *remote) {
|
||||
if (enet_initialize() != 0) {
|
||||
fprintf(stderr, "An error occurred while initializing ENet.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (remote == NULL) {
|
||||
fprintf(stdout, "Start server.\n");
|
||||
ENetAddress address;
|
||||
|
||||
address.host = ENET_HOST_ANY;
|
||||
address.port = 1234;
|
||||
|
||||
host = enet_host_create(&address, 32, 2, 0, 0);
|
||||
if (host == NULL) {
|
||||
fprintf(stderr,
|
||||
"An error occurred while trying to create an ENet server host.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
} else {
|
||||
fprintf(stdout, "Start client.\n");
|
||||
ENetAddress address;
|
||||
ENetEvent event;
|
||||
|
||||
host = enet_host_create(NULL, 1, 2, 57600 / 8, 14400 / 8);
|
||||
if (host == NULL) {
|
||||
fprintf(stderr,
|
||||
"An error occurred while trying to create an ENet client host.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
enet_address_set_host(&address, remote);
|
||||
address.port = 1234;
|
||||
|
||||
/* Initiate the connection, allocating the two channels 0 and 1. */
|
||||
client_peer = enet_host_connect(host, &address, 2, 0);
|
||||
|
||||
if (client_peer == NULL) {
|
||||
fprintf(stderr,
|
||||
"No available peers for initiating an ENet connection.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* Wait up to 5 seconds for the connection attempt to succeed. */
|
||||
if (enet_host_service(host, &event, 5000) > 0 && event.type
|
||||
== ENET_EVENT_TYPE_CONNECT) {
|
||||
puts("Connection succeeded.");
|
||||
} else {
|
||||
/* Either the 5 seconds are up or a disconnect event was */
|
||||
/* received. Reset the peer in the event the 5 seconds */
|
||||
/* had run out without any significant event. */
|
||||
enet_peer_reset(client_peer);
|
||||
|
||||
fprintf(stderr, "Connection to %s failed.", remote);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void shutdown_network() {
|
||||
enet_host_destroy(host);
|
||||
enet_deinitialize();
|
||||
}
|
||||
|
||||
void send_player_updates(game_t *game) {
|
||||
size_t i;
|
||||
for (i = 0; i < GAME_PLAYER_COUNT; i++) {
|
||||
if (game->player[i].status == 0)
|
||||
continue;
|
||||
player_update_message_t msg;
|
||||
msg.msg_id = MESSAGE_PLAYER_UPDATE;
|
||||
msg.player_id = game->player[i].id;
|
||||
msg.x = game->player[i].x;
|
||||
msg.y = game->player[i].y;
|
||||
msg.z = game->player[i].z;
|
||||
msg.vx = game->player[i].vx;
|
||||
msg.vy = game->player[i].vy;
|
||||
msg.vz = game->player[i].vz;
|
||||
msg.points = game->player[i].points;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
for (i = 0; i < GAME_TEAM_COUNT; i++) {
|
||||
team_update_message_t msg;
|
||||
msg.msg_id = MESSAGE_TEAM_UPDATE;
|
||||
msg.team_id = game->team[i].id;
|
||||
msg.points = game->team[i].points;
|
||||
msg.wins = game->team[i].wins;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
}
|
||||
|
||||
void dispatch_message(enet_uint8 *data, size_t length, game_t *game) {
|
||||
message_t *msg = (message_t *) data;
|
||||
switch (msg->msg_id) {
|
||||
case MESSAGE_PLAYER_SPAWN: {
|
||||
player_spawn_message_t *sm = (player_spawn_message_t *) data;
|
||||
team_t *team = game_team(game, sm->team_id);
|
||||
player_t *player = game_spawn_player_id(game, team, sm->player_id);
|
||||
break;
|
||||
}
|
||||
case MESSAGE_PLAYER_KILL: {
|
||||
player_kill_message_t *sm = (player_kill_message_t *) data;
|
||||
player_t *player = game_player(game, sm->player_id);
|
||||
player->status = 0;
|
||||
player->team = 0;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_ACCEPT: {
|
||||
accept_message_t *am = (accept_message_t *) data;
|
||||
game->local_player = game_player(game, am->player_id);
|
||||
printf("Spwan as %d.%d\n", game->local_player->team->id,
|
||||
game->local_player->id);
|
||||
break;
|
||||
}
|
||||
case MESSAGE_PLAYER_UPDATE: {
|
||||
player_update_message_t *um = (player_update_message_t *) data;
|
||||
player_t *player = game_player(game, um->player_id);
|
||||
if (player != game->local_player) {
|
||||
player->x = um->x + um->vx * 0.0001;
|
||||
player->y = um->y + um->vy * 0.0001;
|
||||
player->z = um->z + um->vz * 0.0001;
|
||||
player->vx = um->vx;
|
||||
player->vy = um->vy;
|
||||
player->vz = um->vz;
|
||||
} else {
|
||||
player->vx = um->vx + (um->x - player->x);
|
||||
player->vy = um->vy + (um->y - player->y);
|
||||
player->vz = um->vz + (um->z - player->z);
|
||||
}
|
||||
player->points = um->points;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_POINT_UPDATE: {
|
||||
point_update_mesage_t *msg = (point_update_mesage_t *) data;
|
||||
point_t *p = &game->point[msg->point_index];
|
||||
p->status = msg->status;
|
||||
p->x = msg->x;
|
||||
p->y = msg->y;
|
||||
p->z = msg->z;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_PLAYER_ACCELERATE: {
|
||||
player_accelerate_message_t *um = (player_accelerate_message_t *) data;
|
||||
player_t *player = game_player(game, um->player_id);
|
||||
player->vx += um->x;
|
||||
player->vy += um->y;
|
||||
player->vz += um->z;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_BOMB_DROP: {
|
||||
bomb_drop_meesage_t *m = (bomb_drop_meesage_t *) data;
|
||||
bomb_t *bomb = game_spawn_bomb(game);
|
||||
if (bomb == NULL)
|
||||
return;
|
||||
bomb->x = m->x + m->vx * 0.0001;
|
||||
bomb->y = m->y + m->vy * 0.0001;
|
||||
bomb->z = m->z + m->vz * 0.0001;
|
||||
bomb->vx = m->vx;
|
||||
bomb->vy = m->vy;
|
||||
bomb->vz = m->vz;
|
||||
bomb->ttl = m->ttl;
|
||||
if (client_peer == NULL) {
|
||||
ENetPacket * packet = enet_packet_create(data, length,
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MESSAGE_TEAM_UPDATE: {
|
||||
team_update_message_t *m = (team_update_message_t *) data;
|
||||
team_t *team = game_team(game, m->team_id);
|
||||
if (team == NULL)
|
||||
return;
|
||||
team->points = m->points;
|
||||
team->wins = m->wins;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void service_network(game_t *game) {
|
||||
ENetEvent event;
|
||||
|
||||
/* Wait up to 1000 milliseconds for an event. */
|
||||
while (enet_host_service(host, &event, 0) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
printf("A new client connected from %x:%u.\n",
|
||||
event.peer->address.host, event.peer->address.port);
|
||||
{
|
||||
// bring new client up to date
|
||||
size_t i;
|
||||
for (i = 0; i < GAME_PLAYER_COUNT; i++) {
|
||||
if (game->player[i].status == 0)
|
||||
continue;
|
||||
// send player spawn message
|
||||
player_spawn_message_t spwan_msg;
|
||||
spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
|
||||
spwan_msg.team_id = game->player[i].team->id;
|
||||
spwan_msg.player_id = game->player[i].id;
|
||||
ENetPacket * packet = enet_packet_create(&spwan_msg,
|
||||
sizeof(spwan_msg), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
|
||||
for (i = 0; i < GAME_POINT_COUNT; i++) {
|
||||
if (game->point[i].status == 0)
|
||||
continue;
|
||||
point_update_mesage_t msg;
|
||||
msg.msg_id = MESSAGE_POINT_UPDATE;
|
||||
msg.point_index = i;
|
||||
msg.status = game->point[i].status;
|
||||
msg.x = game->point[i].x;
|
||||
msg.y = game->point[i].y;
|
||||
msg.z = game->point[i].z;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
|
||||
team_t *team = game_team_with_least_players(game);
|
||||
player_t *player = game_spawn_player(game, team);
|
||||
printf("Spwan as %d.%d\n", team->id, player->id);
|
||||
event.peer->data = player;
|
||||
|
||||
// send player spawn message
|
||||
player_spawn_message_t spwan_msg;
|
||||
spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
|
||||
spwan_msg.team_id = team->id;
|
||||
spwan_msg.player_id = player->id;
|
||||
ENetPacket * packet = enet_packet_create(&spwan_msg,
|
||||
sizeof(spwan_msg), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
|
||||
// send team and player
|
||||
accept_message_t msg;
|
||||
msg.msg_id = MESSAGE_ACCEPT;
|
||||
msg.player_id = player->id;
|
||||
packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
|
||||
// send state
|
||||
}
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_RECEIVE: {
|
||||
dispatch_message(event.packet->data, event.packet->dataLength, game);
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
}
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
printf("%s disconected.\n", event.peer -> data);
|
||||
{
|
||||
/* Reset the peer's client information. */
|
||||
player_t *player = (player_t *) event.peer->data;
|
||||
player->status = 0;
|
||||
player->team = 0;
|
||||
|
||||
// send player spawn message
|
||||
player_kill_message_t msg;
|
||||
msg.msg_id = MESSAGE_PLAYER_KILL;
|
||||
msg.player_id = player->id;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
event.peer->data = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void send_message(uint8_t *data, size_t length, game_t *game) {
|
||||
if (client_peer) {
|
||||
ENetPacket * packet = enet_packet_create(data, length,
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(client_peer, 0, packet);
|
||||
} else {
|
||||
dispatch_message(data, length, game);
|
||||
}
|
||||
}
|
95
src/network.h
Normal file
95
src/network.h
Normal file
@ -0,0 +1,95 @@
|
||||
/*
|
||||
* network.h
|
||||
*
|
||||
* Created on: 12.01.2011
|
||||
* Author: gmueller
|
||||
*/
|
||||
|
||||
#ifndef NETWORK_H_
|
||||
#define NETWORK_H_
|
||||
|
||||
#include "game.h"
|
||||
#include "common.h"
|
||||
|
||||
#define MESSAGE_PLAYER_SPAWN 0
|
||||
#define MESSAGE_PLAYER_KILL 1
|
||||
#define MESSAGE_ACCEPT 2
|
||||
#define MESSAGE_PLAYER_UPDATE 3
|
||||
#define MESSAGE_PLAYER_ACCELERATE 4
|
||||
#define MESSAGE_BOMB_DROP 5
|
||||
#define MESSAGE_BOMB_UPDATE 6
|
||||
#define MESSAGE_POINT_UPDATE 7
|
||||
#define MESSAGE_TEAM_UPDATE 8
|
||||
|
||||
typedef struct message_t {
|
||||
uint16_t msg_id;
|
||||
} message_t;
|
||||
|
||||
typedef struct player_spawn_message_t {
|
||||
uint16_t msg_id;
|
||||
uint8_t team_id;
|
||||
uint16_t player_id;
|
||||
} player_spawn_message_t;
|
||||
|
||||
typedef struct player_kill_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t player_id;
|
||||
} player_kill_message_t;
|
||||
|
||||
typedef struct accept_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t player_id;
|
||||
} accept_message_t;
|
||||
|
||||
typedef struct player_update_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t player_id;
|
||||
unsigned int session;
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
uint16_t points;
|
||||
} player_update_message_t;
|
||||
|
||||
typedef struct player_accelerate_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t player_id;
|
||||
double x, y, z;
|
||||
} player_accelerate_message_t;
|
||||
|
||||
typedef struct bomb_drop_meesage_t {
|
||||
uint16_t msg_id;
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
double ttl;
|
||||
} bomb_drop_meesage_t;
|
||||
|
||||
typedef struct bomb_update_meesage_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t bomb_index;
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
double ttl;
|
||||
} bomb_update_meesage_t;
|
||||
|
||||
typedef struct point_update_mesage_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t point_index;
|
||||
uint8_t status;
|
||||
double x, y, z;
|
||||
} point_update_meesage_t;
|
||||
|
||||
struct team_update_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t team_id;
|
||||
uint16_t points;
|
||||
uint16_t wins;
|
||||
};
|
||||
|
||||
void setup_network(const char *remote);
|
||||
void shutdown_network();
|
||||
void dispatch_message(uint8_t *data, size_t length, game_t *game);
|
||||
void service_network(game_t *game);
|
||||
void send_player_updates(game_t *game);
|
||||
void send_message(uint8_t *data, size_t length, game_t *game);
|
||||
|
||||
#endif /* NETWORK_H_ */
|
Loading…
Reference in New Issue
Block a user