fixed minor bugs
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parent
70e3542910
commit
5a0a74ef73
10
src/game.cpp
10
src/game.cpp
@ -78,6 +78,12 @@ void game_update_players(game_t *game, double dt) {
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player_t *player = &game->player[i];
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if (player->status == 0)
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return;
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if (player->vx > 500.0)
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player->vx = 500.0;
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if (player->vy > 500.0)
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player->vy = 500.0;
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if (player->vz > 500.0)
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player->vz = 500.0;
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player->x += player->vx * dt;
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player->y += player->vy * dt;
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player->z += player->vz * dt;
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@ -90,7 +96,7 @@ void _explode_bomb(game_t *game, bomb_t *bomb, void(*explosion_callback)(
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for (i = 0; i < GAME_PLAYER_COUNT; i++) {
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player_t *player = &game->player[i];
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if (player->status == 0)
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return;
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continue;
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double distance2 = pow(player->x - bomb->x, 2) + pow(player->y
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- bomb->y, 2) + pow(player->z - bomb->z, 2);
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if (distance2 < 10000.0) {
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@ -111,7 +117,7 @@ void game_update_bombs(game_t *game, double dt, void(*explosion_callback)(
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for (i = 0; i < GAME_BOMB_COUNT; i++) {
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bomb_t *bomb = &game->bomb[i];
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if (bomb->status == 0)
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return;
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continue;
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bomb->x += bomb->vx * dt;
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bomb->y += bomb->vy * dt;
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bomb->z += bomb->vz * dt;
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@ -7,7 +7,7 @@ typedef struct team_t team_t;
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typedef struct player_t player_t;
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typedef struct game_t game_t;
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#define GAME_TEAM_COUNT 8
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#define GAME_TEAM_COUNT 2
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#define GAME_PLAYER_COUNT 64
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#define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 4)
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