asteroidgen/vendor/spdlog/include/spdlog/sinks/wincolor_sink.h

122 lines
3.5 KiB
C++

//
// Copyright(c) 2016 spdlog
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "spdlog/sinks/base_sink.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/common.h"
#include <mutex>
#include <string>
#include <map>
#include <wincon.h>
namespace spdlog
{
namespace sinks
{
/*
* Windows color console sink. Uses WriteConsoleA to write to the console with colors
*/
template<class Mutex>
class wincolor_sink: public base_sink<Mutex>
{
public:
const WORD BOLD = FOREGROUND_INTENSITY;
const WORD RED = FOREGROUND_RED;
const WORD CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE;
const WORD WHITE = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
const WORD YELLOW = FOREGROUND_RED | FOREGROUND_GREEN;
wincolor_sink(HANDLE std_handle): out_handle_(std_handle)
{
colors_[level::trace] = CYAN;
colors_[level::debug] = CYAN;
colors_[level::info] = WHITE | BOLD;
colors_[level::warn] = YELLOW | BOLD;
colors_[level::err] = RED | BOLD; // red bold
colors_[level::critical] = BACKGROUND_RED | WHITE | BOLD; // white bold on red background
colors_[level::off] = 0;
}
virtual ~wincolor_sink()
{
this->flush();
}
wincolor_sink(const wincolor_sink& other) = delete;
wincolor_sink& operator=(const wincolor_sink& other) = delete;
protected:
virtual void _sink_it(const details::log_msg& msg) override
{
auto color = colors_[msg.level];
auto orig_attribs = set_console_attribs(color);
WriteConsoleA(out_handle_, msg.formatted.data(), static_cast<DWORD>(msg.formatted.size()), nullptr, nullptr);
SetConsoleTextAttribute(out_handle_, orig_attribs); //reset to orig colors
}
virtual void _flush() override
{
// windows console always flushed?
}
// change the color for the given level
void set_color(level::level_enum level, WORD color)
{
std::lock_guard<Mutex> lock(base_sink<Mutex>::_mutex);
colors_[level] = color;
}
private:
HANDLE out_handle_;
std::map<level::level_enum, WORD> colors_;
// set color and return the orig console attributes (for resetting later)
WORD set_console_attribs(WORD attribs)
{
CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info;
GetConsoleScreenBufferInfo(out_handle_, &orig_buffer_info);
WORD back_color = orig_buffer_info.wAttributes;
// retrieve the current background color
back_color &= ~(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
// keep the background color unchanged
SetConsoleTextAttribute(out_handle_, attribs | back_color);
return orig_buffer_info.wAttributes; //return orig attribs
}
};
//
// windows color console to stdout
//
template<class Mutex>
class wincolor_stdout_sink: public wincolor_sink<Mutex>
{
public:
wincolor_stdout_sink() : wincolor_sink<Mutex>(GetStdHandle(STD_OUTPUT_HANDLE))
{}
};
typedef wincolor_stdout_sink<std::mutex> wincolor_stdout_sink_mt;
typedef wincolor_stdout_sink<details::null_mutex> wincolor_stdout_sink_st;
//
// windows color console to stderr
//
template<class Mutex>
class wincolor_stderr_sink: public wincolor_sink<Mutex>
{
public:
wincolor_stderr_sink() : wincolor_sink<Mutex>(GetStdHandle(STD_ERROR_HANDLE))
{}
};
typedef wincolor_stderr_sink<std::mutex> wincolor_stderr_sink_mt;
typedef wincolor_stderr_sink<details::null_mutex> wincolor_stderr_sink_st;
}
}