// // Copyright(c) 2016 spdlog // Distributed under the MIT License (http://opensource.org/licenses/MIT) // #pragma once #include "spdlog/sinks/base_sink.h" #include "spdlog/details/null_mutex.h" #include "spdlog/common.h" #include #include #include #include namespace spdlog { namespace sinks { /* * Windows color console sink. Uses WriteConsoleA to write to the console with colors */ template class wincolor_sink: public base_sink { public: const WORD BOLD = FOREGROUND_INTENSITY; const WORD RED = FOREGROUND_RED; const WORD CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE; const WORD WHITE = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; const WORD YELLOW = FOREGROUND_RED | FOREGROUND_GREEN; wincolor_sink(HANDLE std_handle): out_handle_(std_handle) { colors_[level::trace] = CYAN; colors_[level::debug] = CYAN; colors_[level::info] = WHITE | BOLD; colors_[level::warn] = YELLOW | BOLD; colors_[level::err] = RED | BOLD; // red bold colors_[level::critical] = BACKGROUND_RED | WHITE | BOLD; // white bold on red background colors_[level::off] = 0; } virtual ~wincolor_sink() { this->flush(); } wincolor_sink(const wincolor_sink& other) = delete; wincolor_sink& operator=(const wincolor_sink& other) = delete; protected: virtual void _sink_it(const details::log_msg& msg) override { auto color = colors_[msg.level]; auto orig_attribs = set_console_attribs(color); WriteConsoleA(out_handle_, msg.formatted.data(), static_cast(msg.formatted.size()), nullptr, nullptr); SetConsoleTextAttribute(out_handle_, orig_attribs); //reset to orig colors } virtual void _flush() override { // windows console always flushed? } // change the color for the given level void set_color(level::level_enum level, WORD color) { std::lock_guard lock(base_sink::_mutex); colors_[level] = color; } private: HANDLE out_handle_; std::map colors_; // set color and return the orig console attributes (for resetting later) WORD set_console_attribs(WORD attribs) { CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info; GetConsoleScreenBufferInfo(out_handle_, &orig_buffer_info); WORD back_color = orig_buffer_info.wAttributes; // retrieve the current background color back_color &= ~(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); // keep the background color unchanged SetConsoleTextAttribute(out_handle_, attribs | back_color); return orig_buffer_info.wAttributes; //return orig attribs } }; // // windows color console to stdout // template class wincolor_stdout_sink: public wincolor_sink { public: wincolor_stdout_sink() : wincolor_sink(GetStdHandle(STD_OUTPUT_HANDLE)) {} }; typedef wincolor_stdout_sink wincolor_stdout_sink_mt; typedef wincolor_stdout_sink wincolor_stdout_sink_st; // // windows color console to stderr // template class wincolor_stderr_sink: public wincolor_sink { public: wincolor_stderr_sink() : wincolor_sink(GetStdHandle(STD_ERROR_HANDLE)) {} }; typedef wincolor_stderr_sink wincolor_stderr_sink_mt; typedef wincolor_stderr_sink wincolor_stderr_sink_st; } }