43 lines
2.3 KiB
C++
43 lines
2.3 KiB
C++
//////////////////////////////////////////////////////////////////////////////////
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// SPARK particle engine //
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// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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// //
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// This software is provided 'as-is', without any express or implied //
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// warranty. In no event will the authors be held liable for any damages //
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// arising from the use of this software. //
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// //
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// Permission is granted to anyone to use this software for any purpose, //
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// including commercial applications, and to alter it and redistribute it //
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// freely, subject to the following restrictions: //
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// //
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// 1. The origin of this software must not be misrepresented; you must not //
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// claim that you wrote the original software. If you use this software //
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// in a product, an acknowledgment in the product documentation would be //
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// appreciated but is not required. //
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// 2. Altered source versions must be plainly marked as such, and must not be //
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// misrepresented as being the original software. //
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// 3. This notice may not be removed or altered from any source distribution. //
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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// Note : //
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// //
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// This file is used to speed up the compilation of a module, lower the size //
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// of the output library on certain compilers and allow deeper optimizations //
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// by reunifying all compilation units into one (single compilation unit //
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// method). //
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// //
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// Either only this file or all the files below should be compiled, not both or //
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// some 'multiple definition of symbols' errors will occur. //
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//////////////////////////////////////////////////////////////////////////////////
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// GL
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#include "RenderingAPIs/OpenGL/SPK_GLExtHandler.cpp" // 1.01
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#include "RenderingAPIs/OpenGL/SPK_GLRenderer.cpp"
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#include "RenderingAPIs/OpenGL/SPK_GLLineRenderer.cpp"
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#include "RenderingAPIs/OpenGL/SPK_GLPointRenderer.cpp"
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#include "RenderingAPIs/OpenGL/SPK_GLQuadRenderer.cpp"
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#include "RenderingAPIs/OpenGL/SPK_GLLineTrailRenderer.cpp" // 1.03
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