fixed bullet destroy order

This commit is contained in:
Gero Müller 2011-01-27 22:24:14 +01:00
parent d4e31fea35
commit f93135b20f

View File

@ -104,11 +104,6 @@ private:
void loadLevelShape();
void loadShipShape();
const std::auto_ptr<btDefaultCollisionConfiguration> collisionConfiguration;
const std::auto_ptr<btCollisionDispatcher> dispatcher;
const std::auto_ptr<btBroadphaseInterface> overlappingPairCache;
const std::auto_ptr<btSequentialImpulseConstraintSolver> solver;
const std::auto_ptr<btDiscreteDynamicsWorld> dynamicsWorld;
std::auto_ptr<btTriangleIndexVertexArray> levelVertexArray;
std::auto_ptr<btCollisionShape> levelShape;
std::auto_ptr<btMotionState> levelState;
@ -117,6 +112,12 @@ private:
std::auto_ptr<btTriangleIndexVertexArray> shipVertexArray;
std::auto_ptr<btCollisionShape> shipShape;
const std::auto_ptr<btDefaultCollisionConfiguration> collisionConfiguration;
const std::auto_ptr<btCollisionDispatcher> dispatcher;
const std::auto_ptr<btBroadphaseInterface> overlappingPairCache;
const std::auto_ptr<btSequentialImpulseConstraintSolver> solver;
const std::auto_ptr<btDiscreteDynamicsWorld> dynamicsWorld;
Schedule slaveUpdate;
};