completed switch to yaml for messages
This commit is contained in:
parent
1dbdb25f30
commit
d4dc19d358
@ -12,6 +12,7 @@
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#include <iostream>
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#include <cmath>
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#include <typeinfo>
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#include <istream>
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Network::Network(Game *game) :
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game(game), client_peer(0) {
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@ -93,16 +94,21 @@ void Network::sendGameUpdates() {
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msg.vy = v.y();
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msg.vz = v.z();
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msg.points = game->player[i].points;
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ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
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YAML::Emitter em;
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em << msg;
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ENetPacket * packet = enet_packet_create((uint8_t *) em.c_str(),
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em.size(), 0);
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enet_host_broadcast(host, 0, packet);
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}
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for (i = 0; i < game->teams.size(); i++) {
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team_update_message_t msg;
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//msg.msg_id = MESSAGE_TEAM_UPDATE;
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msg.team_id = game->teams[i].id;
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msg.points = game->teams[i].points;
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msg.wins = game->teams[i].wins;
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ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
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YAML::Emitter em;
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em << msg;
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ENetPacket * packet = enet_packet_create((uint8_t *) em.c_str(),
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em.size(), 0);
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enet_host_broadcast(host, 0, packet);
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}
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@ -119,131 +125,267 @@ T *_message_cast(void *p, size_t l) {
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return (T *) p;
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}
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#define PARSE_START(msg) void operator >>(const YAML::Node& node, msg& m) {
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#define PARSE_FIELD(name) node[#name] >> m.name;
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#define PARSE_END() }
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#define EMIT_START(msg) YAML::Emitter& operator <<(YAML::Emitter& out, const msg& m) { out << YAML::BeginMap; out << YAML::Key << "id" << YAML::Value << msg::id;
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#define EMIT_FIELD(name) out << YAML::Key << #name << YAML::Value << m.name;
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#define EMIT_END() out << YAML::EndMap;return out;}
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// player_spawn_message_t
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EMIT_START(player_spawn_message_t)
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EMIT_FIELD(team_id)
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EMIT_FIELD(player_id)
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EMIT_END()
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PARSE_START(player_spawn_message_t) PARSE_FIELD(team_id)
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PARSE_FIELD(player_id)PARSE_END()
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// player_kill_message_t
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EMIT_START(player_kill_message_t)
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EMIT_FIELD(player_id)
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EMIT_END()
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PARSE_START(player_kill_message_t) PARSE_FIELD(player_id)PARSE_END()
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// accept_message_t
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EMIT_START(accept_message_t)
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EMIT_FIELD(player_id)
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EMIT_END()
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PARSE_START(accept_message_t) PARSE_FIELD(player_id)PARSE_END()
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// player_update_message_t
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EMIT_START(player_update_message_t)
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EMIT_FIELD(player_id)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_FIELD(vx)
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EMIT_FIELD(vy)
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EMIT_FIELD(vz)
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EMIT_FIELD(points)
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EMIT_END()
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PARSE_START(player_update_message_t) PARSE_FIELD(player_id)
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PARSE_FIELD(x)
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PARSE_FIELD(y)
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PARSE_FIELD(z)
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PARSE_FIELD(vx)
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PARSE_FIELD(vy)
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PARSE_FIELD(vz)
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PARSE_FIELD(points)PARSE_END()
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// player_accelerate_message_t
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EMIT_START(player_accelerate_message_t)
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EMIT_FIELD(player_id)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_END()
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PARSE_START(player_accelerate_message_t) PARSE_FIELD(player_id)
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PARSE_FIELD(x)
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PARSE_FIELD(y)
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PARSE_FIELD(z)PARSE_END()
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// bomb_drop_meesage_t
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EMIT_START(bomb_drop_meesage_t)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_FIELD(vx)
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EMIT_FIELD(vy)
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EMIT_FIELD(vz)
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EMIT_FIELD(ttl)
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EMIT_END()
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PARSE_START(bomb_drop_meesage_t) PARSE_FIELD(x)
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PARSE_FIELD(y)
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PARSE_FIELD(z)
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PARSE_FIELD(vx)
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PARSE_FIELD(vy)
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PARSE_FIELD(vz)
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PARSE_FIELD(ttl)PARSE_END()
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// bomb_update_meesage_t
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EMIT_START(bomb_update_meesage_t)
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EMIT_FIELD(bomb_index)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_FIELD(vx)
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EMIT_FIELD(vy)
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EMIT_FIELD(vz)
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EMIT_FIELD(ttl)
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EMIT_END()
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PARSE_START(bomb_update_meesage_t) PARSE_FIELD(bomb_index)
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PARSE_FIELD(x)
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PARSE_FIELD(y)
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PARSE_FIELD(z)
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PARSE_FIELD(vx)
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PARSE_FIELD(vy)
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PARSE_FIELD(vz)
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PARSE_FIELD(ttl)PARSE_END()
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// point_update_mesage_t
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EMIT_START(point_update_mesage_t)
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EMIT_FIELD(point_index)
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EMIT_FIELD(x)
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EMIT_FIELD(y)
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EMIT_FIELD(z)
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EMIT_FIELD(status)
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EMIT_END()
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PARSE_START(point_update_mesage_t) PARSE_FIELD(point_index)
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PARSE_FIELD(x)
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PARSE_FIELD(y)
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PARSE_FIELD(z)
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PARSE_FIELD(status)PARSE_END()
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// team_update_message_t
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EMIT_START(team_update_message_t)
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EMIT_FIELD(team_id)
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EMIT_FIELD(points)
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EMIT_FIELD(wins)
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EMIT_END()
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PARSE_START(team_update_message_t) PARSE_FIELD(team_id)
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PARSE_FIELD(points)
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PARSE_FIELD(wins)PARSE_END()
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void Network::dispatch(enet_uint8 *data, size_t length) {
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#if 0
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message_t *msg = (message_t *) data;
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switch (msg->msg_id) {
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case MESSAGE_PLAYER_SPAWN: {
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player_spawn_message_t *sm = _message_cast<player_spawn_message_t> (
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data, length);
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Team *team = game->getTeam(sm->team_id);
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player_t *player = game->spawnPlayerWithId(team, sm->player_id);
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break;
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}
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case MESSAGE_PLAYER_KILL: {
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player_kill_message_t *sm = _message_cast<player_kill_message_t> (data,
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length);
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player_t *player = game->getPlayer(sm->player_id);
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player->status = 0;
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player->team = 0;
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break;
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}
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case MESSAGE_ACCEPT: {
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accept_message_t *am = _message_cast<accept_message_t> (data, length);
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game->local_player = game->getPlayer(am->player_id);
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std::cout << "[Network] accpeted player " << am->player_id << std::endl;
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break;
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}
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case MESSAGE_PLAYER_UPDATE: {
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player_update_message_t *um = _message_cast<player_update_message_t> (
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data, length);
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player_t *player = game->getPlayer(um->player_id);
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std::istringstream istr;
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istr.rdbuf()->pubsetbuf((char *) data, length);
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YAML::Parser parser;
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parser.Load(istr);
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YAML::Node doc;
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parser.GetNextDocument(doc);
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int msd_id;
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doc["id"] >> msd_id;
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switch (msd_id) {
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case MESSAGE_PLAYER_SPAWN: {
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player_spawn_message_t m;
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doc >> m;
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Team *team = game->getTeam(m.team_id);
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player_t *player = game->spawnPlayerWithId(team, m.player_id);
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break;
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}
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case MESSAGE_PLAYER_KILL: {
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player_kill_message_t m;
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doc >> m;
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player_t *player = game->getPlayer(m.player_id);
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player->status = 0;
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player->team = 0;
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break;
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}
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case MESSAGE_ACCEPT: {
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accept_message_t m;
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doc >> m;
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game->local_player = game->getPlayer(m.player_id);
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std::cout << "[Network] accpeted player " << m.player_id << std::endl;
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break;
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}
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case MESSAGE_PLAYER_UPDATE: {
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player_update_message_t m;
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doc >> m;
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player_t *player = game->getPlayer(m.player_id);
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#if 1
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btVector3 v = player->body->getLinearVelocity();
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btVector3 p = player->body->getWorldTransform().getOrigin();
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btVector3 v1(um->vx, um->vy, um->vz);
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btVector3 p1(um->x, um->y, um->z);
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player->body->activate(true);
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player->body->setLinearVelocity(v1);
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player->body->getWorldTransform().setOrigin((2 * p + p1) / 3);
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//player->body->applyCentralForce((v1 -v)/10.0);
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btVector3 v = player->body->getLinearVelocity();
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btVector3 p = player->body->getWorldTransform().getOrigin();
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btVector3 v1(m.vx, m.vy, m.vz);
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btVector3 p1(m.x, m.y, m.z);
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player->body->activate(true);
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player->body->setLinearVelocity(v1);
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player->body->getWorldTransform().setOrigin((2 * p + p1) / 3);
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//player->body->applyCentralForce((v1 -v)/10.0);
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#endif
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#if 0
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std::cout << " v:" << um->vx << " " << um->vy << " " << um -> vz
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<< std::endl;
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std::cout << " p:" << um->x << " " << um->y << " " << um -> z
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<< std::endl;
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double threshold = 0.1;
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double dx = um->x - player->x;
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double dy = um->y - player->y;
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double dz = um->z - player->z;
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std::cout << " d:" << dx << " " << dy << " " << dz << std::endl;
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if (fabs(dx) < threshold) {
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player->x += 0.1 * dx;
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} else {
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player->x = um->x;
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}
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if (fabs(dy) < threshold) {
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player->y += 0.1 * dy;
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} else {
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player->y = um->y;
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}
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if (fabs(dz) < threshold) {
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player->z += 0.1 * dz;
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} else {
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player->z = um->z;
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}
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player->vx = um->vx;
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player->vy = um->vy;
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player->vz = um->vz;
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std::cout << " v:" << um->vx << " " << um->vy << " " << um -> vz
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<< std::endl;
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std::cout << " p:" << um->x << " " << um->y << " " << um -> z
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<< std::endl;
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double threshold = 0.1;
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double dx = um->x - player->x;
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double dy = um->y - player->y;
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double dz = um->z - player->z;
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std::cout << " d:" << dx << " " << dy << " " << dz << std::endl;
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if (fabs(dx) < threshold) {
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player->x += 0.1 * dx;
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} else {
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player->x = um->x;
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}
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if (fabs(dy) < threshold) {
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player->y += 0.1 * dy;
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} else {
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player->y = um->y;
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}
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if (fabs(dz) < threshold) {
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player->z += 0.1 * dz;
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} else {
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player->z = um->z;
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}
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player->vx = um->vx;
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player->vy = um->vy;
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player->vz = um->vz;
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#endif
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std::cout << um->z << std::endl;
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player->points = um->points;
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break;
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}
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case MESSAGE_POINT_UPDATE: {
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point_update_mesage_t *msg = _message_cast<point_update_mesage_t> (
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data, length);
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point_t *p = &game->point[msg->point_index];
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p->status = msg->status;
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p->x = msg->x;
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p->y = msg->y;
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p->z = msg->z;
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break;
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}
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case MESSAGE_PLAYER_ACCELERATE: {
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player_accelerate_message_t *um = _message_cast<
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player_accelerate_message_t> (data, length);
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player_t *player = game->getPlayer(um->player_id);
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player->vx += um->x;
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player->vy += um->y;
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player->vz += um->z;
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player->body->activate(true);
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player->body->applyCentralImpulse(btVector3(um->x, um->y, um->z));
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break;
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}
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case MESSAGE_BOMB_DROP: {
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bomb_drop_meesage_t *m = _message_cast<bomb_drop_meesage_t> (data,
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length);
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bomb_t *bomb = game->spawn_bomb();
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if (bomb == NULL)
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player->points = m.points;
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break;
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}
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case MESSAGE_POINT_UPDATE: {
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point_update_mesage_t m;
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doc >> m;
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point_t *p = &game->point[m.point_index];
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p->status = m.status;
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p->x = m.x;
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p->y = m.y;
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p->z = m.z;
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break;
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}
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case MESSAGE_PLAYER_ACCELERATE: {
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player_accelerate_message_t m;
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doc >> m;
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player_t *player = game->getPlayer(m.player_id);
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player->vx += m.x;
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player->vy += m.y;
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player->vz += m.z;
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player->body->activate(true);
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player->body->applyCentralImpulse(btVector3(m.x, m.y, m.z));
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break;
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}
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case MESSAGE_BOMB_DROP: {
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bomb_drop_meesage_t m;
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doc >> m;
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bomb_t *bomb = game->spawn_bomb();
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if (bomb == NULL)
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return;
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bomb->x = m->x + m->vx * 0.0001;
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bomb->y = m->y + m->vy * 0.0001;
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bomb->z = m->z + m->vz * 0.0001;
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bomb->vx = m->vx;
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bomb->vy = m->vy;
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bomb->vz = m->vz;
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bomb->ttl = m->ttl;
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if (client_peer == NULL) {
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ENetPacket * packet = enet_packet_create(data, length,
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ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(host, 0, packet);
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}
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break;
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bomb->x = m.x + m.vx * 0.0001;
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bomb->y = m.y + m.vy * 0.0001;
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bomb->z = m.z + m.vz * 0.0001;
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bomb->vx = m.vx;
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bomb->vy = m.vy;
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bomb->vz = m.vz;
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bomb->ttl = m.ttl;
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if (client_peer == NULL) {
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ENetPacket * packet = enet_packet_create(data, length,
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ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(host, 0, packet);
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}
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case MESSAGE_TEAM_UPDATE: {
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team_update_message_t *m = _message_cast<team_update_message_t> (data,
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length);
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Team *team = game->getTeam(m->team_id);
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if (team == NULL)
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break;
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}
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case MESSAGE_TEAM_UPDATE: {
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team_update_message_t m;
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doc >> m;
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Team *team = game->getTeam(m.team_id);
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if (team == NULL)
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return;
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team->points = m->points;
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team->wins = m->wins;
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break;
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}
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team->points = m.points;
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team->wins = m.wins;
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break;
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}
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};
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#endif
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}
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void Network::service(uint32_t timeout) {
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@ -259,33 +401,37 @@ void Network::service(uint32_t timeout) {
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std::cout << "A new client connected from "
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<< event.peer->address.host << " "
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<< event.peer->address.port << std::endl;
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#if 0
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// bring new client up to date
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size_t i;
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for (i = 0; i < GAME_PLAYER_COUNT; i++) {
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if (game->player[i].status == 0)
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continue;
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continue;
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// send player spawn message
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player_spawn_message_t spwan_msg;
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spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
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spwan_msg.team_id = game->player[i].team->id;
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spwan_msg.player_id = game->player[i].id;
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ENetPacket * packet = enet_packet_create(&spwan_msg,
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sizeof(spwan_msg), ENET_PACKET_FLAG_RELIABLE);
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YAML::Emitter em;
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em << spwan_msg;
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ENetPacket * packet = enet_packet_create(
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(uint8_t *) em.c_str(), em.size(),
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ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
|
||||
for (i = 0; i < GAME_POINT_COUNT; i++) {
|
||||
if (game->point[i].status == 0)
|
||||
continue;
|
||||
continue;
|
||||
point_update_mesage_t msg;
|
||||
msg.msg_id = MESSAGE_POINT_UPDATE;
|
||||
msg.point_index = i;
|
||||
msg.status = game->point[i].status;
|
||||
msg.x = game->point[i].x;
|
||||
msg.y = game->point[i].y;
|
||||
msg.z = game->point[i].z;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg),
|
||||
YAML::Emitter em;
|
||||
em << msg;
|
||||
|
||||
ENetPacket * packet = enet_packet_create(
|
||||
(uint8_t *) em.c_str(), em.size(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
@ -293,24 +439,31 @@ void Network::service(uint32_t timeout) {
|
||||
Team *team = game->team_with_least_players();
|
||||
player_t *player = game->spawnPlayer(team);
|
||||
event.peer->data = player;
|
||||
{
|
||||
// send player spawn message
|
||||
player_spawn_message_t spwan_msg;
|
||||
spwan_msg.team_id = team->id;
|
||||
spwan_msg.player_id = player->id;
|
||||
YAML::Emitter em;
|
||||
em << spwan_msg;
|
||||
|
||||
// send player spawn message
|
||||
player_spawn_message_t spwan_msg;
|
||||
spwan_msg.msg_id = MESSAGE_PLAYER_SPAWN;
|
||||
spwan_msg.team_id = team->id;
|
||||
spwan_msg.player_id = player->id;
|
||||
ENetPacket * packet = enet_packet_create(&spwan_msg,
|
||||
sizeof(spwan_msg), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
ENetPacket * packet = enet_packet_create(
|
||||
(uint8_t *) em.c_str(), em.size(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
{
|
||||
// send team and player
|
||||
accept_message_t msg;
|
||||
msg.player_id = player->id;
|
||||
YAML::Emitter em;
|
||||
em << msg;
|
||||
|
||||
// send team and player
|
||||
accept_message_t msg;
|
||||
msg.msg_id = MESSAGE_ACCEPT;
|
||||
msg.player_id = player->id;
|
||||
packet = enet_packet_create(&msg, sizeof(msg),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
#endif
|
||||
ENetPacket * packet = enet_packet_create(
|
||||
(uint8_t *) em.c_str(), em.size(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event.peer, 0, packet);
|
||||
}
|
||||
// send state
|
||||
}
|
||||
break;
|
||||
@ -342,39 +495,6 @@ void Network::service(uint32_t timeout) {
|
||||
|
||||
}
|
||||
|
||||
#define EMIT_START(msg) YAML::Emitter& operator <<(YAML::Emitter& out, const msg& m) { out << YAML::Key << "id" << YAML::Value << msg::id;
|
||||
#define EMIT_FIELD(name) out << YAML::Key << #name << YAML::Value << m.name;
|
||||
#define EMIT_END() out << YAML::EndMap;return out;}
|
||||
|
||||
EMIT_START(player_spawn_message_t)
|
||||
EMIT_FIELD(team_id)
|
||||
EMIT_FIELD(player_id)
|
||||
EMIT_END()
|
||||
|
||||
EMIT_START(player_accelerate_message_t)
|
||||
EMIT_FIELD(player_id)
|
||||
EMIT_FIELD(x)
|
||||
EMIT_FIELD(y)
|
||||
EMIT_FIELD(z)
|
||||
EMIT_END()
|
||||
|
||||
EMIT_START(bomb_drop_meesage_t)
|
||||
EMIT_FIELD(x)
|
||||
EMIT_FIELD(y)
|
||||
EMIT_FIELD(z)
|
||||
EMIT_FIELD(vx)
|
||||
EMIT_FIELD(vy)
|
||||
EMIT_FIELD(vz)
|
||||
EMIT_FIELD(ttl)
|
||||
EMIT_END()
|
||||
|
||||
#define PARSE_START(msg) void operator >>(const YAML::Node& node, msg& m) {
|
||||
#define PARSE_FIELD(name) node[#name] >> m.name;
|
||||
#define PARSE_END() }
|
||||
|
||||
PARSE_START(player_spawn_message_t) PARSE_FIELD(team_id)
|
||||
PARSE_FIELD(player_id)PARSE_END()
|
||||
|
||||
//void Network::sendMessage(message_t &m) {
|
||||
// if (client_peer) {
|
||||
// msgpack::sbuffer b;
|
||||
|
@ -16,6 +16,8 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#define EMIT_DEFINE(msg) YAML::Emitter& operator <<(YAML::Emitter& out, const msg& m);
|
||||
|
||||
#define MESSAGE_PLAYER_SPAWN 0
|
||||
#define MESSAGE_PLAYER_KILL 1
|
||||
#define MESSAGE_ACCEPT 2
|
||||
@ -33,6 +35,7 @@ struct player_spawn_message_t {
|
||||
size_t team_id;
|
||||
size_t player_id;
|
||||
};
|
||||
EMIT_DEFINE(player_spawn_message_t)
|
||||
|
||||
struct player_kill_message_t {
|
||||
enum {
|
||||
@ -40,6 +43,7 @@ struct player_kill_message_t {
|
||||
};
|
||||
uint16_t player_id;
|
||||
};
|
||||
EMIT_DEFINE(player_kill_message_t)
|
||||
|
||||
struct accept_message_t {
|
||||
enum {
|
||||
@ -47,6 +51,7 @@ struct accept_message_t {
|
||||
};
|
||||
uint16_t player_id;
|
||||
};
|
||||
EMIT_DEFINE(accept_message_t)
|
||||
|
||||
struct player_update_message_t {
|
||||
enum {
|
||||
@ -58,6 +63,7 @@ struct player_update_message_t {
|
||||
double vx, vy, vz;
|
||||
uint16_t points;
|
||||
};
|
||||
EMIT_DEFINE(player_update_message_t)
|
||||
|
||||
struct player_accelerate_message_t {
|
||||
enum {
|
||||
@ -66,6 +72,7 @@ struct player_accelerate_message_t {
|
||||
uint16_t player_id;
|
||||
double x, y, z;
|
||||
};
|
||||
EMIT_DEFINE(player_accelerate_message_t)
|
||||
|
||||
struct bomb_drop_meesage_t {
|
||||
enum {
|
||||
@ -75,6 +82,7 @@ struct bomb_drop_meesage_t {
|
||||
double vx, vy, vz;
|
||||
double ttl;
|
||||
};
|
||||
EMIT_DEFINE(bomb_drop_meesage_t)
|
||||
|
||||
struct bomb_update_meesage_t {
|
||||
enum {
|
||||
@ -85,6 +93,7 @@ struct bomb_update_meesage_t {
|
||||
double vx, vy, vz;
|
||||
double ttl;
|
||||
};
|
||||
EMIT_DEFINE(bomb_update_meesage_t)
|
||||
|
||||
struct point_update_mesage_t {
|
||||
enum {
|
||||
@ -94,6 +103,7 @@ struct point_update_mesage_t {
|
||||
uint8_t status;
|
||||
double x, y, z;
|
||||
};
|
||||
EMIT_DEFINE(point_update_mesage_t)
|
||||
|
||||
struct team_update_message_t {
|
||||
enum {
|
||||
@ -103,12 +113,7 @@ struct team_update_message_t {
|
||||
uint16_t points;
|
||||
uint16_t wins;
|
||||
};
|
||||
|
||||
#define EMIT_DEFINE(msg) YAML::Emitter& operator <<(YAML::Emitter& out, const msg& m);
|
||||
|
||||
EMIT_DEFINE(player_spawn_message_t)
|
||||
EMIT_DEFINE(player_accelerate_message_t)
|
||||
EMIT_DEFINE(bomb_drop_meesage_t)
|
||||
EMIT_DEFINE(team_update_message_t)
|
||||
|
||||
class Network {
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user