add signal/slot
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@@ -152,10 +152,6 @@ void setup_explosion() {
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textures[4]);
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}
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void explosion_callback(double x, double y, double z, void *data) {
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explosion.add(x, y, z);
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}
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GLuint wallTex = 0;
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void draw_box() {
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@@ -364,7 +360,6 @@ void Client::initialize(Arguments &arg) {
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exit(EXIT_FAILURE);
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}
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game.setup_explosion_callback(explosion_callback, 0);
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setup_opengl();
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setup_explosion();
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quadratic = gluNewQuadric();
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@@ -384,6 +379,9 @@ void Client::initialize(Arguments &arg) {
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accelerate_schudule.setInterval(0.05);
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loadConsoleFont();
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// setup signals
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game.ExplosionSignal.connect(this, &Client::onExplosion);
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}
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void Client::update() {
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@@ -514,3 +512,8 @@ void Client::shutdown() {
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oglf_destroy(&font);
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glfwTerminate();
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}
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void Client::onExplosion(double x, double y, double z) {
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explosion.add(x, y, z);
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}
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@@ -31,6 +31,8 @@ private:
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void accelerate(double x, double y, double z);
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void drop_bomb(double rx, double ry, double rz, double ttl);
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void loadConsoleFont();
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void onExplosion(double x, double y, double z);
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};
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#endif /* CLIENT_H_ */
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