fixed minor bugs

This commit is contained in:
gmueller 2011-01-08 15:48:04 +01:00
parent 70e3542910
commit 5a0a74ef73
2 changed files with 9 additions and 3 deletions

View File

@ -78,6 +78,12 @@ void game_update_players(game_t *game, double dt) {
player_t *player = &game->player[i]; player_t *player = &game->player[i];
if (player->status == 0) if (player->status == 0)
return; return;
if (player->vx > 500.0)
player->vx = 500.0;
if (player->vy > 500.0)
player->vy = 500.0;
if (player->vz > 500.0)
player->vz = 500.0;
player->x += player->vx * dt; player->x += player->vx * dt;
player->y += player->vy * dt; player->y += player->vy * dt;
player->z += player->vz * dt; player->z += player->vz * dt;
@ -90,7 +96,7 @@ void _explode_bomb(game_t *game, bomb_t *bomb, void(*explosion_callback)(
for (i = 0; i < GAME_PLAYER_COUNT; i++) { for (i = 0; i < GAME_PLAYER_COUNT; i++) {
player_t *player = &game->player[i]; player_t *player = &game->player[i];
if (player->status == 0) if (player->status == 0)
return; continue;
double distance2 = pow(player->x - bomb->x, 2) + pow(player->y double distance2 = pow(player->x - bomb->x, 2) + pow(player->y
- bomb->y, 2) + pow(player->z - bomb->z, 2); - bomb->y, 2) + pow(player->z - bomb->z, 2);
if (distance2 < 10000.0) { if (distance2 < 10000.0) {
@ -111,7 +117,7 @@ void game_update_bombs(game_t *game, double dt, void(*explosion_callback)(
for (i = 0; i < GAME_BOMB_COUNT; i++) { for (i = 0; i < GAME_BOMB_COUNT; i++) {
bomb_t *bomb = &game->bomb[i]; bomb_t *bomb = &game->bomb[i];
if (bomb->status == 0) if (bomb->status == 0)
return; continue;
bomb->x += bomb->vx * dt; bomb->x += bomb->vx * dt;
bomb->y += bomb->vy * dt; bomb->y += bomb->vy * dt;
bomb->z += bomb->vz * dt; bomb->z += bomb->vz * dt;

View File

@ -7,7 +7,7 @@ typedef struct team_t team_t;
typedef struct player_t player_t; typedef struct player_t player_t;
typedef struct game_t game_t; typedef struct game_t game_t;
#define GAME_TEAM_COUNT 8 #define GAME_TEAM_COUNT 2
#define GAME_PLAYER_COUNT 64 #define GAME_PLAYER_COUNT 64
#define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 4) #define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 4)