fix team, point sync
This commit is contained in:
parent
eb987e1fa2
commit
2b2d58e904
@ -74,9 +74,9 @@ void game_reset_point(point_t *point) {
|
||||
void game_setup(game_t *game, int master, void(*explosion_callback)(double x,
|
||||
double y, double z)) {
|
||||
size_t i;
|
||||
for (i = 0; i < GAME_TEAM_COUNT; i++)
|
||||
game_setup_team(&game->team[i], i);
|
||||
if (master) {
|
||||
for (i = 0; i < GAME_TEAM_COUNT; i++)
|
||||
game_setup_team(&game->team[i], i);
|
||||
|
||||
for (i = 0; i < GAME_PLAYER_COUNT; i++)
|
||||
game_setup_player(&game->player[i]);
|
||||
@ -84,8 +84,8 @@ void game_setup(game_t *game, int master, void(*explosion_callback)(double x,
|
||||
for (i = 0; i < GAME_POINT_COUNT; i++)
|
||||
game_setup_point(&game->point[i]);
|
||||
} else {
|
||||
for (i = 0; i < GAME_TEAM_COUNT; i++)
|
||||
game_reset_team(&game->team[i], i);
|
||||
// for (i = 0; i < GAME_TEAM_COUNT; i++)
|
||||
// game_reset_team(&game->team[i], i);
|
||||
|
||||
for (i = 0; i < GAME_PLAYER_COUNT; i++)
|
||||
game_reset_player(&game->player[i]);
|
||||
|
50
src/main.cpp
50
src/main.cpp
@ -24,8 +24,8 @@ void key_callback(int key, int state) {
|
||||
}
|
||||
|
||||
void setup_light() {
|
||||
GLfloat LightAmbient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
|
||||
GLfloat LightDiffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
|
||||
GLfloat LightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
GLfloat LightDiffuse[] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
GLfloat LightPosition[] = { 1.0f, 1.0f, 1.0f, 0.0f };
|
||||
|
||||
// setup directional light
|
||||
@ -178,7 +178,8 @@ void setup_network(const char *remote) {
|
||||
#define MESSAGE_PLAYER_ACCELERATE 4
|
||||
#define MESSAGE_BOMB_DROP 5
|
||||
#define MESSAGE_BOMB_UPDATE 6
|
||||
#define MESSAGE_POINT_UPDATE 6
|
||||
#define MESSAGE_POINT_UPDATE 7
|
||||
#define MESSAGE_TEAM_UPDATE 8
|
||||
|
||||
typedef struct message_t {
|
||||
uint16_t msg_id;
|
||||
@ -206,6 +207,7 @@ typedef struct player_update_message_t {
|
||||
unsigned int session;
|
||||
double x, y, z;
|
||||
double vx, vy, vz;
|
||||
uint16_t points;
|
||||
} player_update_message_t;
|
||||
|
||||
typedef struct player_accelerate_message_t {
|
||||
@ -236,6 +238,13 @@ typedef struct point_update_mesage_t {
|
||||
double x, y, z;
|
||||
} point_update_meesage_t;
|
||||
|
||||
struct team_update_message_t {
|
||||
uint16_t msg_id;
|
||||
uint16_t team_id;
|
||||
uint16_t points;
|
||||
uint16_t wins;
|
||||
};
|
||||
|
||||
void send_player_updates(game_t *game) {
|
||||
size_t i;
|
||||
for (i = 0; i < GAME_PLAYER_COUNT; i++) {
|
||||
@ -250,6 +259,16 @@ void send_player_updates(game_t *game) {
|
||||
msg.vx = game->player[i].vx;
|
||||
msg.vy = game->player[i].vy;
|
||||
msg.vz = game->player[i].vz;
|
||||
msg.points = game->player[i].points;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
for (i = 0; i < GAME_TEAM_COUNT; i++) {
|
||||
team_update_message_t msg;
|
||||
msg.msg_id = MESSAGE_TEAM_UPDATE;
|
||||
msg.team_id = game->team[i].id;
|
||||
msg.points = game->team[i].points;
|
||||
msg.wins = game->team[i].wins;
|
||||
ENetPacket * packet = enet_packet_create(&msg, sizeof(msg), 0);
|
||||
enet_host_broadcast(host, 0, packet);
|
||||
}
|
||||
@ -286,6 +305,7 @@ void dispatch_message(enet_uint8 *data, size_t length, game_t *game) {
|
||||
player->vx = um->vx;
|
||||
player->vy = um->vy;
|
||||
player->vz = um->vz;
|
||||
player->points = um->points;
|
||||
break;
|
||||
}
|
||||
case MESSAGE_POINT_UPDATE: {
|
||||
@ -324,6 +344,15 @@ void dispatch_message(enet_uint8 *data, size_t length, game_t *game) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MESSAGE_TEAM_UPDATE: {
|
||||
team_update_message_t *m = (team_update_message_t *) data;
|
||||
team_t *team = game_team(game, m->team_id);
|
||||
if (team == NULL)
|
||||
return;
|
||||
team->points = m->points;
|
||||
team->wins = m->wins;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
void service_network(game_t *game) {
|
||||
@ -644,6 +673,13 @@ void Application::update() {
|
||||
camZ = 1000.0;
|
||||
}
|
||||
|
||||
service_network(&game);
|
||||
if (server && player_update_schudule.next(time)) {
|
||||
send_player_updates(&game);
|
||||
}
|
||||
|
||||
game_update(&game, dt);
|
||||
|
||||
double rx = cos(phi) * cos(theta);
|
||||
double ry = sin(theta);
|
||||
double rz = sin(phi) * cos(theta);
|
||||
@ -673,6 +709,7 @@ void Application::update() {
|
||||
drop_bomb(&game, rx, ry, rz, 5.0);
|
||||
}
|
||||
}
|
||||
service_network(&game);
|
||||
|
||||
prepareFrame(rx, ry, rz);
|
||||
setup_light();
|
||||
@ -696,7 +733,6 @@ void Application::update() {
|
||||
glDisable(GL_CULL_FACE);
|
||||
explosion.update(dt * 1000.0, camX, camY, camZ);
|
||||
explosion.render();
|
||||
|
||||
oglf_begin(&font, width, height);
|
||||
if (local_player) {
|
||||
std::stringstream sstr;
|
||||
@ -721,12 +757,6 @@ void Application::update() {
|
||||
|
||||
// Check if the ESC key was pressed or the window was closed
|
||||
running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED);
|
||||
service_network(&game);
|
||||
if (server && player_update_schudule.next(time)) {
|
||||
send_player_updates(&game);
|
||||
}
|
||||
|
||||
game_update(&game, dt);
|
||||
|
||||
last_time = time;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user