small logging fixes
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5171a9f42d
commit
04a55c02a7
@ -44,7 +44,7 @@ void Network::initialize(const std::string &hostname) {
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throw "An error occurred while trying to create an ENet client host.";
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}
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std::cout << "[Network] connect to " << host << std::endl;
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std::cout << "[Network] connect to " << hostname << std::endl;
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enet_address_set_host(&address, hostname.c_str());
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address.port = 1234;
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@ -58,7 +58,7 @@ void Network::initialize(const std::string &hostname) {
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/* Wait up to 5 seconds for the connection attempt to succeed. */
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if (enet_host_service(host, &event, 2000) > 0 && event.type
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== ENET_EVENT_TYPE_CONNECT) {
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std::cout << "[Network] connected" << host << std::endl;
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std::cout << "[Network] connected" << std::endl;
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} else {
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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@ -402,9 +402,11 @@ void Network::service(uint32_t timeout) {
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while (enet_host_service(host, &event, timeout) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT: {
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std::cout << "A new client connected from "
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<< event.peer->address.host << " "
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<< event.peer->address.port << std::endl;
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char hostname[256];
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enet_address_get_host(&event.peer->address, hostname,
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sizeof(hostname));
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std::cout << "[Network] A new client connected from " << hostname
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<< std::endl;
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// bring new client up to date
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size_t i;
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for (i = 0; i < GAME_PLAYER_COUNT; i++) {
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