initial commit
This commit is contained in:
@@ -0,0 +1,200 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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||||
In no event will the authors be held liable for any damages arising from the use of this software.
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||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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#include "LinearMath/btScalar.h"
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#include "SphereTriangleDetector.h"
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#include "BulletCollision/CollisionShapes/btTriangleShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle)
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:m_sphere(sphere),
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m_triangle(triangle)
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{
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}
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void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
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{
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(void)debugDraw;
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const btTransform& transformA = input.m_transformA;
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const btTransform& transformB = input.m_transformB;
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btVector3 point,normal;
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btScalar timeOfImpact = btScalar(1.);
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btScalar depth = btScalar(0.);
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// output.m_distance = btScalar(1e30);
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//move sphere into triangle space
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btTransform sphereInTr = transformB.inverseTimes(transformA);
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if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact))
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{
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output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
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}
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}
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#define MAX_OVERLAP btScalar(0.)
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// See also geometrictools.com
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// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
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btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
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btVector3 diff = p - from;
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btVector3 v = to - from;
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btScalar t = v.dot(diff);
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if (t > 0) {
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btScalar dotVV = v.dot(v);
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if (t < dotVV) {
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t /= dotVV;
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diff -= t*v;
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} else {
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t = 1;
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diff -= v;
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}
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} else
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t = 0;
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nearest = from + t*v;
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return diff.dot(diff);
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}
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bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) {
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btVector3 lp(p);
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btVector3 lnormal(normal);
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return pointInTriangle(vertices, lnormal, &lp);
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}
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///combined discrete/continuous sphere-triangle
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bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact)
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{
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const btVector3* vertices = &m_triangle->getVertexPtr(0);
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const btVector3& c = sphereCenter;
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btScalar r = m_sphere->getRadius();
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btVector3 delta (0,0,0);
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btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
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normal.normalize();
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btVector3 p1ToCentre = c - vertices[0];
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btScalar distanceFromPlane = p1ToCentre.dot(normal);
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if (distanceFromPlane < btScalar(0.))
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{
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//triangle facing the other way
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distanceFromPlane *= btScalar(-1.);
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normal *= btScalar(-1.);
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}
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///todo: move this gContactBreakingThreshold into a proper structure
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extern btScalar gContactBreakingThreshold;
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btScalar contactMargin = gContactBreakingThreshold;
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bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
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bool isInsideShellPlane = distanceFromPlane < r;
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btScalar deltaDotNormal = delta.dot(normal);
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if (!isInsideShellPlane && deltaDotNormal >= btScalar(0.0))
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return false;
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// Check for contact / intersection
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bool hasContact = false;
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btVector3 contactPoint;
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if (isInsideContactPlane) {
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if (facecontains(c,vertices,normal)) {
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// Inside the contact wedge - touches a point on the shell plane
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hasContact = true;
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contactPoint = c - normal*distanceFromPlane;
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} else {
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// Could be inside one of the contact capsules
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btScalar contactCapsuleRadiusSqr = (r + contactMargin) * (r + contactMargin);
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btVector3 nearestOnEdge;
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for (int i = 0; i < m_triangle->getNumEdges(); i++) {
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btPoint3 pa;
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btPoint3 pb;
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m_triangle->getEdge(i,pa,pb);
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btScalar distanceSqr = SegmentSqrDistance(pa,pb,c, nearestOnEdge);
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if (distanceSqr < contactCapsuleRadiusSqr) {
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// Yep, we're inside a capsule
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hasContact = true;
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contactPoint = nearestOnEdge;
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}
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}
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}
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}
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if (hasContact) {
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btVector3 contactToCentre = c - contactPoint;
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btScalar distanceSqr = contactToCentre.length2();
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if (distanceSqr < (r - MAX_OVERLAP)*(r - MAX_OVERLAP)) {
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btScalar distance = btSqrt(distanceSqr);
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resultNormal = contactToCentre;
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resultNormal.normalize();
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point = contactPoint;
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depth = -(r-distance);
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return true;
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}
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if (delta.dot(contactToCentre) >= btScalar(0.0))
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return false;
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// Moving towards the contact point -> collision
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point = contactPoint;
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timeOfImpact = btScalar(0.0);
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return true;
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}
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return false;
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}
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bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
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{
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const btVector3* p1 = &vertices[0];
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const btVector3* p2 = &vertices[1];
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const btVector3* p3 = &vertices[2];
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btVector3 edge1( *p2 - *p1 );
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btVector3 edge2( *p3 - *p2 );
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btVector3 edge3( *p1 - *p3 );
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btVector3 p1_to_p( *p - *p1 );
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btVector3 p2_to_p( *p - *p2 );
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btVector3 p3_to_p( *p - *p3 );
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btVector3 edge1_normal( edge1.cross(normal));
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btVector3 edge2_normal( edge2.cross(normal));
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btVector3 edge3_normal( edge3.cross(normal));
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btScalar r1, r2, r3;
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r1 = edge1_normal.dot( p1_to_p );
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r2 = edge2_normal.dot( p2_to_p );
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r3 = edge3_normal.dot( p3_to_p );
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if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
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( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
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return true;
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return false;
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}
|
@@ -0,0 +1,49 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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#ifndef SPHERE_TRIANGLE_DETECTOR_H
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#define SPHERE_TRIANGLE_DETECTOR_H
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#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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#include "LinearMath/btPoint3.h"
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class btSphereShape;
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class btTriangleShape;
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/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
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struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
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{
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virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
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SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle);
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virtual ~SphereTriangleDetector() {};
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private:
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bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact);
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bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
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bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
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btSphereShape* m_sphere;
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btTriangleShape* m_triangle;
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};
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#endif //SPHERE_TRIANGLE_DETECTOR_H
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|
@@ -0,0 +1,46 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#ifndef COLLISION_CREATE_FUNC
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#define COLLISION_CREATE_FUNC
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#include "LinearMath/btAlignedObjectArray.h"
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typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
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class btCollisionAlgorithm;
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class btCollisionObject;
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struct btCollisionAlgorithmConstructionInfo;
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///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
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struct btCollisionAlgorithmCreateFunc
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{
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bool m_swapped;
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btCollisionAlgorithmCreateFunc()
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:m_swapped(false)
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{
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}
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virtual ~btCollisionAlgorithmCreateFunc(){};
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
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{
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(void)body0;
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(void)body1;
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return 0;
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}
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};
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#endif //COLLISION_CREATE_FUNC
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|
@@ -0,0 +1,367 @@
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/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
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#include "btCollisionDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
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int gNumManifold = 0;
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#include <stdio.h>
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btCollisionDispatcher::btCollisionDispatcher(bool noDefaultAlgorithms):
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m_count(0),
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m_useIslands(true),
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m_convexConvexCreateFunc(0),
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m_convexConcaveCreateFunc(0),
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m_swappedConvexConcaveCreateFunc(0),
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m_compoundCreateFunc(0),
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m_swappedCompoundCreateFunc(0),
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m_emptyCreateFunc(0)
|
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{
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(void)noDefaultAlgorithms;
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int i;
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setNearCallback(defaultNearCallback);
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m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc;
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for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
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{
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for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
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{
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m_doubleDispatch[i][j] = m_emptyCreateFunc;
|
||||
}
|
||||
}
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||||
}
|
||||
//if you want to not link with the default collision algorithms, you can
|
||||
//define BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
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//in your Bullet library build system
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||||
#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
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||||
|
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btCollisionDispatcher::btCollisionDispatcher ():
|
||||
m_count(0),
|
||||
m_useIslands(true)
|
||||
{
|
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int i;
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||||
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setNearCallback(defaultNearCallback);
|
||||
|
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//default CreationFunctions, filling the m_doubleDispatch table
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m_convexConvexCreateFunc = new btConvexConvexAlgorithm::CreateFunc;
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m_convexConcaveCreateFunc = new btConvexConcaveCollisionAlgorithm::CreateFunc;
|
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m_swappedConvexConcaveCreateFunc = new btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
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m_compoundCreateFunc = new btCompoundCollisionAlgorithm::CreateFunc;
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m_swappedCompoundCreateFunc = new btCompoundCollisionAlgorithm::SwappedCreateFunc;
|
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m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc;
|
||||
|
||||
for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
|
||||
{
|
||||
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
|
||||
{
|
||||
m_doubleDispatch[i][j] = internalFindCreateFunc(i,j);
|
||||
assert(m_doubleDispatch[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
|
||||
|
||||
|
||||
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
|
||||
{
|
||||
m_doubleDispatch[proxyType0][proxyType1] = createFunc;
|
||||
}
|
||||
|
||||
btCollisionDispatcher::~btCollisionDispatcher()
|
||||
{
|
||||
delete m_convexConvexCreateFunc;
|
||||
delete m_convexConcaveCreateFunc;
|
||||
delete m_swappedConvexConcaveCreateFunc;
|
||||
delete m_compoundCreateFunc;
|
||||
delete m_swappedCompoundCreateFunc;
|
||||
delete m_emptyCreateFunc;
|
||||
}
|
||||
|
||||
btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
|
||||
{
|
||||
gNumManifold++;
|
||||
|
||||
//btAssert(gNumManifold < 65535);
|
||||
|
||||
|
||||
btCollisionObject* body0 = (btCollisionObject*)b0;
|
||||
btCollisionObject* body1 = (btCollisionObject*)b1;
|
||||
|
||||
btPersistentManifold* manifold = new btPersistentManifold (body0,body1);
|
||||
m_manifoldsPtr.push_back(manifold);
|
||||
|
||||
return manifold;
|
||||
}
|
||||
|
||||
void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
|
||||
{
|
||||
manifold->clearManifold();
|
||||
}
|
||||
|
||||
|
||||
void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
|
||||
{
|
||||
|
||||
gNumManifold--;
|
||||
|
||||
//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
|
||||
clearManifold(manifold);
|
||||
|
||||
///todo: this can be improved a lot, linear search might be slow part!
|
||||
int findIndex = m_manifoldsPtr.findLinearSearch(manifold);
|
||||
if (findIndex < m_manifoldsPtr.size())
|
||||
{
|
||||
m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
|
||||
m_manifoldsPtr.pop_back();
|
||||
delete manifold;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
|
||||
{
|
||||
|
||||
#ifdef USE_DISPATCH_REGISTRY_ARRAY
|
||||
|
||||
btCollisionAlgorithmConstructionInfo ci;
|
||||
ci.m_dispatcher = this;
|
||||
ci.m_manifold = sharedManifold;
|
||||
btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]
|
||||
->CreateCollisionAlgorithm(ci,body0,body1);
|
||||
#else
|
||||
btCollisionAlgorithm* algo = internalFindAlgorithm(body0,body1);
|
||||
#endif //USE_DISPATCH_REGISTRY_ARRAY
|
||||
return algo;
|
||||
}
|
||||
|
||||
|
||||
#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
|
||||
|
||||
btCollisionAlgorithmCreateFunc* btCollisionDispatcher::internalFindCreateFunc(int proxyType0,int proxyType1)
|
||||
{
|
||||
|
||||
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
|
||||
{
|
||||
return m_convexConvexCreateFunc;
|
||||
}
|
||||
|
||||
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
|
||||
{
|
||||
return m_convexConcaveCreateFunc;
|
||||
}
|
||||
|
||||
if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
|
||||
{
|
||||
return m_swappedConvexConcaveCreateFunc;
|
||||
}
|
||||
|
||||
if (btBroadphaseProxy::isCompound(proxyType0))
|
||||
{
|
||||
return m_compoundCreateFunc;
|
||||
} else
|
||||
{
|
||||
if (btBroadphaseProxy::isCompound(proxyType1))
|
||||
{
|
||||
return m_swappedCompoundCreateFunc;
|
||||
}
|
||||
}
|
||||
|
||||
//failed to find an algorithm
|
||||
return m_emptyCreateFunc;
|
||||
}
|
||||
|
||||
#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
|
||||
|
||||
|
||||
#ifndef USE_DISPATCH_REGISTRY_ARRAY
|
||||
|
||||
btCollisionAlgorithm* btCollisionDispatcher::internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
|
||||
{
|
||||
m_count++;
|
||||
|
||||
btCollisionAlgorithmConstructionInfo ci;
|
||||
ci.m_dispatcher = this;
|
||||
|
||||
if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConvex() )
|
||||
{
|
||||
return new btConvexConvexAlgorithm(sharedManifold,ci,body0,body1);
|
||||
}
|
||||
|
||||
if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConcave())
|
||||
{
|
||||
return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
|
||||
}
|
||||
|
||||
if (body1->getCollisionShape()->isConvex() && body0->getCollisionShape()->isConcave())
|
||||
{
|
||||
return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
|
||||
}
|
||||
|
||||
if (body0->getCollisionShape()->isCompound())
|
||||
{
|
||||
return new btCompoundCollisionAlgorithm(ci,body0,body1,false);
|
||||
} else
|
||||
{
|
||||
if (body1->getCollisionShape()->isCompound())
|
||||
{
|
||||
return new btCompoundCollisionAlgorithm(ci,body0,body1,true);
|
||||
}
|
||||
}
|
||||
|
||||
//failed to find an algorithm
|
||||
return new btEmptyAlgorithm(ci);
|
||||
|
||||
}
|
||||
#endif //USE_DISPATCH_REGISTRY_ARRAY
|
||||
|
||||
bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
//here you can do filtering
|
||||
bool hasResponse =
|
||||
(body0->hasContactResponse() && body1->hasContactResponse());
|
||||
//no response between two static/kinematic bodies:
|
||||
hasResponse = hasResponse &&
|
||||
((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
|
||||
return hasResponse;
|
||||
}
|
||||
|
||||
bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
assert(body0);
|
||||
assert(body1);
|
||||
|
||||
bool needsCollision = true;
|
||||
|
||||
//broadphase filtering already deals with this
|
||||
if ((body0->isStaticObject() || body0->isKinematicObject()) &&
|
||||
(body1->isStaticObject() || body1->isKinematicObject()))
|
||||
{
|
||||
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
|
||||
}
|
||||
|
||||
if ((!body0->isActive()) && (!body1->isActive()))
|
||||
needsCollision = false;
|
||||
else if (!body0->checkCollideWith(body1))
|
||||
needsCollision = false;
|
||||
|
||||
return needsCollision ;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
|
||||
///this is useful for the collision dispatcher.
|
||||
class btCollisionPairCallback : public btOverlapCallback
|
||||
{
|
||||
btDispatcherInfo& m_dispatchInfo;
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
|
||||
public:
|
||||
|
||||
btCollisionPairCallback(btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
|
||||
:m_dispatchInfo(dispatchInfo),
|
||||
m_dispatcher(dispatcher)
|
||||
{
|
||||
}
|
||||
|
||||
btCollisionPairCallback& operator=(btCollisionPairCallback& other)
|
||||
{
|
||||
m_dispatchInfo = other.m_dispatchInfo;
|
||||
m_dispatcher = other.m_dispatcher;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual ~btCollisionPairCallback() {}
|
||||
|
||||
|
||||
virtual bool processOverlap(btBroadphasePair& pair)
|
||||
{
|
||||
(*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)
|
||||
{
|
||||
//m_blockedForChanges = true;
|
||||
|
||||
btCollisionPairCallback collisionCallback(dispatchInfo,this);
|
||||
|
||||
pairCache->processAllOverlappingPairs(&collisionCallback);
|
||||
|
||||
//m_blockedForChanges = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//by default, Bullet will use this near callback
|
||||
void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo)
|
||||
{
|
||||
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
|
||||
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
|
||||
|
||||
if (dispatcher.needsCollision(colObj0,colObj1))
|
||||
{
|
||||
//dispatcher will keep algorithms persistent in the collision pair
|
||||
if (!collisionPair.m_algorithm)
|
||||
{
|
||||
collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1);
|
||||
}
|
||||
|
||||
if (collisionPair.m_algorithm)
|
||||
{
|
||||
btManifoldResult contactPointResult(colObj0,colObj1);
|
||||
|
||||
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
|
||||
{
|
||||
//discrete collision detection query
|
||||
collisionPair.m_algorithm->processCollision(colObj0,colObj1,dispatchInfo,&contactPointResult);
|
||||
} else
|
||||
{
|
||||
//continuous collision detection query, time of impact (toi)
|
||||
btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
|
||||
if (dispatchInfo.m_timeOfImpact > toi)
|
||||
dispatchInfo.m_timeOfImpact = toi;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION__DISPATCHER_H
|
||||
#define COLLISION__DISPATCHER_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
class btIDebugDraw;
|
||||
class btOverlappingPairCache;
|
||||
|
||||
|
||||
#include "btCollisionCreateFunc.h"
|
||||
|
||||
#define USE_DISPATCH_REGISTRY_ARRAY 1
|
||||
|
||||
class btCollisionDispatcher;
|
||||
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
|
||||
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
|
||||
|
||||
|
||||
///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
|
||||
///Time of Impact, Closest Points and Penetration Depth.
|
||||
class btCollisionDispatcher : public btDispatcher
|
||||
{
|
||||
int m_count;
|
||||
|
||||
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
|
||||
|
||||
bool m_useIslands;
|
||||
|
||||
btManifoldResult m_defaultManifoldResult;
|
||||
|
||||
btNearCallback m_nearCallback;
|
||||
|
||||
btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
|
||||
|
||||
btCollisionAlgorithmCreateFunc* internalFindCreateFunc(int proxyType0,int proxyType1);
|
||||
|
||||
//default CreationFunctions, filling the m_doubleDispatch table
|
||||
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
|
||||
|
||||
#ifndef USE_DISPATCH_REGISTRY_ARRAY
|
||||
btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
|
||||
#endif //USE_DISPATCH_REGISTRY_ARRAY
|
||||
|
||||
public:
|
||||
|
||||
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
|
||||
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
|
||||
|
||||
int getNumManifolds() const
|
||||
{
|
||||
return int( m_manifoldsPtr.size());
|
||||
}
|
||||
|
||||
btPersistentManifold** getInternalManifoldPointer()
|
||||
{
|
||||
return &m_manifoldsPtr[0];
|
||||
}
|
||||
|
||||
btPersistentManifold* getManifoldByIndexInternal(int index)
|
||||
{
|
||||
return m_manifoldsPtr[index];
|
||||
}
|
||||
|
||||
const btPersistentManifold* getManifoldByIndexInternal(int index) const
|
||||
{
|
||||
return m_manifoldsPtr[index];
|
||||
}
|
||||
|
||||
///the default constructor creates/register default collision algorithms, for convex, compound and concave shape support
|
||||
btCollisionDispatcher ();
|
||||
|
||||
///a special constructor that doesn't create/register the default collision algorithms
|
||||
btCollisionDispatcher(bool noDefaultAlgorithms);
|
||||
|
||||
virtual ~btCollisionDispatcher();
|
||||
|
||||
virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
|
||||
|
||||
virtual void releaseManifold(btPersistentManifold* manifold);
|
||||
|
||||
|
||||
virtual void clearManifold(btPersistentManifold* manifold);
|
||||
|
||||
|
||||
btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
|
||||
|
||||
virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo);
|
||||
|
||||
void setNearCallback(btNearCallback nearCallback)
|
||||
{
|
||||
m_nearCallback = nearCallback;
|
||||
}
|
||||
|
||||
btNearCallback getNearCallback() const
|
||||
{
|
||||
return m_nearCallback;
|
||||
}
|
||||
|
||||
//by default, Bullet will use this near callback
|
||||
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
|
||||
|
||||
};
|
||||
|
||||
#endif //COLLISION__DISPATCHER_H
|
||||
|
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btCollisionObject.h"
|
||||
|
||||
btCollisionObject::btCollisionObject()
|
||||
: m_broadphaseHandle(0),
|
||||
m_collisionShape(0),
|
||||
m_collisionFlags(0),
|
||||
m_activationState1(1),
|
||||
m_deactivationTime(btScalar(0.)),
|
||||
m_userObjectPointer(0),
|
||||
m_internalOwner(0),
|
||||
m_hitFraction(btScalar(1.)),
|
||||
m_ccdSweptSphereRadius(btScalar(0.)),
|
||||
m_ccdSquareMotionThreshold(btScalar(0.)),
|
||||
m_checkCollideWith(false),
|
||||
m_islandTag1(-1),
|
||||
m_companionId(-1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
btCollisionObject::~btCollisionObject()
|
||||
{
|
||||
}
|
||||
|
||||
void btCollisionObject::setActivationState(int newState)
|
||||
{
|
||||
if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
|
||||
m_activationState1 = newState;
|
||||
}
|
||||
|
||||
void btCollisionObject::forceActivationState(int newState)
|
||||
{
|
||||
m_activationState1 = newState;
|
||||
}
|
||||
|
||||
void btCollisionObject::activate(bool forceActivation)
|
||||
{
|
||||
if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
|
||||
{
|
||||
setActivationState(ACTIVE_TAG);
|
||||
m_deactivationTime = btScalar(0.);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
346
bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.h
Normal file
346
bullet/src/BulletCollision/CollisionDispatch/btCollisionObject.h
Normal file
@@ -0,0 +1,346 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION_OBJECT_H
|
||||
#define COLLISION_OBJECT_H
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
//island management, m_activationState1
|
||||
#define ACTIVE_TAG 1
|
||||
#define ISLAND_SLEEPING 2
|
||||
#define WANTS_DEACTIVATION 3
|
||||
#define DISABLE_DEACTIVATION 4
|
||||
#define DISABLE_SIMULATION 5
|
||||
|
||||
struct btBroadphaseProxy;
|
||||
class btCollisionShape;
|
||||
#include "LinearMath/btMotionState.h"
|
||||
|
||||
|
||||
|
||||
/// btCollisionObject can be used to manage collision detection objects.
|
||||
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
|
||||
/// They can be added to the btCollisionWorld.
|
||||
ATTRIBUTE_ALIGNED16(class) btCollisionObject
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
btTransform m_worldTransform;
|
||||
|
||||
///m_interpolationWorldTransform is used for CCD and interpolation
|
||||
///it can be either previous or future (predicted) transform
|
||||
btTransform m_interpolationWorldTransform;
|
||||
//those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
|
||||
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
|
||||
btVector3 m_interpolationLinearVelocity;
|
||||
btVector3 m_interpolationAngularVelocity;
|
||||
btBroadphaseProxy* m_broadphaseHandle;
|
||||
btCollisionShape* m_collisionShape;
|
||||
|
||||
int m_collisionFlags;
|
||||
|
||||
int m_islandTag1;
|
||||
int m_companionId;
|
||||
|
||||
int m_activationState1;
|
||||
btScalar m_deactivationTime;
|
||||
|
||||
btScalar m_friction;
|
||||
btScalar m_restitution;
|
||||
|
||||
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
|
||||
void* m_userObjectPointer;
|
||||
|
||||
///m_internalOwner is reserved to point to Bullet's btRigidBody. Don't use this, use m_userObjectPointer instead.
|
||||
void* m_internalOwner;
|
||||
|
||||
///time of impact calculation
|
||||
btScalar m_hitFraction;
|
||||
|
||||
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
||||
btScalar m_ccdSweptSphereRadius;
|
||||
|
||||
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
|
||||
btScalar m_ccdSquareMotionThreshold;
|
||||
|
||||
/// If some object should have elaborate collision filtering by sub-classes
|
||||
bool m_checkCollideWith;
|
||||
|
||||
char m_pad[7];
|
||||
|
||||
virtual bool checkCollideWithOverride(btCollisionObject* co)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
enum CollisionFlags
|
||||
{
|
||||
CF_STATIC_OBJECT= 1,
|
||||
CF_KINEMATIC_OBJECT= 2,
|
||||
CF_NO_CONTACT_RESPONSE = 4,
|
||||
CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution)
|
||||
};
|
||||
|
||||
|
||||
inline bool mergesSimulationIslands() const
|
||||
{
|
||||
///static objects, kinematic and object without contact response don't merge islands
|
||||
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
|
||||
}
|
||||
|
||||
|
||||
inline bool isStaticObject() const {
|
||||
return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
|
||||
}
|
||||
|
||||
inline bool isKinematicObject() const
|
||||
{
|
||||
return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
|
||||
}
|
||||
|
||||
inline bool isStaticOrKinematicObject() const
|
||||
{
|
||||
return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
|
||||
}
|
||||
|
||||
inline bool hasContactResponse() const {
|
||||
return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
|
||||
}
|
||||
|
||||
|
||||
btCollisionObject();
|
||||
|
||||
virtual ~btCollisionObject();
|
||||
|
||||
void setCollisionShape(btCollisionShape* collisionShape)
|
||||
{
|
||||
m_collisionShape = collisionShape;
|
||||
}
|
||||
|
||||
const btCollisionShape* getCollisionShape() const
|
||||
{
|
||||
return m_collisionShape;
|
||||
}
|
||||
|
||||
btCollisionShape* getCollisionShape()
|
||||
{
|
||||
return m_collisionShape;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int getActivationState() const { return m_activationState1;}
|
||||
|
||||
void setActivationState(int newState);
|
||||
|
||||
void setDeactivationTime(btScalar time)
|
||||
{
|
||||
m_deactivationTime = time;
|
||||
}
|
||||
btScalar getDeactivationTime() const
|
||||
{
|
||||
return m_deactivationTime;
|
||||
}
|
||||
|
||||
void forceActivationState(int newState);
|
||||
|
||||
void activate(bool forceActivation = false);
|
||||
|
||||
inline bool isActive() const
|
||||
{
|
||||
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
|
||||
}
|
||||
|
||||
void setRestitution(btScalar rest)
|
||||
{
|
||||
m_restitution = rest;
|
||||
}
|
||||
btScalar getRestitution() const
|
||||
{
|
||||
return m_restitution;
|
||||
}
|
||||
void setFriction(btScalar frict)
|
||||
{
|
||||
m_friction = frict;
|
||||
}
|
||||
btScalar getFriction() const
|
||||
{
|
||||
return m_friction;
|
||||
}
|
||||
|
||||
///reserved for Bullet internal usage
|
||||
void* getInternalOwner()
|
||||
{
|
||||
return m_internalOwner;
|
||||
}
|
||||
|
||||
const void* getInternalOwner() const
|
||||
{
|
||||
return m_internalOwner;
|
||||
}
|
||||
|
||||
btTransform& getWorldTransform()
|
||||
{
|
||||
return m_worldTransform;
|
||||
}
|
||||
|
||||
const btTransform& getWorldTransform() const
|
||||
{
|
||||
return m_worldTransform;
|
||||
}
|
||||
|
||||
void setWorldTransform(const btTransform& worldTrans)
|
||||
{
|
||||
m_worldTransform = worldTrans;
|
||||
}
|
||||
|
||||
|
||||
btBroadphaseProxy* getBroadphaseHandle()
|
||||
{
|
||||
return m_broadphaseHandle;
|
||||
}
|
||||
|
||||
const btBroadphaseProxy* getBroadphaseHandle() const
|
||||
{
|
||||
return m_broadphaseHandle;
|
||||
}
|
||||
|
||||
void setBroadphaseHandle(btBroadphaseProxy* handle)
|
||||
{
|
||||
m_broadphaseHandle = handle;
|
||||
}
|
||||
|
||||
|
||||
const btTransform& getInterpolationWorldTransform() const
|
||||
{
|
||||
return m_interpolationWorldTransform;
|
||||
}
|
||||
|
||||
btTransform& getInterpolationWorldTransform()
|
||||
{
|
||||
return m_interpolationWorldTransform;
|
||||
}
|
||||
|
||||
void setInterpolationWorldTransform(const btTransform& trans)
|
||||
{
|
||||
m_interpolationWorldTransform = trans;
|
||||
}
|
||||
|
||||
|
||||
const btVector3& getInterpolationLinearVelocity() const
|
||||
{
|
||||
return m_interpolationLinearVelocity;
|
||||
}
|
||||
|
||||
const btVector3& getInterpolationAngularVelocity() const
|
||||
{
|
||||
return m_interpolationAngularVelocity;
|
||||
}
|
||||
|
||||
const int getIslandTag() const
|
||||
{
|
||||
return m_islandTag1;
|
||||
}
|
||||
|
||||
void setIslandTag(int tag)
|
||||
{
|
||||
m_islandTag1 = tag;
|
||||
}
|
||||
|
||||
const int getCompanionId() const
|
||||
{
|
||||
return m_companionId;
|
||||
}
|
||||
|
||||
void setCompanionId(int id)
|
||||
{
|
||||
m_companionId = id;
|
||||
}
|
||||
|
||||
const btScalar getHitFraction() const
|
||||
{
|
||||
return m_hitFraction;
|
||||
}
|
||||
|
||||
void setHitFraction(btScalar hitFraction)
|
||||
{
|
||||
m_hitFraction = hitFraction;
|
||||
}
|
||||
|
||||
|
||||
const int getCollisionFlags() const
|
||||
{
|
||||
return m_collisionFlags;
|
||||
}
|
||||
|
||||
void setCollisionFlags(int flags)
|
||||
{
|
||||
m_collisionFlags = flags;
|
||||
}
|
||||
|
||||
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
||||
btScalar getCcdSweptSphereRadius() const
|
||||
{
|
||||
return m_ccdSweptSphereRadius;
|
||||
}
|
||||
|
||||
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
||||
void setCcdSweptSphereRadius(btScalar radius)
|
||||
{
|
||||
m_ccdSweptSphereRadius = radius;
|
||||
}
|
||||
|
||||
btScalar getCcdSquareMotionThreshold() const
|
||||
{
|
||||
return m_ccdSquareMotionThreshold;
|
||||
}
|
||||
|
||||
|
||||
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
|
||||
void setCcdSquareMotionThreshold(btScalar ccdSquareMotionThreshold)
|
||||
{
|
||||
m_ccdSquareMotionThreshold = ccdSquareMotionThreshold;
|
||||
}
|
||||
|
||||
///users can point to their objects, userPointer is not used by Bullet
|
||||
void* getUserPointer() const
|
||||
{
|
||||
return m_userObjectPointer;
|
||||
}
|
||||
|
||||
///users can point to their objects, userPointer is not used by Bullet
|
||||
void setUserPointer(void* userPointer)
|
||||
{
|
||||
m_userObjectPointer = userPointer;
|
||||
}
|
||||
|
||||
inline bool checkCollideWith(btCollisionObject* co)
|
||||
{
|
||||
if (m_checkCollideWith)
|
||||
return checkCollideWithOverride(co);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
;
|
||||
|
||||
#endif //COLLISION_OBJECT_H
|
@@ -0,0 +1,367 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btCollisionWorld.h"
|
||||
#include "btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
|
||||
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" //for raycasting
|
||||
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include "LinearMath/btStackAlloc.h"
|
||||
|
||||
//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
|
||||
|
||||
|
||||
|
||||
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, int stackSize)
|
||||
:m_dispatcher1(dispatcher),
|
||||
m_broadphasePairCache(pairCache),
|
||||
m_ownsDispatcher(false),
|
||||
m_ownsBroadphasePairCache(false)
|
||||
{
|
||||
m_stackAlloc = new btStackAlloc(stackSize);
|
||||
m_dispatchInfo.m_stackAllocator = m_stackAlloc;
|
||||
}
|
||||
|
||||
|
||||
btCollisionWorld::~btCollisionWorld()
|
||||
{
|
||||
m_stackAlloc->destroy();
|
||||
delete m_stackAlloc;
|
||||
|
||||
//clean up remaining objects
|
||||
int i;
|
||||
for (i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= m_collisionObjects[i];
|
||||
|
||||
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
|
||||
if (bp)
|
||||
{
|
||||
//
|
||||
// only clear the cached algorithms
|
||||
//
|
||||
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp);
|
||||
getBroadphase()->destroyProxy(bp);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_ownsDispatcher)
|
||||
delete m_dispatcher1;
|
||||
if (m_ownsBroadphasePairCache)
|
||||
delete m_broadphasePairCache;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
|
||||
{
|
||||
|
||||
//check that the object isn't already added
|
||||
btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
|
||||
|
||||
m_collisionObjects.push_back(collisionObject);
|
||||
|
||||
//calculate new AABB
|
||||
btTransform trans = collisionObject->getWorldTransform();
|
||||
|
||||
btVector3 minAabb;
|
||||
btVector3 maxAabb;
|
||||
collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
|
||||
|
||||
int type = collisionObject->getCollisionShape()->getShapeType();
|
||||
collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
|
||||
minAabb,
|
||||
maxAabb,
|
||||
type,
|
||||
collisionObject,
|
||||
collisionFilterGroup,
|
||||
collisionFilterMask
|
||||
)) ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void btCollisionWorld::performDiscreteCollisionDetection()
|
||||
{
|
||||
btDispatcherInfo& dispatchInfo = getDispatchInfo();
|
||||
|
||||
BEGIN_PROFILE("perform Broadphase Collision Detection");
|
||||
|
||||
|
||||
//update aabb (of all moved objects)
|
||||
|
||||
btVector3 aabbMin,aabbMax;
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
m_collisionObjects[i]->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),aabbMin,aabbMax);
|
||||
m_broadphasePairCache->setAabb(m_collisionObjects[i]->getBroadphaseHandle(),aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
m_broadphasePairCache->calculateOverlappingPairs();
|
||||
|
||||
END_PROFILE("perform Broadphase Collision Detection");
|
||||
|
||||
BEGIN_PROFILE("performDiscreteCollisionDetection");
|
||||
|
||||
btDispatcher* dispatcher = getDispatcher();
|
||||
if (dispatcher)
|
||||
dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo);
|
||||
|
||||
END_PROFILE("performDiscreteCollisionDetection");
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
|
||||
{
|
||||
|
||||
|
||||
//bool removeFromBroadphase = false;
|
||||
|
||||
{
|
||||
|
||||
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
|
||||
if (bp)
|
||||
{
|
||||
//
|
||||
// only clear the cached algorithms
|
||||
//
|
||||
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp);
|
||||
getBroadphase()->destroyProxy(bp);
|
||||
collisionObject->setBroadphaseHandle(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//swapremove
|
||||
m_collisionObjects.remove(collisionObject);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback,short int collisionFilterMask)
|
||||
{
|
||||
|
||||
btSphereShape pointShape(btScalar(0.0));
|
||||
pointShape.setMargin(0.f);
|
||||
|
||||
objectQuerySingle(&pointShape,rayFromTrans,rayToTrans,
|
||||
collisionObject,
|
||||
collisionShape,
|
||||
colObjWorldTransform,
|
||||
resultCallback,collisionFilterMask);
|
||||
}
|
||||
|
||||
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback,short int collisionFilterMask)
|
||||
{
|
||||
|
||||
|
||||
if (collisionShape->isConvex())
|
||||
{
|
||||
btConvexCast::CastResult castResult;
|
||||
castResult.m_fraction = btScalar(1.);//??
|
||||
|
||||
btConvexShape* convexShape = (btConvexShape*) collisionShape;
|
||||
btVoronoiSimplexSolver simplexSolver;
|
||||
btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
|
||||
//btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
|
||||
//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
|
||||
|
||||
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
|
||||
{
|
||||
//add hit
|
||||
if (castResult.m_normal.length2() > btScalar(0.0001))
|
||||
{
|
||||
castResult.m_normal.normalize();
|
||||
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
|
||||
{
|
||||
|
||||
btCollisionWorld::LocalRayResult localRayResult
|
||||
(
|
||||
collisionObject,
|
||||
0,
|
||||
castResult.m_normal,
|
||||
castResult.m_fraction
|
||||
);
|
||||
|
||||
bool normalInWorldSpace = true;
|
||||
resultCallback.AddSingleResult(localRayResult, normalInWorldSpace);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (collisionShape->isConcave())
|
||||
{
|
||||
|
||||
btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape;
|
||||
|
||||
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
||||
|
||||
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
|
||||
btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
|
||||
|
||||
//ConvexCast::CastResult
|
||||
|
||||
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
|
||||
{
|
||||
btCollisionWorld::RayResultCallback* m_resultCallback;
|
||||
btCollisionObject* m_collisionObject;
|
||||
btTriangleMeshShape* m_triangleMesh;
|
||||
|
||||
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
|
||||
btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
|
||||
btTriangleRaycastCallback(from,to),
|
||||
m_resultCallback(resultCallback),
|
||||
m_collisionObject(collisionObject),
|
||||
m_triangleMesh(triangleMesh)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
|
||||
{
|
||||
btCollisionWorld::LocalShapeInfo shapeInfo;
|
||||
shapeInfo.m_shapePart = partId;
|
||||
shapeInfo.m_triangleIndex = triangleIndex;
|
||||
|
||||
btCollisionWorld::LocalRayResult rayResult
|
||||
(m_collisionObject,
|
||||
&shapeInfo,
|
||||
hitNormalLocal,
|
||||
hitFraction);
|
||||
|
||||
bool normalInWorldSpace = false;
|
||||
return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace);
|
||||
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
|
||||
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
|
||||
|
||||
btVector3 rayAabbMinLocal = rayFromLocal;
|
||||
rayAabbMinLocal.setMin(rayToLocal);
|
||||
btVector3 rayAabbMaxLocal = rayFromLocal;
|
||||
rayAabbMaxLocal.setMax(rayToLocal);
|
||||
|
||||
triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
|
||||
|
||||
} else
|
||||
{
|
||||
//todo: use AABB tree or other BVH acceleration structure!
|
||||
if (collisionShape->isCompound())
|
||||
{
|
||||
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
|
||||
int i=0;
|
||||
for (i=0;i<compoundShape->getNumChildShapes();i++)
|
||||
{
|
||||
btTransform childTrans = compoundShape->getChildTransform(i);
|
||||
const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
|
||||
btTransform childWorldTrans = colObjWorldTransform * childTrans;
|
||||
objectQuerySingle(castShape, rayFromTrans,rayToTrans,
|
||||
collisionObject,
|
||||
childCollisionShape,
|
||||
childWorldTrans,
|
||||
resultCallback, collisionFilterMask);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask)
|
||||
{
|
||||
|
||||
|
||||
btTransform rayFromTrans,rayToTrans;
|
||||
rayFromTrans.setIdentity();
|
||||
rayFromTrans.setOrigin(rayFromWorld);
|
||||
rayToTrans.setIdentity();
|
||||
|
||||
rayToTrans.setOrigin(rayToWorld);
|
||||
|
||||
/// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
|
||||
|
||||
int i;
|
||||
for (i=0;i<m_collisionObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= m_collisionObjects[i];
|
||||
//only perform raycast if filterMask matches
|
||||
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
|
||||
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
|
||||
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
|
||||
btVector3 hitNormal;
|
||||
if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
|
||||
{
|
||||
rayTestSingle(rayFromTrans,rayToTrans,
|
||||
collisionObject,
|
||||
collisionObject->getCollisionShape(),
|
||||
collisionObject->getWorldTransform(),
|
||||
resultCallback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
262
bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
Normal file
262
bullet/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
Normal file
@@ -0,0 +1,262 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @mainpage Bullet Documentation
|
||||
*
|
||||
* @section intro_sec Introduction
|
||||
* Bullet Collision Detection & Physics SDK
|
||||
*
|
||||
* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
|
||||
*
|
||||
* There is the Physics Forum for Feedback and bteral Collision Detection and Physics discussions.
|
||||
* Please visit http://www.continuousphysics.com/Bullet/phpBB2/index.php
|
||||
*
|
||||
* @section install_sec Installation
|
||||
*
|
||||
* @subsection step1 Step 1: Download
|
||||
* You can download the Bullet Physics Library from our website: http://www.continuousphysics.com/Bullet/
|
||||
* @subsection step2 Step 2: Building
|
||||
* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
|
||||
* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
|
||||
*
|
||||
* Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using cmake, http://www.cmake.org, or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
|
||||
* Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
|
||||
* So if you are not using MSVC, you can run configure and jam .
|
||||
* If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/pub/jam/
|
||||
*
|
||||
* @subsection step3 Step 3: Testing demos
|
||||
* Try to run and experiment with CcdPhysicsDemo executable as a starting point.
|
||||
* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
|
||||
* The Dependencies can be seen in this documentation under Directories
|
||||
*
|
||||
* @subsection step4 Step 4: Integrating in your application, Full Rigid Body Simulation
|
||||
* Check out CcdPhysicsDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
|
||||
* PLEASE NOTE THE CcdPhysicsEnvironment and CcdPhysicsController is obsolete and will be removed. It has been replaced by classes derived frmo btDynamicsWorld and btRididBody
|
||||
* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
|
||||
* Bullet Collision Detection can also be used without the Dynamics/Extras.
|
||||
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. Also in Extras/test_BulletOde.cpp there is a sample Collision Detection integration with Open Dynamics Engine, ODE, http://www.ode.org
|
||||
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
|
||||
* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
|
||||
*
|
||||
* @section copyright Copyright
|
||||
* Copyright (C) 2005-2007 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
|
||||
* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
|
||||
* Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef COLLISION_WORLD_H
|
||||
#define COLLISION_WORLD_H
|
||||
|
||||
class btStackAlloc;
|
||||
class btCollisionShape;
|
||||
class btConvexShape;
|
||||
class btBroadphaseInterface;
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "btCollisionObject.h"
|
||||
#include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray
|
||||
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
///CollisionWorld is interface and container for the collision detection
|
||||
class btCollisionWorld
|
||||
{
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
|
||||
|
||||
btDispatcher* m_dispatcher1;
|
||||
|
||||
btDispatcherInfo m_dispatchInfo;
|
||||
|
||||
btStackAlloc* m_stackAlloc;
|
||||
|
||||
btBroadphaseInterface* m_broadphasePairCache;
|
||||
|
||||
bool m_ownsDispatcher;
|
||||
bool m_ownsBroadphasePairCache;
|
||||
|
||||
public:
|
||||
|
||||
//this constructor doesn't own the dispatcher and paircache/broadphase
|
||||
btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, int stackSize = 2*1024*1024);
|
||||
|
||||
virtual ~btCollisionWorld();
|
||||
|
||||
|
||||
btBroadphaseInterface* getBroadphase()
|
||||
{
|
||||
return m_broadphasePairCache;
|
||||
}
|
||||
|
||||
btOverlappingPairCache* getPairCache()
|
||||
{
|
||||
return m_broadphasePairCache->getOverlappingPairCache();
|
||||
}
|
||||
|
||||
|
||||
btDispatcher* getDispatcher()
|
||||
{
|
||||
return m_dispatcher1;
|
||||
}
|
||||
|
||||
///LocalShapeInfo gives extra information for complex shapes
|
||||
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
|
||||
struct LocalShapeInfo
|
||||
{
|
||||
int m_shapePart;
|
||||
int m_triangleIndex;
|
||||
|
||||
//const btCollisionShape* m_shapeTemp;
|
||||
//const btTransform* m_shapeLocalTransform;
|
||||
};
|
||||
|
||||
struct LocalRayResult
|
||||
{
|
||||
LocalRayResult(btCollisionObject* collisionObject,
|
||||
LocalShapeInfo* localShapeInfo,
|
||||
const btVector3& hitNormalLocal,
|
||||
btScalar hitFraction)
|
||||
:m_collisionObject(collisionObject),
|
||||
m_localShapeInfo(localShapeInfo),
|
||||
m_hitNormalLocal(hitNormalLocal),
|
||||
m_hitFraction(hitFraction)
|
||||
{
|
||||
}
|
||||
|
||||
btCollisionObject* m_collisionObject;
|
||||
LocalShapeInfo* m_localShapeInfo;
|
||||
btVector3 m_hitNormalLocal;
|
||||
btScalar m_hitFraction;
|
||||
|
||||
};
|
||||
|
||||
///RayResultCallback is used to report new raycast results
|
||||
struct RayResultCallback
|
||||
{
|
||||
virtual ~RayResultCallback()
|
||||
{
|
||||
}
|
||||
btScalar m_closestHitFraction;
|
||||
bool HasHit()
|
||||
{
|
||||
return (m_closestHitFraction < btScalar(1.));
|
||||
}
|
||||
|
||||
RayResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.))
|
||||
{
|
||||
}
|
||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
||||
};
|
||||
|
||||
struct ClosestRayResultCallback : public RayResultCallback
|
||||
{
|
||||
ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
|
||||
:m_rayFromWorld(rayFromWorld),
|
||||
m_rayToWorld(rayToWorld),
|
||||
m_collisionObject(0)
|
||||
{
|
||||
}
|
||||
|
||||
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
|
||||
btVector3 m_rayToWorld;
|
||||
|
||||
btVector3 m_hitNormalWorld;
|
||||
btVector3 m_hitPointWorld;
|
||||
btCollisionObject* m_collisionObject;
|
||||
|
||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
{
|
||||
|
||||
//caller already does the filter on the m_closestHitFraction
|
||||
assert(rayResult.m_hitFraction <= m_closestHitFraction);
|
||||
|
||||
m_closestHitFraction = rayResult.m_hitFraction;
|
||||
m_collisionObject = rayResult.m_collisionObject;
|
||||
if (normalInWorldSpace)
|
||||
{
|
||||
m_hitNormalWorld = rayResult.m_hitNormalLocal;
|
||||
} else
|
||||
{
|
||||
///need to transform normal into worldspace
|
||||
m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
|
||||
}
|
||||
m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
|
||||
return rayResult.m_hitFraction;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
int getNumCollisionObjects() const
|
||||
{
|
||||
return int(m_collisionObjects.size());
|
||||
}
|
||||
|
||||
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
|
||||
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
|
||||
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
||||
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
|
||||
/// This allows more customization.
|
||||
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
|
||||
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
|
||||
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
|
||||
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
|
||||
|
||||
btCollisionObjectArray& getCollisionObjectArray()
|
||||
{
|
||||
return m_collisionObjects;
|
||||
}
|
||||
|
||||
const btCollisionObjectArray& getCollisionObjectArray() const
|
||||
{
|
||||
return m_collisionObjects;
|
||||
}
|
||||
|
||||
|
||||
void removeCollisionObject(btCollisionObject* collisionObject);
|
||||
|
||||
virtual void performDiscreteCollisionDetection();
|
||||
|
||||
btDispatcherInfo& getDispatchInfo()
|
||||
{
|
||||
return m_dispatchInfo;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //COLLISION_WORLD_H
|
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
|
||||
|
||||
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
|
||||
:m_isSwapped(isSwapped)
|
||||
{
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
int numChildren = compoundShape->getNumChildShapes();
|
||||
int i;
|
||||
|
||||
m_childCollisionAlgorithms.resize(numChildren);
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
colObj->setCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i] = ci.m_dispatcher->findAlgorithm(colObj,otherObj);
|
||||
colObj->setCollisionShape( orgShape );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
|
||||
{
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
delete m_childCollisionAlgorithms[i];
|
||||
}
|
||||
}
|
||||
|
||||
void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
|
||||
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
|
||||
//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
|
||||
//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
|
||||
//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
|
||||
//then use each overlapping node AABB against Tree0
|
||||
//and vise versa.
|
||||
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
//temporarily exchange parent btCollisionShape with childShape, and recurse
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
//btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
colObj->setWorldTransform( orgTrans*childTrans );
|
||||
//the contactpoint is still projected back using the original inverted worldtrans
|
||||
colObj->setCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut);
|
||||
//revert back
|
||||
colObj->setCollisionShape( orgShape);
|
||||
colObj->setWorldTransform( orgTrans );
|
||||
}
|
||||
}
|
||||
|
||||
btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
|
||||
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
|
||||
//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
|
||||
//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
|
||||
//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
|
||||
//then use each overlapping node AABB against Tree0
|
||||
//and vise versa.
|
||||
|
||||
btScalar hitFraction = btScalar(1.);
|
||||
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
//temporarily exchange parent btCollisionShape with childShape, and recurse
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
//btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
colObj->setWorldTransform( orgTrans*childTrans );
|
||||
|
||||
colObj->setCollisionShape( childShape );
|
||||
btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
|
||||
if (frac<hitFraction)
|
||||
{
|
||||
hitFraction = frac;
|
||||
}
|
||||
//revert back
|
||||
colObj->setCollisionShape( orgShape);
|
||||
colObj->setWorldTransform( orgTrans);
|
||||
}
|
||||
return hitFraction;
|
||||
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COMPOUND_COLLISION_ALGORITHM_H
|
||||
#define COMPOUND_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
class btDispatcher;
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
|
||||
/// Place holder, not fully implemented yet
|
||||
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
|
||||
bool m_isSwapped;
|
||||
|
||||
public:
|
||||
|
||||
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
||||
|
||||
virtual ~btCompoundCollisionAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
return new btCompoundCollisionAlgorithm(ci,body0,body1,false);
|
||||
}
|
||||
};
|
||||
|
||||
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
return new btCompoundCollisionAlgorithm(ci,body0,body1,true);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //COMPOUND_COLLISION_ALGORITHM_H
|
@@ -0,0 +1,312 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btConvexConcaveCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
|
||||
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
|
||||
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_isSwapped(isSwapped),
|
||||
m_btConvexTriangleCallback(ci.m_dispatcher,body0,body1,isSwapped)
|
||||
{
|
||||
}
|
||||
|
||||
btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
|
||||
m_dispatcher(dispatcher),
|
||||
m_dispatchInfoPtr(0)
|
||||
{
|
||||
m_convexBody = isSwapped? body1:body0;
|
||||
m_triBody = isSwapped? body0:body1;
|
||||
|
||||
//
|
||||
// create the manifold from the dispatcher 'manifold pool'
|
||||
//
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
|
||||
|
||||
clearCache();
|
||||
}
|
||||
|
||||
btConvexTriangleCallback::~btConvexTriangleCallback()
|
||||
{
|
||||
clearCache();
|
||||
m_dispatcher->releaseManifold( m_manifoldPtr );
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btConvexTriangleCallback::clearCache()
|
||||
{
|
||||
m_dispatcher->clearManifold(m_manifoldPtr);
|
||||
};
|
||||
|
||||
|
||||
|
||||
void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
|
||||
{
|
||||
|
||||
//just for debugging purposes
|
||||
//printf("triangle %d",m_triangleCount++);
|
||||
|
||||
|
||||
//aabb filter is already applied!
|
||||
|
||||
btCollisionAlgorithmConstructionInfo ci;
|
||||
ci.m_dispatcher = m_dispatcher;
|
||||
|
||||
btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
|
||||
|
||||
|
||||
|
||||
///debug drawing of the overlapping triangles
|
||||
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
|
||||
{
|
||||
btVector3 color(255,255,0);
|
||||
btTransform& tr = ob->getWorldTransform();
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
|
||||
|
||||
//btVector3 center = triangle[0] + triangle[1]+triangle[2];
|
||||
//center *= btScalar(0.333333);
|
||||
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color);
|
||||
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color);
|
||||
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
|
||||
|
||||
if (m_convexBody->getCollisionShape()->isConvex())
|
||||
{
|
||||
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
|
||||
tm.setMargin(m_collisionMarginTriangle);
|
||||
|
||||
|
||||
btCollisionShape* tmpShape = ob->getCollisionShape();
|
||||
ob->setCollisionShape( &tm );
|
||||
|
||||
|
||||
btCollisionAlgorithm* colAlgo = ci.m_dispatcher->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
|
||||
///this should use the btDispatcher, so the actual registered algorithm is used
|
||||
// btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
|
||||
|
||||
m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex);
|
||||
// cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
|
||||
// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||
delete colAlgo;
|
||||
ob->setCollisionShape( tmpShape );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
m_dispatchInfoPtr = &dispatchInfo;
|
||||
m_collisionMarginTriangle = collisionMarginTriangle;
|
||||
m_resultOut = resultOut;
|
||||
|
||||
//recalc aabbs
|
||||
btTransform convexInTriangleSpace;
|
||||
convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
|
||||
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
|
||||
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
|
||||
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
|
||||
btScalar extraMargin = collisionMarginTriangle;
|
||||
btVector3 extra(extraMargin,extraMargin,extraMargin);
|
||||
|
||||
m_aabbMax += extra;
|
||||
m_aabbMin -= extra;
|
||||
|
||||
}
|
||||
|
||||
void btConvexConcaveCollisionAlgorithm::clearCache()
|
||||
{
|
||||
m_btConvexTriangleCallback.clearCache();
|
||||
|
||||
}
|
||||
|
||||
void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
|
||||
|
||||
btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
|
||||
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
|
||||
|
||||
if (triBody->getCollisionShape()->isConcave())
|
||||
{
|
||||
|
||||
|
||||
btCollisionObject* triOb = triBody;
|
||||
btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
|
||||
|
||||
if (convexBody->getCollisionShape()->isConvex())
|
||||
{
|
||||
btScalar collisionMarginTriangle = concaveShape->getMargin();
|
||||
|
||||
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
|
||||
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
|
||||
|
||||
//Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
|
||||
//m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr);
|
||||
|
||||
m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
|
||||
|
||||
concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)resultOut;
|
||||
(void)dispatchInfo;
|
||||
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
|
||||
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
|
||||
|
||||
|
||||
//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
|
||||
|
||||
//only perform CCD above a certain threshold, this prevents blocking on the long run
|
||||
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
|
||||
btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
|
||||
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
|
||||
{
|
||||
return btScalar(1.);
|
||||
}
|
||||
|
||||
//const btVector3& from = convexbody->m_worldTransform.getOrigin();
|
||||
//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
|
||||
//todo: only do if the motion exceeds the 'radius'
|
||||
|
||||
btTransform triInv = triBody->getWorldTransform().inverse();
|
||||
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
|
||||
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
|
||||
|
||||
struct LocalTriangleSphereCastCallback : public btTriangleCallback
|
||||
{
|
||||
btTransform m_ccdSphereFromTrans;
|
||||
btTransform m_ccdSphereToTrans;
|
||||
btTransform m_meshTransform;
|
||||
|
||||
btScalar m_ccdSphereRadius;
|
||||
btScalar m_hitFraction;
|
||||
|
||||
|
||||
LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
|
||||
:m_ccdSphereFromTrans(from),
|
||||
m_ccdSphereToTrans(to),
|
||||
m_ccdSphereRadius(ccdSphereRadius),
|
||||
m_hitFraction(hitFraction)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
|
||||
{
|
||||
(void)partId;
|
||||
(void)triangleIndex;
|
||||
//do a swept sphere for now
|
||||
btTransform ident;
|
||||
ident.setIdentity();
|
||||
btConvexCast::CastResult castResult;
|
||||
castResult.m_fraction = m_hitFraction;
|
||||
btSphereShape pointShape(m_ccdSphereRadius);
|
||||
btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
|
||||
btVoronoiSimplexSolver simplexSolver;
|
||||
btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
|
||||
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
|
||||
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
|
||||
//local space?
|
||||
|
||||
if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
|
||||
ident,ident,castResult))
|
||||
{
|
||||
if (m_hitFraction > castResult.m_fraction)
|
||||
m_hitFraction = castResult.m_fraction;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (triBody->getCollisionShape()->isConcave())
|
||||
{
|
||||
btVector3 rayAabbMin = convexFromLocal.getOrigin();
|
||||
rayAabbMin.setMin(convexToLocal.getOrigin());
|
||||
btVector3 rayAabbMax = convexFromLocal.getOrigin();
|
||||
rayAabbMax.setMax(convexToLocal.getOrigin());
|
||||
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
|
||||
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
|
||||
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
|
||||
|
||||
btScalar curHitFraction = btScalar(1.); //is this available?
|
||||
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
|
||||
convexbody->getCcdSweptSphereRadius(),curHitFraction);
|
||||
|
||||
raycastCallback.m_hitFraction = convexbody->getHitFraction();
|
||||
|
||||
btCollisionObject* concavebody = triBody;
|
||||
|
||||
btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
|
||||
|
||||
if (triangleMesh)
|
||||
{
|
||||
triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
|
||||
{
|
||||
convexbody->setHitFraction( raycastCallback.m_hitFraction);
|
||||
return raycastCallback.m_hitFraction;
|
||||
}
|
||||
}
|
||||
|
||||
return btScalar(1.);
|
||||
|
||||
}
|
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
|
||||
#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
class btDispatcher;
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
|
||||
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
|
||||
class btConvexTriangleCallback : public btTriangleCallback
|
||||
{
|
||||
btCollisionObject* m_convexBody;
|
||||
btCollisionObject* m_triBody;
|
||||
|
||||
btVector3 m_aabbMin;
|
||||
btVector3 m_aabbMax ;
|
||||
|
||||
btManifoldResult* m_resultOut;
|
||||
|
||||
btDispatcher* m_dispatcher;
|
||||
const btDispatcherInfo* m_dispatchInfoPtr;
|
||||
btScalar m_collisionMarginTriangle;
|
||||
|
||||
public:
|
||||
int m_triangleCount;
|
||||
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
||||
|
||||
void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual ~btConvexTriangleCallback();
|
||||
|
||||
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
|
||||
|
||||
void clearCache();
|
||||
|
||||
inline const btVector3& getAabbMin() const
|
||||
{
|
||||
return m_aabbMin;
|
||||
}
|
||||
inline const btVector3& getAabbMax() const
|
||||
{
|
||||
return m_aabbMax;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
|
||||
class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
|
||||
bool m_isSwapped;
|
||||
|
||||
btConvexTriangleCallback m_btConvexTriangleCallback;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
||||
|
||||
virtual ~btConvexConcaveCollisionAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
void clearCache();
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
|
||||
}
|
||||
};
|
||||
|
||||
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //CONVEX_CONCAVE_COLLISION_ALGORITHM_H
|
@@ -0,0 +1,254 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btConvexConvexAlgorithm.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
||||
|
||||
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
btConvexConvexAlgorithm::CreateFunc::CreateFunc()
|
||||
{
|
||||
m_ownsSolvers = true;
|
||||
m_simplexSolver = new btVoronoiSimplexSolver();
|
||||
m_pdSolver = new btGjkEpaPenetrationDepthSolver;
|
||||
}
|
||||
|
||||
btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
|
||||
{
|
||||
m_ownsSolvers = false;
|
||||
m_simplexSolver = simplexSolver;
|
||||
m_pdSolver = pdSolver;
|
||||
}
|
||||
|
||||
btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
|
||||
{
|
||||
if (m_ownsSolvers){
|
||||
delete m_simplexSolver;
|
||||
delete m_pdSolver;
|
||||
}
|
||||
}
|
||||
|
||||
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_gjkPairDetector(0,0,simplexSolver,pdSolver),
|
||||
m_ownManifold (false),
|
||||
m_manifoldPtr(mf),
|
||||
m_lowLevelOfDetail(false)
|
||||
{
|
||||
(void)body0;
|
||||
(void)body1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
|
||||
{
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr)
|
||||
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
|
||||
{
|
||||
m_lowLevelOfDetail = useLowLevel;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Convex-Convex collision algorithm
|
||||
//
|
||||
void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
|
||||
if (!m_manifoldPtr)
|
||||
{
|
||||
//swapped?
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
|
||||
m_ownManifold = true;
|
||||
}
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
|
||||
#ifdef USE_BT_GJKEPA
|
||||
btConvexShape* shape0(static_cast<btConvexShape*>(body0->getCollisionShape()));
|
||||
btConvexShape* shape1(static_cast<btConvexShape*>(body1->getCollisionShape()));
|
||||
const btScalar radialmargin(0/*shape0->getMargin()+shape1->getMargin()*/);
|
||||
btGjkEpaSolver::sResults results;
|
||||
if(btGjkEpaSolver::Collide( shape0,body0->getWorldTransform(),
|
||||
shape1,body1->getWorldTransform(),
|
||||
radialmargin,results))
|
||||
{
|
||||
dispatchInfo.m_debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
|
||||
resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
|
||||
}
|
||||
#else
|
||||
|
||||
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
|
||||
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
|
||||
|
||||
btGjkPairDetector::ClosestPointInput input;
|
||||
|
||||
//TODO: if (dispatchInfo.m_useContinuous)
|
||||
m_gjkPairDetector.setMinkowskiA(min0);
|
||||
m_gjkPairDetector.setMinkowskiB(min1);
|
||||
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
|
||||
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
|
||||
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
|
||||
|
||||
// input.m_maximumDistanceSquared = btScalar(1e30);
|
||||
|
||||
input.m_transformA = body0->getWorldTransform();
|
||||
input.m_transformB = body1->getWorldTransform();
|
||||
|
||||
m_gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool disableCcd = false;
|
||||
btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)resultOut;
|
||||
(void)dispatchInfo;
|
||||
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
|
||||
|
||||
///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
|
||||
///col0->m_worldTransform,
|
||||
btScalar resultFraction = btScalar(1.);
|
||||
|
||||
|
||||
btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
|
||||
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
|
||||
|
||||
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
|
||||
squareMot1 < col1->getCcdSquareMotionThreshold())
|
||||
return resultFraction;
|
||||
|
||||
if (disableCcd)
|
||||
return btScalar(1.);
|
||||
|
||||
|
||||
//An adhoc way of testing the Continuous Collision Detection algorithms
|
||||
//One object is approximated as a sphere, to simplify things
|
||||
//Starting in penetration should report no time of impact
|
||||
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
|
||||
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
|
||||
|
||||
|
||||
/// Convex0 against sphere for Convex1
|
||||
{
|
||||
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
|
||||
|
||||
btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btConvexCast::CastResult result;
|
||||
btVoronoiSimplexSolver voronoiSimplex;
|
||||
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
|
||||
///Simplification, one object is simplified as a sphere
|
||||
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
|
||||
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
|
||||
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
|
||||
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
|
||||
{
|
||||
|
||||
//store result.m_fraction in both bodies
|
||||
|
||||
if (col0->getHitFraction()> result.m_fraction)
|
||||
col0->setHitFraction( result.m_fraction );
|
||||
|
||||
if (col1->getHitFraction() > result.m_fraction)
|
||||
col1->setHitFraction( result.m_fraction);
|
||||
|
||||
if (resultFraction > result.m_fraction)
|
||||
resultFraction = result.m_fraction;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// Sphere (for convex0) against Convex1
|
||||
{
|
||||
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
|
||||
|
||||
btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btConvexCast::CastResult result;
|
||||
btVoronoiSimplexSolver voronoiSimplex;
|
||||
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
|
||||
///Simplification, one object is simplified as a sphere
|
||||
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
|
||||
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
|
||||
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
|
||||
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
|
||||
{
|
||||
|
||||
//store result.m_fraction in both bodies
|
||||
|
||||
if (col0->getHitFraction() > result.m_fraction)
|
||||
col0->setHitFraction( result.m_fraction);
|
||||
|
||||
if (col1->getHitFraction() > result.m_fraction)
|
||||
col1->setHitFraction( result.m_fraction);
|
||||
|
||||
if (resultFraction > result.m_fraction)
|
||||
resultFraction = result.m_fraction;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return resultFraction;
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONVEX_CONVEX_ALGORITHM_H
|
||||
#define CONVEX_CONVEX_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
|
||||
class btConvexPenetrationDepthSolver;
|
||||
|
||||
///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
|
||||
class btConvexConvexAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
btGjkPairDetector m_gjkPairDetector;
|
||||
public:
|
||||
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_lowLevelOfDetail;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
|
||||
|
||||
virtual ~btConvexConvexAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
void setLowLevelOfDetail(bool useLowLevel);
|
||||
|
||||
|
||||
const btPersistentManifold* getManifold()
|
||||
{
|
||||
return m_manifoldPtr;
|
||||
}
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
btConvexPenetrationDepthSolver* m_pdSolver;
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
bool m_ownsSolvers;
|
||||
|
||||
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
|
||||
CreateFunc();
|
||||
virtual ~CreateFunc();
|
||||
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
return new btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //CONVEX_CONVEX_ALGORITHM_H
|
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btEmptyCollisionAlgorithm.h"
|
||||
|
||||
|
||||
|
||||
btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci)
|
||||
{
|
||||
}
|
||||
|
||||
void btEmptyAlgorithm::processCollision (btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
|
||||
{
|
||||
}
|
||||
|
||||
btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
|
||||
{
|
||||
return btScalar(1.);
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef EMPTY_ALGORITH
|
||||
#define EMPTY_ALGORITH
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
|
||||
#define ATTRIBUTE_ALIGNED(a)
|
||||
|
||||
///EmptyAlgorithm is a stub for unsupported collision pairs.
|
||||
///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
|
||||
class btEmptyAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
(void)body0;
|
||||
(void)body1;
|
||||
return new btEmptyAlgorithm(ci);
|
||||
}
|
||||
};
|
||||
|
||||
} ATTRIBUTE_ALIGNED(16);
|
||||
|
||||
#endif //EMPTY_ALGORITH
|
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btManifoldResult.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
|
||||
///This is to allow MaterialCombiner/Custom Friction/Restitution values
|
||||
ContactAddedCallback gContactAddedCallback=0;
|
||||
|
||||
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
||||
inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
|
||||
{
|
||||
btScalar friction = body0->getFriction() * body1->getFriction();
|
||||
|
||||
const btScalar MAX_FRICTION = btScalar(10.);
|
||||
if (friction < -MAX_FRICTION)
|
||||
friction = -MAX_FRICTION;
|
||||
if (friction > MAX_FRICTION)
|
||||
friction = MAX_FRICTION;
|
||||
return friction;
|
||||
|
||||
}
|
||||
|
||||
inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
|
||||
{
|
||||
return body0->getRestitution() * body1->getRestitution();
|
||||
}
|
||||
|
||||
|
||||
|
||||
btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1)
|
||||
:m_manifoldPtr(0),
|
||||
m_body0(body0),
|
||||
m_body1(body1)
|
||||
{
|
||||
m_rootTransA = body0->getWorldTransform();
|
||||
m_rootTransB = body1->getWorldTransform();
|
||||
}
|
||||
|
||||
|
||||
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
|
||||
{
|
||||
assert(m_manifoldPtr);
|
||||
//order in manifold needs to match
|
||||
|
||||
if (depth > m_manifoldPtr->getContactBreakingThreshold())
|
||||
return;
|
||||
|
||||
bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
|
||||
|
||||
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
|
||||
|
||||
btVector3 localA;
|
||||
btVector3 localB;
|
||||
|
||||
if (isSwapped)
|
||||
{
|
||||
localA = m_rootTransB.invXform(pointA );
|
||||
localB = m_rootTransA.invXform(pointInWorld);
|
||||
} else
|
||||
{
|
||||
localA = m_rootTransA.invXform(pointA );
|
||||
localB = m_rootTransB.invXform(pointInWorld);
|
||||
}
|
||||
|
||||
btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
|
||||
|
||||
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
|
||||
|
||||
newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1);
|
||||
newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
|
||||
|
||||
//User can override friction and/or restitution
|
||||
if (gContactAddedCallback &&
|
||||
//and if either of the two bodies requires custom material
|
||||
((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
|
||||
(m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
|
||||
{
|
||||
//experimental feature info, for per-triangle material etc.
|
||||
btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
|
||||
btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
|
||||
(*gContactAddedCallback)(newPt,obj0,m_partId0,m_index0,obj1,m_partId1,m_index1);
|
||||
}
|
||||
|
||||
if (insertIndex >= 0)
|
||||
{
|
||||
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
|
||||
m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
|
||||
} else
|
||||
{
|
||||
m_manifoldPtr->AddManifoldPoint(newPt);
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef MANIFOLD_RESULT_H
|
||||
#define MANIFOLD_RESULT_H
|
||||
|
||||
class btCollisionObject;
|
||||
class btPersistentManifold;
|
||||
class btManifoldPoint;
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
|
||||
extern ContactAddedCallback gContactAddedCallback;
|
||||
|
||||
|
||||
|
||||
///btManifoldResult is a helper class to manage contact results.
|
||||
class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
|
||||
{
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
//we need this for compounds
|
||||
btTransform m_rootTransA;
|
||||
btTransform m_rootTransB;
|
||||
|
||||
btCollisionObject* m_body0;
|
||||
btCollisionObject* m_body1;
|
||||
int m_partId0;
|
||||
int m_partId1;
|
||||
int m_index0;
|
||||
int m_index1;
|
||||
public:
|
||||
|
||||
btManifoldResult()
|
||||
{
|
||||
}
|
||||
|
||||
btManifoldResult(btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
virtual ~btManifoldResult() {};
|
||||
|
||||
void setPersistentManifold(btPersistentManifold* manifoldPtr)
|
||||
{
|
||||
m_manifoldPtr = manifoldPtr;
|
||||
}
|
||||
|
||||
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
|
||||
{
|
||||
m_partId0=partId0;
|
||||
m_partId1=partId1;
|
||||
m_index0=index0;
|
||||
m_index1=index1;
|
||||
}
|
||||
|
||||
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //MANIFOLD_RESULT_H
|
@@ -0,0 +1,357 @@
|
||||
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "btSimulationIslandManager.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
btSimulationIslandManager::btSimulationIslandManager()
|
||||
{
|
||||
}
|
||||
|
||||
btSimulationIslandManager::~btSimulationIslandManager()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void btSimulationIslandManager::initUnionFind(int n)
|
||||
{
|
||||
m_unionFind.reset(n);
|
||||
}
|
||||
|
||||
|
||||
void btSimulationIslandManager::findUnions(btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
{
|
||||
for (int i=0;i<dispatcher->getNumManifolds();i++)
|
||||
{
|
||||
const btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
|
||||
//static objects (invmass btScalar(0.)) don't merge !
|
||||
|
||||
const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
|
||||
const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
|
||||
|
||||
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
|
||||
((colObj1) && ((colObj1)->mergesSimulationIslands())))
|
||||
{
|
||||
|
||||
m_unionFind.unite((colObj0)->getIslandTag(),
|
||||
(colObj1)->getIslandTag());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
initUnionFind( int (colWorld->getCollisionObjectArray().size()));
|
||||
|
||||
// put the index into m_controllers into m_tag
|
||||
{
|
||||
|
||||
int index = 0;
|
||||
int i;
|
||||
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
|
||||
collisionObject->setIslandTag(index);
|
||||
collisionObject->setCompanionId(-1);
|
||||
collisionObject->setHitFraction(btScalar(1.));
|
||||
index++;
|
||||
|
||||
}
|
||||
}
|
||||
// do the union find
|
||||
|
||||
findUnions(dispatcher);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
|
||||
{
|
||||
// put the islandId ('find' value) into m_tag
|
||||
{
|
||||
|
||||
|
||||
int index = 0;
|
||||
int i;
|
||||
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
|
||||
if (collisionObject->mergesSimulationIslands())
|
||||
{
|
||||
collisionObject->setIslandTag( m_unionFind.find(index) );
|
||||
collisionObject->setCompanionId(-1);
|
||||
} else
|
||||
{
|
||||
collisionObject->setIslandTag(-1);
|
||||
collisionObject->setCompanionId(-2);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline int getIslandId(const btPersistentManifold* lhs)
|
||||
{
|
||||
int islandId;
|
||||
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
|
||||
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
|
||||
islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
|
||||
return islandId;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// function object that routes calls to operator<
|
||||
class btPersistentManifoldSortPredicate
|
||||
{
|
||||
public:
|
||||
|
||||
SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs )
|
||||
{
|
||||
return getIslandId(lhs) < getIslandId(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// todo: this is random access, it can be walked 'cache friendly'!
|
||||
//
|
||||
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
|
||||
{
|
||||
|
||||
|
||||
|
||||
/*if (0)
|
||||
{
|
||||
int maxNumManifolds = dispatcher->getNumManifolds();
|
||||
btCollisionDispatcher* colDis = (btCollisionDispatcher*)dispatcher;
|
||||
btPersistentManifold** manifold = colDis->getInternalManifoldPointer();
|
||||
callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, 0);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
BEGIN_PROFILE("islandUnionFindAndHeapSort");
|
||||
|
||||
//we are going to sort the unionfind array, and store the element id in the size
|
||||
//afterwards, we clean unionfind, to make sure no-one uses it anymore
|
||||
|
||||
getUnionFind().sortIslands();
|
||||
int numElem = getUnionFind().getNumElements();
|
||||
|
||||
int endIslandIndex=1;
|
||||
int startIslandIndex;
|
||||
|
||||
|
||||
//update the sleeping state for bodies, if all are sleeping
|
||||
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
|
||||
{
|
||||
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
|
||||
for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
|
||||
{
|
||||
}
|
||||
|
||||
//int numSleeping = 0;
|
||||
|
||||
bool allSleeping = true;
|
||||
|
||||
int idx;
|
||||
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
|
||||
{
|
||||
int i = getUnionFind().getElement(idx).m_sz;
|
||||
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
|
||||
{
|
||||
printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
if (colObj0->getActivationState()== ACTIVE_TAG)
|
||||
{
|
||||
allSleeping = false;
|
||||
}
|
||||
if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
|
||||
{
|
||||
allSleeping = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (allSleeping)
|
||||
{
|
||||
int idx;
|
||||
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
|
||||
{
|
||||
int i = getUnionFind().getElement(idx).m_sz;
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
|
||||
{
|
||||
printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
colObj0->setActivationState( ISLAND_SLEEPING );
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
|
||||
int idx;
|
||||
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
|
||||
{
|
||||
int i = getUnionFind().getElement(idx).m_sz;
|
||||
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
|
||||
{
|
||||
printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
if ( colObj0->getActivationState() == ISLAND_SLEEPING)
|
||||
{
|
||||
colObj0->setActivationState( WANTS_DEACTIVATION);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btPersistentManifold*> islandmanifold;
|
||||
int i;
|
||||
int maxNumManifolds = dispatcher->getNumManifolds();
|
||||
islandmanifold.reserve(maxNumManifolds);
|
||||
|
||||
for (i=0;i<maxNumManifolds ;i++)
|
||||
{
|
||||
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
|
||||
|
||||
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
|
||||
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
|
||||
|
||||
//todo: check sleeping conditions!
|
||||
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
|
||||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
|
||||
{
|
||||
|
||||
//kinematic objects don't merge islands, but wake up all connected objects
|
||||
if (colObj0->isStaticOrKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
|
||||
{
|
||||
colObj1->activate();
|
||||
}
|
||||
if (colObj1->isStaticOrKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
|
||||
{
|
||||
colObj0->activate();
|
||||
}
|
||||
|
||||
//filtering for response
|
||||
if (dispatcher->needsResponse(colObj0,colObj1))
|
||||
islandmanifold.push_back(manifold);
|
||||
}
|
||||
}
|
||||
|
||||
int numManifolds = int (islandmanifold.size());
|
||||
|
||||
// Sort manifolds, based on islands
|
||||
// Sort the vector using predicate and std::sort
|
||||
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
|
||||
|
||||
//we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
|
||||
islandmanifold.heapSort(btPersistentManifoldSortPredicate());
|
||||
|
||||
//now process all active islands (sets of manifolds for now)
|
||||
|
||||
int startManifoldIndex = 0;
|
||||
int endManifoldIndex = 1;
|
||||
|
||||
//int islandId;
|
||||
|
||||
END_PROFILE("islandUnionFindAndHeapSort");
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*> islandBodies;
|
||||
|
||||
|
||||
//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
|
||||
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
|
||||
{
|
||||
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
|
||||
|
||||
|
||||
bool islandSleeping = false;
|
||||
|
||||
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
|
||||
{
|
||||
int i = getUnionFind().getElement(endIslandIndex).m_sz;
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
islandBodies.push_back(colObj0);
|
||||
if (!colObj0->isActive())
|
||||
islandSleeping = true;
|
||||
}
|
||||
|
||||
|
||||
//find the accompanying contact manifold for this islandId
|
||||
int numIslandManifolds = 0;
|
||||
btPersistentManifold** startManifold = 0;
|
||||
|
||||
if (startManifoldIndex<numManifolds)
|
||||
{
|
||||
int curIslandId = getIslandId(islandmanifold[startManifoldIndex]);
|
||||
if (curIslandId == islandId)
|
||||
{
|
||||
startManifold = &islandmanifold[startManifoldIndex];
|
||||
|
||||
for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(islandmanifold[endManifoldIndex]));endManifoldIndex++)
|
||||
{
|
||||
|
||||
}
|
||||
/// Process the actual simulation, only if not sleeping/deactivated
|
||||
numIslandManifolds = endManifoldIndex-startManifoldIndex;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!islandSleeping)
|
||||
{
|
||||
callback->ProcessIsland(&islandBodies[0],islandBodies.size(),startManifold,numIslandManifolds, islandId);
|
||||
}
|
||||
|
||||
if (numIslandManifolds)
|
||||
{
|
||||
startManifoldIndex = endManifoldIndex;
|
||||
}
|
||||
|
||||
islandBodies.resize(0);
|
||||
}
|
||||
|
||||
|
||||
}
|
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SIMULATION_ISLAND_MANAGER_H
|
||||
#define SIMULATION_ISLAND_MANAGER_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btUnionFind.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
|
||||
class btCollisionObject;
|
||||
class btCollisionWorld;
|
||||
class btDispatcher;
|
||||
|
||||
///SimulationIslandManager creates and handles simulation islands, using btUnionFind
|
||||
class btSimulationIslandManager
|
||||
{
|
||||
btUnionFind m_unionFind;
|
||||
|
||||
public:
|
||||
btSimulationIslandManager();
|
||||
virtual ~btSimulationIslandManager();
|
||||
|
||||
|
||||
void initUnionFind(int n);
|
||||
|
||||
|
||||
btUnionFind& getUnionFind() { return m_unionFind;}
|
||||
|
||||
virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
|
||||
virtual void storeIslandActivationState(btCollisionWorld* world);
|
||||
|
||||
|
||||
void findUnions(btDispatcher* dispatcher);
|
||||
|
||||
|
||||
|
||||
struct IslandCallback
|
||||
{
|
||||
virtual ~IslandCallback() {};
|
||||
|
||||
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
|
||||
};
|
||||
|
||||
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
|
||||
|
||||
};
|
||||
|
||||
#endif //SIMULATION_ISLAND_MANAGER_H
|
||||
|
@@ -0,0 +1,249 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btSphereBoxCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
//#include <stdio.h>
|
||||
|
||||
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_isSwapped(isSwapped)
|
||||
{
|
||||
btCollisionObject* sphereObj = m_isSwapped? col1 : col0;
|
||||
btCollisionObject* boxObj = m_isSwapped? col0 : col1;
|
||||
|
||||
if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj))
|
||||
{
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj);
|
||||
m_ownManifold = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
|
||||
{
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr)
|
||||
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)dispatchInfo;
|
||||
(void)resultOut;
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btCollisionObject* sphereObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* boxObj = m_isSwapped? body0 : body1;
|
||||
|
||||
|
||||
btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape();
|
||||
|
||||
btVector3 normalOnSurfaceB;
|
||||
btVector3 pOnBox,pOnSphere;
|
||||
btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin();
|
||||
btScalar radius = sphere0->getRadius();
|
||||
|
||||
btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);
|
||||
|
||||
if (dist < SIMD_EPSILON)
|
||||
{
|
||||
btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize();
|
||||
|
||||
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||||
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)resultOut;
|
||||
(void)dispatchInfo;
|
||||
(void)col0;
|
||||
(void)col1;
|
||||
|
||||
//not yet
|
||||
return btScalar(1.);
|
||||
}
|
||||
|
||||
|
||||
btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius )
|
||||
{
|
||||
|
||||
btScalar margins;
|
||||
btVector3 bounds[2];
|
||||
btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape();
|
||||
|
||||
bounds[0] = -boxShape->getHalfExtents();
|
||||
bounds[1] = boxShape->getHalfExtents();
|
||||
|
||||
margins = boxShape->getMargin();//also add sphereShape margin?
|
||||
|
||||
const btTransform& m44T = boxObj->getWorldTransform();
|
||||
|
||||
btVector3 boundsVec[2];
|
||||
btScalar fPenetration;
|
||||
|
||||
boundsVec[0] = bounds[0];
|
||||
boundsVec[1] = bounds[1];
|
||||
|
||||
btVector3 marginsVec( margins, margins, margins );
|
||||
|
||||
// add margins
|
||||
bounds[0] += marginsVec;
|
||||
bounds[1] -= marginsVec;
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
btVector3 tmp, prel, n[6], normal, v3P;
|
||||
btScalar fSep = btScalar(10000000.0), fSepThis;
|
||||
|
||||
n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
|
||||
n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
|
||||
n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
|
||||
n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
|
||||
n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
|
||||
n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
|
||||
|
||||
// convert point in local space
|
||||
prel = m44T.invXform( sphereCenter);
|
||||
|
||||
bool bFound = false;
|
||||
|
||||
v3P = prel;
|
||||
|
||||
for (int i=0;i<6;i++)
|
||||
{
|
||||
int j = i<3? 0:1;
|
||||
if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) )
|
||||
{
|
||||
v3P = v3P - n[i]*fSepThis;
|
||||
bFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
if ( bFound )
|
||||
{
|
||||
bounds[0] = boundsVec[0];
|
||||
bounds[1] = boundsVec[1];
|
||||
|
||||
normal = (prel - v3P).normalize();
|
||||
pointOnBox = v3P + normal*margins;
|
||||
v3PointOnSphere = prel - normal*fRadius;
|
||||
|
||||
if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) )
|
||||
{
|
||||
return btScalar(1.0);
|
||||
}
|
||||
|
||||
// transform back in world space
|
||||
tmp = m44T( pointOnBox);
|
||||
pointOnBox = tmp;
|
||||
tmp = m44T( v3PointOnSphere);
|
||||
v3PointOnSphere = tmp;
|
||||
btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2();
|
||||
|
||||
//if this fails, fallback into deeper penetration case, below
|
||||
if (fSeps2 > SIMD_EPSILON)
|
||||
{
|
||||
fSep = - btSqrt(fSeps2);
|
||||
normal = (pointOnBox-v3PointOnSphere);
|
||||
normal *= btScalar(1.)/fSep;
|
||||
}
|
||||
|
||||
return fSep;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// Deep penetration case
|
||||
|
||||
fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] );
|
||||
|
||||
bounds[0] = boundsVec[0];
|
||||
bounds[1] = boundsVec[1];
|
||||
|
||||
if ( fPenetration <= btScalar(0.0) )
|
||||
return (fPenetration-margins);
|
||||
else
|
||||
return btScalar(1.0);
|
||||
}
|
||||
|
||||
btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax)
|
||||
{
|
||||
|
||||
btVector3 bounds[2];
|
||||
|
||||
bounds[0] = aabbMin;
|
||||
bounds[1] = aabbMax;
|
||||
|
||||
btVector3 p0, tmp, prel, n[6], normal;
|
||||
btScalar fSep = btScalar(-10000000.0), fSepThis;
|
||||
|
||||
n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
|
||||
n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
|
||||
n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
|
||||
n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
|
||||
n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
|
||||
n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
|
||||
|
||||
const btTransform& m44T = boxObj->getWorldTransform();
|
||||
|
||||
// convert point in local space
|
||||
prel = m44T.invXform( sphereCenter);
|
||||
|
||||
///////////
|
||||
|
||||
for (int i=0;i<6;i++)
|
||||
{
|
||||
int j = i<3 ? 0:1;
|
||||
if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0);
|
||||
if ( fSepThis > fSep )
|
||||
{
|
||||
p0 = bounds[j]; normal = (btVector3&)n[i];
|
||||
fSep = fSepThis;
|
||||
}
|
||||
}
|
||||
|
||||
pointOnBox = prel - normal*(normal.dot((prel-p0)));
|
||||
v3PointOnSphere = pointOnBox + normal*fSep;
|
||||
|
||||
// transform back in world space
|
||||
tmp = m44T( pointOnBox);
|
||||
pointOnBox = tmp;
|
||||
tmp = m44T( v3PointOnSphere); v3PointOnSphere = tmp;
|
||||
normal = (pointOnBox-v3PointOnSphere).normalize();
|
||||
|
||||
return fSep;
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
class btSphereBoxCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_isSwapped;
|
||||
|
||||
public:
|
||||
|
||||
btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
|
||||
|
||||
virtual ~btSphereBoxCollisionAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
|
||||
|
||||
btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
if (!m_swapped)
|
||||
{
|
||||
return new btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
|
||||
} else
|
||||
{
|
||||
return new btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btSphereSphereCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf)
|
||||
{
|
||||
if (!m_manifoldPtr)
|
||||
{
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
|
||||
m_ownManifold = true;
|
||||
}
|
||||
}
|
||||
|
||||
btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
|
||||
{
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr)
|
||||
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)dispatchInfo;
|
||||
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape();
|
||||
btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();
|
||||
|
||||
btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
|
||||
btScalar len = diff.length();
|
||||
btScalar radius0 = sphere0->getRadius();
|
||||
btScalar radius1 = sphere1->getRadius();
|
||||
|
||||
///iff distance positive, don't generate a new contact
|
||||
if ( len > (radius0+radius1))
|
||||
return;
|
||||
|
||||
///distance (negative means penetration)
|
||||
btScalar dist = len - (radius0+radius1);
|
||||
|
||||
btVector3 normalOnSurfaceB = diff / len;
|
||||
///point on A (worldspace)
|
||||
btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
|
||||
///point on B (worldspace)
|
||||
btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
|
||||
|
||||
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
|
||||
|
||||
}
|
||||
|
||||
btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)col0;
|
||||
(void)col1;
|
||||
(void)dispatchInfo;
|
||||
(void)resultOut;
|
||||
|
||||
//not yet
|
||||
return btScalar(1.);
|
||||
}
|
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereSphereCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
public:
|
||||
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
|
||||
virtual ~btSphereSphereCollisionAlgorithm();
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
return new btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btSphereTriangleCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "SphereTriangleDetector.h"
|
||||
|
||||
|
||||
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_swapped(swapped)
|
||||
{
|
||||
if (!m_manifoldPtr)
|
||||
{
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
|
||||
m_ownManifold = true;
|
||||
}
|
||||
}
|
||||
|
||||
btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
|
||||
{
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr)
|
||||
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btSphereShape* sphere = (btSphereShape*)col0->getCollisionShape();
|
||||
btTriangleShape* triangle = (btTriangleShape*)col1->getCollisionShape();
|
||||
|
||||
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
SphereTriangleDetector detector(sphere,triangle);
|
||||
|
||||
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
|
||||
input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds
|
||||
input.m_transformA = col0->getWorldTransform();
|
||||
input.m_transformB = col1->getWorldTransform();
|
||||
|
||||
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
|
||||
}
|
||||
|
||||
btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)resultOut;
|
||||
(void)dispatchInfo;
|
||||
(void)col0;
|
||||
(void)col1;
|
||||
|
||||
//not yet
|
||||
return btScalar(1.);
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereTriangleCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_swapped;
|
||||
|
||||
public:
|
||||
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
|
||||
|
||||
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
|
||||
virtual ~btSphereTriangleCollisionAlgorithm();
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
|
||||
return new btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
|
83
bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
Normal file
83
bullet/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btUnionFind.h"
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
|
||||
btUnionFind::~btUnionFind()
|
||||
{
|
||||
Free();
|
||||
|
||||
}
|
||||
|
||||
btUnionFind::btUnionFind()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void btUnionFind::allocate(int N)
|
||||
{
|
||||
m_elements.resize(N);
|
||||
}
|
||||
void btUnionFind::Free()
|
||||
{
|
||||
m_elements.clear();
|
||||
}
|
||||
|
||||
|
||||
void btUnionFind::reset(int N)
|
||||
{
|
||||
allocate(N);
|
||||
|
||||
for (int i = 0; i < N; i++)
|
||||
{
|
||||
m_elements[i].m_id = i; m_elements[i].m_sz = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class btUnionFindElementSortPredicate
|
||||
{
|
||||
public:
|
||||
|
||||
bool operator() ( const btElement& lhs, const btElement& rhs )
|
||||
{
|
||||
return lhs.m_id < rhs.m_id;
|
||||
}
|
||||
};
|
||||
|
||||
///this is a special operation, destroying the content of btUnionFind.
|
||||
///it sorts the elements, based on island id, in order to make it easy to iterate over islands
|
||||
void btUnionFind::sortIslands()
|
||||
{
|
||||
|
||||
//first store the original body index, and islandId
|
||||
int numElements = m_elements.size();
|
||||
|
||||
for (int i=0;i<numElements;i++)
|
||||
{
|
||||
m_elements[i].m_id = find(i);
|
||||
m_elements[i].m_sz = i;
|
||||
}
|
||||
|
||||
// Sort the vector using predicate and std::sort
|
||||
//std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
|
||||
//perhaps use radix sort?
|
||||
m_elements.heapSort(btUnionFindElementSortPredicate());
|
||||
|
||||
}
|
||||
|
124
bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h
Normal file
124
bullet/src/BulletCollision/CollisionDispatch/btUnionFind.h
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef UNION_FIND_H
|
||||
#define UNION_FIND_H
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
#define USE_PATH_COMPRESSION 1
|
||||
|
||||
struct btElement
|
||||
{
|
||||
int m_id;
|
||||
int m_sz;
|
||||
};
|
||||
|
||||
///UnionFind calculates connected subsets
|
||||
// Implements weighted Quick Union with path compression
|
||||
// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
|
||||
class btUnionFind
|
||||
{
|
||||
private:
|
||||
btAlignedObjectArray<btElement> m_elements;
|
||||
|
||||
public:
|
||||
|
||||
btUnionFind();
|
||||
~btUnionFind();
|
||||
|
||||
|
||||
//this is a special operation, destroying the content of btUnionFind.
|
||||
//it sorts the elements, based on island id, in order to make it easy to iterate over islands
|
||||
void sortIslands();
|
||||
|
||||
void reset(int N);
|
||||
|
||||
inline int getNumElements() const
|
||||
{
|
||||
return int(m_elements.size());
|
||||
}
|
||||
inline bool isRoot(int x) const
|
||||
{
|
||||
return (x == m_elements[x].m_id);
|
||||
}
|
||||
|
||||
btElement& getElement(int index)
|
||||
{
|
||||
return m_elements[index];
|
||||
}
|
||||
const btElement& getElement(int index) const
|
||||
{
|
||||
return m_elements[index];
|
||||
}
|
||||
|
||||
void allocate(int N);
|
||||
void Free();
|
||||
|
||||
|
||||
|
||||
|
||||
int find(int p, int q)
|
||||
{
|
||||
return (find(p) == find(q));
|
||||
}
|
||||
|
||||
void unite(int p, int q)
|
||||
{
|
||||
int i = find(p), j = find(q);
|
||||
if (i == j)
|
||||
return;
|
||||
|
||||
#ifndef USE_PATH_COMPRESSION
|
||||
//weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
|
||||
if (m_elements[i].m_sz < m_elements[j].m_sz)
|
||||
{
|
||||
m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
|
||||
}
|
||||
#else
|
||||
m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
|
||||
#endif //USE_PATH_COMPRESSION
|
||||
}
|
||||
|
||||
int find(int x)
|
||||
{
|
||||
//assert(x < m_N);
|
||||
//assert(x >= 0);
|
||||
|
||||
while (x != m_elements[x].m_id)
|
||||
{
|
||||
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
|
||||
|
||||
#ifdef USE_PATH_COMPRESSION
|
||||
//
|
||||
m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id;
|
||||
#endif //
|
||||
x = m_elements[x].m_id;
|
||||
//assert(x < m_N);
|
||||
//assert(x >= 0);
|
||||
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //UNION_FIND_H
|
Reference in New Issue
Block a user