62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCollisionObject.h"
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btCollisionObject::btCollisionObject()
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: m_broadphaseHandle(0),
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m_collisionShape(0),
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m_collisionFlags(0),
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m_activationState1(1),
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m_deactivationTime(btScalar(0.)),
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m_userObjectPointer(0),
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m_internalOwner(0),
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m_hitFraction(btScalar(1.)),
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m_ccdSweptSphereRadius(btScalar(0.)),
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m_ccdSquareMotionThreshold(btScalar(0.)),
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m_checkCollideWith(false),
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m_islandTag1(-1),
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m_companionId(-1)
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{
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}
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btCollisionObject::~btCollisionObject()
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{
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}
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void btCollisionObject::setActivationState(int newState)
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{
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if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
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m_activationState1 = newState;
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}
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void btCollisionObject::forceActivationState(int newState)
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{
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m_activationState1 = newState;
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}
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void btCollisionObject::activate(bool forceActivation)
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{
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if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
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{
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setActivationState(ACTIVE_TAG);
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m_deactivationTime = btScalar(0.);
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}
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}
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