15 lines
196 B
GLSL
15 lines
196 B
GLSL
#version 330
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in vec3 vPosition;
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uniform mat4 MVP;
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out vec3 TexCoord0;
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void main()
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{
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vec4 WVP_Pos = MVP * vec4(vPosition, 1.0);
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gl_Position = WVP_Pos.xyww;
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TexCoord0 = vPosition;
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}
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