78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
/************************************************************************************
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Authors : Bradley Austin Davis <bdavis@saintandreas.org>
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Copyright : Copyright Brad Davis. All Rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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#pragma once
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#ifndef GL_ZERO
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#error "You must include the gl headers before including this file"
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#endif
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#ifdef WIN32
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#include <Windows.h>
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#endif
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#include <stdexcept>
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#include <iostream>
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#include <ostream>
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#include <cstdarg>
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#include <string>
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#include <cstring>
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#ifdef WIN32
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#pragma warning(disable: 4996)
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#define snprintf _snprintf
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#endif
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namespace gl {
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class error : public std::runtime_error {
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public:
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GLenum errorCode;
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error(GLenum errorCode)
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: errorCode(errorCode), runtime_error("OpenGL Error") {
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}
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static inline void check() {
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GLenum errorCode = glGetError();
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if (errorCode != 0) {
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throw error(errorCode);
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}
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}
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};
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class shader_error : public std::runtime_error {
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public:
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GLuint shader;
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shader_error(GLuint shader, const std::string & log)
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: shader(shader), runtime_error("OpenGL Shader Error: " + log) {
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}
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static inline void check() {
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GLenum errorCode = glGetError();
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if (errorCode != 0) {
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throw error(errorCode);
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}
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}
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};
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}
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#define GL_CHECK_ERROR gl::error::check()
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