asteroidgen/vendor/PerlinNoise.hpp

198 lines
4.8 KiB
C++

//----------------------------------------------------------------------------------------
//
// siv::PerlinNoise
// Perlin noise library for modern C++
//
// Copyright (C) 2013-2016 Ryo Suzuki <reputeless@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//----------------------------------------------------------------------------------------
# pragma once
# include <cstdint>
# include <numeric>
# include <algorithm>
# include <random>
namespace siv
{
class PerlinNoise
{
private:
std::int32_t p[512];
double fade(double t) const noexcept
{
return t * t * t * (t * (t * 6 - 15) + 10);
}
double lerp(double t, double a, double b) const noexcept
{
return a + t * (b - a);
}
double grad(std::int32_t hash, double x, double y, double z) const noexcept
{
const std::int32_t h = hash & 15;
const double u = h < 8 ? x : y;
const double v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
public:
explicit PerlinNoise(std::uint32_t seed = std::default_random_engine::default_seed)
{
reseed(seed);
}
void reseed(std::uint32_t seed)
{
for (std::int32_t i = 0; i < 256; ++i)
{
p[i] = i;
}
std::shuffle(std::begin(p), std::begin(p) + 256, std::default_random_engine(seed));
for (size_t i = 0; i < 256; ++i)
{
p[256 + i] = p[i];
}
}
double noise(double x) const
{
return noise(x, 0.0, 0.0);
}
double noise(double x, double y) const
{
return noise(x, y, 0.0);
}
double noise(double x, double y, double z) const
{
const std::int32_t X = static_cast<std::int32_t>(std::floor(x)) & 255;
const std::int32_t Y = static_cast<std::int32_t>(std::floor(y)) & 255;
const std::int32_t Z = static_cast<std::int32_t>(std::floor(z)) & 255;
x -= std::floor(x);
y -= std::floor(y);
z -= std::floor(z);
const double u = fade(x);
const double v = fade(y);
const double w = fade(z);
const int A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z;
const int B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z;
return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
grad(p[BA], x - 1, y, z)),
lerp(u, grad(p[AB], x, y - 1, z),
grad(p[BB], x - 1, y - 1, z))),
lerp(v, lerp(u, grad(p[AA + 1], x, y, z - 1),
grad(p[BA + 1], x - 1, y, z - 1)),
lerp(u, grad(p[AB + 1], x, y - 1, z - 1),
grad(p[BB + 1], x - 1, y - 1, z - 1))));
}
double octaveNoise(double x, std::int32_t octaves) const
{
double result = 0.0;
double amp = 1.0;
for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise(x) * amp;
x *= 2.0;
amp *= 0.5;
}
return result;
}
double octaveNoise(double x, double y, std::int32_t octaves) const
{
double result = 0.0;
double amp = 1.0;
for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise(x, y) * amp;
x *= 2.0;
y *= 2.0;
amp *= 0.5;
}
return result;
}
double octaveNoise(double x, double y, double z, std::int32_t octaves) const
{
double result = 0.0;
double amp = 1.0;
for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise(x, y, z) * amp;
x *= 2.0;
y *= 2.0;
z *= 2.0;
amp *= 0.5;
}
return result;
}
double noise0_1(double x) const
{
return noise(x) * 0.5 + 0.5;
}
double noise0_1(double x, double y) const
{
return noise(x, y) * 0.5 + 0.5;
}
double noise0_1(double x, double y, double z) const
{
return noise(x, y, z) * 0.5 + 0.5;
}
double octaveNoise0_1(double x, std::int32_t octaves) const
{
return octaveNoise(x, octaves) * 0.5 + 0.5;
}
double octaveNoise0_1(double x, double y, std::int32_t octaves) const
{
return octaveNoise(x, y, octaves) * 0.5 + 0.5;
}
double octaveNoise0_1(double x, double y, double z, std::int32_t octaves) const
{
return octaveNoise(x, y, z, octaves) * 0.5 + 0.5;
}
};
}