16 lines
613 B
C++
16 lines
613 B
C++
#pragma once
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#include "AlignedAllocator.h"
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#include <glm/vec4.hpp>
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#include <glm/vec3.hpp>
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#include <vector>
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typedef glm::tvec4<uint8_t> ucvec4_t;
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typedef std::vector<ucvec4_t, AlignedAllocator<ucvec4_t> > texture3_t;
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typedef std::vector<uint8_t, AlignedAllocator<uint8_t>> texture1_t;
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typedef std::vector<glm::vec3, AlignedAllocator<glm::vec3> > vec3v_t;
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typedef std::vector<glm::vec2, AlignedAllocator<glm::vec2> > vec2v_t;
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typedef std::vector<glm::uvec3, AlignedAllocator<glm::uvec3> > uvec3v_t;
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typedef std::vector<glm::uvec4, AlignedAllocator<glm::uvec4> > uvec4v_t;
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typedef std::vector<uint32_t> uintv_t;
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