168 lines
4.6 KiB
C++
168 lines
4.6 KiB
C++
/************************************************************************************
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Authors : Bradley Austin Davis <bdavis@saintandreas.org>
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Copyright : Copyright Brad Davis. All Rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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#pragma once
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#ifndef GL_ZERO
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#error "You must include the gl headers before including this file"
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#endif
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#include "GlBuffers.h"
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#include "GlVertexArrays.h"
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namespace gl {
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class Geometry;
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typedef std::shared_ptr<Geometry> GeometryPtr;
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class Geometry {
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public:
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static const int VERTEX_ATTRIBUTE_SIZE = 4;
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static const int BYTES_PER_ATTRIBUTE = (sizeof(float)
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* VERTEX_ATTRIBUTE_SIZE);
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enum Flag {
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HAS_NORMAL = 0x01,
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HAS_COLOR = 0x02,
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HAS_TEXTURE = 0x04,
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};
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VertexBufferPtr vertices;
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IndexBufferPtr indices;
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VertexArrayPtr vertexArray;
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unsigned int elements;
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GLenum elementType;
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unsigned int verticesPerElement;
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unsigned int flags;
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void bindVertexArray() {
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vertexArray->bind();
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}
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static void unbindVertexArray() {
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gl::VertexArray::unbind();
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}
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static unsigned int getStride(unsigned int flags) {
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int result = VERTEX_ATTRIBUTE_SIZE;
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if (flags & Geometry::Flag::HAS_NORMAL) {
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result += VERTEX_ATTRIBUTE_SIZE;
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}
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if (flags & Geometry::Flag::HAS_COLOR) {
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result += VERTEX_ATTRIBUTE_SIZE;
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}
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if (flags & Geometry::Flag::HAS_TEXTURE) {
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result += VERTEX_ATTRIBUTE_SIZE;
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}
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return result * sizeof(float);
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}
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unsigned int getStride() {
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return getStride(flags);
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}
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void draw() {
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glDrawElements(elementType, elements * verticesPerElement,
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GL_UNSIGNED_INT, (void*) 0);
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}
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Geometry(
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const std::vector<glm::vec4> & in_vertices,
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const std::vector<GLuint> & in_indices,
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unsigned int elements = 0,
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unsigned int flags = 0,
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GLenum elementType = GL_TRIANGLES,
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unsigned int verticesPerElement = 3)
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: elements(elements),
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elementType(elementType),
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flags(flags),
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vertexArray(new gl::VertexArray()),
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verticesPerElement(verticesPerElement) {
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vertices = VertexBufferPtr(new VertexBuffer());
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*vertices << VectorLoader<glm::vec4>(in_vertices);
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indices = IndexBufferPtr(new IndexBuffer());
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*indices << VectorLoader<GLuint>(in_indices);
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buildVertexArray();
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}
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Geometry(
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const gl::VertexBufferPtr in_vertices,
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const gl::IndexBufferPtr in_indices,
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unsigned int elements = 0,
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unsigned int flags = 0,
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GLenum elementType = GL_TRIANGLES,
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unsigned int verticesPerElement = 3)
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: vertices(in_vertices),
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indices(in_indices),
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elements(elements),
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flags(flags),
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vertexArray(new gl::VertexArray()),
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elementType(elementType),
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verticesPerElement(verticesPerElement) {
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buildVertexArray();
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}
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void buildVertexArray() {
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vertexArray->bind();
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{
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indices->bind();
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vertices->bind();
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GL_CHECK_ERROR;
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unsigned int stride = getStride(flags);
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GLfloat * offset = 0;
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glEnableVertexAttribArray(gl::Attribute::Position);
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glVertexAttribPointer(gl::Attribute::Position, 3, GL_FLOAT, GL_FALSE,
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stride, offset);
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GL_CHECK_ERROR;
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if (flags & HAS_NORMAL) {
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offset += VERTEX_ATTRIBUTE_SIZE;
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glEnableVertexAttribArray(gl::Attribute::Normal);
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glVertexAttribPointer(gl::Attribute::Normal, 3, GL_FLOAT, GL_FALSE,
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stride, offset);
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GL_CHECK_ERROR;
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}
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if (flags & HAS_COLOR) {
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offset += VERTEX_ATTRIBUTE_SIZE;
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glEnableVertexAttribArray(gl::Attribute::Color);
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glVertexAttribPointer(gl::Attribute::Color, 3, GL_FLOAT, GL_FALSE,
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stride, offset);
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GL_CHECK_ERROR;
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}
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if (flags & HAS_TEXTURE) {
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offset += VERTEX_ATTRIBUTE_SIZE;
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glEnableVertexAttribArray(gl::Attribute::TexCoord0);
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glVertexAttribPointer(gl::Attribute::TexCoord0, 2, GL_FLOAT,
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GL_FALSE, stride, offset);
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GL_CHECK_ERROR;
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}
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}
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VertexArray::unbind();
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IndexBuffer::unbind();
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VertexBuffer::unbind();
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GL_CHECK_ERROR;
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}
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};
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} // gl
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