12 lines
161 B
Plaintext
12 lines
161 B
Plaintext
|
#version 330
|
||
|
|
||
|
in vec3 TexCoord0;
|
||
|
|
||
|
out vec4 FragColor;
|
||
|
|
||
|
uniform samplerCube gCubemapTexture;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = texture(gCubemapTexture, TexCoord0);
|
||
|
}
|