200 lines
6.0 KiB
C++
200 lines
6.0 KiB
C++
//////////////////////////////////////////////////////////////////////////////////
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// SPARK particle engine //
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// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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// //
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// This software is provided 'as-is', without any express or implied //
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// warranty. In no event will the authors be held liable for any damages //
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// arising from the use of this software. //
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// //
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// Permission is granted to anyone to use this software for any purpose, //
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// including commercial applications, and to alter it and redistribute it //
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// freely, subject to the following restrictions: //
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// //
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// 1. The origin of this software must not be misrepresented; you must not //
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// claim that you wrote the original software. If you use this software //
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// in a product, an acknowledgment in the product documentation would be //
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// appreciated but is not required. //
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// 2. Altered source versions must be plainly marked as such, and must not be //
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// misrepresented as being the original software. //
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// 3. This notice may not be removed or altered from any source distribution. //
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//////////////////////////////////////////////////////////////////////////////////
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#ifndef H_SPK_POINTMASS
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#define H_SPK_POINTMASS
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#include "Core/SPK_Modifier.h"
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namespace SPK
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{
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/**
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* @class PointMass
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* @brief A Modifier defining a point with a mass that attracts or repulses particles
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*
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* A PointMass triggered on a Particle will affect its velocity as followed :<br>
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* <i>dist = pointMassPosition - particlePosition<br>
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* particleVelocity += dist * mass * step / max(minDistance,|dist|)</i>
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*/
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class SPK_PREFIX PointMass : public Modifier
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{
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SPK_IMPLEMENT_REGISTERABLE(PointMass)
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public :
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////////////////
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// Construtor //
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////////////////
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/**
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* @brief Constructor of PointMass
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* @param zone : the Zone of the PointMass
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* @param trigger : the trigger of the PointMass
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* @param mass : the mass of the PointMass
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* @param minDistance : the minimum distance of the PointMass
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*/
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PointMass(Zone* zone = NULL,ModifierTrigger trigger = INSIDE_ZONE,float mass = 1.0f,float minDistance = 0.05f);
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/**
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* @brief Creates and registers a new PointMass
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* @param zone : the Zone of the PointMass
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* @param trigger : the trigger of the PointMass
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* @param mass : the mass of the PointMass
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* @param minDistance : the minimum distance of the PointMass
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* @return A new registered PointMass
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* @since 1.04.00
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*/
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static inline PointMass* create(Zone* zone = NULL,ModifierTrigger trigger = INSIDE_ZONE,float mass = 1.0f,float minDistance = 0.05f);
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/////////////
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// Setters //
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/////////////
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/**
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* @brief Sets the delta position from the position of the zone (or origin if no zone set)
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* @param pos : the delta position
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* @since 1.03.02
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*/
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inline void setPosition(const Vector3D& pos);
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/**
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* @brief Sets the mass of this PointMass
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*
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* The mass defines the strenght of the attraction. The more the mass, the stronger the attraction.<br>
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* A position mass will result into an attraction while a negative mass will result into a repulsion.
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* Moreover a mass equal to 0 make the PointMass have no effect.
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*
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* @param mass : the mass of this PointMass
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*/
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inline void setMass(float mass);
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/**
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* @brief Sets the minimum distance of this PointMass
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*
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* The minimum distance of the PointMass is the minimum distance that can be considered to compute the force implied by the PointMass.
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* If a distance between a Particle and a PointMass is inferior to the minimum distance of the PointMass, the distance is clamped to the minimum distance.<br>
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* This avoids forces that approaching the infinity with Particle getting very close to the PointMass.
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*
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* @param minDistance : the minimum distance of this PointMass
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*/
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inline void setMinDistance(float minDistance);
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/////////////
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// Getters //
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/////////////
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/**
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* @brief Gets the delta position
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* @return the delta position
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* @since 1.03.02
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*/
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inline const Vector3D& getPosition() const;
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/**
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* @brief Gets the transformed delta position
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* @return the transformed delta position
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* @since 1.03.02
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*/
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inline const Vector3D& getTransformedPosition() const;
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/**
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* @brief Gets the mass of this PointMass
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* @return the mass of this PointMass
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*/
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inline float getMass() const;
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/**
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* @brief Gets the minimum distance of this PointMass
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* @return the minimum distance of this PointMass
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*/
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inline float getMinDistance() const;
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protected :
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virtual inline void innerUpdateTransform();
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private :
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Vector3D position;
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Vector3D tPosition;
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float mass;
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float minDistance;
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float sqrMinDistance;
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virtual void modify(Particle& particle,float deltaTime) const;
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};
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inline PointMass* PointMass::create(Zone* zone,ModifierTrigger trigger,float mass,float minDistance)
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{
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PointMass* obj = new PointMass(zone,trigger,mass,minDistance);
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registerObject(obj);
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return obj;
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}
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inline void PointMass::setPosition(const Vector3D& pos)
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{
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position = tPosition = pos;
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notifyForUpdate();
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}
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inline void PointMass::setMass(float mass)
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{
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this->mass = mass;
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}
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inline void PointMass::setMinDistance(float minDistance)
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{
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this->minDistance = minDistance;
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sqrMinDistance = minDistance * minDistance;
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}
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inline const Vector3D& PointMass::getPosition() const
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{
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return position;
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}
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inline const Vector3D& PointMass::getTransformedPosition() const
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{
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return tPosition;
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}
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inline float PointMass::getMass() const
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{
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return mass;
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}
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inline float PointMass::getMinDistance() const
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{
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return minDistance;
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}
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inline void PointMass::innerUpdateTransform()
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{
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Modifier::innerUpdateTransform();
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transformDir(tPosition,position); // the delta position is actually a direction not a position
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}
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}
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#endif
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