416 lines
12 KiB
C
416 lines
12 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// File: platform.h
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// Platform: X11 (Unix)
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _platform_h_
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#define _platform_h_
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// This is the X11 version of GLFW
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#define _GLFW_X11
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// Include files
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#include <sys/time.h>
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#include <unistd.h>
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#include <signal.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/Xatom.h>
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#include <GL/glx.h>
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#include "../../include/GL/glfw.h"
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// Do we have pthread support?
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#ifdef _GLFW_HAS_PTHREAD
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#include <pthread.h>
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#include <sched.h>
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#endif
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// With XFree86, we can use the XF86VidMode extension
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#if defined( _GLFW_HAS_XF86VIDMODE )
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#include <X11/extensions/xf86vmode.h>
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#endif
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#if defined( _GLFW_HAS_XRANDR )
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#include <X11/extensions/Xrandr.h>
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#endif
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// Do we have support for dlopen/dlsym?
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#if defined( _GLFW_HAS_DLOPEN )
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#include <dlfcn.h>
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#endif
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// We support two different ways for getting the number of processors in
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// the system: sysconf (POSIX) and sysctl (BSD?)
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#if defined( _GLFW_HAS_SYSCONF )
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// Use a single constant for querying number of online processors using
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// the sysconf function (e.g. SGI defines _SC_NPROC_ONLN instead of
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// _SC_NPROCESSORS_ONLN)
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#ifndef _SC_NPROCESSORS_ONLN
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#ifdef _SC_NPROC_ONLN
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#define _SC_NPROCESSORS_ONLN _SC_NPROC_ONLN
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#else
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#error POSIX constant _SC_NPROCESSORS_ONLN not defined!
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#endif
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#endif
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// Macro for querying the number of processors
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#define _glfw_numprocessors(n) n=(int)sysconf(_SC_NPROCESSORS_ONLN)
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#elif defined( _GLFW_HAS_SYSCTL )
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#include <sys/types.h>
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#include <sys/sysctl.h>
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// Macro for querying the number of processors
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#define _glfw_numprocessors(n) { \
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int mib[2], ncpu; \
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size_t len = 1; \
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mib[0] = CTL_HW; \
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mib[1] = HW_NCPU; \
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n = 1; \
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if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \
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{ \
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if( len > 0 ) \
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{ \
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n = ncpu; \
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} \
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} \
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}
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#else
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// If neither sysconf nor sysctl is supported, assume single processor
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// system
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#define _glfw_numprocessors(n) n=1
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#endif
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void (*glXGetProcAddress(const GLubyte *procName))();
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void (*glXGetProcAddressARB(const GLubyte *procName))();
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void (*glXGetProcAddressEXT(const GLubyte *procName))();
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// We support four different ways for getting addresses for GL/GLX
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// extension functions: glXGetProcAddress, glXGetProcAddressARB,
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// glXGetProcAddressEXT, and dlsym
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#if defined( _GLFW_HAS_GLXGETPROCADDRESSARB )
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#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
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#elif defined( _GLFW_HAS_GLXGETPROCADDRESS )
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#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
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#elif defined( _GLFW_HAS_GLXGETPROCADDRESSEXT )
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#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
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#elif defined( _GLFW_HAS_DLOPEN )
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#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibs.libGL,x)
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#define _GLFW_DLOPEN_LIBGL
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#else
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#define _glfw_glXGetProcAddress(x) NULL
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#endif
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// glXSwapIntervalSGI typedef (X11 buffer-swap interval control)
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typedef int ( * GLXSWAPINTERVALSGI_T) (int interval);
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//========================================================================
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// Global variables (GLFW internals)
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//========================================================================
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//------------------------------------------------------------------------
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// Window structure
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//------------------------------------------------------------------------
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typedef struct _GLFWwin_struct _GLFWwin;
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struct _GLFWwin_struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// User callback functions
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GLFWwindowsizefun WindowSizeCallback;
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GLFWwindowclosefun WindowCloseCallback;
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GLFWwindowrefreshfun WindowRefreshCallback;
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GLFWmousebuttonfun MouseButtonCallback;
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GLFWmouseposfun MousePosCallback;
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GLFWmousewheelfun MouseWheelCallback;
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GLFWkeyfun KeyCallback;
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GLFWcharfun CharCallback;
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// User selected window settings
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int Fullscreen; // Fullscreen flag
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int MouseLock; // Mouse-lock flag
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int AutoPollEvents; // Auto polling flag
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int SysKeysDisabled; // System keys disabled flag
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int WindowNoResize; // Resize- and maximize gadgets disabled flag
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// Window status & parameters
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int Opened; // Flag telling if window is opened or not
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int Active; // Application active flag
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int Iconified; // Window iconified flag
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int Width, Height; // Window width and heigth
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int Accelerated; // GL_TRUE if window is HW accelerated
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int RedBits;
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int GreenBits;
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int BlueBits;
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int AlphaBits;
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int DepthBits;
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int StencilBits;
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int AccumRedBits;
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int AccumGreenBits;
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int AccumBlueBits;
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int AccumAlphaBits;
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int AuxBuffers;
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int Stereo;
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int RefreshRate; // Vertical monitor refresh rate
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int Samples;
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// Extensions & OpenGL version
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int Has_GL_SGIS_generate_mipmap;
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int Has_GL_ARB_texture_non_power_of_two;
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int GLVerMajor,GLVerMinor;
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// ========= PLATFORM SPECIFIC PART ======================================
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// Platform specific window resources
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Window Win; // Window
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int Scrn; // Screen ID
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XVisualInfo *VI; // Visual
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GLXContext CX; // OpenGL rendering context
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Atom WMDeleteWindow; // For WM close detection
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Atom WMPing; // For WM ping response
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XSizeHints *Hints; // WM size hints
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// Platform specific extensions
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GLXSWAPINTERVALSGI_T SwapInterval;
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// Various platform specific internal variables
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int OverrideRedirect; // True if window is OverrideRedirect
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int KeyboardGrabbed; // True if keyboard is currently grabbed
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int PointerGrabbed; // True if pointer is currently grabbed
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int PointerHidden; // True if pointer is currently hidden
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int MapNotifyCount; // Used for during processing
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int FocusInCount; // Used for during processing
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// Screensaver data
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struct {
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int Changed;
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int Timeout;
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int Interval;
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int Blanking;
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int Exposure;
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} Saver;
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// Fullscreen data
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struct {
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int ModeChanged;
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#if defined( _GLFW_HAS_XF86VIDMODE )
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XF86VidModeModeInfo OldMode;
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#endif
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#if defined( _GLFW_HAS_XRANDR )
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SizeID OldSizeID;
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int OldWidth;
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int OldHeight;
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Rotation OldRotation;
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#endif
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} FS;
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};
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GLFWGLOBAL _GLFWwin _glfwWin;
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//------------------------------------------------------------------------
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// User input status (most of this should go in _GLFWwin)
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//------------------------------------------------------------------------
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GLFWGLOBAL struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// Mouse status
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int MousePosX, MousePosY;
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int WheelPos;
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char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
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// Keyboard status
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char Key[ GLFW_KEY_LAST+1 ];
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int LastChar;
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// User selected settings
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int StickyKeys;
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int StickyMouseButtons;
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int KeyRepeat;
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// ========= PLATFORM SPECIFIC PART ======================================
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// Platform specific internal variables
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int MouseMoved, CursorPosX, CursorPosY;
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} _glfwInput;
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//------------------------------------------------------------------------
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// Library global data
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//------------------------------------------------------------------------
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GLFWGLOBAL struct {
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// ========= PLATFORM SPECIFIC PART ======================================
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Display *Dpy;
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int NumScreens;
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int DefaultScreen;
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struct {
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int Available;
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int EventBase;
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int ErrorBase;
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} XF86VidMode;
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struct {
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int Available;
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int EventBase;
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int ErrorBase;
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} XRandR;
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// Timer data
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struct {
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double Resolution;
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long long t0;
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} Timer;
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#if defined(_GLFW_DLOPEN_LIBGL)
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struct {
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void *libGL; // dlopen handle for libGL.so
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} Libs;
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#endif
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} _glfwLibrary;
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//------------------------------------------------------------------------
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// Thread record (one for each thread)
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//------------------------------------------------------------------------
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typedef struct _GLFWthread_struct _GLFWthread;
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struct _GLFWthread_struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// Pointer to previous and next threads in linked list
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_GLFWthread *Previous, *Next;
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// GLFW user side thread information
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GLFWthread ID;
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GLFWthreadfun Function;
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// ========= PLATFORM SPECIFIC PART ======================================
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// System side thread information
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#ifdef _GLFW_HAS_PTHREAD
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pthread_t PosixID;
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#endif
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};
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//------------------------------------------------------------------------
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// General thread information
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//------------------------------------------------------------------------
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GLFWGLOBAL struct {
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// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
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// Next thread ID to use (increments for every created thread)
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GLFWthread NextID;
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// First thread in linked list (always the main thread)
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_GLFWthread First;
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// ========= PLATFORM SPECIFIC PART ======================================
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// Critical section lock
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#ifdef _GLFW_HAS_PTHREAD
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pthread_mutex_t CriticalSection;
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#endif
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} _glfwThrd;
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//------------------------------------------------------------------------
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// Joystick information & state
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//------------------------------------------------------------------------
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GLFWGLOBAL struct {
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int Present;
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int fd;
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int NumAxes;
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int NumButtons;
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float *Axis;
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unsigned char *Button;
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} _glfwJoy[ GLFW_JOYSTICK_LAST + 1 ];
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//========================================================================
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// Macros for encapsulating critical code sections (i.e. making parts
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// of GLFW thread safe)
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//========================================================================
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// Thread list management
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#ifdef _GLFW_HAS_PTHREAD
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#define ENTER_THREAD_CRITICAL_SECTION \
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pthread_mutex_lock( &_glfwThrd.CriticalSection );
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#define LEAVE_THREAD_CRITICAL_SECTION \
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pthread_mutex_unlock( &_glfwThrd.CriticalSection );
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#else
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#define ENTER_THREAD_CRITICAL_SECTION
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#define LEAVE_THREAD_CRITICAL_SECTION
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#endif
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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// Time
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void _glfwInitTimer( void );
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// Fullscreen support
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int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate );
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void _glfwSetVideoModeMODE( int screen, int mode, int rate );
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void _glfwSetVideoMode( int screen, int *width, int *height, int *rate );
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// Cursor handling
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Cursor _glfwCreateNULLCursor( Display *display, Window root );
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// Joystick input
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void _glfwInitJoysticks( void );
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void _glfwTerminateJoysticks( void );
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// Unicode support
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long _glfwKeySym2Unicode( KeySym keysym );
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#endif // _platform_h_
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