gremlin/libs/glfw/lib/dos/dos_fullscreen.c
2011-01-04 18:11:59 +01:00

102 lines
3.2 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// File: dos_fullscreen.c
// Platform: DOS
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// _glfwBPP2RGB() - Convert BPP to RGB bits (based on "best guess")
//========================================================================
static void _glfwBPP2RGB( int bpp, int *r, int *g, int *b )
{
int delta;
int bpp2;
// Special case: bpp = 32
if( bpp == 32 ) bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if( delta >= 1 )
{
*g = *g + 1;
}
if( delta == 2 )
{
*r = *r + 1;
}
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// _glfwPlatformGetVideoModes() - List available video modes
//========================================================================
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
{
if( maxcount <= 0 ) return 0;
// Dummy...
list[0].Width = 640;
list[0].Height = 480;
list[0].RedBits = 5;
list[0].GreenBits = 6;
list[0].BlueBits = 5;
return 1;
}
//========================================================================
// _glfwPlatformGetDesktopMode() - Get the desktop video mode
//========================================================================
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
{
// Dummy...
mode->Width = 640;
mode->Height = 480;
mode->RedBits = 5;
mode->GreenBits = 6;
mode->BlueBits = 5;
}