gremlin/libs/glfw/lib/amigaos/amigaos_init.c
2011-01-04 18:11:59 +01:00

285 lines
7.7 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// File: amigaos_init.c
// Platforms: AmigaOS, MorphOS
// API version: 2.6
// WWW: http://glfw.sourceforge.net
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Camilla Berglund
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// _glfwInitLibraries() - Load shared libraries
//========================================================================
static int _glfwInitLibraries( void )
{
// Note: exec.library & dos.library are always opened (by C startup)
// Start by clearing all handles
GfxBase = NULL;
IntuitionBase = NULL;
KeymapBase = NULL;
UtilityBase = NULL;
// graphics.library
GfxBase = (struct GfxBase *) OpenLibrary( "graphics.library", 40 );
if( !GfxBase )
{
return 0;
}
// intuition.library
IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 40 );
if( !IntuitionBase )
{
return 0;
}
// keymap.library
KeymapBase = OpenLibrary( "keymap.library", 40 );
if( !KeymapBase )
{
return 0;
}
// Utility.library
UtilityBase = (struct UtilityBase *) OpenLibrary( "utility.library", 40 );
if( !UtilityBase )
{
return 0;
}
return 1;
}
//========================================================================
// _glfwTerminateLibraries() - Unload shared libraries
//========================================================================
static void _glfwTerminateLibraries( void )
{
// Close graphics.library
if( GfxBase )
{
CloseLibrary( (struct Library *) GfxBase );
GfxBase = NULL;
}
// Close intuition.library
if( IntuitionBase )
{
CloseLibrary( (struct Library *) IntuitionBase );
IntuitionBase = NULL;
}
// Close keymap.library
if( KeymapBase )
{
CloseLibrary( KeymapBase );
KeymapBase = NULL;
}
// Close utility.library
if( UtilityBase )
{
CloseLibrary( (struct Library *) UtilityBase );
UtilityBase = NULL;
}
}
//========================================================================
// _glfwInitThreads() - Initialize GLFW thread package
//========================================================================
static int _glfwInitThreads( void )
{
int waitSig;
// Allocate a signal to use for waiting (glfwWaitThread and
// glfwWaitCond)
waitSig = AllocSignal( -1 );
if( waitSig == -1 )
{
return 0;
}
// Initialize critical section handle
memset( &_glfwThrd.CriticalSection,0,sizeof(struct SignalSemaphore) );
InitSemaphore( &_glfwThrd.CriticalSection );
// The first thread (the main thread) has ID 0
_glfwThrd.NextID = 0;
// The first condition variable has ID 0xFFFFFFFF
_glfwThrd.NextCondID = 0xFFFFFFFF;
// Fill out information about the main thread (this thread)
_glfwThrd.First.Previous = NULL;
_glfwThrd.First.Next = NULL;
_glfwThrd.First.ID = _glfwThrd.NextID ++;
_glfwThrd.First.Function = NULL;
_glfwThrd.First.Arg = NULL;
_glfwThrd.First.AmiTask = FindTask( NULL );
_glfwThrd.First.AmiProc = (struct Process *) _glfwThrd.First.AmiTask;
_glfwThrd.First.WaitFor = NULL;
_glfwThrd.First.WaitSig = waitSig;
// Store GLFW thread struct pointer in task user data
_glfwThrd.First.AmiTask->tc_UserData = (APTR) &_glfwThrd.First;
return 1;
}
//========================================================================
// _glfwTerminateThreads() - Terminate GLFW thread package
//========================================================================
static void _glfwTerminateThreads( void )
{
_GLFWthread *t, *t_next;
// Enter critical section
ENTER_THREAD_CRITICAL_SECTION
// Kill all threads (NOTE: THE USER SHOULD WAIT FOR ALL THREADS TO
// DIE, _BEFORE_ CALLING glfwTerminate()!!!)
t = _glfwThrd.First.Next;
while( t != NULL )
{
// Get pointer to next thread
t_next = t->Next;
// Simply murder the process, no mercy!
// ?? How about Process resources ??
RemTask( t->AmiTask );
// Free memory allocated for this thread
free( (void *) t );
// Select next thread in list
t = t_next;
}
// Free waiting signal for main thread
FreeSignal( _glfwThrd.First.WaitSig );
// Leave critical section
LEAVE_THREAD_CRITICAL_SECTION
}
//========================================================================
// _glfwTerminate_atexit() - Terminate GLFW when exiting application
//========================================================================
void _glfwTerminate_atexit( void )
{
glfwTerminate();
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// _glfwPlatformInit() - Initialize various GLFW state
//========================================================================
int _glfwPlatformInit( void )
{
// Load shared libraries
if( !_glfwInitLibraries() )
{
_glfwTerminateLibraries();
return GL_FALSE;
}
// Initialize thread package
if( !_glfwInitThreads() )
{
_glfwTerminateLibraries();
return GL_FALSE;
}
// Start the timer
if( !_glfwInitTimer() )
{
_glfwTerminateThreads();
_glfwTerminateLibraries();
return GL_FALSE;
}
// Initialize joysticks
_glfwInitJoysticks();
// Install atexit() routine
atexit( _glfwTerminate_atexit );
return GL_TRUE;
}
//========================================================================
// _glfwPlatformTerminate() - Close window and kill all threads
//========================================================================
int _glfwPlatformTerminate( void )
{
// Only the main thread is allowed to do this...
if( FindTask( NULL ) != _glfwThrd.First.AmiTask )
{
return GL_FALSE;
}
// Close OpenGL window
glfwCloseWindow();
// Terminate joysticks
_glfwTerminateJoysticks();
// Kill timer
_glfwTerminateTimer();
// Kill thread package
_glfwTerminateThreads();
// Unload shared libraries
_glfwTerminateLibraries();
return GL_TRUE;
}