gremlin/src/common/game.h

77 lines
2.0 KiB
C

#ifndef GREMLIN_GAME_H
#define GREMLIN_GAME_H
#include "common.h"
typedef struct team_t team_t;
typedef struct player_t player_t;
typedef struct game_t game_t;
#define GAME_TEAM_COUNT 2
#define GAME_PLAYER_COUNT 64
#define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 5)
#define GAME_POINT_COUNT 50
struct player_t {
uint16_t id;
uint16_t status;
double x, y, z;
double rx, ry, rz, rw;
double vx, vy, vz;
team_t *team;
uint16_t points;
};
struct bomb_t {
uint8_t status;
double x, y, z;
double vx, vy, vz;
double ttl;
};
struct point_t {
uint8_t status;
double x, y, z;
};
struct team_t {
uint16_t id;
double x, y, z;
float color[4];
uint16_t points;
uint16_t wins;
};
struct game_t {
team_t team[GAME_TEAM_COUNT];
player_t player[GAME_PLAYER_COUNT];
bomb_t bomb[GAME_BOMB_COUNT];
point_t point[GAME_POINT_COUNT];
int16_t max_player_id;
int master;
double updateTime;
player_t *local_player;
void(*explosion_callback)(double x, double y, double z, void *data);
void *explosion_callback_data;
};
extern void game_setup(game_t *game);
extern void game_reset(game_t *game);
extern team_t *game_team_with_least_players(game_t *game);
extern player_t *game_spawn_player(game_t *game, team_t *team);
extern player_t *game_spawn_player_id(game_t *game, team_t *team, uint16_t id);
extern team_t *game_team(game_t *game, uint16_t id);
extern player_t *game_player(game_t *game, uint16_t id);
extern bomb_t *game_bomb(game_t *game, uint16_t index);
extern void game_update_players(game_t *game, double dt);
extern bomb_t *game_spawn_bomb(game_t *game);
extern point_t *game_spawn_point(game_t *game);
extern void game_update_bombs(game_t *game, double dt);
extern void game_update_points(game_t *game, double dt);
extern void game_update(game_t *game, double dt);
extern void game_setup_explosion_callback(game_t *game,
void(*explosion_callback)(double x, double y, double z, void *data),
void *data);
extern void game_set_master(game_t *game, int master);
#endif