75 lines
2.3 KiB
C
75 lines
2.3 KiB
C
//////////////////////////////////////////////////////////////////////////////////
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// SPARK particle engine //
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// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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// //
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// This software is provided 'as-is', without any express or implied //
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// warranty. In no event will the authors be held liable for any damages //
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// arising from the use of this software. //
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// //
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// Permission is granted to anyone to use this software for any purpose, //
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// including commercial applications, and to alter it and redistribute it //
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// freely, subject to the following restrictions: //
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// //
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// 1. The origin of this software must not be misrepresented; you must not //
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// claim that you wrote the original software. If you use this software //
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// in a product, an acknowledgment in the product documentation would be //
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// appreciated but is not required. //
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// 2. Altered source versions must be plainly marked as such, and must not be //
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// misrepresented as being the original software. //
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// 3. This notice may not be removed or altered from any source distribution. //
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//////////////////////////////////////////////////////////////////////////////////
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#ifndef H_SPK_GL_DEF
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#define H_SPK_GL_DEF
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#ifdef _MSC_VER
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#pragma warning(disable : 4275) // disables the warning about exporting DLL classes children of non DLL classes
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#endif
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// 1.02.02 Compatibility with older versions
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#ifdef SPK_DLL
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#define SPK_GL_IMPORT
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#endif
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#ifdef SPK_GL_EXPORT
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#define SPK_GL_PREFIX __declspec(dllexport)
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#elif defined(SPK_IMPORT) || defined(SPK_GL_IMPORT)
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#define SPK_GL_PREFIX __declspec(dllimport)
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#else
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#define SPK_GL_PREFIX
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#endif
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#ifndef SPK_NO_GL_INC
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#if defined(WIN32) || defined(_WIN32)
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#include <windows.h>
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#endif
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#elif defined(macintosh)
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#include <gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#if defined(linux) || defined(__linux)
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#include <GL/glx.h>
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#endif
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#endif
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// Defines the APIENTRY if not already done
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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/**
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* @namespace SPK::GL
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* @brief the namespace for openGL dependent SPARK code
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* @since 1.01.00
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*/
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#endif
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