376 lines
11 KiB
C++
376 lines
11 KiB
C++
//////////////////////////////////////////////////////////////////////////////////
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// SPARK particle engine //
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// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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// //
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// This software is provided 'as-is', without any express or implied //
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// warranty. In no event will the authors be held liable for any damages //
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// arising from the use of this software. //
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// //
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// Permission is granted to anyone to use this software for any purpose, //
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// including commercial applications, and to alter it and redistribute it //
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// freely, subject to the following restrictions: //
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// //
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// 1. The origin of this software must not be misrepresented; you must not //
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// claim that you wrote the original software. If you use this software //
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// in a product, an acknowledgment in the product documentation would be //
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// appreciated but is not required. //
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// 2. Altered source versions must be plainly marked as such, and must not be //
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// misrepresented as being the original software. //
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// 3. This notice may not be removed or altered from any source distribution. //
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//////////////////////////////////////////////////////////////////////////////////
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#ifndef H_SPK_MODIFIER
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#define H_SPK_MODIFIER
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#include "Core/SPK_DEF.h"
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#include "Core/SPK_Vector3D.h"
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#include "Core/SPK_Registerable.h"
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#include "Core/SPK_BufferHandler.h"
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#include "Core/SPK_Zone.h"
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#include "Core/SPK_Particle.h"
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namespace SPK
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{
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class ModifierGroup;
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/**
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* @enum ModifierTrigger
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* @brief Constants defining the triggers for Modifier
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*/
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enum ModifierTrigger
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{
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ALWAYS = 1 << 0, /**< No trigger, a Particle is always modified */
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INSIDE_ZONE = 1 << 1, /**< Trigger defining a Particle inside the Zone */
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OUTSIDE_ZONE = 1 << 2, /**< Trigger defining a Particle outside the Zone */
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INTERSECT_ZONE = 1 << 3, /**< Trigger defining a Particle intersecting the Zone (in any direction) */
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ENTER_ZONE = 1 << 4, /**< Trigger defining a Particle entering the Zone */
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EXIT_ZONE = 1 << 5, /**< Trigger defining a Particle exiting the Zone */
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};
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/**
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* @class Modifier
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* @brief A abstract class that defines a physical object acting on particles
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*
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* A Modifier is first defined by a Zone and a trigger to that Zone.<br>
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* If the Particle triggers the Modifier, the Modifier's action is applied to the Particle.<br>
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* An action can be anything that has effect on the Particle's parameters, position, velocity, life...<br>
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* <br>
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* If no Zone is attached to a Modifier the Zone is considered to be the entire universe.<br>
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* <br>
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* Like an Emitter, a Modifier can either be used automatically within a Group or manually directly by the user.
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*/
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class SPK_PREFIX Modifier : public Registerable,
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public Transformable,
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public BufferHandler
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{
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friend class ModifierGroup;
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friend class Group;
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friend class Particle;
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public :
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/////////////////
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// Constructor //
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/////////////////
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/**
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* @brief Constructor of Modifier
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* @param availableTriggers : the available triggers for this Modifier (OR-ed)
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* @param trigger : the default trigger of the Modifier
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* @param needsIntersection : true if the computation of the intersection is needed, false otherwise
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* @param needsNormal : true if the computation of the normal is needed, false otherwise
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* @param zone : the Zone of the Modifier
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*/
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Modifier(int availableTriggers = ALWAYS,ModifierTrigger trigger = ALWAYS,bool needsIntersection = false,bool needsNormal = false,Zone* zone = NULL);
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////////////////
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// Destructor //
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////////////////
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/** @brief Destructor of Modifier */
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virtual inline ~Modifier() {}
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/////////////
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// Setters //
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/////////////
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/**
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* @brief Sets this Modifier active or not.
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*
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* An inactive Modifier will not affect its parent Group during update.<br>
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* However it can still be used manually by the user.
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*
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* @param active : true to activate this Modifier, false to deactivate it
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* @since 1.03.00
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*/
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inline void setActive(bool active);
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/**
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* @brief Sets the Zone of this Modifier
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*
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* If the Zone is NULL, the Zone is considered to be the entire universe.
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*
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* @param zone : the Zone of this Modifier
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* @param full : true to consider the Zone as a full object so that particles are not allowed to be within
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*/
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void setZone(Zone* zone,bool full = false);
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/**
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* @brief Sets the trigger of this Modifier
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*
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* if the trigger is not one of the available triggers (see getAvailableTriggers()) for this Modifier,
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* nothing happens ad false is returned else the trigger is set and true is returned.
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*
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* @param trigger : the trigger of this Modifier
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* @return true if the trigger can be set, false otherwise
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*/
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bool setTrigger(ModifierTrigger trigger);
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/**
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* @brief Sets whether to consider this modifier local to a system or not
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*
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* A local modifier is transformed when its system is transformed, a non local one will not.
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*
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* @param local : true to consider the modifier local, false not to
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* @since 1.03.02
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*/
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inline void setLocalToSystem(bool local);
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/////////////
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// Getters //
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/////////////
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/**
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* @brief Tells whether this Modifier is active or not
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* @return true if this Modifier is active, false if is is inactive
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* @since 1.03.00
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*/
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inline bool isActive() const;
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/**
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* @brief Gets the Zone of this Modifier
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* @return the Zone of this Modifier
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*/
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inline Zone* getZone() const;
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/**
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* @brief Gets the trigger of this Modifier
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* @return the trigger of this Modifier
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*/
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inline ModifierTrigger getTrigger() const;
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/**
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* @brief Gets a flag containing all the available triggers for this Modifier
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* @return a flag containing all the available triggers for this Modifier
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*/
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inline int getAvailableTriggers() const;
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/**
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* @brief Tells whether the Zone of this Modifier is considerered to be full or not
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* @return true if the Zone of this Modifier is considerered to be full, false if not
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*/
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inline bool isFullZone() const;
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/**
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* @brief Tells whether this modifier is considered as being local to a system or not
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*
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* A local modifier is transformed when its system is transformed, a non local one will not.
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*
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* @return true if it is local, false if not
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* @since 1.03.02
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*/
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inline bool isLocalToSystem() const;
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///////////////
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// Interface //
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///////////////
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virtual Registerable* findByName(const std::string& name);
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protected :
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/** @brief the Vector3D that holds the intersection coordinates */
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static Vector3D intersection;
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/** @brief the Vector3D that holds the intersection coordinates */
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static Vector3D normal;
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/** @brief true if the Modifier needs the intersection computation, false if not */
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bool needsIntersection;
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/** @brief true if the Modifier needs the normal computation, false if not */
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bool needsNormal;
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/** @brief the current trigger of this Modifier */
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ModifierTrigger trigger;
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/** @brief a flag containing all the available triggers */
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const int availableTriggers;
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virtual void registerChildren(bool registerAll);
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virtual void copyChildren(const Modifier& modifier,bool createBase);
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virtual void destroyChildren(bool keepChildren);
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virtual inline void propagateUpdateTransform();
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private :
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Zone* zone;
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bool full;
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bool active;
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mutable bool savedActive;
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bool local;
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void beginProcess(Group& group);
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inline void endProcess(Group& group);
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inline void process(Particle& particle,float deltaTime) const;
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//////////////////////////
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// Pure virtual methods //
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//////////////////////////
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/**
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* @brief A pure virtual method that modifies the Particle
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*
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* This is a pure virtual method to be implemented by children.<br>
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* The Modifier on this Particle has already been triggered and the Particle must be modified by this method.
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*
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* @param particle : the Particle that has to be modified
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* @param deltaTime : the time step
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*/
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virtual void modify(Particle& particle,float deltaTime) const = 0;
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/**
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* @brief A pure virtual method that handles particles on the wrong side of this Modifier Zone.
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*
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* This is a pure virtual method to be implemented by children.<br>
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* This method can be called internally with all triggers except SPK::TRIGGER_INTERSECTS.<br>
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* <br>
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* The method isFullZone() can be called to vary the behavior whether the Zone is full or not.<br>
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* The boolean inside indicates whether the wrong side is inside (true) or outside (false) the Zone.
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*
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* @param particle : the Particle which is on the wrong side
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* @param inside : true if the wrong side is inside, false if it is oustside
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*/
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virtual void modifyWrongSide(Particle& particle,bool inside) const {}
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};
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inline void Modifier::setActive(bool active)
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{
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this->active = active;
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}
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inline void Modifier::setLocalToSystem(bool local)
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{
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this->local = local;
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}
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inline bool Modifier::isActive() const
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{
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return active;
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}
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inline Zone* Modifier::getZone() const
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{
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return zone;
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}
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inline ModifierTrigger Modifier::getTrigger() const
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{
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return trigger;
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}
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inline int Modifier::getAvailableTriggers() const
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{
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return availableTriggers;
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}
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inline bool Modifier::isFullZone() const
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{
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return full;
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}
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inline bool Modifier::isLocalToSystem() const
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{
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return local;
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}
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inline void Modifier::propagateUpdateTransform()
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{
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if (zone != NULL)
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zone->updateTransform(this);
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}
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inline void Modifier::endProcess(Group& group)
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{
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active = savedActive; // Restores the active state of the modifier
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}
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inline void Modifier::process(Particle& particle,float deltaTime) const
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{
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switch(trigger)
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{
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case ALWAYS :
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modify(particle,deltaTime);
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break;
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case INSIDE_ZONE :
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if ((zone == NULL)||(zone->contains(particle.position())))
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modify(particle,deltaTime);
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else
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modifyWrongSide(particle,true);
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break;
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case OUTSIDE_ZONE :
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if (zone == NULL)
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return;
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if (!zone->contains(particle.position()))
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modify(particle,deltaTime);
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else
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modifyWrongSide(particle,false);
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break;
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case INTERSECT_ZONE :
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if (zone == NULL)
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return;
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if (zone->intersects(particle.oldPosition(),
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particle.position(),
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needsIntersection ? &intersection : NULL,
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needsNormal ? &normal : NULL))
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modify(particle,deltaTime);
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break;
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case ENTER_ZONE :
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if (zone == NULL)
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return;
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if (zone->contains(particle.oldPosition()))
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modifyWrongSide(particle,true);
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else if (zone->intersects(particle.oldPosition(),
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particle.position(),
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needsIntersection ? &intersection : NULL,
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needsNormal ? &normal : NULL))
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modify(particle,deltaTime);
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break;
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case EXIT_ZONE :
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if (zone == NULL)
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return;
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if (!zone->contains(particle.oldPosition()))
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modifyWrongSide(particle,false);
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else if (zone->intersects(particle.oldPosition(),
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particle.position(),
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needsIntersection ? &intersection : NULL,
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needsNormal ? &normal : NULL))
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modify(particle,deltaTime);
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break;
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}
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}
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}
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#endif
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