41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_MOTIONSTATE_H
|
|
#define BT_MOTIONSTATE_H
|
|
|
|
#include "btTransform.h"
|
|
|
|
///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
|
|
///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
|
|
class btMotionState
|
|
{
|
|
public:
|
|
|
|
virtual ~btMotionState()
|
|
{
|
|
|
|
}
|
|
|
|
virtual void getWorldTransform(btTransform& worldTrans ) const =0;
|
|
|
|
//Bullet only calls the update of worldtransform for active objects
|
|
virtual void setWorldTransform(const btTransform& worldTrans)=0;
|
|
|
|
|
|
};
|
|
|
|
#endif //BT_MOTIONSTATE_H
|