47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CONTINUOUS_DYNAMICS_WORLD_H
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#define BT_CONTINUOUS_DYNAMICS_WORLD_H
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#include "btDiscreteDynamicsWorld.h"
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///btContinuousDynamicsWorld adds optional (per object) continuous collision detection for fast moving objects to the btDiscreteDynamicsWorld.
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///This copes with fast moving objects that otherwise would tunnel/miss collisions.
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///Under construction, don't use yet! Please use btDiscreteDynamicsWorld instead.
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class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld
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{
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void updateTemporalAabbs(btScalar timeStep);
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public:
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btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
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virtual ~btContinuousDynamicsWorld();
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///time stepping with calculation of time of impact for selected fast moving objects
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virtual void internalSingleStepSimulation( btScalar timeStep);
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virtual void calculateTimeOfImpacts(btScalar timeStep);
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virtual btDynamicsWorldType getWorldType() const
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{
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return BT_CONTINUOUS_DYNAMICS_WORLD;
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}
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};
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#endif //BT_CONTINUOUS_DYNAMICS_WORLD_H
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