192 lines
5.4 KiB
C++
192 lines
5.4 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_SOLVER_BODY_H
|
|
#define BT_SOLVER_BODY_H
|
|
|
|
class btRigidBody;
|
|
#include "LinearMath/btVector3.h"
|
|
#include "LinearMath/btMatrix3x3.h"
|
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
|
#include "LinearMath/btAlignedAllocator.h"
|
|
#include "LinearMath/btTransformUtil.h"
|
|
|
|
///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
|
|
#ifdef BT_USE_SSE
|
|
#define USE_SIMD 1
|
|
#endif //
|
|
|
|
|
|
#ifdef USE_SIMD
|
|
|
|
struct btSimdScalar
|
|
{
|
|
SIMD_FORCE_INLINE btSimdScalar()
|
|
{
|
|
|
|
}
|
|
|
|
SIMD_FORCE_INLINE btSimdScalar(float fl)
|
|
:m_vec128 (_mm_set1_ps(fl))
|
|
{
|
|
}
|
|
|
|
SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
|
|
:m_vec128(v128)
|
|
{
|
|
}
|
|
union
|
|
{
|
|
__m128 m_vec128;
|
|
float m_floats[4];
|
|
int m_ints[4];
|
|
btScalar m_unusedPadding;
|
|
};
|
|
SIMD_FORCE_INLINE __m128 get128()
|
|
{
|
|
return m_vec128;
|
|
}
|
|
|
|
SIMD_FORCE_INLINE const __m128 get128() const
|
|
{
|
|
return m_vec128;
|
|
}
|
|
|
|
SIMD_FORCE_INLINE void set128(__m128 v128)
|
|
{
|
|
m_vec128 = v128;
|
|
}
|
|
|
|
SIMD_FORCE_INLINE operator __m128()
|
|
{
|
|
return m_vec128;
|
|
}
|
|
SIMD_FORCE_INLINE operator const __m128() const
|
|
{
|
|
return m_vec128;
|
|
}
|
|
|
|
SIMD_FORCE_INLINE operator float() const
|
|
{
|
|
return m_floats[0];
|
|
}
|
|
|
|
};
|
|
|
|
///@brief Return the elementwise product of two btSimdScalar
|
|
SIMD_FORCE_INLINE btSimdScalar
|
|
operator*(const btSimdScalar& v1, const btSimdScalar& v2)
|
|
{
|
|
return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
|
|
}
|
|
|
|
///@brief Return the elementwise product of two btSimdScalar
|
|
SIMD_FORCE_INLINE btSimdScalar
|
|
operator+(const btSimdScalar& v1, const btSimdScalar& v2)
|
|
{
|
|
return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
|
|
}
|
|
|
|
|
|
#else
|
|
#define btSimdScalar btScalar
|
|
#endif
|
|
|
|
///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
|
|
ATTRIBUTE_ALIGNED64 (struct) btSolverBodyObsolete
|
|
{
|
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
btVector3 m_deltaLinearVelocity;
|
|
btVector3 m_deltaAngularVelocity;
|
|
btVector3 m_angularFactor;
|
|
btVector3 m_invMass;
|
|
btRigidBody* m_originalBody;
|
|
btVector3 m_pushVelocity;
|
|
btVector3 m_turnVelocity;
|
|
|
|
|
|
SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
|
|
{
|
|
if (m_originalBody)
|
|
velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos);
|
|
else
|
|
velocity.setValue(0,0,0);
|
|
}
|
|
|
|
SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
|
|
{
|
|
if (m_originalBody)
|
|
angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity;
|
|
else
|
|
angVel.setValue(0,0,0);
|
|
}
|
|
|
|
|
|
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
|
|
SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
|
|
{
|
|
//if (m_invMass)
|
|
{
|
|
m_deltaLinearVelocity += linearComponent*impulseMagnitude;
|
|
m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
|
|
}
|
|
}
|
|
|
|
SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
|
|
{
|
|
if (m_originalBody)
|
|
{
|
|
m_pushVelocity += linearComponent*impulseMagnitude;
|
|
m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
|
|
}
|
|
}
|
|
|
|
void writebackVelocity()
|
|
{
|
|
if (m_originalBody)
|
|
{
|
|
m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
|
|
m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
|
|
|
|
//m_originalBody->setCompanionId(-1);
|
|
}
|
|
}
|
|
|
|
|
|
void writebackVelocity(btScalar timeStep)
|
|
{
|
|
(void) timeStep;
|
|
if (m_originalBody)
|
|
{
|
|
m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
|
|
m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
|
|
|
|
//correct the position/orientation based on push/turn recovery
|
|
btTransform newTransform;
|
|
btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
|
|
m_originalBody->setWorldTransform(newTransform);
|
|
|
|
//m_originalBody->setCompanionId(-1);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
#endif //BT_SOLVER_BODY_H
|
|
|
|
|