53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONSTRAINT_SOLVER_H
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#define CONSTRAINT_SOLVER_H
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#include "LinearMath/btScalar.h"
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class btPersistentManifold;
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class btRigidBody;
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class btCollisionObject;
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class btTypedConstraint;
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struct btContactSolverInfo;
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struct btBroadphaseProxy;
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class btIDebugDraw;
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class btStackAlloc;
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class btDispatcher;
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/// btConstraintSolver provides solver interface
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class btConstraintSolver
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{
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public:
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virtual ~btConstraintSolver() {}
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virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;}
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///solve a group of constraints
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virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher) = 0;
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virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */, btStackAlloc* /* stackAlloc */) {;}
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///clear internal cached data and reset random seed
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virtual void reset() = 0;
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};
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#endif //CONSTRAINT_SOLVER_H
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