gremlin/src/game.h

42 lines
980 B
C

#ifndef GREMLIN_GAME_H
#define GREMLIN_GAME_H
#include "common.h"
typedef struct team_t team_t;
typedef struct player_t player_t;
typedef struct game_t game_t;
#define GAME_TEAM_COUNT 8
#define GAME_PLAYER_COUNT 64
struct player_t {
uint8_t id;
uint8_t status;
double x, y, z;
double rx, ry, rz, rw;
double vx, vy, vz;
team_t *team;
};
struct team_t {
uint8_t id;
double x, y, z;
float color[4];
};
struct game_t {
team_t team[GAME_TEAM_COUNT];
player_t player[GAME_PLAYER_COUNT];
int32_t max_player_id;
};
extern void game_setup(game_t *game);
extern team_t *game_team_with_least_players(game_t *game);
extern player_t *game_spawn_player(game_t *game, team_t *team);
extern player_t *game_spawn_player_id(game_t *game, team_t *team, uint8_t id);
extern team_t *game_team(game_t *game, uint8_t id);
extern player_t *game_player(game_t *game, uint8_t id);
extern void game_update_players(game_t *game, double dt);
#endif