gremlin/libs/spark/include/Extensions/Modifiers/SPK_ModifierGroup.h
2011-01-05 23:02:10 +01:00

288 lines
9.3 KiB
C++

//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_MODIFIERGROUP
#define H_SPK_MODIFIERGROUP
#include "Core/SPK_Modifier.h"
#include "Core/SPK_Particle.h"
#include "Core/SPK_Zone.h"
namespace SPK
{
/**
* @class ModifierGroup
* @brief A Group of Modifiers
*
* This modifier can be used in 2 ways :
* <ul>
* <li>Partition group : to partition the universe and make a global light test before testing inner modifiers more precisely.</li>
* <li>Global group : To activate several modifiers with a single trigger.</li>
* </ul>
* By default a ModifierGroup is used as a partition group. the user can change it by calling useGlobalGroup(bool,bool) or usePartitionGroup(bool).
*
* @since 1.02.00
*/
class SPK_PREFIX ModifierGroup : public Modifier
{
SPK_IMPLEMENT_REGISTERABLE(ModifierGroup)
public :
/////////////////
// Constructor //
/////////////////
/**
* @brief Constructor of ModifierGroup
* @param zone : the Zone of this ModifierGroup
* @param trigger : the trigger of the ModifierGroup
*/
ModifierGroup(Zone* zone = NULL,ModifierTrigger trigger = INSIDE_ZONE);
/**
* @brief Creates and registers a new ModifierGroup
* @param zone : the Zone of this ModifierGroup
* @param trigger : the trigger of the ModifierGroup
* @return A new registered ModifierGroup
* @since 1.04.00
*/
static inline ModifierGroup* create(Zone* zone = NULL,ModifierTrigger trigger = INSIDE_ZONE);
/////////////
// Setters //
/////////////
/**
* @brief Uses this ModifierGroup as a global group
*
* A global group allows to use only one trigger for many modifiers. It works as follow :<ul>
* <li>If the trigger of the partition group is activated, then the all children modifiers are activated no matter their Zone.</li>
* <li>The same happens for the wrong side.</li>
* </ul>
* Note that if a child Modifier needs intersection or normal computation (the Modifier Obstacle for instance), the variables have to be set.
*
* @param useIntersection : true to enable intersection computation in this ModifierGroup
* @param useNormal : true to enable normal computation in this ModifierGroup
*/
inline void useGlobalGroup(bool useIntersection = false,bool useNormal = false);
/**
* @brief Uses this ModifierGroup as a partition group
*
* A partition group allows to partition the space in order to have faster tests. It works as follow :<ul>
* <li>If the trigger of the partition group is activated, then modifiers within are tested to check if they are triggered.</li>
* <li>If yes, the Modifier is activated, if no, nothing happens.</li>
* <li>If handleWrongSize if set, the isWrongSide() method of the partition group calls the isWrongSide() of its children if it has to.</li>
* </ul>
*
* @param handleWrongSide : true to enable intersection computation in this ModifierGroup
*/
inline void usePartitionGroup(bool handleWrongSide = false);
/////////////
// Getters //
/////////////
/**
* @brief Gets the number of modifiers in this ModifierGroup
* @return the number of modifiers in this ModifierGroup
*/
inline size_t getNb() const;
/**
* @brief Gets the vector containing all the children modifiers
* @return the vector containing all the children modifiers
*/
inline const std::vector<Modifier*>& getModifiers() const;
/**
* @brief Tells whether this ModifierGroup is a global group
*
* For more information about global groups, see useGlobalGroup(bool,bool).
*
* @return true if this ModifierGroup is a global group, false if not
*/
inline bool isGlobalGroup() const;
/**
* @brief Tells whether this ModifierGroup is a partition group
*
* For more information about partition groups, see usePartitionGroup(bool).
*
* @return true if this ModifierGroup is a partition group, false if not
*/
inline bool isPartitionGroup() const;
/**
* @brief Tells whether this partition group handles wrong side
*
* If this ModifierGroup is a global group, the return value is not used.<br>
* For more information about partition groups, see usePartitionGroup(bool).<br>
* <br>
* Note that the wrong side can only be used with the following triggers :<ul>
* <li>ModifierTrigger::INSIDE_ZONE</li>
* <li>ModifierTrigger::OUTSIDE_ZONE</li>
* <li>ModifierTrigger::ENTER_ZONE</li>
* <li>ModifierTrigger::EXIT_ZONE</li>
* </ul>
*
* @return true if this ModifierGroup handles wrong size, false if not
*/
inline bool handlesWrongSide() const;
/**
* @brief Tells whether this global group computes the intersection
*
* If this ModifierGroup is a partition group, the return value is not used.<br>
* For more information about global groups, see useGlobalGroup(bool,bool).<br>
* <br>
* Note that the intersection can only be used with the following triggers :<ul>
* <li>ModifierTrigger::INTERSECT_ZONE</li>
* <li>ModifierTrigger::ENTER_ZONE</li>
* <li>ModifierTrigger::EXIT_ZONE</li>
* </ul>
*
* @return true if this ModifierGroup computes the intersection, false if not
*/
inline bool usesIntersection() const;
/**
* @brief Tells whether this global group computes the normal
*
* If this ModifierGroup is a partition group, the return value is not used.<br>
* For more information about global groups, see useGlobalGroup(bool,bool).<br>
* <br>
* Note that the normal can only be used with the following triggers :<ul>
* <li>ModifierTrigger::INTERSECT_ZONE</li>
* <li>ModifierTrigger::ENTER_ZONE</li>
* <li>ModifierTrigger::EXIT_ZONE</li>
* </ul>
*
* @return true if this ModifierGroup computes the normal, false if not
*/
inline bool usesNormal() const;
///////////////
// Interface //
///////////////
/**
* @brief Adds a Modifier to this ModifierGroup
* @param modifier : the Modifier to add to this ModifierGroup
*/
void addModifier(Modifier* modifier);
/**
* @brief Removes a Modifier from this ModifierGroup
* @param modifier : the Modifier to remove from this ModifierGroup
* @return true if the Modifier has been found and removed, false if not
*/
bool removeModifier(const Modifier* modifier);
/**
* @brief Removes all Modifier children from this ModifierGroup
*/
inline void clear();
virtual void createBuffers(const Group& group);
virtual void destroyBuffers(const Group& group);
virtual Registerable* findByName(const std::string& name);
protected :
virtual void registerChildren(bool registerAll);
virtual void copyChildren(const ModifierGroup& modifier,bool createBase);
virtual void destroyChildren(bool keepChildren);
virtual bool checkBuffers(const Group& group);
private :
std::vector<Modifier*> modifiers;
bool globalZone;
bool handleWrongSide;
virtual void modify(Particle& particle,float deltaTime) const;
virtual void modifyWrongSide(Particle& particle,bool inside) const;
};
inline ModifierGroup* ModifierGroup::create(Zone* zone,ModifierTrigger trigger)
{
ModifierGroup* obj = new ModifierGroup(zone,trigger);
registerObject(obj);
return obj;
}
inline void ModifierGroup::useGlobalGroup(bool useIntersection,bool useNormal)
{
globalZone = true;
needsIntersection = useIntersection;
needsNormal = useNormal;
}
inline void ModifierGroup::usePartitionGroup(bool handleWrongSide)
{
globalZone = false;
this->handleWrongSide = handleWrongSide;
}
inline size_t ModifierGroup::getNb() const
{
return modifiers.size();
}
inline const std::vector<Modifier*>& ModifierGroup::getModifiers() const
{
return modifiers;
}
inline bool ModifierGroup::isGlobalGroup() const
{
return globalZone;
}
inline bool ModifierGroup::isPartitionGroup() const
{
return !globalZone;
}
inline bool ModifierGroup::handlesWrongSide() const
{
return handleWrongSide;
}
inline bool ModifierGroup::usesIntersection() const
{
return needsIntersection;
}
inline bool ModifierGroup::usesNormal() const
{
return needsNormal;
}
}
#endif