77 lines
2.0 KiB
C
77 lines
2.0 KiB
C
#ifndef GREMLIN_GAME_H
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#define GREMLIN_GAME_H
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#include "common.h"
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typedef struct team_t team_t;
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typedef struct player_t player_t;
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typedef struct game_t game_t;
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#define GAME_TEAM_COUNT 2
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#define GAME_PLAYER_COUNT 64
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#define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 5)
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#define GAME_POINT_COUNT 50
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struct player_t {
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uint16_t id;
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uint16_t status;
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double x, y, z;
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double rx, ry, rz, rw;
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double vx, vy, vz;
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team_t *team;
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uint16_t points;
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};
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struct bomb_t {
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uint8_t status;
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double x, y, z;
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double vx, vy, vz;
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double ttl;
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};
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struct point_t {
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uint8_t status;
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double x, y, z;
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};
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struct team_t {
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uint16_t id;
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double x, y, z;
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float color[4];
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uint16_t points;
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uint16_t wins;
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};
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struct game_t {
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team_t team[GAME_TEAM_COUNT];
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player_t player[GAME_PLAYER_COUNT];
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bomb_t bomb[GAME_BOMB_COUNT];
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point_t point[GAME_POINT_COUNT];
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int16_t max_player_id;
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int master;
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double updateTime;
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player_t *local_player;
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void(*explosion_callback)(double x, double y, double z, void *data);
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void *explosion_callback_data;
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};
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extern void game_setup(game_t *game);
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extern void game_reset(game_t *game);
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extern team_t *game_team_with_least_players(game_t *game);
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extern player_t *game_spawn_player(game_t *game, team_t *team);
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extern player_t *game_spawn_player_id(game_t *game, team_t *team, uint16_t id);
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extern team_t *game_team(game_t *game, uint16_t id);
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extern player_t *game_player(game_t *game, uint16_t id);
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extern bomb_t *game_bomb(game_t *game, uint16_t index);
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extern void game_update_players(game_t *game, double dt);
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extern bomb_t *game_spawn_bomb(game_t *game);
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extern point_t *game_spawn_point(game_t *game);
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extern void game_update_bombs(game_t *game, double dt);
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extern void game_update_points(game_t *game, double dt);
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extern void game_update(game_t *game, double dt);
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extern void game_setup_explosion_callback(game_t *game,
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void(*explosion_callback)(double x, double y, double z, void *data),
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void *data);
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extern void game_set_master(game_t *game, int master);
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#endif
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