285 lines
7.7 KiB
C
285 lines
7.7 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// File: amigaos_init.c
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// Platforms: AmigaOS, MorphOS
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// API version: 2.6
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// WWW: http://glfw.sourceforge.net
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Camilla Berglund
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// _glfwInitLibraries() - Load shared libraries
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//========================================================================
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static int _glfwInitLibraries( void )
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{
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// Note: exec.library & dos.library are always opened (by C startup)
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// Start by clearing all handles
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GfxBase = NULL;
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IntuitionBase = NULL;
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KeymapBase = NULL;
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UtilityBase = NULL;
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// graphics.library
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GfxBase = (struct GfxBase *) OpenLibrary( "graphics.library", 40 );
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if( !GfxBase )
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{
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return 0;
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}
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// intuition.library
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IntuitionBase = (struct IntuitionBase *) OpenLibrary( "intuition.library", 40 );
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if( !IntuitionBase )
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{
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return 0;
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}
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// keymap.library
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KeymapBase = OpenLibrary( "keymap.library", 40 );
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if( !KeymapBase )
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{
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return 0;
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}
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// Utility.library
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UtilityBase = (struct UtilityBase *) OpenLibrary( "utility.library", 40 );
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if( !UtilityBase )
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{
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return 0;
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}
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return 1;
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}
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//========================================================================
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// _glfwTerminateLibraries() - Unload shared libraries
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//========================================================================
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static void _glfwTerminateLibraries( void )
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{
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// Close graphics.library
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if( GfxBase )
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{
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CloseLibrary( (struct Library *) GfxBase );
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GfxBase = NULL;
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}
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// Close intuition.library
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if( IntuitionBase )
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{
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CloseLibrary( (struct Library *) IntuitionBase );
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IntuitionBase = NULL;
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}
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// Close keymap.library
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if( KeymapBase )
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{
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CloseLibrary( KeymapBase );
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KeymapBase = NULL;
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}
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// Close utility.library
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if( UtilityBase )
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{
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CloseLibrary( (struct Library *) UtilityBase );
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UtilityBase = NULL;
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}
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}
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//========================================================================
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// _glfwInitThreads() - Initialize GLFW thread package
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//========================================================================
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static int _glfwInitThreads( void )
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{
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int waitSig;
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// Allocate a signal to use for waiting (glfwWaitThread and
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// glfwWaitCond)
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waitSig = AllocSignal( -1 );
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if( waitSig == -1 )
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{
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return 0;
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}
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// Initialize critical section handle
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memset( &_glfwThrd.CriticalSection,0,sizeof(struct SignalSemaphore) );
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InitSemaphore( &_glfwThrd.CriticalSection );
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// The first thread (the main thread) has ID 0
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_glfwThrd.NextID = 0;
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// The first condition variable has ID 0xFFFFFFFF
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_glfwThrd.NextCondID = 0xFFFFFFFF;
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// Fill out information about the main thread (this thread)
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_glfwThrd.First.Previous = NULL;
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_glfwThrd.First.Next = NULL;
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_glfwThrd.First.ID = _glfwThrd.NextID ++;
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_glfwThrd.First.Function = NULL;
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_glfwThrd.First.Arg = NULL;
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_glfwThrd.First.AmiTask = FindTask( NULL );
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_glfwThrd.First.AmiProc = (struct Process *) _glfwThrd.First.AmiTask;
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_glfwThrd.First.WaitFor = NULL;
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_glfwThrd.First.WaitSig = waitSig;
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// Store GLFW thread struct pointer in task user data
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_glfwThrd.First.AmiTask->tc_UserData = (APTR) &_glfwThrd.First;
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return 1;
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}
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//========================================================================
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// _glfwTerminateThreads() - Terminate GLFW thread package
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//========================================================================
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static void _glfwTerminateThreads( void )
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{
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_GLFWthread *t, *t_next;
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// Enter critical section
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ENTER_THREAD_CRITICAL_SECTION
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// Kill all threads (NOTE: THE USER SHOULD WAIT FOR ALL THREADS TO
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// DIE, _BEFORE_ CALLING glfwTerminate()!!!)
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t = _glfwThrd.First.Next;
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while( t != NULL )
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{
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// Get pointer to next thread
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t_next = t->Next;
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// Simply murder the process, no mercy!
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// ?? How about Process resources ??
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RemTask( t->AmiTask );
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// Free memory allocated for this thread
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free( (void *) t );
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// Select next thread in list
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t = t_next;
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}
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// Free waiting signal for main thread
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FreeSignal( _glfwThrd.First.WaitSig );
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// Leave critical section
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LEAVE_THREAD_CRITICAL_SECTION
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}
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//========================================================================
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// _glfwTerminate_atexit() - Terminate GLFW when exiting application
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//========================================================================
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void _glfwTerminate_atexit( void )
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{
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glfwTerminate();
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// _glfwPlatformInit() - Initialize various GLFW state
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//========================================================================
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int _glfwPlatformInit( void )
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{
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// Load shared libraries
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if( !_glfwInitLibraries() )
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{
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_glfwTerminateLibraries();
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return GL_FALSE;
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}
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// Initialize thread package
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if( !_glfwInitThreads() )
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{
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_glfwTerminateLibraries();
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return GL_FALSE;
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}
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// Start the timer
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if( !_glfwInitTimer() )
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{
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_glfwTerminateThreads();
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_glfwTerminateLibraries();
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return GL_FALSE;
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}
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// Initialize joysticks
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_glfwInitJoysticks();
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// Install atexit() routine
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atexit( _glfwTerminate_atexit );
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return GL_TRUE;
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}
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//========================================================================
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// _glfwPlatformTerminate() - Close window and kill all threads
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//========================================================================
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int _glfwPlatformTerminate( void )
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{
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// Only the main thread is allowed to do this...
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if( FindTask( NULL ) != _glfwThrd.First.AmiTask )
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{
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return GL_FALSE;
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}
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// Close OpenGL window
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glfwCloseWindow();
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// Terminate joysticks
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_glfwTerminateJoysticks();
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// Kill timer
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_glfwTerminateTimer();
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// Kill thread package
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_glfwTerminateThreads();
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// Unload shared libraries
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_glfwTerminateLibraries();
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return GL_TRUE;
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}
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