42 lines
1.8 KiB
C
42 lines
1.8 KiB
C
//////////////////////////////////////////////////////////////////////////////////
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// SPARK particle engine //
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// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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// //
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// This software is provided 'as-is', without any express or implied //
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// warranty. In no event will the authors be held liable for any damages //
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// arising from the use of this software. //
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// //
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// Permission is granted to anyone to use this software for any purpose, //
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// including commercial applications, and to alter it and redistribute it //
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// freely, subject to the following restrictions: //
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// //
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// 1. The origin of this software must not be misrepresented; you must not //
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// claim that you wrote the original software. If you use this software //
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// in a product, an acknowledgment in the product documentation would be //
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// appreciated but is not required. //
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// 2. Altered source versions must be plainly marked as such, and must not be //
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// misrepresented as being the original software. //
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// 3. This notice may not be removed or altered from any source distribution. //
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//////////////////////////////////////////////////////////////////////////////////
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#ifndef H_SPK_GL
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#define H_SPK_GL
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// Defines
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#include "RenderingAPIs/OpenGL/SPK_GL_DEF.h"
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// Extension interface
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#include "RenderingAPIs/OpenGL/SPK_GLExtHandler.h" // 1.01
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// Mother Renderer
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#include "RenderingAPIs/OpenGL/SPK_GLRenderer.h"
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// Renderers
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#include "RenderingAPIs/OpenGL/SPK_GLPointRenderer.h"
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#include "RenderingAPIs/OpenGL/SPK_GLLineRenderer.h"
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#include "RenderingAPIs/OpenGL/SPK_GLQuadRenderer.h"
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#include "RenderingAPIs/OpenGL/SPK_GLLineTrailRenderer.h" // 1.03
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#endif
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