gremlin/src/common/Game.h

82 lines
1.8 KiB
C++

#ifndef GREMLIN_GAME_H
#define GREMLIN_GAME_H
#include "common.h"
typedef struct team_t team_t;
typedef struct player_t player_t;
class Game;
#define GAME_TEAM_COUNT 2
#define GAME_PLAYER_COUNT 64
#define GAME_BOMB_COUNT (GAME_PLAYER_COUNT * 5)
#define GAME_POINT_COUNT 50
struct player_t {
uint16_t id;
uint16_t status;
double x, y, z;
double rx, ry, rz, rw;
double vx, vy, vz;
team_t *team;
uint16_t points;
};
struct bomb_t {
uint8_t status;
double x, y, z;
double vx, vy, vz;
double ttl;
};
struct point_t {
uint8_t status;
double x, y, z;
};
struct team_t {
uint16_t id;
double x, y, z;
float color[4];
uint16_t points;
uint16_t wins;
};
class Game {
public:
team_t team[GAME_TEAM_COUNT];
player_t player[GAME_PLAYER_COUNT];
bomb_t bomb[GAME_BOMB_COUNT];
point_t point[GAME_POINT_COUNT];
int16_t max_player_id;
int master;
double updateTime;
player_t *local_player;
void(*explosion_callback)(double x, double y, double z, void *data);
void *explosion_callback_data;
void setup();
void reset();
team_t *team_with_least_players();
player_t *spawn_player(team_t *team);
player_t *spawn_player_id(team_t *team, uint16_t id);
team_t *getTeam(uint16_t id);
player_t *getPlayer(uint16_t id);
bomb_t *getBomb(uint16_t index);
void update_players(double dt);
bomb_t *spawn_bomb();
point_t *spawn_point();
void update_bombs(double dt);
void update_points(double dt);
void update(double dt);
void setup_explosion_callback(void(*explosion_callback)(double x, double y,
double z, void *data), void *data);
void set_master(int master);
player_t *getFreePlayer();
void explode_bomb(bomb_t *bomb);
void update_point(point_t *point);
size_t active_team_players(team_t *team);
};
#endif