gremlin/libs/spark/src/SPK_GL_All.cpp

43 lines
2.3 KiB
C++

//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
// Note : //
// //
// This file is used to speed up the compilation of a module, lower the size //
// of the output library on certain compilers and allow deeper optimizations //
// by reunifying all compilation units into one (single compilation unit //
// method). //
// //
// Either only this file or all the files below should be compiled, not both or //
// some 'multiple definition of symbols' errors will occur. //
//////////////////////////////////////////////////////////////////////////////////
// GL
#include "RenderingAPIs/OpenGL/SPK_GLExtHandler.cpp" // 1.01
#include "RenderingAPIs/OpenGL/SPK_GLRenderer.cpp"
#include "RenderingAPIs/OpenGL/SPK_GLLineRenderer.cpp"
#include "RenderingAPIs/OpenGL/SPK_GLPointRenderer.cpp"
#include "RenderingAPIs/OpenGL/SPK_GLQuadRenderer.cpp"
#include "RenderingAPIs/OpenGL/SPK_GLLineTrailRenderer.cpp" // 1.03