////////////////////////////////////////////////////////////////////////////////// // SPARK particle engine // // Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com // // // // This software is provided 'as-is', without any express or implied // // warranty. In no event will the authors be held liable for any damages // // arising from the use of this software. // // // // Permission is granted to anyone to use this software for any purpose, // // including commercial applications, and to alter it and redistribute it // // freely, subject to the following restrictions: // // // // 1. The origin of this software must not be misrepresented; you must not // // claim that you wrote the original software. If you use this software // // in a product, an acknowledgment in the product documentation would be // // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // ////////////////////////////////////////////////////////////////////////////////// #ifndef H_SPK_ROTATOR #define H_SPK_ROTATOR #include "Core/SPK_Modifier.h" namespace SPK { /** * @class Rotator * @brief A Modifier allowing to rotate particle with their rotation speed * * Instead of controlling directly the particle angle, this modifier allows to control the particle rotation speed.
* The rotator derives the particle angle from the particle rotation speed.
*
* For this modifier to work, the PARAM_ANGLE must be enabled (and can be random in addition but not mutable or interpolated) * and the PARAM_ROTATION_SPEED must be at least enabled in the model of the group of particles that are modified. * * @since 1.05.00 */ class Rotator : public Modifier { SPK_IMPLEMENT_REGISTERABLE(Rotator) public : ///////////////// // Constructor // ///////////////// /** @brief Constructor of Rotator */ inline Rotator(); /** * @brief Creates and registers a new Rotator * @return A new registered Rotator */ static inline Rotator* create(); private : virtual inline void modify(Particle& particle,float deltaTime) const; }; inline Rotator::Rotator() : Modifier(ALWAYS | INSIDE_ZONE | OUTSIDE_ZONE) {} inline Rotator* Rotator::create() { Rotator* obj = new Rotator; registerObject(obj); return obj; } inline void Rotator::modify(Particle& particle,float deltaTime) const { float angle = particle.getParamCurrentValue(PARAM_ANGLE) + deltaTime * particle.getParamCurrentValue(PARAM_ROTATION_SPEED); particle.setParamCurrentValue(PARAM_ANGLE,angle); } } #endif