////////////////////////////////////////////////////////////////////////////////// // SPARK particle engine // // Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com // // // // This software is provided 'as-is', without any express or implied // // warranty. In no event will the authors be held liable for any damages // // arising from the use of this software. // // // // Permission is granted to anyone to use this software for any purpose, // // including commercial applications, and to alter it and redistribute it // // freely, subject to the following restrictions: // // // // 1. The origin of this software must not be misrepresented; you must not // // claim that you wrote the original software. If you use this software // // in a product, an acknowledgment in the product documentation would be // // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // ////////////////////////////////////////////////////////////////////////////////// #ifndef H_SPK_GL #define H_SPK_GL // Defines #include "RenderingAPIs/OpenGL/SPK_GL_DEF.h" // Extension interface #include "RenderingAPIs/OpenGL/SPK_GLExtHandler.h" // 1.01 // Mother Renderer #include "RenderingAPIs/OpenGL/SPK_GLRenderer.h" // Renderers #include "RenderingAPIs/OpenGL/SPK_GLPointRenderer.h" #include "RenderingAPIs/OpenGL/SPK_GLLineRenderer.h" #include "RenderingAPIs/OpenGL/SPK_GLQuadRenderer.h" #include "RenderingAPIs/OpenGL/SPK_GLLineTrailRenderer.h" // 1.03 #endif