////////////////////////////////////////////////////////////////////////////////// // SPARK particle engine // // Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com // // // // This software is provided 'as-is', without any express or implied // // warranty. In no event will the authors be held liable for any damages // // arising from the use of this software. // // // // Permission is granted to anyone to use this software for any purpose, // // including commercial applications, and to alter it and redistribute it // // freely, subject to the following restrictions: // // // // 1. The origin of this software must not be misrepresented; you must not // // claim that you wrote the original software. If you use this software // // in a product, an acknowledgment in the product documentation would be // // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // ////////////////////////////////////////////////////////////////////////////////// #ifndef H_SPK_RANDOMEMITTER #define H_SPK_RANDOMEMITTER #include "Core/SPK_Emitter.h" namespace SPK { /** * @class RandomEmitter * @brief An Emitter that emits in a random direction * @since 1.02.00 */ class SPK_PREFIX RandomEmitter : public Emitter { SPK_IMPLEMENT_REGISTERABLE(RandomEmitter) public : /** * @brief Creates and registers a new RandomEmitter * @return A new registered RandomEmitter * @since 1.04.00 */ static inline RandomEmitter* create(); private : virtual void generateVelocity(Particle& particle,float speed) const; }; inline RandomEmitter* RandomEmitter::create() { RandomEmitter* obj = new RandomEmitter; registerObject(obj); return obj; } } #endif