//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_GLLINERENDERER
#define H_SPK_GLLINERENDERER
#include "RenderingAPIs/OpenGL/SPK_GLRenderer.h"
#include "Extensions/Renderers/SPK_LineRendererInterface.h"
namespace SPK
{
namespace GL
{
/**
* @class GLLineRenderer
* @brief A Renderer drawing particles as OpenGL lines
*
* The length of the lines is function of the Particle velocity and is defined in the universe space
* while the width is fixed and defines in the screen space (in pixels).
*
* Below are the parameters of Particle that are used in this Renderer (others have no effects) :
*