/* * Application.cpp * * Created on: 14.01.2011 * Author: gmueller */ #include "Application.h" #include "Time.h" #include "network.h" Application::Application() : running(false), master(false), time(0.0) { } Application::~Application() { } bool Application::isRunning() { return running; } void Application::start() { running = true; } void Application::stop() { running = false; } void Application::initialize(int argc, char ** argv) { time = PerformanceTimer::get(); game_setup(&game); game_reset(&game); gameUpdateSchudule.setExact(true); gameUpdateSchudule.setInterval(0.05); start(); } void Application::shutdown() { shutdown_network(); } void Application::update() { // Get time and mouse position time = PerformanceTimer::get(); dt = time - lastTime; lastTime = time; service_network(&game); game_update(&game, dt); if (master && gameUpdateSchudule.next(time)) { send_game_updates(&game); } } void Application::setMaster(bool master) { this->master = master; game_set_master(&game, master ? 1 : 0); }