/* * Application.h * * Created on: 14.01.2011 * Author: gmueller */ #ifndef APPLICATION_H_ #define APPLICATION_H_ #include "game.h" #include "Schedule.h" #include "Arguments.h" #include "Network.h" class Application { public: Application(); virtual ~Application(); virtual void initialize(Arguments &arg); virtual void update(); virtual void shutdown(); bool isRunning(); virtual void start(); virtual void stop(); inline bool isMaster() { return master; } void setMaster(bool master); inline game_t *getGame() { return &game; } private: bool running; double lastTime; Schedule gameUpdateSchudule; bool master; protected: game_t game; Network network; double dt; double time; }; #endif /* APPLICATION_H_ */