#include "scanner.h" #include "token.h" #include "exceptions.h" #include "exp.h" namespace YAML { Scanner::SimpleKey::SimpleKey(const Mark& mark_, int flowLevel_) : mark(mark_), flowLevel(flowLevel_), pIndent(0), pMapStart(0), pKey(0) { } void Scanner::SimpleKey::Validate() { // Note: pIndent will *not* be garbage here; // we "garbage collect" them so we can // always refer to them if(pIndent) pIndent->status = IndentMarker::VALID; if(pMapStart) pMapStart->status = Token::VALID; if(pKey) pKey->status = Token::VALID; } void Scanner::SimpleKey::Invalidate() { if(pIndent) pIndent->status = IndentMarker::INVALID; if(pMapStart) pMapStart->status = Token::INVALID; if(pKey) pKey->status = Token::INVALID; } // CanInsertPotentialSimpleKey bool Scanner::CanInsertPotentialSimpleKey() const { if(!m_simpleKeyAllowed) return false; return !ExistsActiveSimpleKey(); } // ExistsActiveSimpleKey // . Returns true if there's a potential simple key at our flow level // (there's allowed at most one per flow level, i.e., at the start of the flow start token) bool Scanner::ExistsActiveSimpleKey() const { if(m_simpleKeys.empty()) return false; const SimpleKey& key = m_simpleKeys.top(); return key.flowLevel == GetFlowLevel(); } // InsertPotentialSimpleKey // . If we can, add a potential simple key to the queue, // and save it on a stack. void Scanner::InsertPotentialSimpleKey() { if(!CanInsertPotentialSimpleKey()) return; SimpleKey key(INPUT.mark(), GetFlowLevel()); // first add a map start, if necessary if(InBlockContext()) { key.pIndent = PushIndentTo(INPUT.column(), IndentMarker::MAP); if(key.pIndent) { key.pIndent->status = IndentMarker::UNKNOWN; key.pMapStart = key.pIndent->pStartToken; key.pMapStart->status = Token::UNVERIFIED; } } // then add the (now unverified) key m_tokens.push(Token(Token::KEY, INPUT.mark())); key.pKey = &m_tokens.back(); key.pKey->status = Token::UNVERIFIED; m_simpleKeys.push(key); } // InvalidateSimpleKey // . Automatically invalidate the simple key in our flow level void Scanner::InvalidateSimpleKey() { if(m_simpleKeys.empty()) return; // grab top key SimpleKey& key = m_simpleKeys.top(); if(key.flowLevel != GetFlowLevel()) return; key.Invalidate(); m_simpleKeys.pop(); } // VerifySimpleKey // . Determines whether the latest simple key to be added is valid, // and if so, makes it valid. bool Scanner::VerifySimpleKey() { if(m_simpleKeys.empty()) return false; // grab top key SimpleKey key = m_simpleKeys.top(); // only validate if we're in the correct flow level if(key.flowLevel != GetFlowLevel()) return false; m_simpleKeys.pop(); bool isValid = true; // needs to be less than 1024 characters and inline if(INPUT.line() != key.mark.line || INPUT.pos() - key.mark.pos > 1024) isValid = false; // invalidate key if(isValid) key.Validate(); else key.Invalidate(); return isValid; } void Scanner::PopAllSimpleKeys() { while(!m_simpleKeys.empty()) m_simpleKeys.pop(); } }