/* * Explosion.h * * Created on: 05.01.2011 * Author: gmueller */ #ifndef EXPLOSION_H_ #define EXPLOSION_H_ #include "SPK.h" #include "SPK_GL.h" namespace gln { class Explosion { public: ~Explosion(); void initialize(GLuint textureExplosion, GLuint textureFlash, GLuint textureSpark, GLuint texturePoint, GLuint textureWave); void add(double x, double y, double z); void update(double dt, double cx, double cy, double cz); void render(); private: SPK::SPK_ID system_id; std::list particleSystems; }; } // namespace grln #endif /* EXPLOSION_H_ */