/* * Client.h * * Created on: 14.01.2011 * Author: gmueller */ #ifndef CLIENT_H_ #define CLIENT_H_ #include "Application.h" #include "Schedule.h" #include "Renderer.h" #include "Window.h" #include "oglfont.h" namespace gln { class Client: public Application { public: void initialize(Config &config); void update(); void shutdown(); private: Window window; Renderer renderer; double last_bomb; //TODO: use bomb schedule; int last_x, last_y; double phi, theta; double camX, camY, camZ; Schedule accelerate_schudule; int width, height; //TrueTyeFont font; oglf_font_t font; void processInput(double step); void accelerate(double x, double y, double z); void drop_bomb(double rx, double ry, double rz, double ttl); void loadConsoleFont(); void onExplosion(double x, double y, double z); void drawLevel(); void drawPlayer(player_t *player); }; } // namespace grln #endif /* CLIENT_H_ */