add sparkle explosions
This commit is contained in:
154
libs/spark/include/Extensions/Zones/SPK_AABox.h
Normal file
154
libs/spark/include/Extensions/Zones/SPK_AABox.h
Normal file
@ -0,0 +1,154 @@
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//////////////////////////////////////////////////////////////////////////////////
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// SPARK particle engine //
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// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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||||
// //
|
||||
// This software is provided 'as-is', without any express or implied //
|
||||
// warranty. In no event will the authors be held liable for any damages //
|
||||
// arising from the use of this software. //
|
||||
// //
|
||||
// Permission is granted to anyone to use this software for any purpose, //
|
||||
// including commercial applications, and to alter it and redistribute it //
|
||||
// freely, subject to the following restrictions: //
|
||||
// //
|
||||
// 1. The origin of this software must not be misrepresented; you must not //
|
||||
// claim that you wrote the original software. If you use this software //
|
||||
// in a product, an acknowledgment in the product documentation would be //
|
||||
// appreciated but is not required. //
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be //
|
||||
// misrepresented as being the original software. //
|
||||
// 3. This notice may not be removed or altered from any source distribution. //
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//////////////////////////////////////////////////////////////////////////////////
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#ifndef H_SPK_AABOX
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#define H_SPK_AABOX
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#include "Core/SPK_Zone.h"
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namespace SPK
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{
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/**
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* @class AABox
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* @brief A Zone defining an axis-aligned Box
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*
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* An AABox is defined by its center and a dimension in each axis.
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*/
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class SPK_PREFIX AABox : public Zone
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{
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SPK_IMPLEMENT_REGISTERABLE(AABox)
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public :
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/////////////////
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// Constructor //
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/////////////////
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/**
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* @brief Constructor of AABox
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* @param position : the position of the AABox
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* @param dimension : the dimension of the AABox
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*/
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AABox(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& dimension = Vector3D(0.0f,0.0f,0.0f));
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/**
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* @brief Creates and registers a new AABox
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* @param position : the position of the AABox
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* @param dimension : the dimension of the AABox
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* @since 1.04.00
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*/
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static inline AABox* create(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& dimension = Vector3D(0.0f,0.0f,0.0f));
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////////////
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// Setter //
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////////////
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/**
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* @brief Sets the dimensions of this AABox
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*
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* The negative dimensions are clamped to 0.<br>
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* An AABox with 0 as its 3 dimensions is equivalent to a Point
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*
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* @param dimension : the dimensions of this AABox
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*/
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void setDimension(const Vector3D& dimension);
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////////////
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// Getter //
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////////////
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/**
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* @brief Gets the dimensions of this AABox
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* @return the dimensions of this AABox
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*/
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inline const Vector3D& getDimension() const;
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///////////////
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// Interface //
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///////////////
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virtual void generatePosition(Particle& particle,bool full) const;
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virtual bool contains(const Vector3D& v) const;
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virtual bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
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virtual void moveAtBorder(Vector3D& v,bool inside) const;
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virtual Vector3D computeNormal(const Vector3D& point) const;
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private :
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Vector3D dimension;
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inline bool slabIntersects(float p0,float p1,float bMin,float bMax,float& tEnter,float& tExit,int& firstAxis,int axis) const;
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};
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inline AABox* AABox::create(const Vector3D& position,const Vector3D& dimension)
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{
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AABox* obj = new AABox(position,dimension);
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registerObject(obj);
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return obj;
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}
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inline const Vector3D& AABox::getDimension() const
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{
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return dimension;
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}
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inline bool AABox::slabIntersects(float p0,float p1,float bMin,float bMax,float& tEnter,float& tExit,int& firstAxis,int axis) const
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{
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float dir = p1 - p0;
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if (dir == 0.0f)
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{
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if ((p0 < bMin)||(p0 > bMax))
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return false;
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return true;
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}
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float t0 = (bMin - p0) / dir;
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float t1 = (bMax - p0) / dir;
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if (t0 > t1)
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{
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std::swap(t0,t1);
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axis += 3;
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}
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if ((t1 < tEnter)||(t0 > tExit))
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return false;
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if (t0 > tEnter)
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{
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tEnter = t0;
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firstAxis = (firstAxis & 0xF0) | (axis & 0x0F);
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}
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if (t1 < tExit)
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{
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tExit = t1;
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firstAxis = (firstAxis & 0x0F) | ((axis << 4) & 0xF0);
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}
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return true;
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}
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}
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#endif
|
176
libs/spark/include/Extensions/Zones/SPK_Line.h
Normal file
176
libs/spark/include/Extensions/Zones/SPK_Line.h
Normal file
@ -0,0 +1,176 @@
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//////////////////////////////////////////////////////////////////////////////////
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||||
// SPARK particle engine //
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||||
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
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||||
// //
|
||||
// This software is provided 'as-is', without any express or implied //
|
||||
// warranty. In no event will the authors be held liable for any damages //
|
||||
// arising from the use of this software. //
|
||||
// //
|
||||
// Permission is granted to anyone to use this software for any purpose, //
|
||||
// including commercial applications, and to alter it and redistribute it //
|
||||
// freely, subject to the following restrictions: //
|
||||
// //
|
||||
// 1. The origin of this software must not be misrepresented; you must not //
|
||||
// claim that you wrote the original software. If you use this software //
|
||||
// in a product, an acknowledgment in the product documentation would be //
|
||||
// appreciated but is not required. //
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be //
|
||||
// misrepresented as being the original software. //
|
||||
// 3. This notice may not be removed or altered from any source distribution. //
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||||
//////////////////////////////////////////////////////////////////////////////////
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#ifndef H_SPK_LINE
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#define H_SPK_LINE
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#include "Core/SPK_Zone.h"
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namespace SPK
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{
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/**
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* @class Line
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* @brief A Zone defining a line in the universe
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*
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* As any Zone, a Line is defined by a position. The Line in itself is defined by two bounds.<br>
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* Moving the position results in moving the 2 bounds in the universe by the same vector.<br>
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* <br>
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* To conform with the Zone class (the position is defined as the center of the Zone), the position is always set to
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* be the center of the line. Therefore, if a bound is modified, the position will be modified as well.
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*
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* @since 1.01.00
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*/
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class SPK_PREFIX Line : public Zone
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{
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SPK_IMPLEMENT_REGISTERABLE(Line)
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public :
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/////////////////
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// Constructor //
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/////////////////
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/**
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* @brief Constructor of Line
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* @param p0 : the first bound of this Line
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* @param p1 : the second bound of this Line
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*/
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Line(const Vector3D& p0 = Vector3D(0.0f,0.0f,0.0f),const Vector3D& p1 = Vector3D(0.0f,0.0f,0.0f));
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/**
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* @brief Creates and registers a new Line
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* @param p0 : the first bound of this Line
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* @param p1 : the second bound of this Line
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* @since 1.04.00
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*/
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static inline Line* create(const Vector3D& p0 = Vector3D(0.0f,0.0f,0.0f),const Vector3D& p1 = Vector3D(0.0f,0.0f,0.0f));
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/////////////
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||||
// Setters //
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||||
/////////////
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void setPosition(const Vector3D& v);
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/**
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* @brief Sets the bounds of this Line
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* @param p0 : the first bound of this Line
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* @param p1 : the second bound of this Line
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*/
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void setBounds(const Vector3D& p0,const Vector3D& p1);
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/////////////
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// Getters //
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||||
/////////////
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/**
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* @brief Gets the bound of index of this Line
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* @param index : the index of the bound (0 or 1)
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* @return the first bound of index of this Line
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* @since 1.03.00
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*/
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inline const Vector3D& getBound(size_t index) const;
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/**
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* @brief Gets the transformed bound of index of this Line
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* @param index : the index of the bound (0 or 1)
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* @return the transformed bound of index of this Line
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* @since 1.03.00
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*/
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inline const Vector3D& getTransformedBound(size_t index) const;
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///////////////
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// Interface //
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||||
///////////////
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||||
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/**
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* @brief Pushes a new bound to this Line
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*
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* This method replaces the first bound by the second bound and the second bound by the new bound.<br>
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* It allows to follow the trajectory of a moving object over time with a single Line.
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||||
*
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* @param bound : the new bound of this Line
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||||
*/
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void pushBound(const Vector3D& bound);
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virtual void generatePosition(Particle& particle,bool full) const;
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virtual inline bool contains(const Vector3D& v) const;
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||||
virtual inline bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
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||||
virtual inline void moveAtBorder(Vector3D& v,bool inside) const;
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||||
virtual Vector3D computeNormal(const Vector3D& point) const;
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||||
protected :
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||||
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virtual void innerUpdateTransform();
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||||
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||||
private :
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||||
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||||
Vector3D bounds[2];
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||||
Vector3D tBounds[2];
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||||
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||||
Vector3D tDist;
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||||
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||||
inline void computeDist();
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||||
inline void computePosition();
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||||
};
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||||
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||||
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||||
inline Line* Line::create(const Vector3D& p0,const Vector3D& p1)
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||||
{
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||||
Line* obj = new Line(p0,p1);
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||||
registerObject(obj);
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||||
return obj;
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||||
}
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||||
|
||||
inline const Vector3D& Line::getBound(size_t index) const
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||||
{
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||||
return bounds[index];
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||||
}
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||||
|
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inline const Vector3D& Line::getTransformedBound(size_t index) const
|
||||
{
|
||||
return tBounds[index];
|
||||
}
|
||||
|
||||
inline bool Line::contains(const Vector3D& v) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool Line::intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inline void Line::moveAtBorder(Vector3D& v,bool inside) const {}
|
||||
|
||||
inline void Line::computeDist()
|
||||
{
|
||||
tDist = tBounds[1] - tBounds[0];
|
||||
}
|
||||
|
||||
inline void Line::computePosition()
|
||||
{
|
||||
Zone::setPosition((bounds[0] + bounds[1]) * 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
163
libs/spark/include/Extensions/Zones/SPK_Plane.h
Normal file
163
libs/spark/include/Extensions/Zones/SPK_Plane.h
Normal file
@ -0,0 +1,163 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// SPARK particle engine //
|
||||
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
|
||||
// //
|
||||
// This software is provided 'as-is', without any express or implied //
|
||||
// warranty. In no event will the authors be held liable for any damages //
|
||||
// arising from the use of this software. //
|
||||
// //
|
||||
// Permission is granted to anyone to use this software for any purpose, //
|
||||
// including commercial applications, and to alter it and redistribute it //
|
||||
// freely, subject to the following restrictions: //
|
||||
// //
|
||||
// 1. The origin of this software must not be misrepresented; you must not //
|
||||
// claim that you wrote the original software. If you use this software //
|
||||
// in a product, an acknowledgment in the product documentation would be //
|
||||
// appreciated but is not required. //
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be //
|
||||
// misrepresented as being the original software. //
|
||||
// 3. This notice may not be removed or altered from any source distribution. //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef H_SPK_PLANE
|
||||
#define H_SPK_PLANE
|
||||
|
||||
#include "Core/SPK_Zone.h"
|
||||
#include "Core/SPK_Particle.h"
|
||||
|
||||
namespace SPK
|
||||
{
|
||||
/**
|
||||
* @class Plane
|
||||
* @brief A Zone defining a plane in the universe
|
||||
*
|
||||
* A Plane is defined by 2 parameters :
|
||||
* <ul>
|
||||
* <li>A Position is the universe</li>
|
||||
* <li>A Normal</li>
|
||||
* </ul>
|
||||
* The defined Plane is the Plane having the normal and passing by the position.<br>
|
||||
* The direction of the normal defines the sens of the plane. The normal goes from inside the Plane to outside.<br>
|
||||
* <br>
|
||||
* Note that the normal does not have to be normalized as it is normalized internally when set.
|
||||
*/
|
||||
class SPK_PREFIX Plane : public Zone
|
||||
{
|
||||
SPK_IMPLEMENT_REGISTERABLE(Plane)
|
||||
|
||||
public :
|
||||
|
||||
//////////////////
|
||||
// Constructors //
|
||||
//////////////////
|
||||
|
||||
/**
|
||||
* @brief Constructor of Plane
|
||||
* @param position : the position of the Plane
|
||||
* @param normal : the normal of the Plane
|
||||
*/
|
||||
Plane(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& normal = Vector3D(0.0f,1.0f,0.0f));
|
||||
|
||||
/**
|
||||
* @brief Creates and registers a new Plane
|
||||
* @param position : the position of the Plane
|
||||
* @param normal : the normal of the Plane
|
||||
* @return a new registered plane
|
||||
* @since 1.04.00
|
||||
*/
|
||||
static inline Plane* create(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& normal = Vector3D(0.0f,1.0f,0.0f));
|
||||
|
||||
/////////////
|
||||
// Setters //
|
||||
/////////////
|
||||
|
||||
/**
|
||||
* @brief Sets the normal of this Plane
|
||||
*
|
||||
* Note that the normal is normalized internally.
|
||||
*
|
||||
* @param normal : the normal of this Plane
|
||||
*/
|
||||
inline void setNormal(const Vector3D& normal);
|
||||
|
||||
/////////////
|
||||
// Getters //
|
||||
/////////////
|
||||
|
||||
/**
|
||||
* @brief Gets the normal of this Plane
|
||||
* @return the normal of this Plane
|
||||
*/
|
||||
inline const Vector3D& getNormal() const;
|
||||
|
||||
/**
|
||||
* @brief Gets the transformed normal of this Plane
|
||||
* @return the transformed normal of this Plane
|
||||
* @since 1.05.00
|
||||
*/
|
||||
inline const Vector3D& getTransformedNormal() const;
|
||||
|
||||
///////////////
|
||||
// Interface //
|
||||
///////////////
|
||||
|
||||
virtual inline void generatePosition(Particle& particle,bool full) const;
|
||||
virtual inline bool contains(const Vector3D& v) const;
|
||||
virtual bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
|
||||
virtual void moveAtBorder(Vector3D& v,bool inside) const;
|
||||
virtual inline Vector3D computeNormal(const Vector3D& point) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual void innerUpdateTransform();
|
||||
|
||||
private :
|
||||
|
||||
Vector3D normal;
|
||||
Vector3D tNormal;
|
||||
};
|
||||
|
||||
|
||||
inline Plane* Plane::create(const Vector3D& position,const Vector3D& normal)
|
||||
{
|
||||
Plane* obj = new Plane(position,normal);
|
||||
registerObject(obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
inline void Plane::setNormal(const Vector3D& normal)
|
||||
{
|
||||
this->normal = normal;
|
||||
this->normal.normalize();
|
||||
tNormal = this->normal;
|
||||
notifyForUpdate();
|
||||
}
|
||||
|
||||
inline const Vector3D& Plane::getNormal() const
|
||||
{
|
||||
return normal;
|
||||
}
|
||||
|
||||
inline const Vector3D& Plane::getTransformedNormal() const
|
||||
{
|
||||
return tNormal;
|
||||
}
|
||||
|
||||
inline void Plane::generatePosition(Particle& particle,bool full) const
|
||||
{
|
||||
particle.position() = getTransformedPosition();
|
||||
}
|
||||
|
||||
inline bool Plane::contains(const Vector3D& v) const
|
||||
{
|
||||
return dotProduct(normal,v - getTransformedPosition()) <= 0.0f;
|
||||
}
|
||||
|
||||
inline Vector3D Plane::computeNormal(const Vector3D& point) const
|
||||
{
|
||||
return tNormal;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
93
libs/spark/include/Extensions/Zones/SPK_Point.h
Normal file
93
libs/spark/include/Extensions/Zones/SPK_Point.h
Normal file
@ -0,0 +1,93 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// SPARK particle engine //
|
||||
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
|
||||
// //
|
||||
// This software is provided 'as-is', without any express or implied //
|
||||
// warranty. In no event will the authors be held liable for any damages //
|
||||
// arising from the use of this software. //
|
||||
// //
|
||||
// Permission is granted to anyone to use this software for any purpose, //
|
||||
// including commercial applications, and to alter it and redistribute it //
|
||||
// freely, subject to the following restrictions: //
|
||||
// //
|
||||
// 1. The origin of this software must not be misrepresented; you must not //
|
||||
// claim that you wrote the original software. If you use this software //
|
||||
// in a product, an acknowledgment in the product documentation would be //
|
||||
// appreciated but is not required. //
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be //
|
||||
// misrepresented as being the original software. //
|
||||
// 3. This notice may not be removed or altered from any source distribution. //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef H_SPK_POINT
|
||||
#define H_SPK_POINT
|
||||
|
||||
#include "Core/SPK_Zone.h"
|
||||
#include "Core/SPK_Particle.h"
|
||||
|
||||
|
||||
namespace SPK
|
||||
{
|
||||
/**
|
||||
* @class Point
|
||||
* @brief A Zone defining a point in the universe
|
||||
*/
|
||||
class SPK_PREFIX Point : public Zone
|
||||
{
|
||||
SPK_IMPLEMENT_REGISTERABLE(Point)
|
||||
|
||||
public :
|
||||
|
||||
/////////////////
|
||||
// Constructor //
|
||||
/////////////////
|
||||
|
||||
/**
|
||||
* @brief Constructor of Point
|
||||
* @param position : the position of the Point
|
||||
*/
|
||||
Point(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f));
|
||||
|
||||
/**
|
||||
* @brief Creates and registers a new Point
|
||||
* @param position : the position of the Point
|
||||
* @return A new registered Point
|
||||
* @since 1.04.00
|
||||
*/
|
||||
static inline Point* create(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f));
|
||||
|
||||
// Interface
|
||||
virtual inline void generatePosition(Particle& particle,bool full) const;
|
||||
virtual inline bool contains(const Vector3D& v) const;
|
||||
virtual inline bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
|
||||
virtual inline void moveAtBorder(Vector3D& v,bool inside) const;
|
||||
virtual Vector3D computeNormal(const Vector3D& point) const;
|
||||
};
|
||||
|
||||
inline Point* Point::create(const Vector3D& position)
|
||||
{
|
||||
Point* obj = new Point(position);
|
||||
registerObject(obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
inline void Point::generatePosition(Particle& particle,bool full) const
|
||||
{
|
||||
particle.position() = getTransformedPosition();
|
||||
}
|
||||
|
||||
inline bool Point::contains(const Vector3D& v) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool Point::intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inline void Point::moveAtBorder(Vector3D& v,bool inside) const {}
|
||||
}
|
||||
|
||||
#endif
|
198
libs/spark/include/Extensions/Zones/SPK_Ring.h
Normal file
198
libs/spark/include/Extensions/Zones/SPK_Ring.h
Normal file
@ -0,0 +1,198 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// SPARK particle engine //
|
||||
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
|
||||
// //
|
||||
// This software is provided 'as-is', without any express or implied //
|
||||
// warranty. In no event will the authors be held liable for any damages //
|
||||
// arising from the use of this software. //
|
||||
// //
|
||||
// Permission is granted to anyone to use this software for any purpose, //
|
||||
// including commercial applications, and to alter it and redistribute it //
|
||||
// freely, subject to the following restrictions: //
|
||||
// //
|
||||
// 1. The origin of this software must not be misrepresented; you must not //
|
||||
// claim that you wrote the original software. If you use this software //
|
||||
// in a product, an acknowledgment in the product documentation would be //
|
||||
// appreciated but is not required. //
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be //
|
||||
// misrepresented as being the original software. //
|
||||
// 3. This notice may not be removed or altered from any source distribution. //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef H_SPK_RING
|
||||
#define H_SPK_RING
|
||||
|
||||
#include "Core/SPK_Zone.h"
|
||||
|
||||
namespace SPK
|
||||
{
|
||||
/**
|
||||
* @brief A ZOne defining a flat ring in the universe
|
||||
*
|
||||
* A ring is defined by :
|
||||
* <ul>
|
||||
* <li>The position of its center</li>
|
||||
* <li>The normal of the plane on which it lies</li>
|
||||
* <li>A minimum and maximum radius</li>
|
||||
* </ul>
|
||||
* Note that by having the minimum radius equal to 0, the ring becomes a disk in the universe.<br>
|
||||
* Note that the normal does not have to be normalized as it is normalized internally when set.
|
||||
*
|
||||
* @since 1.05.00
|
||||
*/
|
||||
class SPK_PREFIX Ring : public Zone
|
||||
{
|
||||
SPK_IMPLEMENT_REGISTERABLE(Ring)
|
||||
|
||||
public :
|
||||
|
||||
//////////////////
|
||||
// Constructors //
|
||||
//////////////////
|
||||
|
||||
/**
|
||||
* @brief Constructor of ring
|
||||
* @param position : the position of the ring
|
||||
* @param normal : the normal of the plane on which lies the ring
|
||||
* @param minRadius : the minimum radius of the ring
|
||||
* @param maxRadius : the maximum radius of the ring
|
||||
*/
|
||||
Ring(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& normal = Vector3D(0.0f,1.0f,0.0f),float minRadius = 0.0f,float maxRadius = 1.0f);
|
||||
|
||||
/**
|
||||
* @brief Creates and registers a new Ring
|
||||
* @param position : the position of the ring
|
||||
* @param normal : the normal of the plane on which lies the ring
|
||||
* @param minRadius : the minimum radius of the ring
|
||||
* @param maxRadius : the maximum radius of the ring
|
||||
* @return a new registered ring
|
||||
*/
|
||||
static inline Ring* create(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),const Vector3D& normal = Vector3D(0.0f,1.0f,0.0f),float minRadius = 0.0f,float maxRadius = 1.0f);
|
||||
|
||||
/////////////
|
||||
// Setters //
|
||||
/////////////
|
||||
|
||||
/**
|
||||
* @brief Sets the normal of the plane on which lies this ring
|
||||
*
|
||||
* Note that the normal is normalized internally
|
||||
*
|
||||
* @param normal : the normal of the plane on which lies the ring
|
||||
*/
|
||||
inline void setNormal(const Vector3D& normal);
|
||||
|
||||
/**
|
||||
* @brief Sets the min and max radius of this ring
|
||||
*
|
||||
* A radius cannot be negative.<br>
|
||||
* Note that negative radius are inverted internally
|
||||
*
|
||||
* @param minRadius : the minimum radius of this ring
|
||||
* @param maxRadius : the maximum radius of this ring
|
||||
*/
|
||||
void setRadius(float minRadius,float maxRadius);
|
||||
|
||||
/////////////
|
||||
// Getters //
|
||||
/////////////
|
||||
|
||||
/**
|
||||
* @brief Gets the normal of this ring
|
||||
* @return the normal of this ring
|
||||
*/
|
||||
inline const Vector3D& getNormal() const;
|
||||
|
||||
/**
|
||||
* @brief Gets the transformed normal of this ring
|
||||
* @return the transformed normal of this ring
|
||||
*/
|
||||
inline const Vector3D& getTransformedNormal() const;
|
||||
|
||||
/**
|
||||
* @brief Gets the minimum radius of this ring
|
||||
* @return the minimum radius of this ring
|
||||
*/
|
||||
inline float getMinRadius() const;
|
||||
|
||||
/**
|
||||
* @brief Gets the maximum radius of this ring
|
||||
* @return the maximum radius of this ring
|
||||
*/
|
||||
inline float getMaxRadius() const;
|
||||
|
||||
///////////////
|
||||
// Interface //
|
||||
///////////////
|
||||
|
||||
virtual void generatePosition(Particle& particle,bool full) const;
|
||||
virtual inline bool contains(const Vector3D& v) const;
|
||||
virtual bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
|
||||
virtual void moveAtBorder(Vector3D& v,bool inside) const;
|
||||
virtual inline Vector3D computeNormal(const Vector3D& point) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual void innerUpdateTransform();
|
||||
|
||||
private :
|
||||
|
||||
Vector3D normal;
|
||||
Vector3D tNormal;
|
||||
|
||||
float minRadius;
|
||||
float maxRadius;
|
||||
|
||||
// Square of the radius (for optimization purpose)
|
||||
float sqrMinRadius;
|
||||
float sqrMaxRadius;
|
||||
};
|
||||
|
||||
|
||||
inline Ring* Ring::create(const Vector3D& position,const Vector3D& normal,float minRadius,float maxRadius)
|
||||
{
|
||||
Ring* obj = new Ring(position,normal,minRadius,maxRadius);
|
||||
registerObject(obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
inline void Ring::setNormal(const Vector3D& normal)
|
||||
{
|
||||
this->normal = normal;
|
||||
this->normal.normalize();
|
||||
tNormal = this->normal;
|
||||
notifyForUpdate();
|
||||
}
|
||||
|
||||
inline const Vector3D& Ring::getNormal() const
|
||||
{
|
||||
return normal;
|
||||
}
|
||||
|
||||
inline const Vector3D& Ring::getTransformedNormal() const
|
||||
{
|
||||
return tNormal;
|
||||
}
|
||||
|
||||
inline float Ring::getMinRadius() const
|
||||
{
|
||||
return minRadius;
|
||||
}
|
||||
|
||||
inline float Ring::getMaxRadius() const
|
||||
{
|
||||
return maxRadius;
|
||||
}
|
||||
|
||||
inline bool Ring::contains(const Vector3D& v) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inline Vector3D Ring::computeNormal(const Vector3D& point) const
|
||||
{
|
||||
return tNormal;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
117
libs/spark/include/Extensions/Zones/SPK_Sphere.h
Normal file
117
libs/spark/include/Extensions/Zones/SPK_Sphere.h
Normal file
@ -0,0 +1,117 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// SPARK particle engine //
|
||||
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
|
||||
// //
|
||||
// This software is provided 'as-is', without any express or implied //
|
||||
// warranty. In no event will the authors be held liable for any damages //
|
||||
// arising from the use of this software. //
|
||||
// //
|
||||
// Permission is granted to anyone to use this software for any purpose, //
|
||||
// including commercial applications, and to alter it and redistribute it //
|
||||
// freely, subject to the following restrictions: //
|
||||
// //
|
||||
// 1. The origin of this software must not be misrepresented; you must not //
|
||||
// claim that you wrote the original software. If you use this software //
|
||||
// in a product, an acknowledgment in the product documentation would be //
|
||||
// appreciated but is not required. //
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be //
|
||||
// misrepresented as being the original software. //
|
||||
// 3. This notice may not be removed or altered from any source distribution. //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef H_SPK_SPHERE
|
||||
#define H_SPK_SPHERE
|
||||
|
||||
#include "Core/SPK_Zone.h"
|
||||
|
||||
namespace SPK
|
||||
{
|
||||
/**
|
||||
* @class Sphere
|
||||
* @brief A Zone defining a sphere in the universe
|
||||
*/
|
||||
class SPK_PREFIX Sphere : public Zone
|
||||
{
|
||||
SPK_IMPLEMENT_REGISTERABLE(Sphere)
|
||||
|
||||
public :
|
||||
|
||||
/////////////////
|
||||
// Constructor //
|
||||
/////////////////
|
||||
|
||||
/**
|
||||
* @brief Constructor of Sphere
|
||||
* @param position : position of the center of the Sphere
|
||||
* @param radius : radius of the Sphere
|
||||
*/
|
||||
Sphere(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),float radius = 0.0f);
|
||||
|
||||
/**
|
||||
* @brief Creates and registers a new Sphere
|
||||
* @param position : position of the center of the Sphere
|
||||
* @param radius : radius of the Sphere
|
||||
* @return A new registered Sphere
|
||||
* @since 1.04.00
|
||||
*/
|
||||
static inline Sphere* create(const Vector3D& position = Vector3D(0.0f,0.0f,0.0f),float radius = 0.0f);
|
||||
|
||||
////////////
|
||||
// Setter //
|
||||
////////////
|
||||
|
||||
/**
|
||||
* @brief Sets the radius of this Sphere
|
||||
*
|
||||
* A negative radius will be clamped to 0.0f and the Sphere will therefore acts as a Point.
|
||||
*
|
||||
* @param radius : the radius of this Sphere
|
||||
*/
|
||||
inline void setRadius(float radius);
|
||||
|
||||
////////////
|
||||
// Getter //
|
||||
////////////
|
||||
|
||||
/**
|
||||
* @brief Gets the radius of this Sphere
|
||||
* @return the radius of this Sphere
|
||||
*/
|
||||
inline float getRadius() const;
|
||||
|
||||
///////////////
|
||||
// Interface //
|
||||
///////////////
|
||||
|
||||
virtual void generatePosition(Particle& particle,bool full) const;
|
||||
virtual bool contains(const Vector3D& v) const;
|
||||
virtual bool intersects(const Vector3D& v0,const Vector3D& v1,Vector3D* intersection,Vector3D* normal) const;
|
||||
virtual void moveAtBorder(Vector3D& v,bool inside) const;
|
||||
virtual Vector3D computeNormal(const Vector3D& point) const;
|
||||
|
||||
private :
|
||||
|
||||
float radius;
|
||||
};
|
||||
|
||||
|
||||
inline Sphere* Sphere::create(const Vector3D& position,float radius)
|
||||
{
|
||||
Sphere* obj = new Sphere(position,radius);
|
||||
registerObject(obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
inline void Sphere::setRadius(float radius)
|
||||
{
|
||||
this->radius = radius >= 0.0f ? radius : 0.0f;
|
||||
}
|
||||
|
||||
inline float Sphere::getRadius() const
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user